Commit graph

102 commits

Author SHA1 Message Date
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Sam Cake
022e91b35d Clean comments and pixel format used 2017-03-24 00:26:14 -07:00
samcake
618344fe98 Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture 2017-03-23 18:10:09 -07:00
samcake
6926cd274c Merge with upstream 2016-11-02 18:15:08 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
samcake
61de063b29 Developping the Light Clusters, adding visualization 2016-09-08 18:02:35 -07:00
samcake
354cbbc927 Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
samcake
8cc65ea965 Adrressing review issues 2016-08-25 16:31:42 -07:00
sam
4097fcb0f6 fixing the blurring issue 2016-08-21 00:27:43 -07:00
samcake
6a076bcee4 PRoviding a fix for the macOS build 2016-08-19 11:09:12 -07:00
samcake
b5296410c3 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-18 10:20:33 -07:00
Brad Davis
6d7edd38cc Rename clearViewTransform 2016-08-12 22:28:59 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
samcake
4d3dce449f Better maybe 2016-08-08 17:28:04 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
d1105b8102 Still trying 2016-08-07 18:10:03 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00
samcake
afb1ebf42e Revolutionizing ao 2016-07-26 23:19:41 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Zach Pomerantz
d516e9da78 Only run AO in DEFAULT_RENDER_MODE 2016-02-12 09:01:54 -08:00
Zach Pomerantz
4354eae129 Fix type, gaussion->gaussian 2016-01-26 18:09:18 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
e73902899b Explicitly emit dirty for AO/Debug 2016-01-25 15:18:12 -08:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91 Add Job::Config to AmbientOcclusion 2016-01-25 12:14:58 -08:00
samcake
b5aa5fcb46 more clean up 2016-01-21 17:36:53 -08:00
samcake
402809fe2f FIxing coding standards 2016-01-21 16:44:35 -08:00
samcake
16573357d8 FIxing the AO results at the border of the frame by guarding the fetch out of the frame 2016-01-21 15:50:38 -08:00
samcake
8d1ab01018 exposing one more parameter 2016-01-20 18:32:44 -08:00
samcake
07c630bcda And cleaning again hopping to have the pr build 2016-01-20 11:44:01 -08:00
samcake
379c882834 Debugging the darkness and pointing out bugs 2016-01-20 02:03:09 -08:00
samcake
c5c51f2af2 Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
samcake
584d50b594 Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
samcake
6f93fb3114 Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00