Commit graph

663 commits

Author SHA1 Message Date
samcake
e8cdee71ed avoid assertion on mac 2017-02-03 22:49:41 -08:00
Andrew Meadows
56911bdf1b sliding texture caps for models 2017-02-03 11:14:40 -08:00
Andrew Meadows
2f8823d103 name change: maxSize to maxNumPixels 2017-02-02 14:09:47 -08:00
Andrew Meadows
64dbfd0819 cap size of textures from FBX files 2017-02-02 13:38:08 -08:00
Andrew Meadows
b4cef787d9 cleanup whitespace 2017-02-02 13:38:08 -08:00
Seth Alves
91e542a7a7 ModelScriptingInterface::meshToOBJ takes a list of MeshProxys instead of just one 2017-01-31 21:26:49 -08:00
Seth Alves
bb3155ee61 obj file is now produced in /tmp 2017-01-31 14:29:42 -08:00
Seth Alves
541692c5ca start on scripting interface to allow saving polyvox meshes to obj files 2017-01-28 15:38:18 -08:00
Seth Alves
6bace4f451 merge from upstream 2017-01-17 09:29:30 -08:00
Brad Davis
67ce5040ec Fix bug in FBX parse changes 2017-01-16 10:09:47 -08:00
Brad Davis
29b160d685 Reduce temp qvariant creation and qvariant conversion 2017-01-12 16:17:03 -08:00
Brad Davis
2383592678 Improve FBX parsing performance by bulk loading of arrays 2017-01-12 16:17:02 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Anthony J. Thibault
68b103b46b Fix for missing fields in static initializer. 2016-12-01 15:21:49 -08:00
Anthony J. Thibault
e96676fea4 Support for the 3ds Max object offset feature
FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Seth Alves
43536e0046 in C, order of argument evaluation isn't defined 2016-10-28 15:48:54 -07:00
Anthony J. Thibault
1c6fbc08bf Speculative fix for crash in FBXReader.cpp
I could not reproduce the issue, however looking at the stack trace shows that
the crash is due to indexing past the end of the FBXNode::properties QVariantList.
Guard against this from happening by checking the property length first.
2016-10-17 13:22:17 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
SamGondelman
9d447d4dcc enabled qnetworkrequest redirects everywhere I could find them 2016-09-06 17:35:06 -07:00
Brad Hefta-Gaub
7397b884e7 support for fbx2016 format 2016-08-30 09:07:39 -07:00
Brad Davis
4c150efc11 Categorize some debug logging in FBX parsing 2016-08-11 12:09:56 -07:00
samcake
3ab56062d4 Address some warnings and syntax issues 2016-07-14 12:06:02 -07:00
samcake
307243da8b cleaning compilation warnings and tuning the FBX material mapping pass 2016-07-13 11:04:53 -07:00
Brad Hefta-Gaub
e32929dce2 added support for material map in FST file 2016-07-11 17:40:07 -07:00
samcake
a619a142ed Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
samcake
3ec14fd746 MErging and still trying to understand the curvature isssue 2016-06-22 18:06:55 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
Brad Hefta-Gaub
262e0262fc Merge pull request #7889 from samcake/color
add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
samcake
25eb569433 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-06-02 10:38:40 -07:00
Anthony J. Thibault
0035774eb2 Fix for models exported from Daz3D.
The way post rotations were being applied was incorrect.
I guess we've never tried a model that used the Maya Rotate Axis property before...
2016-06-02 10:07:09 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
samcake
c1fa096e78 adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map 2016-05-16 15:42:48 -07:00
samcake
5050456c32 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-05-16 11:20:14 -07:00
Atlante45
0878d87ac7 remove some unnecessary dependencies 2016-05-14 14:50:02 -07:00
Brad Hefta-Gaub
b1d86c8881 Merge pull request #7898 from samcake/red
Fix broken rendering for simple metallic material
2016-05-13 17:22:36 -07:00
samcake
cdb9cb6519 Fixing the metallic simple material rendering black from obj 2016-05-13 16:33:14 -07:00
Brad Hefta-Gaub
c443138dd2 Merge pull request #7869 from zzmp/fix/fbx-access
Check vector access in fbx reader
2016-05-13 15:29:24 -07:00
samcake
815dcfd90e Merge branch 'red' of https://github.com/samcake/hifi into color 2016-05-13 11:01:52 -07:00
samcake
f569169662 Trying to support ambient occlusion map from blender 2016-05-13 11:01:15 -07:00
Zach Pomerantz
8db1f296de Check vector access in fbx reader 2016-05-11 15:17:59 -07:00
samcake
80c80091e4 Cleaning up code 2016-05-11 11:12:39 -07:00
samcake
e40a795a27 Trying to clean up for pr 2016-05-10 19:25:22 -07:00
samcake
a8347cac6e Getting the unlit to work from the pipeline, and found the isLinear for texture bug! 2016-05-06 18:36:55 -07:00
samcake
2d573963bb Introducing the unlit material 2016-05-04 18:50:52 -07:00
samcake
3c80767ec3 Adding the shadingMOdel read from the fbx material 2016-05-03 18:43:20 -07:00
Brad Hefta-Gaub
c962cfbda3 Merge pull request #7712 from zzmp/guard/obj-access
Guard OBJ at operators
2016-04-22 13:43:59 -07:00
Zach Pomerantz
62f1e8d129 Fix checked_at in OBJReader to use ref 2016-04-21 10:02:35 -07:00
Zach Pomerantz
d28b12ec3c Guard OBJ at operators 2016-04-20 13:04:45 -07:00
Zach Pomerantz
948af75f8a Transfer loaded resources with smart ptrs to avoid shutdown deadlock 2016-04-20 13:00:35 -07:00
Brad Davis
4f373937f9 Additional performance markers 2016-04-03 20:41:34 -07:00
howard-stearns
51a4154ae7 Check results of qUncompress, and catch fbx reader throws in utility
programs.
2016-03-30 16:56:39 -07:00
samcake
34633c2f19 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 16:51:32 -07:00
samcake
3274df9923 Fixing the missing field for blender translucent map 2016-03-22 16:18:51 -07:00
Seth Alves
47fb85eaeb be more defensive in FBXGeometry::convexHullContains 2016-03-22 11:24:12 -07:00
Brad Hefta-Gaub
afa6e6e30a Merge pull request #7414 from zzmp/fix/leaking-reply
Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Zach Pomerantz
40aabe7fae Delete used QNetworkReply 2016-03-21 13:30:01 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2 Merge pull request #7387 from ZappoMan/fixBlenderCrash
Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
howard-stearns
b9a3e130cb Safer early-bail for fetch of subresources of .obj models. 2016-03-18 15:02:30 -07:00
Brad Hefta-Gaub
2ef5b3727e Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash 2016-03-18 14:04:45 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
Brad Hefta-Gaub
a6ecfd789c Merge pull request #7381 from sethalves/fix-crashes-1
fix FBXGeometry::convexHullContains crash
2016-03-17 16:00:58 -07:00
Seth Alves
87dbec8974 add comment 2016-03-17 14:43:00 -07:00
Seth Alves
cea97aa317 fix FBXGeometry::convexHullContains crash 2016-03-17 10:55:24 -07:00
Howard Stearns
e25c547cb7 whitespace 2016-03-16 09:50:05 -07:00
Howard Stearns
798a225573 Hack to suppress the attempted loading of .mtllib files if the url has a query part that includes "hifiusemat". 2016-03-15 21:11:54 -07:00
Howard Stearns
76b5b6aeeb clean 2016-03-15 20:31:57 -07:00
Howard Stearns
c9f6b15ac5 checkpoint after lazy mtllib reading 2016-03-15 18:35:59 -07:00
howard-stearns
6161aab0c1 checkpoint 2016-03-15 17:05:01 -07:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
samcake
f82bd441a9 IMproving th ecomment 2016-03-09 10:34:49 -08:00
samcake
bb9957b7f1 using comments from review 2016-03-08 18:45:20 -08:00
samcake
afbec33f36 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-08 16:12:21 -08:00
Zach Pomerantz
77958e2a48 Change FBXReader impl to recognize inlined tex 2016-03-08 12:23:23 -08:00
samcake
5299b06e83 Reintroducing the use of the DiffuseFactor so both Bender and MAya looks closer to Hifi 2016-03-08 11:26:16 -08:00
samcake
3a810152fb Trying to consolidate the FBX reader for Blender /maya 2016-03-07 18:30:22 -08:00
samcake
9fb318570b Ajusting the pure Ambient SH lighting pass and more review issues 2016-03-01 12:24:44 -08:00
samcake
5401149713 Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial 2016-02-26 12:10:13 -08:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
samcake
9d0803e6b8 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-23 09:33:54 -08:00
Brad Davis
4169e9be9d Don't deadlock objreader on shutdown 2016-02-22 14:24:31 -08:00
samcake
903824809c trying to have better support for the materials 2016-02-18 18:33:32 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
samcake
d7edc8c2ba Adding more fields ready for the PBR stingray materials 2016-02-17 16:06:30 -08:00
samcake
2ed7f997e3 A few changes in the material call back 2016-02-17 10:44:15 -08:00
samcake
b03f639e2c Renaming and rearranging the material fields to support PBR fbx materials 2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
samcake
f98f8d5bbb Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque" 2016-01-22 11:51:02 -08:00
ericrius1
0ffcf437e9 Fix for transparent textures not being rendered with opacity 2016-01-20 16:22:49 -08:00
ericrius1
eb5a950f85 texture opacity potential fix 2016-01-20 15:08:39 -08:00
Zach Pomerantz
3280894e29 Load texture by convention with .obj 2015-12-15 19:30:15 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Anthony J. Thibault
8f46b8a765 Added USE_PRE_ROT_FROM_ANIM option to AnimClip
This will allow us in the future to pull preRotations from
animations instead of the model skeleton.  It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Andrew Meadows
5c6df734c5 initialize vector of vec3's 2015-11-18 10:47:53 -08:00
Andrew Meadows
ae88057ad9 remove dangling whitespace 2015-11-18 10:24:10 -08:00
Andrew Meadows
ee751ed1b9 use kDop volume of avatar mesh parts for capsule 2015-11-18 09:22:40 -08:00
Anthony J. Thibault
7367f2a28c FBXReader: remove debugging logs 2015-10-28 17:55:06 -07:00
Anthony J. Thibault
5acb088c46 FBXReader: More deterministic loading behavior
This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.

Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.

This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Anthony J. Thibault
62c89eaf7d Joint rotation fix for FBX files exported from Blender.
This isn't a great fix.  But it will at least allow people to export avatars from Blender.
2015-10-19 13:49:13 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
Seth Alves
3db148f3dc fix obj model meshes 2015-10-08 11:13:52 -07:00
samcake
dd2aa36a11 FIx the shiny objects by actually using the specular map as it should be... 2015-10-06 23:10:03 -07:00
samcake
1788b7b019 Fix the bug created by the previous fix 2015-10-06 10:53:38 -07:00
samcake
429d82e650 Fixing review comments 2015-10-06 09:54:37 -07:00
samcake
1799322c67 Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp 2015-10-04 18:46:35 -07:00
samcake
55f5ab3732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-04 18:31:56 -07:00
samcake
48416262a1 Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced 2015-10-04 18:31:19 -07:00
samcake
edaa8f998a Migrating to the new mesh for rendering and having problems with multi part mesh 2015-10-02 18:12:16 -07:00
samcake
edb485cb0f working on getting the Model payload to use model::Mesh 2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84 Merge branch 'master' into transmit-joint-translation 2015-10-02 11:40:33 -07:00
samcake
b8ea83099a Debuggging 2015-10-01 21:13:22 -07:00
samcake
4478ca79ca Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-01 19:55:14 -07:00
Seth Alves
44e4f4dc63 merge from upstraem 2015-10-01 14:55:56 -07:00
Anthony J. Thibault
8bfd38ce7c FBXReader: When the animation has no animation curve use the joint's default position. 2015-10-01 14:15:02 -07:00
Seth Alves
d0a1e206ca Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation 2015-09-29 13:55:13 -07:00
samcake
840f92bd06 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-09-29 10:54:09 -07:00
samcake
a9f6c93a2c merging 2015-09-29 10:53:56 -07:00
samcake
103e1c76b3 Member initialization respecting the standard 2015-09-29 09:26:29 -07:00
samcake
1e9c19d535 Clean the Material FBX code and how we use the factor components for diffuse and specular 2015-09-28 17:46:48 -07:00
samcake
2a487a79a3 Getting something done today 2015-09-28 17:24:31 -07:00
Seth Alves
a8b135b5ca fix material colors for OBJ models 2015-09-28 17:02:00 -07:00
Seth Alves
8f02ffb76a git rid of if branch with same code in either branch 2015-09-28 15:32:53 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Seth Alves
50dd8eba45 Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
Seth Alves
27688fa55b get obj models to be visible again. textures don't work 2015-09-23 14:46:57 -07:00
samcake
d7d332acd4 Merge branch 'master' of https://github.com/highfidelity/hifi into orange
t :wq
2015-09-23 09:51:31 -07:00
samcake
518f5fe17c Starting to clean the mesh part of the RenderItem.... 2015-09-22 18:21:36 -07:00
Brad Hefta-Gaub
e99ad75a28 more warnings fixes 2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Brad Hefta-Gaub
ea141aae92 Merge pull request #5865 from jherico/bart
Instancing work, second pass
2015-09-21 16:51:08 -07:00
samcake
dfe17e5708 Fix issues from review 2015-09-21 16:12:17 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5 merge model part quads and triangles together to reduce the number of draw calls 2015-09-21 13:09:43 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
a41c20a1b7 Fixing buggy hash map look up and cleaning of name 2015-09-20 14:17:55 -07:00
Sam Gateau
3f2609e52a merging 2015-09-14 09:59:04 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Howard Stearns
74c92af8e0 Merge pull request #5741 from AndrewMeadows/brokenCapsules
fix for bad bounding capsules for avatars
2015-09-09 09:33:57 -07:00
Andrew Meadows
281e4f21fc fix avatar bounding capsule calculations 2015-09-08 15:03:12 -07:00
Stephen Birarda
b8bf9a1104 fix OBJReader loading with URL 2015-09-08 14:51:51 -07:00
Anthony J. Thibault
5882ec02d0 Merge branch 'master' into ajt/new-anim-system 2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5 Merge branch 'master' into ajt/new-anim-system 2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c Renamed bindTransformIsValid to bindTransformFoundInCluster 2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Sam Gateau
4e944645fe more cleaning for showing a cleaner pr 2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9 Cleanup 2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713 Splitting the FBXREader.cpp file into sub files 2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130 Merge 2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Anthony J. Thibault
a04f356857 Merge branch 'master' into ajt/new-anim-system 2015-08-27 09:32:53 -07:00
Brad Davis
8cd13cad00 Merge pull request #5661 from sethalves/linux-memory-debugger
call setup_memory_debugger from common macros rather than from everywhere
2015-08-26 15:43:08 -07:00
Seth Alves
f53704051f ifdef out debug prints in OBJ reader 2015-08-26 15:09:58 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc Merge branch 'master' into ajt/new-anim-system 2015-08-26 10:37:39 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8 AnimSkeleton more accurate bind pose generation. 2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd Merge branch 'master' into ajt/new-anim-system 2015-08-24 14:32:28 -07:00
Brad Davis
c3991dbb8c Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2 quiet compiler 2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8 cleaning th ecode 2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc Added scaleOffset to FBXJoint::postTransform as it was missing.
Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents 2015-08-01 13:07:56 -07:00
Andrew Meadows
661a916ebd merge rig into cleanup (removal of legacy shapes)
Conflicts:
	interface/src/avatar/Avatar.h
	tests/physics/src/ShapeColliderTests.cpp
	tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
06aa107762 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93 Merge pull request #5323 from MarcelEdward/20605
Removed the  line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123 Added the & references to the const variables 2015-07-30 15:08:02 +02:00
Howard Stearns
ebd0e38d49 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:54:40 -07:00
Seth Alves
b7ecffa0be treat a "g" in an obj file the same as a "o" 2015-07-29 17:55:56 -07:00
Andrew Meadows
2c66af67e9 Merge howard/rig into andrew/caesium 2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00
Howard Stearns
e7516aab02 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-28 11:17:35 -07:00
Seth Alves
f4a23065b4 if obj data isn't from a url, don't dereference null url pointer 2015-07-27 19:06:14 -07:00
Andrew Meadows
c7f367bfd7 removing unnecessary #include <Shape.h> 2015-07-27 15:30:37 -07:00
Howard Stearns
1ec0518d05 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 09:20:30 -07:00
Marcel Verhagen
d25e09af74 removed the last 2 filename lines, they should not be there. 2015-07-26 00:48:31 +02:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21 Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.

So it now does not break existing content.

Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5 Size looking-at-me eye spheres per avatar model dimensions 2015-07-21 18:24:47 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Howard Stearns
3cd1e318b2 Fix https://app.asana.com/0/32622044445063/39927009585710 2015-07-14 13:15:24 -07:00
Marcel Verhagen
fac497dadc Removed the file where the directory is stripped off the RelativeFilename, and replace \ with /.
However this introduces a new problem with the current fbx files who do not have their textures in the original dir but moved it to the dir where the fbx file lives.

Suppose there should be some logic when the texture is not found to look if the texture lives in the dir above the RelativeFilename.
In any case it is not obvious when there is a texture missing on a model, it simply renders black.
2015-07-14 15:31:56 +02:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Sam Gateau
b0f5990bd7 fix syntax 2015-06-19 17:13:29 +02:00
Sam Gateau
b09991d75b Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-19 09:35:40 +02:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
Sam Gateau
9be87758fd Improving the design of the Jobs and varying 2015-06-16 15:00:47 +02:00
ZappoMan
aa05d9f67c Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments 2015-06-10 08:53:33 -07:00
ZappoMan
ba0cecb356 remove attachments from Model - only supported at avatar layer 2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Seth Alves
1e2e4001b1 don't allow buildModelMesh to spam logs when it encounters flawed models 2015-05-14 10:24:02 -07:00
Seth Alves
0db5ddc5b7 port code from samcake's model branch 2015-05-13 15:43:16 -07:00
Howard Stearns
c0a71da9e3 Handle empty face groups, such as in the rama cyclinder that crashed the Friday meeting (http://headache.hungry.com/~seth/hifi/stickCollisionModel.obj). 2015-05-09 13:16:34 -07:00
Howard Stearns
8db8e56af0 Merge branch 'master' of https://github.com/highfidelity/hifi into objReader-tweak 2015-05-07 16:41:52 -07:00
Howard Stearns
aad4c06244 Merge branch 'master' of https://github.com/highfidelity/hifi into objReader-tweak 2015-05-07 12:03:56 -07:00
Howard Stearns
9acdb3fb28 Proper defaults for material properties and a fail-safe for missing uv coordinates. 2015-05-07 10:47:50 -07:00
Brad Hefta-Gaub
5551997cdc Merge pull request #4780 from samcake/blue
Add support for Skybox and rendering path of background according to Zones
2015-05-06 14:41:06 -07:00
Howard Stearns
35337ef2c2 Spell out order-of-evaluation for the compiler. 2015-05-06 12:28:45 -07:00
Howard Stearns
d2dbb2c116 Missing the code! 2015-05-06 11:57:34 -07:00
Howard Stearns
4090f892b2 Merge remote-tracking branch 'upstream/master' into objReader 2015-05-05 14:58:18 -07:00
Sam Gateau
73177cd81d Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-04 14:07:59 -07:00
Sam Gateau
ade404a74d getting rid of QSHaredPointer in favor of std::shared_ptr 2015-05-04 13:43:30 -07:00
Stephen Birarda
6cff75f7c1 resolve conflicts on merge with upstream/master 2015-05-04 10:05:44 -07:00
Howard Stearns
eb05099261 (Try to) Address header file-location-discrepency between xcode and the jenkinds build environment. 2015-05-01 21:39:19 -07:00
Howard Stearns
e1d47413cc Material library handling.
This is now functionally complete, but it needs testing, and the some tidying up.
2015-05-01 20:54:25 -07:00
Stephen Birarda
edade7baba resolve conflicts on merge with upstream master 2015-05-01 16:24:16 -07:00
Sam Gateau
1b558e7390 investigating the semi transparent textured bug 2015-05-01 13:37:04 -07:00
Stephen Birarda
94739cf8d3 move number constants out of SharedUtil to NumericalConstants 2015-05-01 10:26:53 -07:00
Howard Stearns
ee93e1d300 Merge branch 'master' of https://github.com/highfidelity/hifi into objReader 2015-05-01 09:51:15 -07:00
Seth Alves
f75b599288 don't save default values in json file 2015-04-30 11:28:27 -07:00
Howard Stearns
bf45f865a4 Codding standards, and fix an unintentionally duplicated declaration. 2015-04-30 10:07:46 -07:00
Howard Stearns
2687a7b038 Take 2 on making MSVC happy. 2015-04-30 08:25:32 -07:00
Howard Stearns
fd63cb7ed1 Attempt to clean up cross-platform isdigit reference. 2015-04-30 07:28:13 -07:00
Howard Stearns
7245ca4ff3 According to the jenkins build report, Windows/MSVC has a different definition of std C++ than ISO does.
Fine. Make our own cross-platform isdigit.
2015-04-29 22:57:41 -07:00
Howard Stearns
242001a589 Restore some very odd modularity used by VHACDUtil. 2015-04-29 22:17:44 -07:00
Howard Stearns
810242e182 coding standard: comparison for pointer types (replaced with object isEmpty) 2015-04-29 16:12:22 -07:00
Howard Stearns
fb825f6d10 Noisy constant for number of vertices in a triangle. 2015-04-29 15:45:38 -07:00
Howard Stearns
3c88146d17 Fix indentation. 2015-04-29 15:39:30 -07:00
Howard Stearns
1e81caab6c Get rid of superflous this->.
Add comments about side-effect of getFloat().
2015-04-29 15:37:39 -07:00
Howard Stearns
1255d46140 coding standard: type formatting and variable names 2015-04-29 15:19:40 -07:00
Howard Stearns
5d729b98d6 coding standard: brace placement 2015-04-29 14:05:30 -07:00
Howard Stearns
bd5272d677 Textures for .obj reader:
Refactor so that uv coordinates can be associated with vertices that might otherwise be on different materials.
 Defer the assignment vertex/normal/uv assignment until later so that it could potentially be moved directly to model geometry instead of fbx geometry.
 Handle the actual uv coordinates.

This version does not handle explicit .mtl files, but it does handle those .obj files that follow the convention that there is a .jpg with the same name as the .obj file.
2015-04-29 13:35:21 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Atlante45
bda72025af Check mesh extend before going through triangles 2015-04-23 16:40:40 +02:00
Atlante45
99b3ef0d75 Move contain function to FBXGeometry 2015-04-22 21:17:12 +02:00
Sam Gateau
f06556ba12 migrate the various list to sort the rendering from explicit names to a more generic key based map 2015-04-16 14:37:39 -07:00
ZappoMan
ae16bab7c2 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarUI
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
2015-04-14 13:13:15 -07:00
Seth Alves
efa5c473d2 add fatten-faces mode to convex-hull tool for use on meshes which were derived from height-fields 2015-04-09 14:29:17 -07:00
Sam Gateau
f0efade06d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-04-07 12:56:21 -07:00
Seth Alves
9014397167 try again without macro 2015-04-07 09:59:04 -07:00
Sam Gateau
dee651069c adding support for color attribute in FBX, and displaying it correctly 2015-04-06 23:33:13 -07:00
Seth Alves
8bd77fbcc7 separate out logging for fbx and gpu libraries 2015-04-06 16:52:31 -07:00
Seth Alves
7af32bd67a put audio and script-engine logging into their own QLoggingCategory 2015-04-06 15:57:18 -07:00
Seth Alves
2fbfa34c5c removed uneeded logging 2015-04-06 09:14:53 -07:00
ZappoMan
7f4c577e80 end of file 2015-04-03 17:25:39 -07:00
ZappoMan
1a463a0256 more work on improved avatar UI adding model names and backward compatible support 2015-04-03 17:03:22 -07:00
Seth Alves
00449ef7c0 new member variable to remember the order in which meshes appeared in the model file 2015-04-01 17:50:35 -07:00
Seth Alves
36cd69c38a new member variable to remember the order in which meshes appeared in the model file 2015-04-01 17:50:20 -07:00
Seth Alves
420424a5ee make it possible to sort meshes into the same order they appear in the model file 2015-04-01 17:49:49 -07:00
Seth Alves
bacd6445f2 pull comments that get used as scaling hints into a hash table 2015-03-31 16:59:13 -07:00
Seth Alves
48144a46b1 don't keep empty mesh-parts. take units hint from a common first-line comment, if it's there. 2015-03-31 14:34:35 -07:00
Philip Rosedale
5325478940 Merge pull request #4528 from ZappoMan/avatarUI
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
2015-03-30 21:31:22 -07:00
ZappoMan
0366ce9bf5 removed dead code 2015-03-30 17:33:25 -07:00
ZappoMan
002fba8018 first cut at predicting FST type for set avatar 2015-03-27 16:56:03 -07:00
ZappoMan
baa2f947e5 classifying FSTReader and moving ModelType into that class 2015-03-27 16:30:00 -07:00
Seth Alves
fd69a54f10 Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-27 15:55:20 -07:00
Seth Alves
cfa30594cc make obj reader handle faces with more than 4 vertices 2015-03-27 14:24:36 -07:00
ZappoMan
6189926105 add type hint to FST in model packager 2015-03-27 13:23:29 -07:00
Atlante45
e16c8852fb extra ; 2015-03-27 14:43:09 +01:00
Atlante45
daaba330d5 Turn lambda into helper function 2015-03-27 14:41:32 +01:00
Atlante45
c26b499671 Add forgotten include 2015-03-26 15:58:18 +01:00
Atlante45
716e9bfe4f Hint order for FST files 2015-03-26 15:40:48 +01:00
Seth Alves
a2bc34ced9 fix attempt to avoid normalizing a zero length vector, other adjustments to respond to code review 2015-03-16 10:03:55 -07:00
Seth Alves
b15fd2ef94 compatibility and other fixes for obj reader 2015-03-15 08:08:39 -07:00
Seth Alves
ab8784f1b4 add comment about character capsule being hard-coded 2015-03-09 13:51:08 -07:00
Seth Alves
0833fc588b coding standard 2015-03-09 06:56:35 -07:00
Seth Alves
3604fd639a formatting 2015-03-08 20:03:10 -07:00
Seth Alves
804d4a0963 coding standard 2015-03-07 20:31:37 -08:00
Seth Alves
05e0fe3536 object display correctly now? 2015-03-07 11:28:30 -08:00
Seth Alves
f807384dfe build a joint and caclulate extents. obj models now show up, though not correctly. 2015-03-07 07:55:04 -08:00
Seth Alves
591edc0527 _mesh instance variable doesn't appear to be in use. 2015-03-07 07:51:47 -08:00
Seth Alves
6e79fc8b68 Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-06 18:46:13 -08:00
ZappoMan
ffab6ffe48 tweaks to hacks for detecting mixamo files 2015-03-06 15:11:02 -08:00
Seth Alves
858d15d0ba obj reader sort-of works 2015-03-06 13:15:53 -08:00
Stephen Birarda
44f8e599e2 test the possibility that zlib is no longer required 2015-02-19 15:29:28 -08:00
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Stephen Birarda
c110fcbfad merge with upstream/master 2015-02-17 17:34:48 -08:00
Stephen Birarda
e99012efbb updates to build guides to remove soxr 2015-02-17 10:33:12 -08:00
Andrew Meadows
53855c89e9 Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Stephen Birarda
8c998a65ee use the glm find_package and check externals 2015-02-13 12:50:32 -08:00
Brad Hefta-Gaub
1827d9f3cd Merge pull request #4256 from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Stephen Birarda
26b93731f8 use glm as external project in fbx library 2015-02-13 10:28:06 -08:00
Andrew Meadows
123d73783b remove warning about unused variable 2015-02-11 08:42:36 -08:00
Andrew Meadows
e6a6946027 merge upstream/master into andrew/thermonuclear 2015-02-09 12:44:52 -08:00
Sam Gateau
ace6dc4faf Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191 Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b Merge branch 'temp0' of https://github.com/samcake/hifi into temp1 2015-02-06 16:30:47 -08:00
Sam Gateau
d4566bb1d7 Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters 2015-02-06 15:51:57 -08:00
Stephen Birarda
11f3161029 resolve conflicts on merge with upstream/master 2015-02-04 10:38:05 -08:00
Sam Gateau
6ad484e13f Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-03 17:26:27 -08:00
Sam Gateau
5719e277dd FIx the lightmap not displaying when using the texcoord0 2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f FInd a solution for lightmap without 2nd uvset 2015-02-03 14:34:11 -08:00
Andrew Meadows
28a3c3f469 separate new shape types from legacy 2015-02-03 08:34:06 -08:00
Atlante45
d68b59d4c7 Merge branch 'master' of https://github.com/highfidelity/hifi into android 2015-01-28 13:13:58 -08:00
Sam Gateau
dc01611f26 Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded 2015-01-28 10:22:37 -08:00