Andrew Meadows
90b69b1ee0
replace some "InDomainUnits" calls with "InMeters"
2015-03-01 15:58:10 -08:00
Andrew Meadows
7836bb4dcd
rayIntersection uses meters instead of tree units
2015-02-26 17:42:17 -08:00
Andrew Meadows
2ffb19a0ed
getPosition() --> getPositionInDomainUnits()
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and friends
2015-02-25 14:35:04 -08:00
Andrew Meadows
0b78156956
remove unnecessary #includes
2015-02-02 16:45:51 -08:00
Andrew Meadows
156c4fcc9f
removing legacy collision detection code in Octree
2015-02-02 16:42:05 -08:00
Clément Brisset
206e1e48f6
Merge pull request #4086 from huffman/std-to-qstring
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Std to qstring
2015-01-12 16:19:28 -08:00
Andrew Meadows
99e1fdd46e
fix for EntityServer crash
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adding EntityItem::_element backpointer for easier add/remove logic
2015-01-10 07:44:26 -08:00
chris
8bb69d0a90
Update std::string instances to QString
2015-01-09 16:22:52 -08:00
ZappoMan
b940dcfdb3
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 09:27:48 -08:00
ZappoMan
141e231958
more work on voxelEctomy
2014-12-30 18:41:56 -08:00
ZappoMan
72cced12a6
guards for NULL collisions, possible fix to fountain crash
2014-12-23 11:30:32 -08:00
Andrew Meadows
9e9929da91
merge upstream/master into andrew/thermonuclear
2014-12-08 11:22:39 -08:00
ZappoMan
08092e7abe
removed dead code
2014-12-06 15:06:00 -08:00
ZappoMan
7ea85073f4
introduce precision picking in API form
2014-12-06 11:45:49 -08:00
ZappoMan
1fec69698e
get the triangle picking for submeshes working, remove some debug
2014-12-05 23:23:21 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
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* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
ZappoMan
ae647d39d0
fix models with registrations other than 0,0,0
2014-12-05 16:14:18 -08:00
ZappoMan
0ccbb98bde
more work on improved model picking
2014-12-05 15:03:35 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
ZappoMan
11f10f9512
make sphere entities pick off their actual sphere, fix bug in ray picking multiple items with different distances
2014-12-04 10:54:04 -08:00
ZappoMan
cd92185c5b
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
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Conflicts:
examples/newEditEntities.js
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
libraries/entities/src/EntityTree.h
2014-12-03 15:07:47 -08:00
ZappoMan
63d1ac8375
implement support for entity subclasses to implement their own detailed ray intersection, make likes light pickability toggle
2014-12-02 14:56:12 -08:00
Andrew Meadows
3781c23480
add entities to simulation after unpacking
2014-11-26 17:09:53 -08:00
Andrew Meadows
dd3a7b9b9d
EntitySimulation takes EntityItem* rather than ID
2014-11-26 12:12:43 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
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Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
97d1dc4200
use updateFoo() where entity properties need relay
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clear EntityItem updateFlags when processed
2014-11-19 15:12:22 -08:00
Andrew Meadows
47615ba9c2
changeEntityState() --> updateEntityState()
2014-11-17 17:38:26 -08:00
Andrew Meadows
af606f01a9
combined SimulationStates Moving and Changing
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also funnel entity updates by UDP packet through a single list
2014-11-17 17:35:44 -08:00
ZappoMan
8ec3f8ce99
implement support for calling preload when the script changes
2014-11-11 14:21:06 -08:00
ZappoMan
2bc7896dee
first cut at preload script behavior
2014-11-11 13:46:48 -08:00
ZappoMan
768a854b00
cleanup
2014-11-06 14:00:26 -08:00
ZappoMan
90b079d5a8
remove debug
2014-11-06 13:51:48 -08:00
ZappoMan
5333f0eb19
quiet some debug
2014-11-06 13:45:30 -08:00
ZappoMan
2b62402a57
possible fix for entities not always updating bug
2014-11-06 13:17:46 -08:00
ZappoMan
13e358549d
add periodic pruning of the octree on load and save
2014-11-05 14:56:38 -08:00
ZappoMan
bbd476d564
handled multiple collisions correctly, and don't collide if fully enclosed
2014-09-26 14:55:05 -07:00
ZappoMan
2d81d7c554
add support for ignore collisions and collisions will/wont move entities
2014-09-26 11:43:56 -07:00
ZappoMan
9cd76983a2
swith to using shape collider instead of spheres
2014-09-25 14:35:20 -07:00
ZappoMan
eda168a6d9
first cut at shape collisions
2014-09-24 19:51:37 -07:00
ZappoMan
54ef5d4698
fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurface
2014-09-12 07:45:33 -07:00
ZappoMan
77dff69805
fix ray picking to work with registation points
2014-09-11 17:03:01 -07:00
ZappoMan
695569b64b
reconcile use of getAACube() and handle rotations properly
2014-09-11 16:43:53 -07:00
ZappoMan
2757f16045
remove calls to calculateRotatedExtents() use Extents.rotate() instead
2014-09-11 12:29:47 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
Andrew Meadows
e7b39ae119
removed unused variable
2014-09-05 16:42:24 -07:00
ZappoMan
dc31381fc1
better handling of old model files
2014-09-05 02:19:17 -07:00
ZappoMan
d08e7ef96d
fix bug in way too small entities
2014-09-03 15:20:42 -07:00
ZappoMan
66a2f58192
fix to runaway saving file and optimizations to general encoding paths
2014-09-03 10:55:56 -07:00
ZappoMan
2b5d631290
removed a ton of old dead debug code
2014-09-02 08:44:43 -07:00
ZappoMan
f16a48e187
quiet some debugging
2014-09-01 22:38:18 -07:00
ZappoMan
b244e78af4
working on addressing issues with sibling cells and server clock skew causing some properties to be ignored
2014-09-01 21:48:03 -07:00
ZappoMan
1fa587b88a
suppress unchanged entities
2014-08-29 21:51:08 -07:00
ZappoMan
2fab662e8c
fixed some problems in UpdateEntityOperator in case where original containing element isn't best fit
2014-08-29 17:48:14 -07:00
ZappoMan
76c77d6994
first cut at properly working lifetime
2014-08-28 13:46:54 -07:00
ZappoMan
2f90df04ee
correct cleanup of Models/geometry and all EntityItems for various cases
2014-08-27 15:45:45 -07:00
ZappoMan
4895ee32f7
test and fix issues with exportEntities()
2014-08-26 15:59:49 -07:00
ZappoMan
75bb42fb73
debug cleanup
2014-08-22 10:54:00 -07:00
ZappoMan
17426a1c71
removed tons of debugging
2014-08-20 17:47:16 -07:00
ZappoMan
960e9eb2f4
debugging tweaks
2014-08-19 09:43:09 -07:00
ZappoMan
49cf6dff3a
more DIDNT_FIT logic improvements/fixes
2014-08-18 14:09:01 -07:00
ZappoMan
f8f0da189f
more work on more entities in a cell
2014-08-15 17:13:59 -07:00
ZappoMan
84ba810dc4
work on reseved bytes in octree packet data
2014-08-15 11:26:55 -07:00
ZappoMan
49e616dd49
first cut at using erase entity message to delete entities
2014-08-13 14:11:56 -07:00
ZappoMan
4bdb8765f5
implement improved pruning on updates/moves/delete passes of the tree added some debug support
2014-08-13 10:29:25 -07:00
ZappoMan
8339f1059e
clean up more debugging noise
2014-08-12 13:29:14 -07:00
ZappoMan
3551bd676f
quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds
2014-08-12 13:14:28 -07:00
ZappoMan
76308738e0
added pruning support, some cleanup
2014-08-12 07:16:32 -07:00
ZappoMan
7c8163c475
first cut at getting velocity to work in entity base class
2014-08-11 10:36:03 -07:00
ZappoMan
6f479a1026
convert IDs to UUIDs
2014-08-07 17:02:11 -07:00
ZappoMan
f1d2017a9e
getting animation working again
2014-08-07 12:50:02 -07:00
ZappoMan
d1589e0d8e
removed addOrUpdateEntity() replaced with more efficient approach
2014-08-07 10:10:44 -07:00
ZappoMan
ebe7182ab6
get models actually rendering again
2014-08-06 10:25:44 -07:00
ZappoMan
dd3d4be73b
added notes on experimental new replacement for addOrUpdateEntity()
2014-07-30 07:19:59 -07:00
ZappoMan
76ae4c9721
quiet logs
2014-07-29 16:54:21 -07:00
ZappoMan
4655612cdb
handle moving of existing entities in case of inbound data from server causing entities to move to new elements
2014-07-29 15:50:17 -07:00
ZappoMan
30aee70346
latest work
2014-07-21 09:18:21 -07:00
ZappoMan
9409d07c46
make sure entities constructed from reading buffers are included in the entity hash map
2014-07-17 11:22:25 -07:00
ZappoMan
6b62c6b976
get virtual entities constructing from buffers
2014-07-17 11:16:03 -07:00
ZappoMan
0c7afc39ca
refactoring EntityItemID management and id assignment to be part of EntityItemID class instead of EntityItem class
2014-07-17 10:24:32 -07:00
ZappoMan
780532bfd8
more model to entity renaming, adding AABox:clamp() and AACube::clamp() fix AddEntity to support adding an entity that extends over bounds of universe
2014-07-10 13:42:49 -07:00
ZappoMan
3c4f5f88d0
checkpoint on virtual entities
2014-07-09 18:24:31 -07:00
ZappoMan
3145d150f3
more work on virtual entities, unit tests passing woot
2014-07-07 12:56:32 -07:00
ZappoMan
29e02f2681
more hacking on virtualizing entities
2014-07-07 09:36:31 -07:00
ZappoMan
c449ba27a9
more virtual entity work
2014-07-03 15:18:17 -07:00
ZappoMan
5e5af9ceea
hacking on more support for virtual entities
2014-07-03 10:44:34 -07:00
ZappoMan
2c5209d1e7
virtual entities checkpoint
2014-07-03 09:07:11 -07:00
ZappoMan
fe30d3807c
more renaming to entity from model where we're really talking about an entity
2014-07-01 17:07:16 -07:00
ZappoMan
865566414c
Merge branch 'master' of https://github.com/worklist/hifi into renameModelsToEntities
...
Conflicts:
interface/src/entities/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.h
libraries/models/src/ModelItem.cpp
libraries/models/src/ModelTree.cpp
libraries/models/src/ModelTreeElement.cpp
libraries/models/src/ModelsScriptingInterface.cpp
tests/octree/CMakeLists.txt
tests/octree/src/ModelTests.cpp
2014-07-01 16:32:47 -07:00
ZappoMan
ad7a768fff
more renaming work
2014-06-27 09:14:17 -07:00
ZappoMan
c4fe36b13d
more Models->Entities renaming
2014-06-26 17:01:07 -07:00