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all code that asks isMoving appears to mean relative to parent
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3 changed files with 1 additions and 6 deletions
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@ -993,10 +993,6 @@ void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
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}
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bool EntityItem::isMoving() const {
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return hasVelocity() || hasAngularVelocity();
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}
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bool EntityItem::isMovingRelativeToParent() const {
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return hasLocalVelocity() || hasLocalAngularVelocity();
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}
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@ -345,7 +345,6 @@ public:
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void clearDirtyFlags(uint32_t mask = 0xffffffff) { _dirtyFlags &= ~mask; }
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bool isMoving() const;
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bool isMovingRelativeToParent() const;
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bool isSimulated() const { return _simulated; }
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@ -254,7 +254,7 @@ void EntitySimulation::moveSimpleKinematics(const quint64& now) {
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SetOfEntities::iterator itemItr = _simpleKinematicEntities.begin();
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while (itemItr != _simpleKinematicEntities.end()) {
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EntityItemPointer entity = *itemItr;
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if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
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if (entity->isMoving() && !entity->getPhysicsInfo()) {
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entity->simulate(now);
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_entitiesToSort.insert(entity);
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++itemItr;
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