Commit graph

448 commits

Author SHA1 Message Date
Andrew Meadows
50a5924574 Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrew Meadows
9dc26ddfa7 First pass: add collision Shapes to Model 2014-02-27 15:50:16 -08:00
Andrzej Kapolka
e91d47174b Removed unused function. 2014-02-27 12:37:17 -08:00
Andrzej Kapolka
cd2bd32210 Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance).  Closes #2121.
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
3fefec5545 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-02-26 16:29:31 -08:00
Andrzej Kapolka
f335bb8171 Preserve joint states when switching between LODs. Closes #2077. 2014-02-26 13:40:09 -08:00
Andrzej Kapolka
718439014a Compute the mesh extents for geometry and use them to set the spanner bounds. 2014-02-24 17:28:11 -08:00
Andrzej Kapolka
8745ca3139 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-02-23 20:13:23 -08:00
Andrzej Kapolka
f5fece5eb5 Fix for Xcode warnings. 2014-02-23 20:11:46 -08:00
Andrzej Kapolka
ac02609bc2 The basic billboard behavior, closes #1864. 2014-02-21 15:38:49 -08:00
Andrzej Kapolka
6b90a3994d Working on avatar billboards. 2014-02-20 19:22:59 -08:00
Andrzej Kapolka
a8d0aa6d17 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-02-19 14:57:18 -08:00
Andrzej Kapolka
4e7a7892ec Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-02-19 12:06:55 -08:00
Andrzej Kapolka
f7fcbc234e Fixes for Xcode warnings with no Visage, explanatory comments for Model's
base geometry pointer.
2014-02-19 11:47:40 -08:00
Andrzej Kapolka
3c4d2aa199 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-02-19 10:29:57 -08:00
Andrew Meadows
c24cbdadc1 Merge branch 'master' of ssh://github.com/highfidelity/hifi into cleanup
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-02-19 10:00:51 -08:00
Andrew Meadows
85e05539ad Adding comment about bug as a reminder to fix. 2014-02-19 08:59:17 -08:00
Andrzej Kapolka
636e3b1910 Working on blendshape integration. 2014-02-18 18:24:25 -08:00
Andrzej Kapolka
55e2ebd92f More spanner bits. 2014-02-18 13:58:44 -08:00
Andrew Meadows
4848aa1d16 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-17 09:14:06 -08:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00
Andrzej Kapolka
af0d395751 Added sanity check for zero vertices. 2014-02-14 13:11:16 -08:00
Andrzej Kapolka
76142c92f2 Adjust offset when skipping parts that don't match the translucency setting.
Closes #2001.
2014-02-14 13:04:17 -08:00
Andrzej Kapolka
91fac4eebe Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-13 17:38:23 -08:00
Andrzej Kapolka
1afd3ab712 Fixes for OS X warnings. 2014-02-13 17:07:57 -08:00
Andrzej Kapolka
5f38c328d5 Removed debugging code. 2014-02-13 16:25:04 -08:00
Andrzej Kapolka
078b15c02d Add some hysteresis on the LOD switching to prevent rapid switching back
and forth.
2014-02-13 16:20:43 -08:00
Andrzej Kapolka
ff01470850 Wait until each LOD level is actually requested before we start loading;
before a level is loaded, try to use the closest already-loaded level.
2014-02-13 14:25:01 -08:00
Andrew Meadows
50d864901e Improved comment about limitation of collision check. 2014-02-13 14:02:25 -08:00
Andrzej Kapolka
6a39290bf5 Basic LOD switching based on distance to camera. 2014-02-13 13:37:29 -08:00
Andrew Meadows
cc70e099bf Merge branch 'avatar-interaction' of ssh://github.com/AndrewMeadows/hifi into avatar-interaction 2014-02-12 08:31:05 -08:00
Andrew Meadows
04bc05cfe6 Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
66dc4e17ad Fixing formatting to be KR 2014-02-11 15:59:35 -08:00
Andrzej Kapolka
b6d77ec637 Switched from loading FBX and FST simultaneously to loading FST first, then
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model.  Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-11 14:02:08 -08:00
Andrew Meadows
d0f9b78710 Adding avatar body-body collisions to prevent near-clipping. 2014-02-11 13:48:48 -08:00
Andrew Meadows
887fa0c938 Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a Provide a means to specify a fallback for when we fail to load a model. Also
added missing associated resources for default model.  Closes #1960.
2014-02-10 18:50:36 -08:00
Andrzej Kapolka
bbb8e2a45f Ignore the =1's that Faceshift appends to our custom data in the FST. 2014-02-10 17:41:57 -08:00
Andrew Meadows
4edc6cd88b Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 15:42:56 -08:00
Andrew Meadows
e73c9f7095 It is now possible to "poke" moveable parts of the avatar skeleton. 2014-02-10 14:07:50 -08:00
Andrew Meadows
e2e02fc855 Removing bounding sphere measurement of hands -- not useful yet. 2014-02-10 14:04:32 -08:00
Andrew Meadows
10296577f4 More info when colliding with meshes + stubbery for poking avatar. 2014-02-10 09:02:29 -08:00
Andrzej Kapolka
9c3624d0d9 Fix for texture on jellyrob_blue_blender.fbx; apparently you can map textures,
as well as materials, by polygon.  Closes #1844.
2014-02-07 14:25:48 -08:00
Andrew Meadows
7a8186f1da Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions.  Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
082b7cf1a9 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Andrew Meadows
64ca66a2b7 Making renderCollisionProxies() public and measuring bounding volumes of hands. 2014-02-06 14:09:08 -08:00
ZappoMan
2f14b265a8 make sure SVO files with version details are supported 2014-02-04 20:24:08 -08:00
Andrzej Kapolka
2b4876181a Different take on the transform fix. 2014-01-31 19:38:45 -08:00
Andrzej Kapolka
e1350f8e24 Trying out a transform tweak. 2014-01-31 19:00:24 -08:00
Andrzej Kapolka
ff2afca50e Special handling for blendshapes in Blender exports. They're under the model,
like the geometry.
2014-01-31 15:24:54 -08:00
Andrzej Kapolka
78d9b79805 Another fix for Blender exports. Closes #1762. 2014-01-30 13:24:30 -08:00
Andrzej Kapolka
181670f5d7 Fixes for parsing FBX text encoding. 2014-01-30 12:53:02 -08:00
Andrzej Kapolka
cf05cf6178 Didn't need to disable depth writes after all (for now). 2014-01-28 12:03:41 -08:00
Andrzej Kapolka
3edb81baf4 Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
stojce
afa7a429b9 Fixing build after merge 2014-01-24 07:41:53 +01:00
stojce
0c2e55a53b Merging with master
- resolve conflicts on GeometryCache
2014-01-24 07:31:22 +01:00
Andrzej Kapolka
0a3d6ae5e0 More work on metavoxel editing (grid, etc.) 2014-01-21 19:31:56 -08:00
stojce
2b2ebea80b Merge branch 'master' of https://github.com/worklist/hifi into 19483 2014-01-21 00:59:05 +01:00
Andrzej Kapolka
804ce83fa6 Get the base position/orientation directly from the avatar to prevent
jerkiness when flying with the Hydra.  Also, restore arm lengths when the
Hydra becomes inactive.
2014-01-20 13:44:41 -08:00
stojce
2e5a1e1823 Merge 2014-01-16 23:15:02 +01:00
Andrzej Kapolka
865b495e6c Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
	interface/src/Audio.cpp
	interface/src/Menu.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Webcam.cpp
	interface/src/devices/Webcam.h
	interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e Replaced missing functionality. 2014-01-16 12:39:07 -08:00
stojce
a401d822a3 Merge 2014-01-16 18:39:21 +01:00
Andrew Meadows
1266ffd0ca merge of windows-build
Conflicts:
	domain-server/src/DomainServer.cpp
	interface/src/Application.cpp
	interface/src/Menu.cpp
	libraries/avatars/src/AvatarData.h
	libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrew Meadows
4b94e53acf Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used. 2014-01-15 17:02:02 -08:00
stojce
50ad5a4ec8 alternate css background settings for selected items in QTreeView 2014-01-15 23:38:34 +01:00
Andrew Meadows
32f3621855 merge upstream work into local repo 2014-01-15 14:13:48 -08:00
Brad Hefta-Gaub
170dbe6e85 Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
	assignment-client/src/audio/AudioMixer.cpp
	domain-server/src/DomainServer.cpp
	interface/src/Audio.cpp
	interface/src/DataServerClient.cpp
	interface/src/Oscilloscope.cpp
	interface/src/PairingHandler.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Faceshift.cpp
	interface/src/devices/SerialInterface.cpp
	interface/src/renderer/FBXReader.cpp
	libraries/avatars/src/AvatarData.h
	libraries/octree-server/src/OctreeServer.cpp
	libraries/octree-server/src/OctreeServer.h
	libraries/octree/src/ViewFrustum.cpp
	libraries/shared/src/Logging.cpp
	libraries/shared/src/Node.cpp
	libraries/shared/src/Node.h
	libraries/shared/src/NodeList.cpp
	libraries/shared/src/NodeList.h
	libraries/shared/src/PerfStat.cpp
	libraries/shared/src/SharedUtil.cpp
	libraries/voxels/src/VoxelTree.cpp
	voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Andrzej Kapolka
64932cc2a7 Merge branch 'master' of https://github.com/worklist/hifi into debone 2014-01-14 16:40:20 -08:00
Andrew Meadows
af3fae7bbf Merge upsteam master into current project (experimental hand paddles)
Conflicts:
	interface/src/avatar/Avatar.cpp
	libraries/avatars/src/AvatarData.cpp
2014-01-14 16:39:46 -08:00
Andrzej Kapolka
7e4fcb43f2 Merge branch 'master' of https://github.com/worklist/hifi into armstrong 2014-01-14 16:31:30 -08:00
Andrew Meadows
761fdc9d84 Adding methods to Model for accessing hand info and computing hand collisions. 2014-01-14 16:19:57 -08:00
Andrzej Kapolka
5d88953f12 First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
2014-01-14 15:27:28 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
Brad Hefta-Gaub
a39c20e4d4 Merge branch 'master' of git://github.com/worklist/hifi into windows_build 2014-01-14 09:18:52 -08:00
Andrzej Kapolka
0694a7d4a5 When we fail to download textures or geometry, retry after steadily increasing
delays.  Closes #1471.
2014-01-13 16:09:36 -08:00
Brad Hefta-Gaub
55babbf7b6 windows type mismatch warning fixes 2014-01-13 00:30:23 -08:00
Brad Hefta-Gaub
08c9dfbea7 fixed windows warnings related to truncating char 2014-01-12 23:32:03 -08:00
Brad Hefta-Gaub
a3022f538d more windows fixes 2014-01-12 23:08:01 -08:00
Brad Hefta-Gaub
d92d043e8f more windows build fixes 2014-01-12 22:52:06 -08:00
Brad Hefta-Gaub
825c1c8876 fix windows warnings 2014-01-11 00:07:35 -08:00
Andrew Meadows
e18ae78ce1 merge pull #1499 2014-01-10 16:30:22 -08:00
Andrew Meadows
d28ed70ca9 merge pull request 1446 2014-01-10 15:55:38 -08:00
Andrzej Kapolka
131af0cf16 I believe this should fix the "Joint/model not in model list" errors. 2014-01-10 12:26:11 -08:00
Andrzej Kapolka
aa9fc290a5 Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior. 2014-01-03 16:46:11 -08:00
Andrzej Kapolka
6c27569e9b Fix arm bending, compile warning. 2014-01-02 13:23:15 -08:00
Andrzej Kapolka
45c31cece3 Removed insertion test code. 2013-12-17 18:23:12 -08:00
Andrzej Kapolka
8ddf6297a5 Fixed Xcode warnings. 2013-12-17 17:13:41 -08:00
Andrzej Kapolka
e6a41b2003 Proof of concept sphere thing for metavoxels. 2013-12-17 16:56:52 -08:00
Andrzej Kapolka
d535d3b115 More progress on getting values in and out of scripts. 2013-12-17 13:44:56 -08:00
Andrzej Kapolka
6385a73379 Working on scripty bits. 2013-12-16 17:53:53 -08:00
Andrzej Kapolka
0ca2320711 Working on guide/script support. 2013-12-16 13:44:24 -08:00
Andrzej Kapolka
50e4691568 Pointer attributes, cleanup. 2013-12-13 14:33:18 -08:00
Andrzej Kapolka
a10aca59f3 Visitor cleanup. 2013-12-12 18:29:23 -08:00
Andrzej Kapolka
c1aec11b32 More work on rendering voxels. 2013-12-12 15:14:19 -08:00
Andrzej Kapolka
5ec9017d3b More metavoxel bits. 2013-12-11 18:00:17 -08:00
Andrzej Kapolka
dce9599201 More progress on generic attributes; color attributes. 2013-12-11 16:13:36 -08:00
Andrzej Kapolka
79a2e409a8 Basic voxel visitation with multiple attributes. 2013-12-11 13:52:52 -08:00
Andrzej Kapolka
8ba2cf9a8b Merge branch 'master' of https://github.com/worklist/hifi into metavoxels 2013-12-11 10:30:30 -08:00
Andrzej Kapolka
88eeb17f28 More progress on metavoxels with generic attributes. 2013-12-10 17:53:11 -08:00
Andrzej Kapolka
6ba750a963 More progress on generic attributes, metavoxel node management. 2013-12-10 15:44:48 -08:00
Andrzej Kapolka
9641ca1e66 More efficient (though perhaps overkill) blendshape mapping. 2013-12-09 15:37:09 -08:00
Andrzej Kapolka
a431268815 Somewhat inefficient take on allowing blendshapes coefficients to apply
multiple blendshapes.
2013-12-09 15:21:20 -08:00
Andrzej Kapolka
9a3c44ce7d Enable alpha testing for models. 2013-12-09 14:49:37 -08:00
Andrzej Kapolka
2381b2bbaf Get rid of initial glow. 2013-12-09 12:30:14 -08:00
Andrzej Kapolka
c36e04c435 This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Andrzej Kapolka
02cd97deb1 Adjust palm collision size, use last free index when ignoring. 2013-12-05 16:28:33 -08:00
Andrzej Kapolka
ecff3a0542 Basic sphere/capsule-cone penetration test. 2013-12-05 15:36:34 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
1edfc90e5e Missed a scale multiplier. 2013-12-05 12:02:48 -08:00
Andrzej Kapolka
0ea0887f66 Add a scale factor to bone radii. 2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414 Skip the hands' parents as well as the hands themselves. 2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 10:18:50 -08:00
ZappoMan
9faef65ccc first cut at splitting out octree base classes 2013-12-03 17:32:02 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Andrzej Kapolka
817946bed5 Attempting to rotate longitudinally at elbow, rather than wrist. 2013-12-03 11:05:38 -08:00
Andrzej Kapolka
2633223f4e Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
2013-12-02 18:07:29 -08:00
Andrzej Kapolka
f6b3a6ceca The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
Andrzej Kapolka
898135fbf2 Linear filtering for more smoothness. 2013-11-21 13:36:16 -08:00
Andrzej Kapolka
dcc926a0db Working on the "real" shadow volume. 2013-11-20 20:36:54 -08:00
Andrzej Kapolka
758246309a Use compare mode. 2013-11-20 20:06:22 -08:00
Andrzej Kapolka
4bcc6fdc0d More progress on shadows. 2013-11-20 18:27:59 -08:00
Andrzej Kapolka
5cc5d9bba8 Progress towards shadow maps. 2013-11-20 16:23:54 -08:00
Andrzej Kapolka
f7458cf934 Fix for pupil dilation on Ryan's face. 2013-11-14 15:21:54 -08:00
Andrzej Kapolka
76d8bd0a9c Finger IK, take two. 2013-11-13 13:53:41 -08:00
Andrzej Kapolka
d87dccd614 Alignment to pull elbows towards ground. 2013-11-13 12:06:08 -08:00
Andrzej Kapolka
c2e4a70685 Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
a36f9d52af Constraint fix, apply constraints to wrists. 2013-11-12 15:43:11 -08:00
Andrzej Kapolka
0eaaa89c9a Read the palm direction from the FST, use that to determine Leap rotations. 2013-11-08 15:38:20 -08:00
Andrzej Kapolka
49c9d41dd5 Read and enforce angle constraints (untested). 2013-11-08 14:49:38 -08:00
Andrzej Kapolka
a29dfe9c63 Yet another finger attempt. 2013-11-07 16:14:23 -08:00
Andrzej Kapolka
c3049d4378 Another shot at the fingers. Not attempting IK on the anymore. 2013-11-07 14:25:01 -08:00
Andrzej Kapolka
aec7dbca08 Attempting the fingers again. 2013-11-07 13:57:54 -08:00
Andrzej Kapolka
4360621daf Adjustments to wrist rotations. 2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c Removed unused variable, debugging code. 2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
be09d319b7 Gravity adjustments. 2013-11-06 17:58:05 -08:00
Andrzej Kapolka
afd3f6937c Derp; I don't want the length of the scale, I want the average of the
components.
2013-11-06 17:05:10 -08:00
Andrzej Kapolka
97cf9f2285 Cleanup on aisle 3. 2013-11-06 15:58:35 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
c55f8c5900 Forgot to return a value. 2013-11-05 16:14:21 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
Philip Rosedale
79fb92f195 Merge pull request #1170 from ZappoMan/point_shader
first cut a variable point size point rendering
2013-11-01 17:02:28 -07:00
Andrzej Kapolka
966f75db9b Sanity check to prevent crash in Model::simulate. 2013-11-01 14:47:25 -07:00
ZappoMan
56aafabacd fixed up comments and style guide items 2013-11-01 14:39:55 -07:00
ZappoMan
f5d09c0218 fix comments and style 2013-11-01 14:36:20 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
Andrzej Kapolka
4a011e0624 Pull out the weight access. 2013-10-31 17:10:35 -07:00
Andrzej Kapolka
70485a0ba9 Fix for meshes with no texture coordinates. 2013-10-31 14:52:36 -07:00
Andrzej Kapolka
55de8ceb85 Use blue default texture when we fail to load a normal map. 2013-10-31 14:46:51 -07:00
Andrzej Kapolka
1a532be845 Smooth the normals. 2013-10-31 14:26:06 -07:00
Andrzej Kapolka
a15bff3857 Closer to mesh fix. 2013-10-31 13:49:06 -07:00
Andrzej Kapolka
bc796c63e3 Working on mesh fix. 2013-10-31 12:41:40 -07:00
Andrzej Kapolka
9c5ebfcf77 If the skeleton has meshes, don't render the balls and sticks. 2013-10-30 16:44:40 -07:00
Andrzej Kapolka
156b3dd2e6 Sign change. Forgot we flip the texture coordinates. 2013-10-30 11:55:22 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
e45446a0ee Oops; I broke the voxel attachments. 2013-10-28 16:36:31 -07:00
Andrzej Kapolka
4f34d89c4a Added left hand/hand rotation setters in preparation for Leap integration. 2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
1e5ec3e84f Fix for models exported from Blender: remove type prefix from IDs. 2013-10-25 10:18:40 -07:00
Andrzej Kapolka
bae4a17605 Voxel attachments. 2013-10-24 13:59:04 -07:00
Andrzej Kapolka
240f65b7c5 Scale fixes. 2013-10-23 16:15:03 -07:00
Andrzej Kapolka
a9df8a6b29 Partial fix for textures in exports from 3D Studio Max. 2013-10-23 15:56:09 -07:00
Andrzej Kapolka
41f73b5e9d Support for attaching models to joints. 2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cf98d900f9 Removed unused variable. 2013-10-22 17:26:42 -07:00
Andrzej Kapolka
9dd41f4206 Render sticks, use avatar colors. 2013-10-22 16:52:44 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506 Apply the neck position. 2013-10-21 17:30:26 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
49acca3587 Fixes to load my test model. 2013-10-21 11:20:27 -07:00
Andrzej Kapolka
871f97bd81 The Blender FBX has models that are also meshes. 2013-10-18 19:06:56 -07:00
Andrzej Kapolka
b294f5b13e Fix for weird links in Blender exports. 2013-10-18 18:43:07 -07:00
Andrzej Kapolka
b3384d0869 More fixes for text FBXs. 2013-10-18 18:23:08 -07:00
Andrzej Kapolka
a6a4ceebe4 Just check the last entry for the type. 2013-10-18 18:03:28 -07:00
Andrzej Kapolka
ec17b80b52 Adapt to the *other* kind of cluster. 2013-10-18 17:54:54 -07:00
Andrzej Kapolka
ea50d6f22e Forgot these guys. 2013-10-18 17:49:34 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
b84a5679dd Fixed merge error. 2013-10-18 14:31:56 -07:00
Andrzej Kapolka
591cf98821 Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-18 14:30:50 -07:00
Andrzej Kapolka
58b4139dbc Added support for RotationOffset, which the Lulu model uses. 2013-10-18 14:26:42 -07:00
Andrzej Kapolka
cd902c5e85 More work on importing the version of FBX exported by Blender. 2013-10-18 14:09:12 -07:00
Andrzej Kapolka
c8b2ed0213 More progress on reading skeletons. 2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f Working on skeleton loading, added support for FBX text format (exported by
Blender).
2013-10-17 15:45:57 -07:00
Andrzej Kapolka
a5a81a585e Fix for glow flickering. 2013-10-16 17:47:39 -07:00
Andrzej Kapolka
c9344d4382 Have textures default to white when they fail to load. 2013-10-16 11:00:41 -07:00
Andrzej Kapolka
6a265eacf2 Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
8631cc3264 Try to apply the blendshape scale. 2013-10-15 16:29:28 -07:00
Andrzej Kapolka
b04ed72b83 I forgot that the children are in reverse order. 2013-10-15 16:17:56 -07:00
Andrzej Kapolka
ba25087b3e Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
053c116481 Removed unused variable. 2013-10-15 11:57:42 -07:00
Andrzej Kapolka
d06acdd169 Per-pixel shading, material tweaks. 2013-10-15 11:50:29 -07:00