Commit graph

3611 commits

Author SHA1 Message Date
Brad Davis
8bfc610cfb Merge remote-tracking branch 'upstream/master' into android 2018-03-05 11:48:58 -08:00
NissimHadar
1eb0dde3d2 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-05 11:36:39 -08:00
samcake
fc8f1c1e65 Resolving conflicts 2018-03-02 14:20:33 -08:00
Cristian Luis Duarte
76e4a5bef2 Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1(). 2018-03-02 18:46:14 -03:00
samcake
b8fb97c824 Resolving conflicts 2018-03-02 10:36:55 -08:00
NissimHadar
000b08f7c0 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-02 08:07:01 -08:00
NissimHadar
0f2cf8ea85 Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
samcake
a227cf1edb Fixing bad key/pipeline pair 2018-03-01 10:49:58 -08:00
samcake
dc286544c5 Merging with nissim's pr 2018-02-28 17:54:54 -08:00
samcake
a7542d5b90 fixing the shadow 2018-02-28 17:46:22 -08:00
NissimHadar
5d7e6651a7 Use correct pixel shader. 2018-02-28 11:05:02 -08:00
NissimHadar
faad930e35 WIP. 2018-02-28 08:44:01 -08:00
NissimHadar
5764a21c4a WIP. 2018-02-28 08:12:48 -08:00
Olivier Prat
bf70e1d4ee Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-02-28 09:16:31 +01:00
NissimHadar
7cae04883e WIP. 2018-02-27 17:19:02 -08:00
NissimHadar
f52f146db5 WIP. 2018-02-27 16:28:46 -08:00
David Rowe
a782b6779a Merge branch 'master' into 21709
# Conflicts:
#	interface/src/ui/overlays/Overlays.h
#	interface/src/ui/overlays/Shape3DOverlay.cpp
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
NissimHadar
00f3682bbe NOT WORKING YET. 2018-02-27 14:09:31 -08:00
Brad Davis
136ced98c3 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-27 13:44:00 -08:00
SamGondelman
cc53b338db Merge remote-tracking branch 'upstream/master' into scriptableMaterials 2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
SamGondelman
a4b04d9d43 merge 2018-02-27 10:08:30 -08:00
Brad Davis
6254e2b569 PR feedback 2018-02-27 09:11:40 -08:00
Brad Davis
f01c42dcc9 Fixing merged dual-quat pipelines 2018-02-27 08:54:46 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
Olivier Prat
f356d9d9ee Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
Olivier Prat
2eb7be26cf Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
Olivier Prat
2d71d7da9f Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
humbletim
d3bae87066 * remove unneeded Q_DECLARE_METATYPEs
* CR feedback
2018-02-26 19:07:55 -05:00
Brad Davis
b9387f2a21 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-26 13:18:14 -08:00
SamGondelman
6fe2d46d7c merge 2018-02-26 12:40:14 -08:00
Sam Gondelman
d1d6adf447
Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
fix osx shadows
2018-02-26 11:46:43 -08:00
Anthony J. Thibault
f5fcaae283 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4 Code review feedback 2018-02-26 10:00:32 -08:00
Brad Davis
3e552e5739 Fix warnings 2018-02-26 09:53:35 -08:00
Olivier Prat
12d7e89d7e Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered 2018-02-26 18:13:41 +01:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c04bf095ec Limited sharpen range 2018-02-26 16:48:10 +01:00
Olivier Prat
16cd1e3fd5 Adjusted bloom effect to work with antialiasing 2018-02-26 15:26:12 +01:00
Olivier Prat
419e064e65 Moved antialiasing before tonemapping 2018-02-26 14:57:59 +01:00
humbletim
3dbe5d79bb fix windows punctilious warnings 2018-02-26 06:01:16 -05:00
humbletim
f824edd04e * remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034 material reflection 2018-02-23 17:58:46 -08:00
Brad Davis
0550138609 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-23 12:48:10 -08:00
Olivier Prat
37fdf81f1b Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
Seth Alves
59bd05aa55 make shadow-related shader compile on osx 2018-02-23 09:22:34 -08:00
humbletim
058e4d1926 CR feedback; whitespace / remove unnecessary diffs 2018-02-23 09:12:33 -05:00
humbletim
f8fe06213d CR feedback; whitespace / remove unnecessary diffs 2018-02-23 09:11:23 -05:00
Olivier Prat
6a550e983f Disable sharpen with FXAA 2018-02-23 14:46:37 +01:00
Olivier Prat
095f426f31 Adjusted default sharpen 2018-02-23 14:43:22 +01:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
4636f43728 Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Bradley Austin Davis
12d1885dff
Merge pull request #12428 from gcalero/android_ui_fixes
Android ui fixes
2018-02-22 18:28:18 -08:00
Brad Davis
e0e7fb04f2 Fix merge issues 2018-02-22 18:08:56 -08:00
Brad Davis
aeb29db37d Merge remote-tracking branch 'upstream/stable' into android_stable 2018-02-22 17:35:00 -08:00
NissimHadar
3150b963c0 Implemented call to abortTask(). 2018-02-22 16:29:58 -08:00
Brad Davis
4e2d3f23a6 Fix tonemapping on forward render pipeline / GLES 2018-02-22 15:38:15 -08:00
Olivier Prat
ebe05d1f6f Still have to fix TAA when GPU is slower than game 2018-02-22 18:59:25 +01:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
humbletim
010c714abc restore original Entities.getMeshes 2018-02-22 08:51:54 -05:00
humbletim
4d43e54346 use shared buffer_helpers::clone 2018-02-22 08:41:15 -05:00
humbletim
e4a2a589a5 CR fedback and cleanup 2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge 2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f CR fedback and cleanup 2018-02-22 05:15:01 -05:00
Olivier Prat
aa46d16699 A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
Olivier Prat
dca7b7aaba TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
Olivier Prat
093a1491cd Renamed resourcering to resourceswapchain 2018-02-21 15:43:19 +01:00
Olivier Prat
f53c2f41a5 Merge branch 'master' of http://github.com/highfidelity/hifi into prev 2018-02-21 09:46:38 +01:00
Nissim Hadar
6f84e4c977 Moved shadows and ambient occlusion to menu checkboxes. 2018-02-20 23:45:07 -08:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
SamGondelman
4f0f6709c1 fix build errors 2018-02-20 13:56:06 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/ShapeEntityItem.h
#	libraries/networking/src/udt/PacketHeaders.cpp
#	libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
6a9bbaf0a5 WIP - clean-up. 2018-02-19 12:00:30 -08:00
Gabriel Calero
779e45aae7 Restore avatar overlays 2018-02-19 16:12:41 -03:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
Material Entities
2018-02-19 10:58:02 -08:00
Olivier Prat
18af60f3eb Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
Olivier Prat
9cfe53be3e Merged from orgin taa 2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
David Rowe
67cfe783be Entity properties JSDoc 2018-02-19 12:17:31 +13:00
Nissim Hadar
7ba8a9935a No extraneous shadows. 2018-02-16 19:23:31 -08:00
Nissim Hadar
a2cc78b200 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork 2018-02-16 14:01:57 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
SamGondelman
b189433855 merge 2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
Nissim Hadar
df7a8389b3 Fixed possible crash. 2018-02-15 11:51:06 -08:00
samcake
b21b98c810 Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work 2018-02-15 11:24:20 -08:00
Nissim Hadar
26e7a85a95 Fixed possible crash. 2018-02-14 21:15:29 -08:00
Nissim Hadar
a679b6f828 Fixed possible crash. 2018-02-14 18:55:04 -08:00
samcake
246ac25d0a Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight 2018-02-14 17:36:46 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals 2018-02-14 17:33:01 -08:00
Nissim Hadar
054b2bf3e2 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/networking/src/udt/PacketHeaders.cpp
#	scripts/system/html/js/entityProperties.js
2018-02-14 17:10:07 -08:00
SamGondelman
324eefc914 remove fresnel, add unlit, fix overlays, cleanup 2018-02-14 17:02:07 -08:00
samcake
6357f36a97 Fixing names 2018-02-14 10:39:14 -08:00
Nissim Hadar
1632ab9782 Changed flag to "cast shadow" instead of "don't cast shadow". 2018-02-13 18:27:36 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
Anthony J. Thibault
d2c199104e Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
Nissim Hadar
23a29b8d4b Added don't castr shadow flag to entity and shape classes. 2018-02-13 16:16:04 -08:00
SamGondelman
4500ed17e7 merge from master 2018-02-13 13:58:39 -08:00
SamGondelman
38290064c1 replace materials by name, hide material mode for now 2018-02-13 13:24:08 -08:00
Andrew Meadows
20c2a4470e merge 'findByID' into 'workload-001' 2018-02-13 11:47:02 -08:00
Anthony J. Thibault
7f5f48bca9 Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Gabriel Calero
99f6c80b2a Temporary remove ToneMappingDeferred 2018-02-13 10:00:31 -08:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Andrew Meadows
8231a56b22 pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
Anthony J. Thibault
cf5452313a WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
Nissim Hadar
34aab4a9c8 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2018-02-12 17:50:39 -08:00
John Conklin II
51bf3c1466
Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
2018-02-12 14:41:13 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
2018-02-12 14:31:38 -08:00
Nissim Hadar
4acd0a34f5 Seems OK. Before adding flag to entity. 2018-02-12 12:55:14 -08:00
SamGondelman
9e8aa1898c warnings, load material from URL, shapeID -> parentMaterialID 2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5 Merge remote-tracking branch 'upstream/master' into decals 2018-02-09 14:40:20 -08:00
samcake
522c577e73 FIxing the bad ambient lighting on scattering surfaces 2018-02-09 14:08:55 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
samcake
e64c029424 fixing the scattering bad ambient lighting 2018-02-09 11:32:29 -08:00
NissimHadar
7ee5245aeb Added shadow caster flag to filter. 2018-02-09 10:45:29 -08:00
samcake
4419dfe622 Addressing review comments 2018-02-09 10:02:16 -08:00
humbletim
a08770c816 cleanup 2018-02-09 02:29:20 -05:00
Sam Gateau
0e25b7bd35 Fixing the normal map computation 2018-02-08 23:27:12 -08:00
Sam Gateau
f20e1a727e Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass 2018-02-08 23:07:39 -08:00
samcake
b66da1897d improving the forward rendering pass, removing the specular variation and making it defautl 2018-02-08 17:59:07 -08:00
NissimHadar
950a62f3f8 Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Bradley Austin Davis
ab5355dbdd First pass at bindless textures 2018-02-08 11:11:36 -08:00
samcake
03aeb7adda Adding the ubo slot assignment for the resource texture table 2018-02-08 11:08:23 -08:00
samcake
536ada3973 Introducing the TextureTable in the gpu shader system 2018-02-08 11:00:37 -08:00
samcake
caacd3e5cf Trying to fix the forwaard rendering 2018-02-07 18:46:47 -08:00
Bradley Austin Davis
fd007e845d Squashed scribe changes 2018-02-07 10:29:29 -08:00
Bradley Austin Davis
ae092f6c0b Merge remote-tracking branch 'upstream/master' into fix/shader_length 2018-02-07 09:48:23 -08:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
Bradley Austin Davis
0455fb37b6 Merge remote-tracking branch 'upstream/master' into fix/shader_length 2018-02-06 15:55:01 -08:00
Olivier Prat
d248e1ed79 Merge branch 'master' of http://github.com/highfidelity/hifi into scripts 2018-02-06 18:00:38 +01:00
Olivier Prat
733d36df47 Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
Olivier Prat
179aca2bf9 Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
Olivier Prat
445ffbd82f Added tag bits to shadow octree query 2018-02-05 16:35:55 +01:00
Olivier Prat
2940a67b3e Merged with master 2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a Merge remote-tracking branch 'upstream/master' into decals 2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
John Conklin II
9f4820df3b
Merge pull request #12255 from Zvork/trnormalmap
Normal map support on translucent objects
2018-02-02 14:19:50 -08:00
Brad Davis
08e52e5ef3 Fix additional highp 2018-02-02 14:15:21 -08:00
Brad Davis
dca3061107 Fix material key on Android 2018-02-02 13:45:24 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
Olivier Prat
03daba9bac Removed duplicate shader include 2018-02-02 18:18:24 +01:00
Olivier Prat
8a011036ef Removed warnings on mac and ubuntu 2018-02-02 18:07:35 +01:00