coding standard: brace placement

This commit is contained in:
Howard Stearns 2015-04-29 14:05:30 -07:00
parent bd5272d677
commit 5d729b98d6

View file

@ -130,16 +130,22 @@ void setMeshPartDefaults(FBXMeshPart &meshPart, QString materialID) {
bool OBJFace::add(QByteArray vertexIndex, QByteArray textureIndex, QByteArray normalIndex) {
bool ok;
int index = vertexIndex.toInt(&ok);
if (!ok) { return false; }
if (!ok) {
return false;
}
vertexIndices.append(index - 1);
if (textureIndex != nullptr) {
index = textureIndex.toInt(&ok);
if (!ok) { return false; }
if (!ok) {
return false;
}
textureUVIndices.append(index - 1);
}
if (normalIndex != nullptr) {
index = normalIndex.toInt(&ok);
if (!ok) { return false; }
if (!ok) {
return false;
}
normalIndices.append(index - 1);
}
return true;