John Conklin II
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1f4a9b6bcc
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Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
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2018-04-27 14:55:57 -07:00 |
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Olivier Prat
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e37b18336a
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Improved anti-aliasing on text
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2018-04-25 12:08:08 +02:00 |
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samcake
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382161659e
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Merge branch 'master' of https://github.com/highfidelity/hifi into taa-zvork
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2018-04-24 11:37:00 -07:00 |
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Sam Gateau
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b342b16857
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Fixing the crash on mac
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2018-04-24 11:25:40 -07:00 |
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Sam Gateau
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da154d3e00
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Merge pull request #12969 from jherico/fix/web_crash
Attempt to shutdown web surfaces more consistently
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2018-04-24 10:15:25 -07:00 |
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Brad Davis
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861200db27
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Attempt to shutdown web surfaces more consistently
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2018-04-23 14:32:38 -07:00 |
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Sam Gateau
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d3fccc4104
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Merge pull request #12881 from SamGondelman/scaleAssert
Minimum entity dimension (1mm)
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2018-04-23 13:40:53 -07:00 |
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Sam Gateau
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d1e2e9ce71
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Merge pull request #12921 from SamGondelman/precisionq
Fix AMD shader compilation
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2018-04-23 10:17:35 -07:00 |
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SamGondelman
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ac7e8623bf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
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Simon Walton
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4973605bf7
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Restore two makePrograms from previous commit
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2018-04-20 17:52:40 -07:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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Olivier Prat
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46a1ff4dd2
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Set jitter to O on RenderableWebEntityItems
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2018-04-20 12:02:17 +02:00 |
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Olivier Prat
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c6d598cc88
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
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Olivier Prat
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440e2b8452
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Merged with master
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2018-04-20 08:13:25 +02:00 |
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Simon Walton
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999e5beba1
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
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Simon Walton
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529d5517e5
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
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John Conklin II
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11f509e57a
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Merge pull request #12873 from Zvork/haze
Fix for weird color shifting of teleportation target in Rust domain
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2018-04-19 14:11:47 -07:00 |
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Olivier Prat
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c8bef8651f
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
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Stephen Birarda
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c4ad93bafb
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Merge pull request #12782 from SimonWalton-HiFi/qregexp
Replace LogHandler repeated regex scheme with assigned ID tracking scheme
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2018-04-18 17:28:48 -07:00 |
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Olivier Prat
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1c9d1f6c48
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-04-18 09:06:23 +02:00 |
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John Conklin II
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86c9b8c61d
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Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
Batch compile shaders
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2018-04-17 15:47:32 -07:00 |
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SamGondelman
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901301485b
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reorganizing shader defines to fix compilation errors
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2018-04-17 15:11:56 -07:00 |
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Olivier Prat
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0800c5eeb9
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Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
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2018-04-17 16:36:52 +02:00 |
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Olivier Prat
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6ec9378739
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
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Olivier Prat
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d0d974d4f5
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Bizarelly the jitter was 2 pixel wide...?
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2018-04-17 12:24:12 +02:00 |
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Olivier Prat
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08146a7618
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Used previous projection matrix to limit overblur
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2018-04-17 11:28:59 +02:00 |
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Olivier Prat
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89669b326b
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Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
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2018-04-17 09:24:35 +02:00 |
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Simon Walton
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b2e736da70
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Remove commented-out code
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2018-04-16 11:57:14 -07:00 |
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Sam Gateau
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19aa49832b
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Merge pull request #12750 from SamGondelman/androidPrimitives
Forward pipelines for primitives
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2018-04-16 11:18:56 -07:00 |
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Olivier Prat
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f9cc4994df
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-04-16 14:00:33 +02:00 |
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Olivier Prat
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9ad9c070f8
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Some small shader optimizations
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2018-04-16 08:50:18 +02:00 |
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Simon Walton
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b469cdfda2
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
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SamGondelman
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c8afaf27e5
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Merge remote-tracking branch 'upstream/master' into scaleAssert
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2018-04-13 17:30:03 -07:00 |
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Simon Walton
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1ab31d9116
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Defer some shader compilation to a batch job - WIP
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2018-04-13 15:38:48 -07:00 |
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Olivier Prat
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8ef25301cb
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
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Olivier Prat
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190e9313c7
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
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John Conklin II
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9123c05eb3
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Merge pull request #12859 from samcake/one
Fix a bug when switching shadow on/off in front of mirror
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2018-04-12 15:25:05 -07:00 |
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SamGondelman
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284364683d
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Merge remote-tracking branch 'upstream/master' into scaleAssert
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2018-04-12 14:46:40 -07:00 |
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SamGondelman
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9f3a431c5d
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minimum entity dimension
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2018-04-12 14:12:52 -07:00 |
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Sam Gateau
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20ae247185
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Merge pull request #12784 from Zvork/zeye
Potential bug correction when constructing eye position from Z-buffer depths in shaders
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2018-04-12 11:10:09 -07:00 |
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Olivier Prat
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2adac241d0
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Fixed incorrect fragment to eye dir computation in haze
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2018-04-12 15:11:10 +02:00 |
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SamGondelman
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e0b2c076ef
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
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Olivier Prat
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9ca0b39f74
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Adjusted TAA blend to find the antialiasing and bloom stability sweet spot
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2018-04-11 11:12:22 +02:00 |
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Olivier Prat
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cfacd80e08
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Moved not in front overlays and highlight before TAA and Bloom
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2018-04-11 10:56:27 +02:00 |
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Sam Gateau
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167db14bdb
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restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
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2018-04-11 00:00:11 -07:00 |
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Olivier Prat
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182febe3e9
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Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
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2018-04-11 08:44:02 +02:00 |
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SamGondelman
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d841eeb6e9
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Merge remote-tracking branch 'upstream/master' into androidPrimitives
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2018-04-10 16:52:08 -07:00 |
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SamGondelman
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0c069574c5
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
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Olivier Prat
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e2f442d7c1
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Adjusted default bloom size
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2018-04-10 18:06:36 +02:00 |
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Olivier Prat
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0085a6cfc0
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TAA now operates on tonemapped input and performs inverse tone map before bloom
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2018-04-10 17:33:33 +02:00 |
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