Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
...
move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Atlante45
fb284448b5
Raise display name not to collide with heads
2015-10-07 15:21:35 -07:00
Atlante45
efeeaa7ea7
Make display names 25% smaller
2015-10-07 15:14:06 -07:00
Atlante45
14a1860670
Do not change keyhole radius
2015-10-07 14:55:18 -07:00
Atlante45
fd6f0213ef
CR
2015-10-07 14:55:18 -07:00
Atlante45
79b280f733
Update getDisplayNamePosition debug
2015-10-07 14:55:18 -07:00
Atlante45
91b46203f3
Don't take keyhole into account
2015-10-07 14:55:17 -07:00
Atlante45
946d289a99
Display name have a arc size instead of pixel size
2015-10-07 14:55:17 -07:00
Atlante45
35e2f8cd89
Removed _myAvatar from Application
2015-10-06 13:56:25 -07:00
Atlante45
cf3b33a96b
Replace Application::getInstance() with qApp
2015-10-06 13:56:19 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
...
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
...
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e
fix logic around rendering of hand targets
2015-09-11 13:42:17 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
...
also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
Howard Stearns
d472fd66ff
Cleanup.
2015-09-07 17:26:22 -07:00
Howard Stearns
efeaf21305
Checkpoint smoother.
2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Howard Stearns
32eb51d0fa
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-03 13:55:57 -07:00
Andrew Meadows
b7d892cfcd
Merge pull request #5691 from ctrlaltdavid/display-names-in-front
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Only render display names if in front of camera
2015-09-01 19:59:06 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Seth Alves
76923583ee
Interface only sends joint data to avatar-mixer if they have changed enough since the last send
2015-09-01 13:31:34 -07:00
David Rowe
2b17eafef4
Only render display names in front of camera
2015-09-01 10:24:50 -07:00
Howard Stearns
475331a97d
Sprinkle locks everywhere.
2015-08-26 16:08:07 -07:00
Andrew Meadows
1d7d5071ae
Merge pull request #5633 from howard-stearns/restore-body-indicators
...
Restore body indicators (e.g., lookAt vectors).
2015-08-23 15:46:57 -07:00
Howard Stearns
b579b996c3
There was a hidden (and inappropriate) dependency on face model loading.
2015-08-21 15:07:39 -07:00
David Rowe
6ee22055fa
More temporary logging to track down cause of assert
2015-08-21 12:48:08 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
537b690d60
Merge pull request #5566 from howard-stearns/recapitate
...
Get rid of separate head/body avatar
2015-08-19 10:46:05 -07:00
Seth Alves
5fcbd37e43
possible fix for invisible other's-avatar bug
2015-08-18 15:45:17 -07:00
David Rowe
00aa336a2b
Add further temporary debug for tracking down invalid scale value assert
2015-08-18 10:01:00 -07:00
Howard Stearns
0f6c0a3117
Merge branch 'master' of https://github.com/highfidelity/hifi into recapitate
2015-08-13 15:56:13 -07:00
Howard Stearns
2756a00638
Get default avatar url from resources.
2015-08-13 14:23:34 -07:00
Howard Stearns
62941c0914
Remove dead code.
2015-08-13 12:39:30 -07:00
David Rowe
e6473fc8b9
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.h
tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
David Rowe
051a398fa2
Merge branch 'master' into 20639
2015-08-07 18:26:56 -07:00
David Rowe
3995c4476d
Add temporary debug info for tracking down invalid scale value assert
2015-08-07 14:38:43 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
Philip Rosedale
df60453344
Merge pull request #5462 from ctrlaltdavid/20574
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CR for 20574 - Use single file robot model as fallback for full avatar models
2015-08-05 08:55:00 -07:00
David Rowe
fae26d901c
Add menu option to render look-at targets
2015-08-04 18:34:56 -07:00
David Rowe
f943dc8492
Use single file robot model as fallback for full avatar models
...
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Bradley Austin Davis
0cbc12af8b
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-27 10:15:10 -04:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Seth Alves
4566d16402
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
2015-07-23 13:03:38 -07:00
David Rowe
7c4f6b665b
Use a default eye diameter for models without eyes, e.g., the masks
2015-07-23 11:04:58 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
David Rowe
68254c1ff0
Merge branch 'master' into 20630
2015-07-23 09:46:20 -07:00
Seth Alves
ee334ff826
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
...
Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
David Rowe
9d33cfa965
Allow for look-at positions being not quite up to date as avatars move
...
So that looking-at-me indicators don't flicker on when they shouldn't.
2015-07-22 09:53:37 -07:00
David Rowe
e44cba500d
Guard against head model not being available yet
2015-07-22 09:52:49 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
David Rowe
87dbbdb2e8
Set an initial alpha in anticipation of sphere alpha working
2015-07-21 18:25:35 -07:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
David Rowe
bed266dfe9
Fade looking-at-me eye spheres over half a second
2015-07-21 18:23:50 -07:00
David Rowe
9ac4e2f687
Render spheres over avatar eyes if they're looking at me
2015-07-21 18:22:27 -07:00
Philip Rosedale
cf88bce082
Merge pull request #5367 from ctrlaltdavid/fix-speech-bubble-not-rendering
...
Fix Avatar > Blue Sphere While Speaking not rendering
2015-07-21 09:11:36 -07:00
David Rowe
716211c6b7
Merge branch 'master' into fix-speech-bubble-not-rendering
2015-07-21 08:45:13 -07:00
Brad Davis
5744200f64
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Anthony J. Thibault
80dea6831c
Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers
...
Conflicts:
interface/src/Application.cpp
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-07-20 15:18:23 -07:00
Atlante45
8d6ff2d9f9
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 14:50:44 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Stephen Birarda
0177513285
resolve conflicts on merge with upstream/master
2015-07-20 12:29:38 -07:00
David Rowe
73ffe5d9f6
Fix Avatar > Blue Sphere While Speaking not rendering
2015-07-20 10:25:59 -07:00
Brad Davis
81543d9185
Removing unneeded undef
2015-07-19 19:06:21 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Stephen Birarda
f8c832e50b
resolve conflicts on merge with upstream master
2015-07-17 16:48:46 -07:00
Anthony J. Thibault
e8da4b9586
merge with plugins, needs testing
2015-07-16 18:47:39 -07:00
Brad Davis
89faf85ad9
Working on text rendering overlays
2015-07-16 15:56:01 -07:00
Stephen Birarda
61f23f6a5e
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2015-07-16 11:56:26 -07:00
ZappoMan
d5a6e87a02
remove naked gl from Avatar::calculateDisplayNameTransform()
2015-07-15 16:34:23 -07:00
Stephen Birarda
05dde9d8f5
resolve conflicts on merge with upstream/master
2015-07-15 16:18:47 -07:00
ZappoMan
819fa852b8
first pass at GlowEctomy
2015-07-15 12:47:59 -07:00
Atlante45
fbb6a94579
Merge branch 'receive_packets' of https://github.com/huffman/hifi into protocol
2015-07-14 16:36:28 -07:00
Atlante45
bbb00b9d3a
Merge branch 'protocol' of https://github.com/birarda/hifi into protocol
2015-07-14 14:11:41 -07:00
Atlante45
7bf45308b6
Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart
2015-07-14 12:31:37 -07:00
Anthony J. Thibault
dbc18ce51f
merge with plugins
2015-07-14 12:30:47 -07:00
Ryan Huffman
0edc909818
Merge branch 'protocol' of github.com:birarda/hifi into receive_packets
...
Conflicts:
assignment-client/src/audio/AudioMixer.cpp
interface/src/Application.cpp
libraries/networking/src/Packet.cpp
2015-07-14 10:21:31 -07:00
Atlante45
c80df94b06
Update includes for moved files
2015-07-13 15:28:55 -07:00
David Rowe
59f456a2f2
Add an "is looking at me" indicator above avatars' heads
...
Menu item: Developer > Avatar > Show Who's Looking at Me
2015-07-13 14:16:39 -07:00
Stephen Birarda
859122db5d
update signature of callbacks for avatar packets
2015-07-13 13:32:46 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Atlante45
a3848f08d2
Conditionnal fixes.
2015-07-10 15:36:17 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Anthony J. Thibault
c69665e0fe
fix for goToLocation
2015-07-10 09:43:33 -07:00
Atlante45
2ba6bd3afc
Double display name offset
2015-07-06 18:39:43 -07:00
Atlante45
687f9dda4a
Restore old offset behaviors
2015-07-06 18:21:17 -07:00
Atlante45
9bf6c439aa
Use depth bias to avoid z-fighting on display name
2015-07-04 18:34:19 -07:00
Atlante45
32cf4dac78
Fix displayname z-fighting
2015-07-04 16:06:38 -07:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
Philip Rosedale
fba569d7db
Merge pull request #5218 from huffman/fix-hmd-displayname-orientation
...
Fix avatar displayname to point towards camera
2015-07-02 12:19:40 -07:00
David Rowe
0df9ebeda3
Fix rendering of look-at avatar sphere
...
postLighting is never true.
2015-07-01 22:45:13 -07:00
Atlante45
ee13407066
Fix smart pointer casts
2015-07-01 19:22:40 -07:00
ericrius1
a24df5c02f
added postLighting check back for rendering avatar Hands
2015-07-01 15:28:48 -07:00
ericrius1
8129d0eb1f
hydra lasers are now rendering again
2015-07-01 15:12:37 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Ryan Huffman
760a5bfa37
Fix call to atan2 when params are 0
2015-06-26 17:23:06 -07:00
Ryan Huffman
abe8cfe90f
Fix avatar displayname to point towards camera
...
Previously it used the camera orientation, which means all display names
have the same orientation, and will all rotate when you turn your head.
Instead, you only want to change the orientation of a particular display
name when you move.
2015-06-26 16:17:11 -07:00
Seth Alves
7c26641560
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-25 17:40:27 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
...
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Seth Alves
20f173a474
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-22 19:36:09 -07:00
Andrew Meadows
b7c728a794
assert AvatarMotionState unhooked before delete
2015-06-22 15:40:02 -07:00
Seth Alves
32cf669d8b
moving toward sending actions over wire
2015-06-18 17:51:41 -07:00
Seth Alves
021dc64789
merge from upstream
2015-06-18 15:03:09 -07:00
Atlante45
d0f27f1648
Change display names size
2015-06-18 15:23:53 +02:00
Atlante45
c38fa46eb1
Increase anti z-fighting value
2015-06-18 15:23:53 +02:00
Atlante45
045a6a6ad9
Use render args frustum
2015-06-18 15:23:52 +02:00
Atlante45
be261cd038
Increase anti z-fighting value
2015-06-18 15:23:52 +02:00
Atlante45
fb6de91cbe
HACK Prevent head hight value explosion
2015-06-18 15:23:51 +02:00
Atlante45
3b41a8f209
Cancel display names roll
...
This is annoying in HMD
2015-06-18 15:23:51 +02:00
Atlante45
e1b5a3c204
Fix display name transform
...
They now have a fixed pixel size and ar pixel aligned
2015-06-18 15:23:51 +02:00
Atlante45
d7b9a1b032
Cleanup TextRenderer3D methods args
2015-06-18 15:23:49 +02:00
Atlante45
47634a48a6
Make renderDisplayName const
2015-06-18 15:22:49 +02:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Atlante45
228f8c2e61
Fix a few items rendering without pipeline
2015-06-12 17:34:16 +02:00
ZappoMan
139855f487
handle remove attachment case
2015-06-10 16:13:17 -07:00
ZappoMan
e06422825a
mostly getting attachments working again
2015-06-10 15:46:54 -07:00
ZappoMan
aa05d9f67c
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments
2015-06-10 08:53:33 -07:00
Atlante45
3af8bec3d7
Fix ghost avatars/displaynames
2015-06-10 14:59:27 +02:00
ZappoMan
e0adb8e38a
render avatar attachments as model payload items
2015-06-09 12:57:04 -07:00
Atlante45
141d8fa055
Use setUniformTexture
2015-06-08 18:55:13 +02:00
Atlante45
31e565868d
Bind simple textured program
2015-06-08 17:15:50 +02:00
Atlante45
8eeb5e435c
Enable/Disable texture for avatar billboards
2015-06-08 17:13:37 +02:00
Atlante45
d3eaa4755c
Partial fix to billboards
2015-06-08 16:43:38 +02:00
Atlante45
34bdcebbf6
More display name work
2015-06-08 16:28:15 +02:00
Atlante45
2bee021a66
Fix Avatar display names
2015-06-08 15:26:17 +02:00
Atlante45
8e21d9c14b
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod
2015-06-04 18:11:17 +02:00
ZappoMan
7fde574a2a
make model overlays acutally use sub mesh payload items
2015-06-03 16:33:58 -07:00
Atlante45
82133f4e7b
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lod
2015-06-03 19:47:18 +02:00
Atlante45
9df1b05184
Introduce outsideEngineDetails
2015-06-03 18:08:43 +02:00
Brad Hefta-Gaub
8b120ea8cd
Merge pull request #5029 from huffman/avatar-batches
...
Team Teaching - Avatar batches
2015-06-03 09:06:10 -07:00
Atlante45
bbf1837796
Introduced RenderDetails/Stats don't pull details
...
- Regrouped everything stat in a struct
- Details are set into the stats
2015-06-03 16:14:23 +02:00
ZappoMan
ff54334fe1
more work on making avatar models (face included) use render payloads
2015-06-02 22:10:53 -07:00
ZappoMan
a7feca0727
more work on making avatar models (face included) use render payloads
2015-06-02 22:10:00 -07:00
Ryan Huffman
847eccca84
Remove gl polygon offset calls
2015-06-02 22:02:50 -07:00
ZappoMan
adcb62eb18
more hacking and cleanup
2015-06-02 21:03:34 -07:00
Ryan Huffman
c4dbf6dae8
Update Avatar rendering to use batches
2015-06-02 17:06:41 -07:00
ZappoMan
4ce27f1483
first cut at rendering avatars as individual model items
2015-06-02 16:54:47 -07:00
Ryan Huffman
c5a3edee09
Fix error with duplicate variable names
2015-05-27 13:13:52 -07:00
Ryan Huffman
00db7fca70
Update avatar rendering to set displayLookAtVectors
2015-05-27 13:11:29 -07:00
Ryan Huffman
f972e84d6c
Move avatar renedering to Scene
2015-05-27 12:40:26 -07:00
ZappoMan
20ceb72d92
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-05-26 15:01:26 -07:00
Ryan Huffman
1d12744781
Remove commented out code
2015-05-22 15:34:19 -07:00
Ryan Huffman
3f22b5f8b3
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
Andrew Meadows
67f5d0773d
some list management of AvatarMotionStates
2015-05-21 14:40:47 -07:00
Stephen Birarda
57fa3d8c53
fixes for other avatar receive stats rendering
2015-05-13 14:43:31 -07:00
Bradley Austin Davis
fc73676b4d
Merge branch 'master' into plugins_pt1
2015-05-06 11:43:25 -07:00
Stephen Birarda
aeb04cf9c3
use existing numerical constant in Avatar
2015-05-04 10:28:28 -07:00
Bradley Austin Davis
fb3e309a64
Merge branch 'master' into plugins_pt1
2015-05-04 10:00:13 -07:00
Seth Alves
0341caad95
quiet compiler
2015-05-03 11:10:52 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
Stephen Birarda
b9c9ff6a14
clean up various warnings
2015-05-01 16:49:13 -07:00
Stephen Birarda
17142a532f
add stats for max FRD and num avatars last frame
2015-04-30 10:09:23 -07:00
Stephen Birarda
f9a25d7089
add Menu option to toggle Avatar receive stats
2015-04-28 18:27:54 -07:00
Stephen Birarda
f2dcacffd0
show avatar data receive rate by default with display name
2015-04-28 18:27:42 -07:00
Stephen Birarda
4e6979cac8
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-mixer-throttling
2015-04-28 16:50:07 -07:00
Stephen Birarda
62688e5c53
add Menu option to toggle Avatar receive stats
2015-04-28 10:13:18 -07:00
Stephen Birarda
b917afa3cc
show avatar data receive rate by default with display name
2015-04-28 09:47:19 -07:00
Andrew Meadows
7cd9023e23
build Avatar shape on SkeletonModel load
2015-04-24 13:26:26 -07:00
Andrew Meadows
a47170b02c
Merge pull request #4601 from samcake/temp1
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Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
9014397167
try again without macro
2015-04-07 09:59:04 -07:00
Seth Alves
fc5b442e12
interface is reserved, so use interfaceapp as the logging tag for interface. also experiment with a macro for logging
2015-04-07 09:15:11 -07:00
Seth Alves
fb607e2b26
logging groups for library/shared and interface
2015-04-06 18:45:06 -07:00
Sam Gateau
ecdffadcb7
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
2015-04-06 10:17:31 -07:00
Sam Gateau
00817ab64f
MErging with origin/orange, brinign the fix for shadows
2015-04-05 18:36:39 -07:00
Sam Gateau
423434af10
FInd one of the issue with shadows for avatars
2015-04-03 12:34:30 -07:00
Stephen Birarda
ee088e12f3
leverage scene scripting values to toggle rendering
2015-04-01 17:06:06 -07:00
Sam Gateau
9b63739a72
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
2015-03-31 17:35:34 -07:00
Brad Hefta-Gaub
53ae4b48bc
Merge pull request #4459 from ctrlaltdavid/20400
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CR for 20400 - Name tags going through the head
2015-03-17 21:54:13 -07:00
Brad Davis
895a0d7b85
Correcting frustum usage by the avatar renderer that was causing aspect ratio problem
2015-03-17 16:14:35 -07:00
David Rowe
d08a25f1a3
A more realistic default head height
2015-03-16 15:48:10 -07:00
David Rowe
913527eaa3
Calculate head height based on skeleton model mesh if no head model
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This fixes the problem of some skeleton models with heads having
display names rendering through them.
2015-03-16 15:47:54 -07:00
David Rowe
08c95555dd
Calculate head height based on model mesh rather than joints
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This fixes the problem of some head models having display names
rendering through them.
2015-03-14 09:47:47 -07:00
Andrew Meadows
2fad4153a9
remove unused Avatar::getBoundingRadius()
2015-03-12 16:34:27 -07:00
Andrew Meadows
feafa0a60b
remove old Ragdoll and avatar interactions
2015-03-11 14:29:03 -07:00
Seth Alves
a8b688d540
move _velocity into base class. walking on a cube works
2015-03-04 15:26:02 -08:00
Brad Hefta-Gaub
b118912708
Merge pull request #4361 from samcake/temp0
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evolve the Transform stack away from the legacy GL to the brand new shader way
2015-03-03 11:43:01 -08:00
Brad Hefta-Gaub
29340b6586
Merge pull request #4369 from ctrlaltdavid/20370
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CR for Job #20370 - Talk bubble fix - from a suggestion in https://worklist.net/20361
2015-03-03 11:17:31 -08:00
Sam Gateau
ea88cbd75f
Merge with upstream master
2015-02-27 13:19:50 -08:00
Sam Gateau
d8ebb0c5b9
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-02-26 14:19:23 -08:00
David Rowe
21f12c1d6c
Use cache ID when rendering talk bubble sphere
2015-02-26 13:50:43 -08:00