Andrew Meadows
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ffc3123467
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Merge pull request #7658 from sethalves/grab-fixes
Grab fixes
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2016-05-09 15:30:37 -07:00 |
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Atlante45
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07adef9465
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Fix entities collision sounds
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2016-05-05 14:55:28 -07:00 |
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Seth Alves
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cd934bab90
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set _actionDataDirty when adding an action.
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2016-05-05 14:16:13 -07:00 |
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Seth Alves
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0c794cac5d
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Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
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2016-05-05 10:13:07 -07:00 |
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Seth Alves
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d76b8f2335
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action->locallyAddedButNotYetReceived is unneeded with isMine available
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2016-05-05 06:44:52 -07:00 |
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Andrew Meadows
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be9a572fb0
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fix grab motion glitch on long-ping connections
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2016-05-04 16:50:42 -07:00 |
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Seth Alves
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91af732516
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if we receive an update from the entity-server that doesn't include one of our actions, resend the action data
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2016-05-04 16:30:38 -07:00 |
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Seth Alves
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9db839bc13
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don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
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2016-05-04 15:01:00 -07:00 |
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Seth Alves
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9e53055d43
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parentID and parentJointIndex are now protected by simulation ownership
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2016-05-03 15:48:50 -07:00 |
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Andrew Meadows
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ba226b9cb4
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promote priority immediately when already owned
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2016-05-03 13:43:08 -07:00 |
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Seth Alves
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1da041de9b
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don't consume the physics related property changes from the packet that informs us that we are the simulationOwner of an entity
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2016-05-02 15:09:08 -07:00 |
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Seth Alves
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ae8f502808
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keep track of actions we are editing and ignore updates from server for these actions
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2016-05-02 14:23:36 -07:00 |
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Andrew Meadows
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c686418be0
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optimize use of EntityItem::getDimensions()
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2016-04-27 10:34:29 -07:00 |
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Brad Hefta-Gaub
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8c7ef31636
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Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
reduce warnings about truncated kinematic timesteps
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2016-04-23 09:34:45 -07:00 |
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Brad Hefta-Gaub
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04dab65b59
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Merge pull request #7727 from ZappoMan/supportLargeClockSkew
support for larger than 35 minute clock skew
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2016-04-23 08:42:38 -07:00 |
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Andrew Meadows
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d984ce4792
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properly update _lastSimulated for kinematic objs
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2016-04-22 17:19:00 -07:00 |
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Andrew Meadows
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34d622e498
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add warning about truncated kinematic timestep
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2016-04-22 13:10:23 -07:00 |
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Andrew Meadows
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872622c6f7
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fix acceleration of for server-side kinematics
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2016-04-22 09:38:43 -07:00 |
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Andrew Meadows
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14abb15216
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set kinematic accel before stepping
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2016-04-22 09:38:43 -07:00 |
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Andrew Meadows
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8efb07cfd8
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correctg measured acceleration for kinematics
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2016-04-22 09:38:43 -07:00 |
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Andrew Meadows
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a79f49a5cd
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don't stop slow kinematic objs when sending updates
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2016-04-22 09:38:43 -07:00 |
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Andrew Meadows
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ad045bc439
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remove second-order term from kinematic motion
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2016-04-22 09:38:43 -07:00 |
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Andrew Meadows
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3639ffe53e
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optimize kinematic motion math
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2016-04-22 09:38:43 -07:00 |
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Brad Hefta-Gaub
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31f9d592e0
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support for larger than 35 minute clock skew
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2016-04-20 18:42:00 -07:00 |
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Andrew Meadows
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a263091c94
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fix entity-server crash for out of bounds
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2016-04-14 15:23:14 -07:00 |
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Seth Alves
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3288bff963
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don't flood log with messages about expired actions. also, try to remove such actions
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2016-04-13 09:47:07 -07:00 |
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Brad Hefta-Gaub
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cc418c615f
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Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
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2016-04-10 14:55:03 -07:00 |
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Seth Alves
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43f735dd21
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
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2016-04-09 22:18:43 -07:00 |
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Seth Alves
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2aa3e5d418
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re-enabled EntityItem::simulateKinematicMotion for things with parents
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2016-04-09 09:06:18 -07:00 |
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Seth Alves
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5375fdd0f0
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don't do simple kinematic simulation on things that have parents
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2016-04-06 16:42:14 -07:00 |
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Seth Alves
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af05b97c1e
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put back accidently deleted line. cleanups
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2016-04-04 17:31:59 -07:00 |
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Seth Alves
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d814d7b35d
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merge from upstream
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2016-04-04 16:32:49 -07:00 |
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Seth Alves
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69bb0ebd74
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Revert "faster kinematic motion for entities"
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2016-04-04 16:11:54 -07:00 |
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Seth Alves
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b8587e0711
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update collision shapes of entities which are children of avatars
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2016-04-04 16:06:53 -07:00 |
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Andrew Meadows
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a08ab8e127
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restore setFlag in simulateKinematicMotion()
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2016-04-04 11:48:45 -07:00 |
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Andrew Meadows
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a53cb2e532
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use _gravity rather than _acceleration
also tweaks and comments about supporting low gravity
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2016-04-04 11:10:50 -07:00 |
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Andrew Meadows
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74058ac049
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more correct moving test for ballistic kinematics
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2016-04-03 19:15:16 -07:00 |
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Andrew Meadows
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0830c55bcf
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getLocalEverything->getLocalTransformAndVelocities
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2016-04-01 17:48:56 -07:00 |
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Andrew Meadows
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442b52313f
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faster kinematic motion calculations
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2016-04-01 13:14:03 -07:00 |
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howard-stearns
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5381be6902
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Whitespace
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2016-03-29 17:06:19 -07:00 |
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howard-stearns
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bcb729eac2
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Abstract out globalizeProperties.
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2016-03-29 15:21:06 -07:00 |
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howard-stearns
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b09b9a4a0a
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snapshot after using tree from entity item.
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2016-03-28 16:58:20 -07:00 |
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Brad Hefta-Gaub
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62a56ecbfa
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fix typos
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2016-03-23 17:45:22 -07:00 |
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Seth Alves
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1e02c8d9d3
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minimize diff
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2016-03-17 17:28:36 -07:00 |
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Seth Alves
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cbfde2032c
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fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand
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2016-03-17 17:09:32 -07:00 |
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ZappoMan
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1a17de6dbb
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reduce log spam
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2016-03-14 14:02:25 -07:00 |
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Brad Hefta-Gaub
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35d6afbe77
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Merge branch 'master' of https://github.com/highfidelity/hifi into fixSceneNotStable
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2016-03-08 14:53:41 -08:00 |
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Brad Hefta-Gaub
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6d211dd4e5
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first cut at fixing the scene not stable bug
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2016-03-08 14:52:21 -08:00 |
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Seth Alves
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9346171695
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if entity registration isn't default, adjust physics shapes to match
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2016-03-04 16:47:30 -08:00 |
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samcake
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f12030c1a4
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-11 18:41:02 -08:00 |
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