diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index c62eafd9f2..11b9cb30bb 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -355,7 +355,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene std::priority_queue< SortableRenderer > sortedRenderables; { PROFILE_RANGE_EX(simulation_physics, "SortRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size()); - PrioritySortUtil::Prioritizer prioritizer(view); + PrioritySortUtil::Prioritizer prioritizer(view); std::unordered_map::iterator itr = _renderablesToUpdate.begin(); while (itr != _renderablesToUpdate.end()) { float priority = prioritizer.computePriority(PrioritizableRenderer(itr->second)); diff --git a/libraries/shared/src/PrioritySortUtil.h b/libraries/shared/src/PrioritySortUtil.h index d03edc53ac..d5fdbad31b 100644 --- a/libraries/shared/src/PrioritySortUtil.h +++ b/libraries/shared/src/PrioritySortUtil.h @@ -80,7 +80,6 @@ namespace PrioritySortUtil { virtual uint64_t getTimestamp() const = 0; }; - template class Prioritizer { public: Prioritizer() = delete;