SamGondelman
|
e4c954e862
|
merge from master
|
2017-08-10 16:30:33 -07:00 |
|
SamGondelman
|
353a3e8c68
|
properly fix AA stenciling
|
2017-08-10 16:07:40 -07:00 |
|
Olivier Prat
|
3f8daa21ec
|
Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
|
2017-07-17 14:26:41 +02:00 |
|
Olivier Prat
|
ace301945c
|
Added scale and duration debug parameters in debugFade.qml
|
2017-06-13 15:31:04 +02:00 |
|
Olivier Prat
|
24d45e0f5b
|
Updated from upstream master because of change of protocol
|
2017-06-13 10:43:25 +02:00 |
|
Olivier Prat
|
8af2f75996
|
Added FadeManager to centralize some common fade effect data and functions
|
2017-06-06 16:11:12 +02:00 |
|
Olivier Prat
|
e7eca7728f
|
Debug fade management moved out of the inner render loop
|
2017-06-06 14:57:52 +02:00 |
|
Olivier Prat
|
08fcd6c357
|
Added new shaders
|
2017-06-05 16:32:36 +02:00 |
|
samcake
|
82d348a2ef
|
Stencil rejection is working, and more cleaning
|
2017-05-31 16:46:20 -07:00 |
|
Sam Cake
|
32c5dac66a
|
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
|
2017-05-31 00:55:28 -07:00 |
|
samcake
|
8559ed6260
|
Starting to add the stencil mask for hmd
|
2017-05-30 16:37:10 -07:00 |
|
Olivier Prat
|
111f0762ea
|
Added debug scripts and fade position is now stable
|
2017-04-30 14:42:27 +02:00 |
|
Olivier Prat
|
8071c04e98
|
Added fade effect prototype version
|
2017-04-27 10:31:06 +02:00 |
|
samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
Sam Cake
|
a458828590
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
|
Sam Cake
|
b65448bcbe
|
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
|
2017-04-09 11:08:35 -07:00 |
|
Zach Pomerantz
|
0e9da87549
|
FetchSortCull->FetchCullSort
|
2016-12-29 19:27:37 -05:00 |
|
Zach Pomerantz
|
ca1a14e5b0
|
add RenderFetchSortCull task
|
2016-12-23 15:54:22 -05:00 |
|
Zach Pomerantz
|
8d63067fa5
|
templatize graphics engine tasks' run method
|
2016-12-23 14:58:40 -05:00 |
|
Zach Pomerantz
|
9a37ccbf3c
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
|
samcake
|
354cbbc927
|
Investigate why the disable depth Bclamp doesn't work
|
2016-08-31 19:14:35 -07:00 |
|
samcake
|
af68a2550e
|
Remve dead code
|
2016-08-30 14:53:37 -07:00 |
|
samcake
|
faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
|
samcake
|
076b8cd297
|
Instrumenting the GPU git status
|
2016-07-15 17:47:54 -07:00 |
|
samcake
|
22ac95d463
|
REvisiting the RangeTimer to measure the real gpu duration
|
2016-07-15 09:12:16 -07:00 |
|
samcake
|
a42f9a5d0e
|
FIxing the mini mirror perf issue and the gamma correction
|
2016-07-14 10:53:13 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
21b0341e50
|
REmoving extra cruff
|
2016-04-19 10:51:44 -07:00 |
|
samcake
|
265f6f1275
|
Updating & Merging with master
|
2016-04-19 10:05:44 -07:00 |
|
Brad Hefta-Gaub
|
5d550197bd
|
Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
|
2016-04-19 08:41:49 -07:00 |
|
samcake
|
ca720efce6
|
Exposing the timing of the jobs by default
|
2016-04-18 14:53:06 -07:00 |
|
samcake
|
88c58cc276
|
Adding the simple state sort to draw opaque deferred
|
2016-04-18 10:51:31 -07:00 |
|
samcake
|
0531f90675
|
Adding state sorting for free
|
2016-04-18 00:22:05 -07:00 |
|
samcake
|
e9a0365454
|
Removing an include not needed
|
2016-04-13 00:16:04 -07:00 |
|
samcake
|
ab9f41f5eb
|
Trying something a bit more radical for timing
|
2016-04-12 15:29:31 -07:00 |
|
samcake
|
042a419669
|
Adding counters, not sure they are really useful or that this is the best way to do this...
|
2016-04-12 02:44:10 -07:00 |
|
samcake
|
816a35099a
|
Adding tcpu timer on some jobs
|
2016-04-11 18:34:52 -07:00 |
|
samcake
|
6033ad81db
|
Adding time counter
|
2016-03-30 16:09:33 -07:00 |
|
samcake
|
be27eaff24
|
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
|
2016-03-29 17:51:24 -07:00 |
|
Zach Pomerantz
|
5ab21588f2
|
Add gpu timer to background
|
2016-03-14 17:53:39 -07:00 |
|
Zach Pomerantz
|
30fbd99d11
|
Factor out SortTask to fix shadows
|
2016-02-26 16:04:15 -08:00 |
|
Zach Pomerantz
|
2cd6706a6a
|
Update fetch to use nonspatialSet
|
2016-02-26 14:46:42 -08:00 |
|
samcake
|
b94c2c9b7f
|
Introducing a cleaner filtering pipeline, normally it s good to go
|
2016-02-11 18:40:36 -08:00 |
|
samcake
|
31230e81bb
|
Merge branch 'master' of https://github.com/highfidelity/hifi into red
|
2016-02-11 10:05:58 -08:00 |
|
Zach Pomerantz
|
3bace3cdbb
|
Rework the qml for brevity
|
2016-02-11 08:48:01 -08:00 |
|
samcake
|
b1b08bf2f7
|
Merge branch 'master' of https://github.com/highfidelity/hifi into red
|
2016-02-09 09:24:55 -08:00 |
|
Zach Pomerantz
|
0c31c072a3
|
Fix -Wreorder for DrawOverlay3D ctor
|
2016-02-04 10:03:35 -08:00 |
|