Commit graph

461 commits

Author SHA1 Message Date
samcake
0a351a8a0c FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture 2015-10-07 14:26:33 -07:00
samcake
05da9d94cd fixing the depth stencil texture case 2015-10-07 11:20:11 -07:00
samcake
894c8c0a93 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-05 19:23:30 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
48416262a1 Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced 2015-10-04 18:31:19 -07:00
Brad Davis
c8aea67505 Working on texture compatibility with Shadertoy 2015-10-02 19:09:43 -07:00
samcake
edaa8f998a Migrating to the new mesh for rendering and having problems with multi part mesh 2015-10-02 18:12:16 -07:00
samcake
a22ee03732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-02 12:25:09 -07:00
samcake
edb485cb0f working on getting the Model payload to use model::Mesh 2015-10-02 12:24:41 -07:00
Brad Davis
de5e95f7dc Improved procedural surfaces, textures and more standard uniforms 2015-10-02 11:57:13 -07:00
samcake
690620d74d Cleaning code 2015-10-01 19:23:32 -07:00
samcake
3490e08521 Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances 2015-10-01 18:42:09 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab getting the stencil buffer in place 2015-09-30 09:24:36 -07:00
Brad Hefta-Gaub
dccf121cd3 Merge pull request #5928 from jherico/homer
Disabling vertex attrib format due to crashes
2015-09-29 10:01:36 -07:00
Brad Davis
daf803e8ea Disabling vertex attrib format due to crashes 2015-09-29 09:52:41 -07:00
samcake
8a8411c8d1 Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-29 09:15:53 -07:00
samcake
833c31a6a6 Merge pull request #5923 from jherico/lisa
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
Brad Hefta-Gaub
670df7e443 fix coding standard issue and comment 2015-09-28 17:36:42 -07:00
Brad Davis
375d783997 Better fix for texture issues in stereo 2015-09-28 17:13:51 -07:00
Brad Davis
88d48994ed Disabling glVertexAttribFormat for now because of an issue with instancing 2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7 fix the slight flicker that's being caused by error in calculating the model inverse matrix 2015-09-28 16:09:57 -07:00
samcake
728a4cb112 Adding the comment to the glActiveBindTexture call 2015-09-28 12:45:39 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95 Fix for bad textures when using _glActiveBindTexture 2015-09-28 12:26:11 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
samcake
46e9c463fc Merge pull request #5885 from ZappoMan/batchOptimizations
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
432dc2055f gak 2015-09-23 17:38:59 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
Brad Hefta-Gaub
62c1e40127 CR repairs 2015-09-23 17:15:29 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
samcake
9c44c3e4a4 Removing warnings 2015-09-23 16:19:34 -07:00
samcake
5176d51714 Merge and fix warnings 2015-09-23 16:05:53 -07:00
Brad Hefta-Gaub
24e2215f14 fix mac/unix build 2015-09-23 15:47:52 -07:00
samcake
5fd2992c28 sometimes, magic happens, and clean rebuilds... 2015-09-23 15:34:49 -07:00
samcake
83116fdd85 Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced 2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc Rename the nb parameters with num 2015-09-23 12:28:46 -07:00
samcake
8735aa8003 Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux 2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
samcake
c9cb768945 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-19 09:00:19 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49 Merge pull request #5840 from jherico/bart
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f Remove overcalling of glVertexAttrib4f 2015-09-18 15:14:04 -07:00