samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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samcake
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2494623bc7
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Cleaning the code for review
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2016-01-15 10:55:43 -08:00 |
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samcake
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ae18bb8ef7
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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samcake
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0285d48de3
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Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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samcake
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89d2d102f6
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exposing the ditheringEnable field
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2016-01-12 18:51:30 -08:00 |
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samcake
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7e2cf741c0
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
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samcake
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2486d94b03
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
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samcake
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52f3c7e2cb
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
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samcake
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50b3610bce
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Working on the ao
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2015-12-24 14:48:01 -08:00 |
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samcake
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cf14f9a249
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Implementing the SAO effect in progress
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2015-12-24 11:47:04 -08:00 |
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samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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samcake
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0668fbc9e4
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starting on ao
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2015-12-22 18:39:44 -08:00 |
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Zach Pomerantz
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cdcb2d565d
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Andrew Meadows
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614fad0811
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remove warnings from linux build
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2015-08-27 19:12:25 -07:00 |
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Brad Hefta-Gaub
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fe44442ffe
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Merge pull request #5577 from vastcharade/horizAmbOcclPerf
Horiz amb occl performance updates
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2015-08-22 12:39:51 -07:00 |
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Brad Davis
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76f236adf6
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
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Christopher Root
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81ea8e8874
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Updating some comments and removing unnecessary code
|
2015-08-15 14:27:08 -07:00 |
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Christopher Root
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708190bfd6
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
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Sam Gateau
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d84e2d31ea
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Merge with master
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2015-07-30 11:20:00 -07:00 |
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Niraj Venkat
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291e0e21ae
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HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
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Andrew Meadows
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77a12eb50e
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compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Niraj Venkat
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1193b89918
|
Coding standard and tab fixes
|
2015-07-27 12:14:29 -07:00 |
|
Niraj Venkat
|
6bc3d65bf4
|
Fixing build errors
|
2015-07-24 16:16:18 -07:00 |
|
Niraj Venkat
|
5dd16d9f80
|
Blend function applied to reduce one FBO
|
2015-07-24 16:07:30 -07:00 |
|
Niraj Venkat
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fc612ab8cd
|
Merge conflict fix
|
2015-07-24 11:29:52 -07:00 |
|
Niraj Venkat
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e036602726
|
Fixing merge conflicts
|
2015-07-24 11:08:40 -07:00 |
|
Niraj Venkat
|
216c499d14
|
HAO (Horrendous Ambient Occlusion)
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2015-07-23 18:53:43 -07:00 |
|
Niraj Venkat
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e0634de403
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Turn on/off debug AO from menu item
|
2015-07-21 12:14:09 -07:00 |
|
Niraj Venkat
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075c9f05de
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Introducing blend stage in the AO pipeline
|
2015-07-20 16:34:02 -07:00 |
|
Niraj Venkat
|
eaf75c01b9
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
libraries/render-utils/src/AmbientOcclusionEffect.h
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2015-07-20 14:55:27 -07:00 |
|
Niraj Venkat
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85c9ee0feb
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
|
2015-07-20 14:53:19 -07:00 |
|
Brad Davis
|
dcaaeec593
|
Removing AO effect (temporarily) and wireframe mode
|
2015-07-20 10:55:11 -07:00 |
|
Brad Davis
|
35f7307f30
|
More header cleanup
|
2015-07-18 22:15:50 -07:00 |
|
Brad Davis
|
d68618e206
|
Removing GL headers from most files, and some naked GL from application.cpp
|
2015-07-18 00:46:09 -07:00 |
|
Niraj Venkat
|
0580c8477e
|
3-step groundwork for AO in the pipeline
|
2015-07-17 16:42:03 -07:00 |
|
Niraj Venkat
|
022529f03f
|
Render depth buffer to quad
Useful for graphics debugging
|
2015-07-16 09:46:28 -07:00 |
|
Niraj Venkat
|
1b13f837bd
|
Porting AO to new pipeline
|
2015-07-15 14:10:17 -07:00 |
|
ZappoMan
|
819fa852b8
|
first pass at GlowEctomy
|
2015-07-15 12:47:59 -07:00 |
|
Sam Gateau
|
fec52f6b10
|
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
|
2015-04-14 18:27:24 -07:00 |
|
ZappoMan
|
5d636e21c6
|
more Application dependency cleanup
|
2014-12-17 11:10:45 -08:00 |
|
ZappoMan
|
fc1e1ecfc0
|
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
|
2014-12-16 11:27:44 -08:00 |
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