samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Seth Alves
ffce38769f
properties hold local velocities, not world-frame ones
2016-02-10 19:16:08 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Seth Alves
3e71efcdbb
all code that asks isMoving appears to mean relative to parent
2016-02-10 18:21:44 -08:00
Seth Alves
49f2724608
don't return void
2016-02-10 13:49:03 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
251810edc5
only suppress location edits when they arrive over the network -- script can still update
2016-02-09 15:03:36 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
82fcfc1d64
don't apply clock-skew to a lastEdited of 0
2016-02-08 15:31:32 -08:00
Andrew Meadows
959f924b1d
flag entity as changed when changing simulatorID
2016-02-04 13:26:07 -08:00
Andrew Meadows
e3351c05a2
make some methods const
2016-02-04 13:26:06 -08:00
Brad Hefta-Gaub
49bbf42995
Merge pull request #6960 from sethalves/fix-adjust-edit-packet-for-clock-skew
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don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-28 12:31:27 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
Seth Alves
f2ea73d646
don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-27 14:12:03 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Seth Alves
8ba800fda8
Merge pull request #6851 from AndrewMeadows/collisionless2
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namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Seth Alves
823428290d
Merge branch 'master' of github.com:highfidelity/hifi into various-fixes
2016-01-18 13:26:45 -08:00
Seth Alves
d6e3b85237
fix javascript access via localPosition and localRotation
2016-01-18 11:15:32 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
222398e5cc
no packet version check for collision mask
2016-01-12 15:10:18 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Seth Alves
40a25f859a
cleanups
2016-01-03 08:00:23 -08:00
Seth Alves
81d3571171
fix getMaximumAACube and getMinimumAACube success return values
2015-12-18 12:04:47 -08:00
Seth Alves
473212e5b7
try to be more coherent about queryAABox meaning
2015-12-17 14:29:41 -08:00
Seth Alves
45d19167c9
fix a couple of missing-parent bugs
2015-12-16 10:09:46 -08:00
Seth Alves
2b800d711f
queryAACube to and from scriptvalues
2015-12-15 15:18:43 -08:00
Seth Alves
008065ba38
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd
first steps toward a puffed-out query-box for child entities
2015-12-12 12:33:14 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
6f29d9e7b8
Use strongly typed enum instead of nested alias
2015-12-10 11:10:09 -08:00
Philip Rosedale
c93252b134
Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
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fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
Andrew Meadows
987b8d3334
fix bad simulation ownership when using edit.js
2015-12-08 14:34:25 -08:00
Seth Alves
96e9580473
change some more parameters back to being pass-by-reference, where it's safe
2015-12-07 05:30:19 -08:00
Seth Alves
4e74c98ae7
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-12-03 11:00:13 -08:00
Seth Alves
6f79b381f9
working toward making children of avatar joints work
2015-12-03 11:00:06 -08:00
Brad Hefta-Gaub
1e51a90204
add edit times and entity ids to the viewer stats
2015-12-02 14:43:00 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Brad Hefta-Gaub
08ba535c38
add some basic send tracking
2015-12-02 13:43:05 -08:00
Andrew Meadows
ab6367ff4e
remove debug option for disabling physics updates
2015-12-01 11:13:01 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
6062691c2a
minimize diff vs master
2015-11-26 07:04:27 -08:00
Seth Alves
10cf85bad9
fix some rotation handling in EntityItem, minimize diff vs master
2015-11-26 07:02:53 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Brad Hefta-Gaub
2f3cf82202
don't apply out of order edits to entities that have been deleted
2015-11-18 14:26:18 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
3746920655
allow action updates from others when we are the simulation owner
2015-11-13 13:56:30 -08:00
Seth Alves
6ec5b12081
send to network when an action is deleted, also
2015-11-13 09:52:35 -08:00
Seth Alves
3f7f5a2bbd
send to network when an action is deleted, also
2015-11-13 09:49:31 -08:00
Seth Alves
5acbb74362
send to network when an action is deleted, also
2015-11-13 09:45:06 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Seth Alves
07f3d8eca0
more debugging prints
2015-11-11 16:03:08 -08:00
Seth Alves
31ebe5dba1
terse logging for sim ownership
2015-11-11 08:51:10 -08:00
Seth Alves
5e4f30b2bb
improve terse entity logging. change how action data sending is triggered
2015-11-10 13:58:09 -08:00
Seth Alves
9b3708ea66
use parentChanged to recalculate entity bounding boxes
2015-11-04 09:27:57 -08:00
Seth Alves
60824a1fb0
back out some off-brand changes. add parentChanged call
2015-11-03 16:07:28 -08:00
Seth Alves
f60b1d9bd7
unmangle merge
2015-11-03 13:50:35 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Stephen Birarda
fb55f0becb
guard timeElapsed for simulateKinematicMotion to max 1s
2015-10-29 12:50:34 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Seth Alves
f3c61a823e
try harder to get children flags right when something moves. added worldToLocal methods
2015-10-23 16:58:09 -07:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Seth Alves
22af5b27ab
avoid shared_from_this while constructing
2015-10-23 12:55:48 -07:00
Seth Alves
bf290c35be
when an entity gets a physics flag set, set the same flag in any children
2015-10-23 09:46:57 -07:00
Seth Alves
7b08d047b1
when EntityTree::updateEntityWithElement is called on an entity, call it on all the children of that entity
2015-10-22 16:59:56 -07:00
Seth Alves
d86d69aeba
keep track of children. use local position and orientation on the wire.
2015-10-22 15:36:03 -07:00
Seth Alves
778dc8dc15
add parentID and parentJointIndex EntityItemProperties
2015-10-22 11:52:56 -07:00
Seth Alves
264b658132
hook up entities and avatars to SpatialParentFinder
2015-10-22 11:05:48 -07:00
Seth Alves
6cb195b335
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-10-20 15:53:56 -07:00
Seth Alves
bddbe89c86
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:13:53 -07:00
Seth Alves
9e24542c0b
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:56 -07:00
Seth Alves
00594f0cce
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:10 -07:00
Seth Alves
46e5bf0435
take entity-server clock-skew into account when handling action expiration times
2015-10-19 11:59:03 -07:00
Seth Alves
37923e81bb
make SpatiallyNestable::_transform private
2015-10-18 08:18:10 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
9937b6a3ef
quiet some debugging
2015-10-14 13:12:11 -07:00
Seth Alves
07a4dc3a7f
more lock fixing
2015-10-14 12:49:06 -07:00
Seth Alves
fa2bf2b2d9
tighten up locking in actions
2015-10-14 11:43:03 -07:00
Seth Alves
742cc0f511
rename a function
2015-10-14 06:17:55 -07:00
Seth Alves
644076214e
fix hang
2015-10-13 16:55:04 -07:00
Seth Alves
4402242c3c
allow an action to suppress sending of physics related edits to the entity-server
2015-10-13 16:27:40 -07:00
Seth Alves
2ecb7e8d29
fix bug that was making action deletes fail
2015-10-13 16:19:12 -07:00
Seth Alves
54eac099b9
tweak
2015-10-13 12:52:53 -07:00
Seth Alves
83780296de
don't send physical property updates if there's an action on the object
2015-10-13 12:12:57 -07:00