<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // hit_effect.frag // fragment shader // // Created by Eric Levin on 7/20 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include DeferredBufferWrite.slh@> in vec2 varQuadPosition; out vec4 outFragColor; void main(void) { vec2 center = vec2(0.0, 0.0); float distFromCenter = distance( vec2(0.0, 0.0), varQuadPosition); float alpha = mix(0.0, 0.5, pow(distFromCenter,5.)); outFragColor = vec4(1.0, 0.0, 0.0, alpha); }