Andrew Meadows
50a5924574
Using shapes for collisions against Model
...
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrew Meadows
9dc26ddfa7
First pass: add collision Shapes to Model
2014-02-27 15:50:16 -08:00
Andrzej Kapolka
e91d47174b
Removed unused function.
2014-02-27 12:37:17 -08:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
...
beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
3fefec5545
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-26 16:29:31 -08:00
Andrzej Kapolka
f335bb8171
Preserve joint states when switching between LODs. Closes #2077 .
2014-02-26 13:40:09 -08:00
Andrzej Kapolka
718439014a
Compute the mesh extents for geometry and use them to set the spanner bounds.
2014-02-24 17:28:11 -08:00
Andrzej Kapolka
8745ca3139
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-23 20:13:23 -08:00
Andrzej Kapolka
f5fece5eb5
Fix for Xcode warnings.
2014-02-23 20:11:46 -08:00
Andrzej Kapolka
ac02609bc2
The basic billboard behavior, closes #1864 .
2014-02-21 15:38:49 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
a8d0aa6d17
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-19 14:57:18 -08:00
Andrzej Kapolka
4e7a7892ec
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-19 12:06:55 -08:00
Andrzej Kapolka
f7fcbc234e
Fixes for Xcode warnings with no Visage, explanatory comments for Model's
...
base geometry pointer.
2014-02-19 11:47:40 -08:00
Andrzej Kapolka
3c4d2aa199
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-19 10:29:57 -08:00
Andrew Meadows
c24cbdadc1
Merge branch 'master' of ssh://github.com/highfidelity/hifi into cleanup
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-02-19 10:00:51 -08:00
Andrew Meadows
85e05539ad
Adding comment about bug as a reminder to fix.
2014-02-19 08:59:17 -08:00
Andrzej Kapolka
636e3b1910
Working on blendshape integration.
2014-02-18 18:24:25 -08:00
Andrzej Kapolka
55e2ebd92f
More spanner bits.
2014-02-18 13:58:44 -08:00
Andrew Meadows
4848aa1d16
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-17 09:14:06 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00
Andrzej Kapolka
af0d395751
Added sanity check for zero vertices.
2014-02-14 13:11:16 -08:00
Andrzej Kapolka
76142c92f2
Adjust offset when skipping parts that don't match the translucency setting.
...
Closes #2001 .
2014-02-14 13:04:17 -08:00
Andrzej Kapolka
91fac4eebe
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-13 17:38:23 -08:00
Andrzej Kapolka
1afd3ab712
Fixes for OS X warnings.
2014-02-13 17:07:57 -08:00
Andrzej Kapolka
5f38c328d5
Removed debugging code.
2014-02-13 16:25:04 -08:00
Andrzej Kapolka
078b15c02d
Add some hysteresis on the LOD switching to prevent rapid switching back
...
and forth.
2014-02-13 16:20:43 -08:00
Andrzej Kapolka
ff01470850
Wait until each LOD level is actually requested before we start loading;
...
before a level is loaded, try to use the closest already-loaded level.
2014-02-13 14:25:01 -08:00
Andrew Meadows
50d864901e
Improved comment about limitation of collision check.
2014-02-13 14:02:25 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrew Meadows
cc70e099bf
Merge branch 'avatar-interaction' of ssh://github.com/AndrewMeadows/hifi into avatar-interaction
2014-02-12 08:31:05 -08:00
Andrew Meadows
04bc05cfe6
Moving hand-avatar collision trigger calls into MyAvatar
...
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb
Merge pull request #1981 from AndrewMeadows/avatar-interaction
...
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
66dc4e17ad
Fixing formatting to be KR
2014-02-11 15:59:35 -08:00
Andrzej Kapolka
b6d77ec637
Switched from loading FBX and FST simultaneously to loading FST first, then
...
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model. Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-11 14:02:08 -08:00
Andrew Meadows
d0f9b78710
Adding avatar body-body collisions to prevent near-clipping.
2014-02-11 13:48:48 -08:00
Andrew Meadows
887fa0c938
Only resolve our hand collisions that would not move the other avatar.
...
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
...
added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Andrzej Kapolka
bbb8e2a45f
Ignore the =1's that Faceshift appends to our custom data in the FST.
2014-02-10 17:41:57 -08:00
Andrew Meadows
4edc6cd88b
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-10 15:42:56 -08:00
Andrew Meadows
e73c9f7095
It is now possible to "poke" moveable parts of the avatar skeleton.
2014-02-10 14:07:50 -08:00
Andrew Meadows
e2e02fc855
Removing bounding sphere measurement of hands -- not useful yet.
2014-02-10 14:04:32 -08:00
Andrew Meadows
10296577f4
More info when colliding with meshes + stubbery for poking avatar.
2014-02-10 09:02:29 -08:00
Andrzej Kapolka
9c3624d0d9
Fix for texture on jellyrob_blue_blender.fbx; apparently you can map textures,
...
as well as materials, by polygon. Closes #1844 .
2014-02-07 14:25:48 -08:00
Andrew Meadows
7a8186f1da
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
...
Had to disable some collisions. Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
082b7cf1a9
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Andrew Meadows
64ca66a2b7
Making renderCollisionProxies() public and measuring bounding volumes of hands.
2014-02-06 14:09:08 -08:00
ZappoMan
2f14b265a8
make sure SVO files with version details are supported
2014-02-04 20:24:08 -08:00
Andrzej Kapolka
2b4876181a
Different take on the transform fix.
2014-01-31 19:38:45 -08:00
Andrzej Kapolka
e1350f8e24
Trying out a transform tweak.
2014-01-31 19:00:24 -08:00
Andrzej Kapolka
ff2afca50e
Special handling for blendshapes in Blender exports. They're under the model,
...
like the geometry.
2014-01-31 15:24:54 -08:00
Andrzej Kapolka
78d9b79805
Another fix for Blender exports. Closes #1762 .
2014-01-30 13:24:30 -08:00
Andrzej Kapolka
181670f5d7
Fixes for parsing FBX text encoding.
2014-01-30 12:53:02 -08:00
Andrzej Kapolka
cf05cf6178
Didn't need to disable depth writes after all (for now).
2014-01-28 12:03:41 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
...
ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
stojce
afa7a429b9
Fixing build after merge
2014-01-24 07:41:53 +01:00
stojce
0c2e55a53b
Merging with master
...
- resolve conflicts on GeometryCache
2014-01-24 07:31:22 +01:00
Andrzej Kapolka
0a3d6ae5e0
More work on metavoxel editing (grid, etc.)
2014-01-21 19:31:56 -08:00
stojce
2b2ebea80b
Merge branch 'master' of https://github.com/worklist/hifi into 19483
2014-01-21 00:59:05 +01:00
Andrzej Kapolka
804ce83fa6
Get the base position/orientation directly from the avatar to prevent
...
jerkiness when flying with the Hydra. Also, restore arm lengths when the
Hydra becomes inactive.
2014-01-20 13:44:41 -08:00
stojce
2e5a1e1823
Merge
2014-01-16 23:15:02 +01:00
Andrzej Kapolka
865b495e6c
Merge branch 'master' of https://github.com/worklist/hifi into debone
...
Conflicts:
interface/src/Audio.cpp
interface/src/Menu.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Webcam.cpp
interface/src/devices/Webcam.h
interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e
Replaced missing functionality.
2014-01-16 12:39:07 -08:00
stojce
a401d822a3
Merge
2014-01-16 18:39:21 +01:00
Andrew Meadows
1266ffd0ca
merge of windows-build
...
Conflicts:
domain-server/src/DomainServer.cpp
interface/src/Application.cpp
interface/src/Menu.cpp
libraries/avatars/src/AvatarData.h
libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrew Meadows
4b94e53acf
Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used.
2014-01-15 17:02:02 -08:00
stojce
50ad5a4ec8
alternate css background settings for selected items in QTreeView
2014-01-15 23:38:34 +01:00
Andrew Meadows
32f3621855
merge upstream work into local repo
2014-01-15 14:13:48 -08:00
Brad Hefta-Gaub
170dbe6e85
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
...
Conflicts:
assignment-client/src/audio/AudioMixer.cpp
domain-server/src/DomainServer.cpp
interface/src/Audio.cpp
interface/src/DataServerClient.cpp
interface/src/Oscilloscope.cpp
interface/src/PairingHandler.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Faceshift.cpp
interface/src/devices/SerialInterface.cpp
interface/src/renderer/FBXReader.cpp
libraries/avatars/src/AvatarData.h
libraries/octree-server/src/OctreeServer.cpp
libraries/octree-server/src/OctreeServer.h
libraries/octree/src/ViewFrustum.cpp
libraries/shared/src/Logging.cpp
libraries/shared/src/Node.cpp
libraries/shared/src/Node.h
libraries/shared/src/NodeList.cpp
libraries/shared/src/NodeList.h
libraries/shared/src/PerfStat.cpp
libraries/shared/src/SharedUtil.cpp
libraries/voxels/src/VoxelTree.cpp
voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Andrzej Kapolka
64932cc2a7
Merge branch 'master' of https://github.com/worklist/hifi into debone
2014-01-14 16:40:20 -08:00
Andrew Meadows
af3fae7bbf
Merge upsteam master into current project (experimental hand paddles)
...
Conflicts:
interface/src/avatar/Avatar.cpp
libraries/avatars/src/AvatarData.cpp
2014-01-14 16:39:46 -08:00
Andrzej Kapolka
7e4fcb43f2
Merge branch 'master' of https://github.com/worklist/hifi into armstrong
2014-01-14 16:31:30 -08:00
Andrew Meadows
761fdc9d84
Adding methods to Model for accessing hand info and computing hand collisions.
2014-01-14 16:19:57 -08:00
Andrzej Kapolka
5d88953f12
First cut at stretching the arms out and aligning forearms with wrists.
...
Closes #1423 , #1504 .
2014-01-14 15:27:28 -08:00
Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Brad Hefta-Gaub
a39c20e4d4
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
2014-01-14 09:18:52 -08:00
Andrzej Kapolka
0694a7d4a5
When we fail to download textures or geometry, retry after steadily increasing
...
delays. Closes #1471 .
2014-01-13 16:09:36 -08:00
Brad Hefta-Gaub
55babbf7b6
windows type mismatch warning fixes
2014-01-13 00:30:23 -08:00
Brad Hefta-Gaub
08c9dfbea7
fixed windows warnings related to truncating char
2014-01-12 23:32:03 -08:00
Brad Hefta-Gaub
a3022f538d
more windows fixes
2014-01-12 23:08:01 -08:00
Brad Hefta-Gaub
d92d043e8f
more windows build fixes
2014-01-12 22:52:06 -08:00
Brad Hefta-Gaub
825c1c8876
fix windows warnings
2014-01-11 00:07:35 -08:00
Andrew Meadows
e18ae78ce1
merge pull #1499
2014-01-10 16:30:22 -08:00
Andrew Meadows
d28ed70ca9
merge pull request 1446
2014-01-10 15:55:38 -08:00
Andrzej Kapolka
131af0cf16
I believe this should fix the "Joint/model not in model list" errors.
2014-01-10 12:26:11 -08:00
Andrzej Kapolka
aa9fc290a5
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
2014-01-03 16:46:11 -08:00
Andrzej Kapolka
6c27569e9b
Fix arm bending, compile warning.
2014-01-02 13:23:15 -08:00
Andrzej Kapolka
45c31cece3
Removed insertion test code.
2013-12-17 18:23:12 -08:00
Andrzej Kapolka
8ddf6297a5
Fixed Xcode warnings.
2013-12-17 17:13:41 -08:00
Andrzej Kapolka
e6a41b2003
Proof of concept sphere thing for metavoxels.
2013-12-17 16:56:52 -08:00
Andrzej Kapolka
d535d3b115
More progress on getting values in and out of scripts.
2013-12-17 13:44:56 -08:00
Andrzej Kapolka
6385a73379
Working on scripty bits.
2013-12-16 17:53:53 -08:00
Andrzej Kapolka
0ca2320711
Working on guide/script support.
2013-12-16 13:44:24 -08:00
Andrzej Kapolka
50e4691568
Pointer attributes, cleanup.
2013-12-13 14:33:18 -08:00
Andrzej Kapolka
a10aca59f3
Visitor cleanup.
2013-12-12 18:29:23 -08:00
Andrzej Kapolka
c1aec11b32
More work on rendering voxels.
2013-12-12 15:14:19 -08:00
Andrzej Kapolka
5ec9017d3b
More metavoxel bits.
2013-12-11 18:00:17 -08:00
Andrzej Kapolka
dce9599201
More progress on generic attributes; color attributes.
2013-12-11 16:13:36 -08:00
Andrzej Kapolka
79a2e409a8
Basic voxel visitation with multiple attributes.
2013-12-11 13:52:52 -08:00
Andrzej Kapolka
8ba2cf9a8b
Merge branch 'master' of https://github.com/worklist/hifi into metavoxels
2013-12-11 10:30:30 -08:00
Andrzej Kapolka
88eeb17f28
More progress on metavoxels with generic attributes.
2013-12-10 17:53:11 -08:00
Andrzej Kapolka
6ba750a963
More progress on generic attributes, metavoxel node management.
2013-12-10 15:44:48 -08:00
Andrzej Kapolka
9641ca1e66
More efficient (though perhaps overkill) blendshape mapping.
2013-12-09 15:37:09 -08:00
Andrzej Kapolka
a431268815
Somewhat inefficient take on allowing blendshapes coefficients to apply
...
multiple blendshapes.
2013-12-09 15:21:20 -08:00
Andrzej Kapolka
9a3c44ce7d
Enable alpha testing for models.
2013-12-09 14:49:37 -08:00
Andrzej Kapolka
2381b2bbaf
Get rid of initial glow.
2013-12-09 12:30:14 -08:00
Andrzej Kapolka
c36e04c435
This should fix the erroneous persistence on startup.
2013-12-09 11:21:32 -08:00
Andrzej Kapolka
02cd97deb1
Adjust palm collision size, use last free index when ignoring.
2013-12-05 16:28:33 -08:00
Andrzej Kapolka
ecff3a0542
Basic sphere/capsule-cone penetration test.
2013-12-05 15:36:34 -08:00
Andrzej Kapolka
b90c5bdae8
Option to render collision proxies, more general avatar penetration test, fix
...
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
1edfc90e5e
Missed a scale multiplier.
2013-12-05 12:02:48 -08:00
Andrzej Kapolka
0ea0887f66
Add a scale factor to bone radii.
2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414
Skip the hands' parents as well as the hands themselves.
2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb
Merge branch 'master' of https://github.com/worklist/hifi
2013-12-05 10:18:50 -08:00
ZappoMan
9faef65ccc
first cut at splitting out octree base classes
2013-12-03 17:32:02 -08:00
Andrzej Kapolka
70ca1106b1
Working on testing the Leap/Hydra hands against the avatar body.
2013-12-03 17:28:36 -08:00
Andrzej Kapolka
817946bed5
Attempting to rotate longitudinally at elbow, rather than wrist.
2013-12-03 11:05:38 -08:00
Andrzej Kapolka
2633223f4e
Compute the bone radii from the vertices. It's more error-prone than I
...
expected, but it more or less works.
2013-12-02 18:07:29 -08:00
Andrzej Kapolka
f6b3a6ceca
The other part of the Oculus ambient occlusion fix.
2013-11-26 17:53:31 -08:00
Andrzej Kapolka
898135fbf2
Linear filtering for more smoothness.
2013-11-21 13:36:16 -08:00
Andrzej Kapolka
dcc926a0db
Working on the "real" shadow volume.
2013-11-20 20:36:54 -08:00
Andrzej Kapolka
758246309a
Use compare mode.
2013-11-20 20:06:22 -08:00
Andrzej Kapolka
4bcc6fdc0d
More progress on shadows.
2013-11-20 18:27:59 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
f7458cf934
Fix for pupil dilation on Ryan's face.
2013-11-14 15:21:54 -08:00
Andrzej Kapolka
76d8bd0a9c
Finger IK, take two.
2013-11-13 13:53:41 -08:00
Andrzej Kapolka
d87dccd614
Alignment to pull elbows towards ground.
2013-11-13 12:06:08 -08:00
Andrzej Kapolka
c2e4a70685
Back to the cyclic coordinate descent algorithm (easier to apply joint
...
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
a36f9d52af
Constraint fix, apply constraints to wrists.
2013-11-12 15:43:11 -08:00
Andrzej Kapolka
0eaaa89c9a
Read the palm direction from the FST, use that to determine Leap rotations.
2013-11-08 15:38:20 -08:00
Andrzej Kapolka
49c9d41dd5
Read and enforce angle constraints (untested).
2013-11-08 14:49:38 -08:00
Andrzej Kapolka
a29dfe9c63
Yet another finger attempt.
2013-11-07 16:14:23 -08:00
Andrzej Kapolka
c3049d4378
Another shot at the fingers. Not attempting IK on the anymore.
2013-11-07 14:25:01 -08:00
Andrzej Kapolka
aec7dbca08
Attempting the fingers again.
2013-11-07 13:57:54 -08:00
Andrzej Kapolka
4360621daf
Adjustments to wrist rotations.
2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c
Removed unused variable, debugging code.
2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368
Working on wiring up the fingers.
2013-11-07 12:12:48 -08:00
Andrzej Kapolka
be09d319b7
Gravity adjustments.
2013-11-06 17:58:05 -08:00
Andrzej Kapolka
afd3f6937c
Derp; I don't want the length of the scale, I want the average of the
...
components.
2013-11-06 17:05:10 -08:00
Andrzej Kapolka
97cf9f2285
Cleanup on aisle 3.
2013-11-06 15:58:35 -08:00
Andrzej Kapolka
1706c7c97a
New IK method: will be easier to add constraints, adds "gravity" influence to
...
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
c55f8c5900
Forgot to return a value.
2013-11-05 16:14:21 -08:00
Andrzej Kapolka
9460fb87c2
Return arm to neutral position when mouse pointer is invisible.
2013-11-05 16:06:11 -08:00
Andrzej Kapolka
b2ed29dbff
Work around precision issues with multiplying matrices with high translation
...
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
ZappoMan
c4a2b3c49b
fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
2013-11-03 11:10:00 -08:00
Philip Rosedale
79fb92f195
Merge pull request #1170 from ZappoMan/point_shader
...
first cut a variable point size point rendering
2013-11-01 17:02:28 -07:00
Andrzej Kapolka
966f75db9b
Sanity check to prevent crash in Model::simulate.
2013-11-01 14:47:25 -07:00
ZappoMan
56aafabacd
fixed up comments and style guide items
2013-11-01 14:39:55 -07:00
ZappoMan
f5d09c0218
fix comments and style
2013-11-01 14:36:20 -07:00
ZappoMan
b3aac56d29
first cut a variable point size point rendering
2013-11-01 14:33:06 -07:00
Andrzej Kapolka
4a011e0624
Pull out the weight access.
2013-10-31 17:10:35 -07:00
Andrzej Kapolka
70485a0ba9
Fix for meshes with no texture coordinates.
2013-10-31 14:52:36 -07:00
Andrzej Kapolka
55de8ceb85
Use blue default texture when we fail to load a normal map.
2013-10-31 14:46:51 -07:00
Andrzej Kapolka
1a532be845
Smooth the normals.
2013-10-31 14:26:06 -07:00
Andrzej Kapolka
a15bff3857
Closer to mesh fix.
2013-10-31 13:49:06 -07:00
Andrzej Kapolka
bc796c63e3
Working on mesh fix.
2013-10-31 12:41:40 -07:00
Andrzej Kapolka
9c5ebfcf77
If the skeleton has meshes, don't render the balls and sticks.
2013-10-30 16:44:40 -07:00
Andrzej Kapolka
156b3dd2e6
Sign change. Forgot we flip the texture coordinates.
2013-10-30 11:55:22 -07:00
Andrzej Kapolka
06e050f1c1
Normal map support almost there.
2013-10-29 22:13:00 -07:00
Andrzej Kapolka
e45446a0ee
Oops; I broke the voxel attachments.
2013-10-28 16:36:31 -07:00
Andrzej Kapolka
4f34d89c4a
Added left hand/hand rotation setters in preparation for Leap integration.
2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b
Extremely basic IK based on implementation of the cyclic coordinate descent
...
algorithm. Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
1e5ec3e84f
Fix for models exported from Blender: remove type prefix from IDs.
2013-10-25 10:18:40 -07:00
Andrzej Kapolka
bae4a17605
Voxel attachments.
2013-10-24 13:59:04 -07:00
Andrzej Kapolka
240f65b7c5
Scale fixes.
2013-10-23 16:15:03 -07:00
Andrzej Kapolka
a9df8a6b29
Partial fix for textures in exports from 3D Studio Max.
2013-10-23 15:56:09 -07:00
Andrzej Kapolka
41f73b5e9d
Support for attaching models to joints.
2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cf98d900f9
Removed unused variable.
2013-10-22 17:26:42 -07:00
Andrzej Kapolka
9dd41f4206
Render sticks, use avatar colors.
2013-10-22 16:52:44 -07:00
Andrzej Kapolka
1f8bed9d9c
More transform rejiggery.
2013-10-22 15:31:27 -07:00
Andrzej Kapolka
cd4b88acaa
More rotation tweaks.
2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c
More work on extracting rotations.
2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506
Apply the neck position.
2013-10-21 17:30:26 -07:00
Andrzej Kapolka
b5f2dcfa55
Use the head position from the loaded skeleton, if available.
2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a
More work on custom skeletons.
2013-10-21 16:14:38 -07:00
Andrzej Kapolka
49acca3587
Fixes to load my test model.
2013-10-21 11:20:27 -07:00
Andrzej Kapolka
871f97bd81
The Blender FBX has models that are also meshes.
2013-10-18 19:06:56 -07:00
Andrzej Kapolka
b294f5b13e
Fix for weird links in Blender exports.
2013-10-18 18:43:07 -07:00
Andrzej Kapolka
b3384d0869
More fixes for text FBXs.
2013-10-18 18:23:08 -07:00
Andrzej Kapolka
a6a4ceebe4
Just check the last entry for the type.
2013-10-18 18:03:28 -07:00
Andrzej Kapolka
ec17b80b52
Adapt to the *other* kind of cluster.
2013-10-18 17:54:54 -07:00
Andrzej Kapolka
ea50d6f22e
Forgot these guys.
2013-10-18 17:49:34 -07:00
Andrzej Kapolka
7e174093e4
Factoring the FBX model code out to a shared base class.
2013-10-18 17:26:03 -07:00
Andrzej Kapolka
b84a5679dd
Fixed merge error.
2013-10-18 14:31:56 -07:00
Andrzej Kapolka
591cf98821
Merge branch 'master' of https://github.com/worklist/hifi into ossome
...
Conflicts:
interface/src/renderer/FBXReader.cpp
2013-10-18 14:30:50 -07:00
Andrzej Kapolka
58b4139dbc
Added support for RotationOffset, which the Lulu model uses.
2013-10-18 14:26:42 -07:00
Andrzej Kapolka
cd902c5e85
More work on importing the version of FBX exported by Blender.
2013-10-18 14:09:12 -07:00
Andrzej Kapolka
c8b2ed0213
More progress on reading skeletons.
2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f
Working on skeleton loading, added support for FBX text format (exported by
...
Blender).
2013-10-17 15:45:57 -07:00
Andrzej Kapolka
a5a81a585e
Fix for glow flickering.
2013-10-16 17:47:39 -07:00
Andrzej Kapolka
c9344d4382
Have textures default to white when they fail to load.
2013-10-16 11:00:41 -07:00
Andrzej Kapolka
6a265eacf2
Keep normal and dilatable textures in separate maps to fix crash on manly
...
"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
8631cc3264
Try to apply the blendshape scale.
2013-10-15 16:29:28 -07:00
Andrzej Kapolka
b04ed72b83
I forgot that the children are in reverse order.
2013-10-15 16:17:56 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
...
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
053c116481
Removed unused variable.
2013-10-15 11:57:42 -07:00
Andrzej Kapolka
d06acdd169
Per-pixel shading, material tweaks.
2013-10-15 11:50:29 -07:00