Cain Kilgore
c2e342ddac
Gravity Implementation
2017-09-15 06:03:56 +01:00
Cain Kilgore
72ca62c4af
Initial Commit - more to do.
2017-09-14 00:25:11 +01:00
Dante Ruiz
9f2bdce190
Merge pull request #11005 from Armads/WL21424
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WL21424 hide head attachments when head joint is hidden
2017-09-05 13:04:14 -07:00
Chris Collins
47a2e57e26
Merge pull request #10625 from humbletim/21180-C++
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CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Armads
b30562b9ce
Adding checks to hide avatar attachments to other head and facial joints
2017-08-25 10:25:34 -04:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
humbletim
9348048387
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-08-24 16:23:47 -04:00
Anthony Thibault
342f8acff5
Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
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Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
6e0ddadb29
Fix for array size.
2017-08-15 11:45:22 -07:00
Anthony J. Thibault
04006a9f76
code review feedback
2017-08-15 11:19:41 -07:00
Anthony J. Thibault
cd57c0706a
more warning fixes
2017-08-11 17:46:50 -07:00
Anthony J. Thibault
49adf04913
Added Developer > Avatar > Show Detailed Collision menu option
2017-08-10 16:36:09 -07:00
Anthony J. Thibault
ae98974d79
improve 14-dop generation for avatar joint collision
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Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Anthony J. Thibault
4d845bd208
Bug fix for HMD roll causing avatar yaw when standing still
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HMD roll should only cause the avatar to yaw when actively driving.
2017-08-09 15:52:27 -07:00
Anthony J. Thibault
98bbe887b9
Merge branch 'master' into feature/secondary-pose-support
2017-08-04 16:11:13 -07:00
Anthony Thibault
8a87ebd2a8
Merge pull request #11036 from AndrewMeadows/walkabout
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fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
humbletim
3a9b8c02a6
* disable Avatar "follow" / recentering behavior when using HMD + "View > Mirror"
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* restore access to "View > Mirror" from HMD mode
2017-08-01 13:41:28 -04:00
Anthony J. Thibault
2383933252
Merge branch 'master' into feature/secondary-pose-support
2017-07-31 10:55:40 -07:00
humbletim
3bcbec87e0
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-30 16:15:34 -04:00
Andrew Meadows
3ec9640ea1
fix calculation of walk motor for HMD
2017-07-28 09:22:47 -07:00
David Rowe
c1d179eba1
Add "dominant hand changed" signal
2017-07-28 14:20:49 +12:00
Brad Hefta-Gaub
d572510770
Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
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update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Anthony J. Thibault
78c6564174
Merge branch 'master' into feature/secondary-pose-support
2017-07-27 09:09:32 -07:00
Ryan Huffman
9421e6ebb6
Merge pull request #11029 from cain-kilgore/dominant-hands
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WL 21453 - Add a "Dominant Hand" setting
2017-07-25 08:01:31 -07:00
Anthony J. Thibault
33a1d6e225
Merge branch 'master' into feature/secondary-pose-support
2017-07-24 17:27:33 -07:00
Andrew Meadows
8c55476c65
fix motor direction when walking upside down
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also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65
move nextAttitude() from AvatarData to MyAvatar
2017-07-24 16:00:13 -07:00
Andrew Meadows
f0871c6878
avoid unnecessary and expensive gets
2017-07-24 16:00:13 -07:00
Cain Kilgore
9ff7891c88
Fixed reference error, Gustavo should build now.
2017-07-24 19:56:02 +01:00
Cain Kilgore
fd2264f7c9
removed duplicate
2017-07-24 19:05:49 +01:00
Cain Kilgore
e6fd85f45a
Some code cleanup
2017-07-24 19:02:40 +01:00
Cain Kilgore
42742ba1f9
Changed the Return to a String "left/right" instead.
2017-07-24 18:31:16 +01:00
Cain Kilgore
630922dd95
Dominant Hands Branch Initial Commit
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Adds a new option in the Avatar Basics section of the Avatar Settings.
API Accessible Functions:
MyAvatar.getUseAlternativeHand()
MyAvatar.setUseAlternativeHand()
Defaults to false (Right Hand). Will return True if set to Left Hand.
2017-07-24 06:18:24 +01:00
vladest
33a8ab2d58
Adjusted according discussion in PR
2017-07-21 18:18:23 +02:00
Andrew Meadows
a8dac0cb79
don't send constant updates for grabbed objects
2017-07-20 15:45:50 -07:00
vladest
4b94d24c29
Change default mouse speeds for avatar
2017-07-18 23:51:19 +02:00
humbletim
f9e0e616f7
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-18 17:34:39 -04:00
humbletim
190e1ac7d9
move/scope viewOrientation into the related code block
2017-07-18 17:22:16 -04:00
Brad Hefta-Gaub
2dfaf7b02a
Merge pull request #10862 from NeetBhagat/5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
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Case 5783: Restarting Interface allows you to have Avatar Scale Too Big
2017-07-18 08:51:13 -07:00
NeetBhagat
ff51fa7199
Resolved review comments.
2017-07-18 10:42:01 +05:30
Anthony J. Thibault
fe711ccbe9
Refactored how controller poses are stored in MyAvatar.
2017-07-13 15:01:14 -07:00
Cain Kilgore
521babb6bd
Avatar Scaler - should be PR Ready.
2017-07-13 19:18:51 +01:00
NeetBhagat
11f8f5cffc
Solve : implicit conversion from ‘float’ to ‘double’ issue
2017-07-13 18:26:52 +05:30
NeetBhagat
e08e9d6821
The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale.
2017-07-11 20:42:00 +05:30
NeetBhagat
1a47383d4f
Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
2017-07-11 19:23:46 +05:30
NeetBhagat
dd2dbd9b39
Initial Commit to resolve problem :> When Max Avatar scale is set in Sandbox -> setting, take that value as default max value
2017-07-10 18:26:33 +05:30
Liv
060e3a9c5a
Add signal for avatar skeleton changing
2017-07-07 11:48:12 -07:00
NeetBhagat
685b1c2445
Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
2017-07-07 11:30:54 +05:30
Dante Ruiz
b86a8b8338
Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop
2017-07-05 18:27:33 +01:00
NeetBhagat
440b941730
Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
2017-07-05 18:47:13 +05:30