Commit graph

2068 commits

Author SHA1 Message Date
amantley
2817eadb7a iMerge remote-tracking branch 'origin/character_entity_fixes' into character_entity_fixes
updating branch with remote
2017-12-13 16:48:33 -08:00
amantley
7c29a1b09a Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating branch to master
2017-12-13 16:47:15 -08:00
amantley
29538851b6 Made the changes from the latest code review, except getting rid of the
while loop.
2017-12-12 09:06:43 -08:00
amantley
65bb896450 Merge remote-tracking branch 'origin/master' into character_entity_fixes 2017-12-11 10:55:54 -08:00
amantley
7e49ce26d7 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating branch to the master
2017-12-11 08:02:33 -08:00
Olivier Prat
a679dc6705 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-11 08:48:48 +01:00
Ryan Huffman
f3fc5769e8 Move asset baking on asset server to separate process 2017-12-06 11:49:19 -08:00
Olivier Prat
1d8d8335c5 Moved shadow cascade distances computation to shadow, not shadow task 2017-12-06 10:05:39 +01:00
Olivier Prat
0b6dcb2717 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
ZappoMan
750d505f9b fix issues in model import sizing caused by recent refactor 2017-11-30 17:51:59 -08:00
amantley
233d693d76 removed debug print statements and fixed negative FPS handling 2017-11-29 10:51:04 -08:00
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
samcake
84ff40c717 Merging with master 2017-11-21 14:12:47 -08:00
amantley
5a1d04ee06 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating the branch with the current master
2017-11-20 10:22:46 -08:00
Dante Ruiz
76935c1457 fixing merge conflict 2017-11-20 09:51:10 -08:00
amantley
befa0f8ab5 now the update frame is only happening in the assignment client code. added setCurrentlyPlayingFrame to ModelEntityItem.cpp 2017-11-20 09:11:15 -08:00
ZappoMan
3b77f14f69 fix build error 2017-11-19 15:12:23 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Brad Hefta-Gaub
33d35bbe14
Merge pull request #11770 from AndrewMeadows/sort-and-throttle
sort and throttle UpdateRenderables work... when necessary
2017-11-19 11:09:08 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
ded81fcab0 Merge remote-tracking branch 'origin/master' into character_entity_fixes
Updating the branch to the latest code
2017-11-16 13:53:17 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
SamGondelman
3274c41aeb Merge remote-tracking branch 'upstream/pointers' into ui 2017-11-15 17:45:45 -08:00
amantley
cc43d8115c In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments. 2017-11-15 17:42:33 -08:00
SamGondelman
7eb22b372f merge with master 2017-11-15 14:35:30 -08:00
SamGondelman
8730a26d20 use mouse events for offscreenui because touch events aren't working with the eventFilter, cleanup, documentation 2017-11-15 14:12:16 -08:00
Andrew Meadows
2f5b7f32c6 only add valid renderables to _renderablesToUpdate 2017-11-14 17:08:12 -08:00
Andrew Meadows
500f381827 collect hard-coded time budgets in one spot 2017-11-14 15:57:17 -08:00
Andrew Meadows
ffe16a754e another pass through the crucible 2017-11-14 15:57:17 -08:00
Andrew Meadows
f67114a0a8 PrioritySortUtil::Prioritizer doesn't need to be a template 2017-11-14 15:57:17 -08:00
Andrew Meadows
55cc945c78 organize PrioritySortUtil differently 2017-11-14 15:57:17 -08:00
Andrew Meadows
111480f630 fix bad conflict resolution 2017-11-14 15:57:17 -08:00
Andrew Meadows
e93c10b5ee remove cruft 2017-11-14 15:57:17 -08:00
Andrew Meadows
8707c76a6a templatize the ViewFrustum-relative sort algorithm 2017-11-14 15:57:17 -08:00
Andrew Meadows
f47185b2f6 remove tabs from indentation 2017-11-14 15:57:17 -08:00
Andrew Meadows
c6bccb3de3 avoid adding null renderables to list 2017-11-14 15:57:17 -08:00
Andrew Meadows
809ff7928e sort and throttle UpdateRenderables 2017-11-14 15:57:17 -08:00
SamGondelman
60db24f2d3 merge with master 2017-11-13 14:36:24 -08:00
SamGondelman
2fb1981c4a merge with master 2017-11-13 14:34:39 -08:00
SamGondelman
2c0272f304 (mostly?) fix touch events 2017-11-13 12:58:31 -08:00
amantley
842cddde88 Deleted new members of RenderableModelEntity.h that were not necessary
to implement the loop,hold,play properties for an entity animationq
2017-11-13 12:00:32 -08:00
amantley
3f7a9e9703 all entity animation fixes including the animation play reset 2017-11-10 15:36:57 -08:00
amantley
1a06c6ef11 all entity animation fixes done except play animation 2017-11-10 15:23:17 -08:00