overte-HifiExperiments/libraries/render-utils/src/RenderDeferredTask.h

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Executable file

//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <gpu/Pipeline.h>
#include <render/CullTask.h>
#include "LightingModel.h"
class BeginGPURangeTimer {
public:
using JobModel = render::Job::ModelO<BeginGPURangeTimer, gpu::RangeTimerPointer>;
BeginGPURangeTimer() : _gpuTimer(std::make_shared<gpu::RangeTimer>()) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer);
protected:
gpu::RangeTimerPointer _gpuTimer;
};
using GPURangeTimerConfig = render::GPUJobConfig;
class EndGPURangeTimer {
public:
using Config = GPURangeTimerConfig;
using JobModel = render::Job::ModelI<EndGPURangeTimer, gpu::RangeTimerPointer, Config>;
EndGPURangeTimer() {}
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer);
protected:
};
class DrawConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); }
int maxDrawn{ -1 };
signals:
void newStats();
void dirty();
protected:
int _numDrawn{ 0 };
};
class DrawDeferred {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawConfig;
using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>;
DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};
class DrawStateSortConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
bool stateSort{ true };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawStateSortDeferred {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawStateSortConfig;
using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>;
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _stateSort;
};
class DeferredFramebuffer;
class DrawStencilDeferred {
public:
using JobModel = render::Job::ModelI<DrawStencilDeferred, std::shared_ptr<DeferredFramebuffer>>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const std::shared_ptr<DeferredFramebuffer>& deferredFramebuffer);
protected:
gpu::PipelinePointer _opaquePipeline;
gpu::PipelinePointer getOpaquePipeline();
};
using DrawBackgroundDeferredConfig = render::GPUJobConfig;
class DrawBackgroundDeferred {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawBackgroundDeferredConfig;
using JobModel = render::Job::ModelI<DrawBackgroundDeferred, Inputs, Config>;
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
gpu::RangeTimer _gpuTimer;
};
class DrawOverlay3DConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawOverlay3D {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::ModelI<DrawOverlay3D, Inputs, Config>;
DrawOverlay3D(bool opaque);
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _opaquePass{ true };
};
class Blit {
public:
using JobModel = render::Job::ModelI<Blit, gpu::FramebufferPointer>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
};
using RenderDeferredTaskConfig = render::GPUTaskConfig;
/**
class RenderDeferredTaskConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(double gpuTime READ getGpuTime)
public:
double getGpuTime() { return gpuTime; }
protected:
friend class RenderDeferredTask;
double gpuTime;
};*/
class RenderDeferredTask : public render::Task {
public:
using Config = RenderDeferredTaskConfig;
RenderDeferredTask(render::CullFunctor cullFunctor);
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = Model<RenderDeferredTask, Config>;
protected:
gpu::RangeTimer _gpuTimer;
};
#endif // hifi_RenderDeferredTask_h