first cut at shape collisions

This commit is contained in:
ZappoMan 2014-09-24 19:51:37 -07:00
parent 9cc1fe35db
commit eda168a6d9
5 changed files with 50 additions and 8 deletions

View file

@ -11,6 +11,9 @@
#include <glm/gtx/transform.hpp>
#include <AACubeShape.h>
#include <ShapeCollider.h>
#include <FBXReader.h>
#include <GeometryUtil.h>
@ -546,6 +549,33 @@ bool EntityTreeElement::findSpherePenetration(const glm::vec3& center, float rad
return false;
}
bool EntityTreeElement::findShapeCollisions(const Shape* shape, CollisionList& collisions) const {
bool atLeastOneCollision = false;
//AACube cube = getAACube();
//return ShapeCollider::collideShapeWithAACubeLegacy(shape, cube.calcCenter(), cube.getScale(), collisions);
QList<EntityItem*>::iterator entityItr = _entityItems->begin();
QList<EntityItem*>::const_iterator entityEnd = _entityItems->end();
while(entityItr != entityEnd) {
EntityItem* entity = (*entityItr);
glm::vec3 entityCenter = entity->getPosition();
float entityRadius = entity->getRadius();
// don't collide with yourself???
//if (entityCenter == center && entityRadius == radius) {
// return false;
//}
AACube entityAACube = entity->getMinimumAACube();
AACubeShape aaCube(entityAACube.getScale(), entityAACube.calcCenter());
if (ShapeCollider::collideShapes(shape, &aaCube, collisions)) {
atLeastOneCollision = true;
}
++entityItr;
}
return atLeastOneCollision;
}
void EntityTreeElement::updateEntityItemID(const EntityItemID& creatorTokenEntityID, const EntityItemID& knownIDEntityID) {
uint16_t numberOfEntities = _entityItems->size();
for (uint16_t i = 0; i < numberOfEntities; i++) {

View file

@ -142,6 +142,8 @@ public:
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;
virtual bool findShapeCollisions(const Shape* shape, CollisionList& collisions) const;
const QList<EntityItem*>& getEntities() const { return *_entityItems; }
QList<EntityItem*>& getEntities() { return *_entityItems; }
bool hasEntities() const { return _entityItems ? _entityItems->size() > 0 : false; }

View file

@ -817,9 +817,6 @@ bool findCapsulePenetrationOp(OctreeElement* element, void* extraData) {
if (!box.expandedIntersectsSegment(args->start, args->end, args->radius)) {
return false;
}
if (!element->isLeaf()) {
return true; // recurse on children
}
if (element->hasContent()) {
glm::vec3 nodePenetration;
if (box.findCapsulePenetration(args->start, args->end, args->radius, nodePenetration)) {
@ -827,6 +824,9 @@ bool findCapsulePenetrationOp(OctreeElement* element, void* extraData) {
args->found = true;
}
}
if (!element->isLeaf()) {
return true; // recurse on children
}
return false;
}
@ -839,15 +839,15 @@ bool findShapeCollisionsOp(OctreeElement* element, void* extraData) {
if (!cube.expandedContains(args->shape->getTranslation(), args->shape->getBoundingRadius())) {
return false;
}
if (!element->isLeaf()) {
return true; // recurse on children
}
if (element->hasContent()) {
if (ShapeCollider::collideShapeWithAACubeLegacy(args->shape, cube.calcCenter(), cube.getScale(), args->collisions)) {
if (element->findShapeCollisions(args->shape, args->collisions)) {
args->found = true;
return true;
}
}
if (!element->isLeaf()) {
return true; // recurse on children
}
return false;
}

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <assert.h>
#include <cmath>
#include <cstring>
#include <stdio.h>
@ -17,7 +18,8 @@
#include <NodeList.h>
#include <PerfStat.h>
#include <assert.h>
#include <AACubeShape.h>
#include <ShapeCollider.h>
#include "AACube.h"
#include "OctalCode.h"
@ -1369,6 +1371,10 @@ bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius,
return _cube.findSpherePenetration(center, radius, penetration);
}
bool OctreeElement::findShapeCollisions(const Shape* shape, CollisionList& collisions) const {
AACube cube = getAACube();
return ShapeCollider::collideShapeWithAACubeLegacy(shape, cube.calcCenter(), cube.getScale(), collisions);
}
// TODO: consider removing this, or switching to using getOrCreateChildElementContaining(const AACube& box)...
OctreeElement* OctreeElement::getOrCreateChildElementAt(float x, float y, float z, float s) {

View file

@ -25,6 +25,7 @@
#include "ViewFrustum.h"
#include "OctreeConstants.h"
class CollisionList;
class EncodeBitstreamParams;
class Octree;
class OctreeElement;
@ -32,6 +33,7 @@ class OctreeElementBag;
class OctreeElementDeleteHook;
class OctreePacketData;
class ReadBitstreamToTreeParams;
class Shape;
class VoxelSystem;
const float SMALLEST_REASONABLE_OCTREE_ELEMENT_SCALE = (1.0f / TREE_SCALE) / 10000.0f; // 1/10,000th of a meter
@ -128,6 +130,8 @@ public:
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;
virtual bool findShapeCollisions(const Shape* shape, CollisionList& collisions) const;
// Base class methods you don't need to implement
const unsigned char* getOctalCode() const { return (_octcodePointer) ? _octalCode.pointer : &_octalCode.buffer[0]; }
OctreeElement* getChildAtIndex(int childIndex) const;