PrioritySortUtil::Prioritizer doesn't need to be a template

This commit is contained in:
Andrew Meadows 2017-11-10 14:45:46 -08:00
parent 55cc945c78
commit f67114a0a8
2 changed files with 1 additions and 2 deletions

View file

@ -355,7 +355,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
std::priority_queue< SortableRenderer > sortedRenderables;
{
PROFILE_RANGE_EX(simulation_physics, "SortRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size());
PrioritySortUtil::Prioritizer<EntityRendererPointer> prioritizer(view);
PrioritySortUtil::Prioritizer prioritizer(view);
std::unordered_map<EntityItemID, EntityRendererPointer>::iterator itr = _renderablesToUpdate.begin();
while (itr != _renderablesToUpdate.end()) {
float priority = prioritizer.computePriority(PrioritizableRenderer(itr->second));

View file

@ -80,7 +80,6 @@ namespace PrioritySortUtil {
virtual uint64_t getTimestamp() const = 0;
};
template <typename T>
class Prioritizer {
public:
Prioritizer() = delete;