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Move contain function to FBXGeometry
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parent
9cec256142
commit
99b3ef0d75
3 changed files with 44 additions and 38 deletions
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@ -420,42 +420,8 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
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const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
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const FBXGeometry& collisionGeometry = collisionNetworkGeometry->getFBXGeometry();
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auto checkEachPrimitive = [=](FBXMesh& mesh, QVector<int> indices, int primitiveSize) -> bool {
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// Check whether the point is "behind" all the primitives.
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for (unsigned int j = 0; j < indices.size(); j += primitiveSize) {
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if (!isPointBehindTrianglesPlane(point,
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mesh.vertices[indices[j]],
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mesh.vertices[indices[j + 1]],
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mesh.vertices[indices[j + 2]])) {
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// it's not behind at least one so we bail
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return false;
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}
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}
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return true;
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};
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// Check that the point is contained in at least one convex mesh.
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for (auto mesh : collisionGeometry.meshes) {
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bool insideMesh = true;
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// To be considered inside a convex mesh,
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// the point needs to be "behind" all the primitives respective planes.
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for (auto part : mesh.parts) {
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// run through all the triangles and quads
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if (!checkEachPrimitive(mesh, part.triangleIndices, 3) ||
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!checkEachPrimitive(mesh, part.quadIndices, 4)) {
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// If not, the point is outside, bail for this mesh
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insideMesh = false;
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continue;
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}
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}
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if (insideMesh) {
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// It's inside this mesh, return true.
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return true;
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}
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}
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return collisionGeometry.convexHullContains(point);
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}
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// It wasn't in any mesh, return false.
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return false;
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}
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@ -125,6 +125,47 @@ Extents FBXGeometry::getUnscaledMeshExtents() const {
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return scaledExtents;
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}
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// TODO: Move to model::Mesh when Sam's ready
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bool FBXGeometry::convexHullContains(const glm::vec3& point) const {
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auto checkEachPrimitive = [=](FBXMesh& mesh, QVector<int> indices, int primitiveSize) -> bool {
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// Check whether the point is "behind" all the primitives.
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for (unsigned int j = 0; j < indices.size(); j += primitiveSize) {
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if (!isPointBehindTrianglesPlane(point,
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mesh.vertices[indices[j]],
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mesh.vertices[indices[j + 1]],
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mesh.vertices[indices[j + 2]])) {
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// it's not behind at least one so we bail
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return false;
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}
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}
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return true;
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};
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// Check that the point is contained in at least one convex mesh.
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for (auto mesh : meshes) {
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bool insideMesh = true;
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// To be considered inside a convex mesh,
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// the point needs to be "behind" all the primitives respective planes.
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for (auto part : mesh.parts) {
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// run through all the triangles and quads
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if (!checkEachPrimitive(mesh, part.triangleIndices, 3) ||
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!checkEachPrimitive(mesh, part.quadIndices, 4)) {
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// If not, the point is outside, bail for this mesh
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insideMesh = false;
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continue;
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}
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}
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if (insideMesh) {
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// It's inside this mesh, return true.
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return true;
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}
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}
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// It wasn't in any mesh, return false.
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return false;
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}
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QString FBXGeometry::getModelNameOfMesh(int meshIndex) const {
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if (meshIndicesToModelNames.contains(meshIndex)) {
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return meshIndicesToModelNames.value(meshIndex);
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@ -132,8 +173,6 @@ QString FBXGeometry::getModelNameOfMesh(int meshIndex) const {
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return QString();
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}
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static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
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static int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
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static int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
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@ -252,6 +252,7 @@ public:
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/// Returns the unscaled extents of the model's mesh
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Extents getUnscaledMeshExtents() const;
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bool convexHullContains(const glm::vec3& point) const;
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QHash<int, QString> meshIndicesToModelNames;
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