Commit graph

29395 commits

Author SHA1 Message Date
David Rowe
b70c1a4960 Merge branch 'master' into 20639 2015-08-07 12:33:13 -07:00
David Rowe
ea03067a02 When eye tracking data is lot for > N seconds handle as "not tracking"
Revert to default look-at behaviour and saccades until tracking resumes.
2015-08-07 12:23:43 -07:00
David Rowe
e2bf5cad3e Resume eye tracking at start-up if was running at shut-down 2015-08-07 11:59:11 -07:00
Stephen Birarda
e9f2cadfff Update BUILD_OSX.md 2015-08-07 10:49:20 -07:00
Stephen Birarda
eec382ade8 Merge pull request #5513 from bwent/domain-server-authentication
Add connection token UUId to sign with username when connecting to domain-server
2015-08-07 10:05:00 -07:00
Brad Hefta-Gaub
a10d310403 Merge pull request #5526 from samcake/daft
Fix the multi part per mesh with various opacity level issue
2015-08-07 08:57:31 -07:00
David Rowe
e37fd956ed Fix look-at target position getting stuck when avatar moves out of range 2015-08-06 22:51:25 -07:00
David Rowe
738c5658fa Guard against NaNs in eye tracker look-at position 2015-08-06 20:46:51 -07:00
Seth Alves
66f595f4b2 Merge pull request #5520 from howard-stearns/single-animation-vs-blend
Don't let individual startAnimation get messed up by blend/fade.
2015-08-06 18:55:14 -07:00
Sam Gateau
e4ce1002ea cleaning th ecode 2015-08-06 18:54:58 -07:00
Sam Gateau
561a058dc8 cleaning th ecode 2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
David Rowe
427b8b973c Fix excluding saccades when doing eye tracking 2015-08-06 17:20:03 -07:00
David Rowe
551c00dc23 Fix look-at position calculation when in HMD display
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Brad Hefta-Gaub
0947bf2cd0 Merge pull request #5517 from samcake/punk
Improving the quality of the normal encoding in the Deferred Buffer
2015-08-06 15:13:08 -07:00
samcake
db7e457325 Merge pull request #5521 from huffman/fix-billboard-backface
Disable back-face culling when rendering BillboardOverlay
2015-08-06 14:14:16 -07:00
Ryan Huffman
cefb7be51d Disable back-face culling when rendering BillboardOverlay 2015-08-06 14:09:32 -07:00
Howard Stearns
02f57286e4 Don't let individual startAnimation get messed up by blend/fade. 2015-08-06 11:30:18 -07:00
bwent
ffccc9ca96 clean up formatting, make connectionUUID const in NodeList 2015-08-06 10:11:22 -07:00
bwent
73ea958640 add check if user is local user 2015-08-06 09:01:25 -07:00
Brad Davis
9215ea8894 Merge pull request #5516 from Atlante45/warnings
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Brad Davis
37dc2d00cd Merge pull request #5515 from sethalves/zlib-in-build-instructions
update build instructions -- interface now depends on zlib
2015-08-05 19:10:42 -07:00
bwent
a8f9f9d746 clean-up formatting 2015-08-05 17:43:03 -07:00
samcake
07a9dd3404 Ready for release 2015-08-05 17:41:23 -07:00
Sam Gateau
7be736d6de Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-08-05 17:17:30 -07:00
Sam Gateau
95682e6270 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
David Rowe
d7b42e264e Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Seth Alves
12286b7e9b Merge pull request #5514 from howard-stearns/only-update-motion-state-for-my-avatar
Don't try to animate other people's avatars!
2015-08-05 16:17:22 -07:00
Seth Alves
bee21b13b7 interface now depends on zlib. describe how to install on windows 2015-08-05 16:13:25 -07:00
bwent
45e3eafce3 Remove ERR_get_error call 2015-08-05 16:00:25 -07:00
Howard Stearns
ca6d798aa5 Don't try to animate other people's avatars! 2015-08-05 15:59:22 -07:00
bwent
ab2b54a6b2 Add connection token to sign with username when connecting to domain-server 2015-08-05 15:33:59 -07:00
samcake
a4f105f6c3 Merge pull request #5495 from highfidelity/core
Update the rendering pipeline to use OpenGL 4.1 Core profile everywhere
2015-08-05 15:10:46 -07:00
Stephen Birarda
998a8168a3 remove an extra unneeded message 2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7 resolve conflicts on merge with upstream/core 2015-08-05 14:37:30 -07:00
Stephen Birarda
078e60076c don't set a default build type 2015-08-05 14:34:00 -07:00
Stephen Birarda
6c337b8aeb repairs for build type of glew external 2015-08-05 14:30:36 -07:00
bwent
8868148c94 Parital fix for padding error using RSA_sign and RSA_verify 2015-08-05 14:07:25 -07:00
Bradley Austin Davis
252677e1c2 Fix MD5 of glew dep 2015-08-05 14:02:14 -07:00
Bradley Austin Davis
89cc2ccfa5 More merge comments 2015-08-05 13:53:19 -07:00
Bradley Austin Davis
649b9d6ce9 Fixing signed/unsigned comparisons 2015-08-05 13:48:05 -07:00
Brad Davis
754bf5c6f7 Merge pull request #5509 from birarda/core
get GLEW for all platforms as external project
2015-08-05 13:41:48 -07:00
David Rowe
e8eac7db34 Render look-at vectors and target in first person view 2015-08-05 13:40:57 -07:00
David Rowe
a15943d941 Increase size of look-at target sphere 2015-08-05 13:39:26 -07:00
Brad Davis
5723d2689b Merge pull request #5510 from SamGondelman/core
Core Profile: Merge from master
2015-08-05 12:52:37 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Stephen Birarda
34e188fe6e log more of the steps for glew external project 2015-08-05 12:35:37 -07:00
Stephen Birarda
cc909507f4 get GLEW for all platforms as external project 2015-08-05 12:34:11 -07:00
David Rowe
3be2ddf234 Fix calibration menu item actions 2015-08-05 12:05:04 -07:00