amantley
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2817eadb7a
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iMerge remote-tracking branch 'origin/character_entity_fixes' into character_entity_fixes
updating branch with remote
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2017-12-13 16:48:33 -08:00 |
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amantley
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7c29a1b09a
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating branch to master
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2017-12-13 16:47:15 -08:00 |
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amantley
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29538851b6
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Made the changes from the latest code review, except getting rid of the
while loop.
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2017-12-12 09:06:43 -08:00 |
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amantley
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65bb896450
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
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2017-12-11 10:55:54 -08:00 |
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amantley
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7e49ce26d7
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating branch to the master
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2017-12-11 08:02:33 -08:00 |
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Olivier Prat
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a679dc6705
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-11 08:48:48 +01:00 |
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Ryan Huffman
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f3fc5769e8
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Move asset baking on asset server to separate process
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2017-12-06 11:49:19 -08:00 |
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Olivier Prat
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1d8d8335c5
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Moved shadow cascade distances computation to shadow, not shadow task
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2017-12-06 10:05:39 +01:00 |
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Olivier Prat
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0b6dcb2717
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
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ZappoMan
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750d505f9b
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fix issues in model import sizing caused by recent refactor
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2017-11-30 17:51:59 -08:00 |
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amantley
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233d693d76
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removed debug print statements and fixed negative FPS handling
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2017-11-29 10:51:04 -08:00 |
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amantley
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778d98f56b
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made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function
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2017-11-28 18:42:03 -08:00 |
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amantley
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101e67498a
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cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property
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2017-11-28 14:11:56 -08:00 |
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amantley
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d607ca0914
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initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server
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2017-11-28 11:04:48 -08:00 |
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amantley
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522dc3dfb1
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
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2017-11-22 17:55:39 -08:00 |
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amantley
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2e75016021
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changes to modelEntity.cpp
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2017-11-22 17:53:21 -08:00 |
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amantley
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fdf5139a74
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everything now works with an atomic start time property. but now I will get rid of this and use current frame instead
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2017-11-22 17:52:13 -08:00 |
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amantley
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1e5d099b06
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changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp
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2017-11-21 17:36:01 -08:00 |
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samcake
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84ff40c717
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Merging with master
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2017-11-21 14:12:47 -08:00 |
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amantley
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5a1d04ee06
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating the branch with the current master
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2017-11-20 10:22:46 -08:00 |
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Dante Ruiz
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76935c1457
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fixing merge conflict
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2017-11-20 09:51:10 -08:00 |
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amantley
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befa0f8ab5
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now the update frame is only happening in the assignment client code. added setCurrentlyPlayingFrame to ModelEntityItem.cpp
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2017-11-20 09:11:15 -08:00 |
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ZappoMan
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3b77f14f69
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fix build error
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2017-11-19 15:12:23 -08:00 |
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ZappoMan
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04ee1adabd
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Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup
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2017-11-19 14:40:31 -08:00 |
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Brad Hefta-Gaub
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33d35bbe14
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Merge pull request #11770 from AndrewMeadows/sort-and-throttle
sort and throttle UpdateRenderables work... when necessary
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2017-11-19 11:09:08 -08:00 |
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amantley
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013d16cee9
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this is the change to add a property for the currentframeplaying
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2017-11-17 18:37:54 -08:00 |
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amantley
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20fd893b47
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Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp
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2017-11-16 18:38:28 -08:00 |
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amantley
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ded81fcab0
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
Updating the branch to the latest code
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2017-11-16 13:53:17 -08:00 |
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amantley
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881b22ab15
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added update function to modelEntityItem.cpp
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2017-11-16 12:41:56 -08:00 |
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SamGondelman
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3274c41aeb
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Merge remote-tracking branch 'upstream/pointers' into ui
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2017-11-15 17:45:45 -08:00 |
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amantley
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cc43d8115c
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In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments.
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2017-11-15 17:42:33 -08:00 |
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SamGondelman
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7eb22b372f
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merge with master
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2017-11-15 14:35:30 -08:00 |
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SamGondelman
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8730a26d20
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use mouse events for offscreenui because touch events aren't working with the eventFilter, cleanup, documentation
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2017-11-15 14:12:16 -08:00 |
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Andrew Meadows
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2f5b7f32c6
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only add valid renderables to _renderablesToUpdate
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2017-11-14 17:08:12 -08:00 |
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Andrew Meadows
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500f381827
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collect hard-coded time budgets in one spot
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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ffe16a754e
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another pass through the crucible
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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f67114a0a8
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PrioritySortUtil::Prioritizer doesn't need to be a template
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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55cc945c78
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organize PrioritySortUtil differently
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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111480f630
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fix bad conflict resolution
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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e93c10b5ee
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remove cruft
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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8707c76a6a
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templatize the ViewFrustum-relative sort algorithm
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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f47185b2f6
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remove tabs from indentation
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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c6bccb3de3
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avoid adding null renderables to list
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2017-11-14 15:57:17 -08:00 |
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Andrew Meadows
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809ff7928e
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sort and throttle UpdateRenderables
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2017-11-14 15:57:17 -08:00 |
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SamGondelman
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60db24f2d3
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merge with master
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2017-11-13 14:36:24 -08:00 |
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SamGondelman
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2fb1981c4a
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merge with master
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2017-11-13 14:34:39 -08:00 |
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SamGondelman
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2c0272f304
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(mostly?) fix touch events
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2017-11-13 12:58:31 -08:00 |
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amantley
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842cddde88
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Deleted new members of RenderableModelEntity.h that were not necessary
to implement the loop,hold,play properties for an entity animationq
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2017-11-13 12:00:32 -08:00 |
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amantley
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3f7a9e9703
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all entity animation fixes including the animation play reset
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2017-11-10 15:36:57 -08:00 |
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amantley
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1a06c6ef11
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all entity animation fixes done except play animation
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2017-11-10 15:23:17 -08:00 |
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