Commit graph

382 commits

Author SHA1 Message Date
Andrew Meadows
fa18d548f7 use proper category for NumAvatarsPerSec trace 2016-12-20 15:28:25 -08:00
Andrew Meadows
4d711d869c cleanup 2016-12-20 14:45:11 -08:00
Andrew Meadows
991a61b722 fix data collection for AvatarsPerSec 2016-12-20 14:01:03 -08:00
Andrew Meadows
03114fa610 add AvatarsPerSec trace stats 2016-12-20 11:45:21 -08:00
Brad Hefta-Gaub
e3bc49c302 drop avatar data rate to 45hz 2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Andrew Meadows
25fb7aacad ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
Stephen Birarda
609900f246 move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9 immediately fade out ignored avatars 2016-07-13 15:06:31 -07:00
Seth Alves
11542aeca2 pick against avatar's capsule and then against the T-pose mesh 2016-07-07 16:36:25 -07:00
Seth Alves
5f9c7b6ea5 trying to take joint information into account when raypicking against models 2016-06-29 17:02:49 -07:00
Seth Alves
c3dbe5d9c4 ray pick against avatar meshes rather than capsules 2016-06-29 09:45:09 -07:00
Seth Alves
0f9f4749e7 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:18:46 -07:00
Seth Alves
8a0d58a0c2 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:15:01 -07:00
Seth Alves
4e70e8ed42 js call to ray-pick against avatars 2016-06-28 09:55:49 -07:00
Atlante45
e2fa734024 Set collision threashold to walking speed 2016-06-02 19:15:55 -07:00
Atlante45
4e8b61dea0 Limit collision injectors count to 3 2016-06-02 19:12:37 -07:00
Atlante45
854bf82631 Raise and stretch collision sounds threshold 2016-06-02 17:37:36 -07:00
Stephen Birarda
2cf943b2b1 remove billboard code from AvatarData 2016-05-12 16:41:44 -07:00
Anthony J. Thibault
80a349c65b Merge branch 'master' into tony/improved-avatar-debug-draw 2016-05-10 14:50:13 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Atlante45
bc6544a3c5 Fix MyAvatar's velocity change 2016-05-05 14:55:28 -07:00
Atlante45
96ee33e80e Fix avatars collision sounds 2016-05-05 14:55:28 -07:00
Zach Pomerantz
4dacb04ee1 Rm myAvatar motion states on shutdown 2016-04-19 16:01:55 -07:00
Zach Pomerantz
146ea066db Update AvatarManager.cpp 2016-04-18 14:53:04 -07:00
Zach Pomerantz
c9dc642d76 Fix type in AvatarManager::clearAllAvatars 2016-04-18 14:48:24 -07:00
Zach Pomerantz
790e325248 Clear entities and avatars on exit 2016-04-18 14:31:16 -07:00
Anthony J. Thibault
ce47f83288 Prevent deadlock if idle is called during rendering
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.

* removed AvatarData::avatarLock
* removed AvatarUpdate

This code was left over from an earlier avatar threading experiment.

Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Anthony Thibault
1e94d9bdf5 interface/src/avatar: cppcheck fixes 2016-03-13 18:56:15 -07:00
Seth Alves
01d3977bf1 make avatars shrink faster 2016-02-19 10:04:58 -08:00
samcake
640bf81339 Forcing an update from teh avatar manager to the avatar renderItems when beeing updated 2016-02-16 17:19:31 -08:00
Stephen Birarda
058bba7b55 move avatar invokables from AvatarManager to AvatarHashMap 2016-02-03 17:13:35 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
9ab5ef358a remove dangling whitespace 2016-01-05 16:44:36 -08:00
Howard Stearns
9c8a04ce1e Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits 2016-01-04 09:26:14 -08:00
Ryan Huffman
00b47cacea Fix crash when getting MyAvatar.sessionUUID from AvatarManager
The previous code inadvertently added a default constructed shared pointer
to the avatar hash, causing it to crash when dereferencing it in
the update loop.
2015-12-22 09:59:57 -08:00
Howard Stearns
da27cacdec Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits 2015-12-16 20:56:33 -08:00
Howard Stearns
5ac5ecfc22 drop obsolete include 2015-12-16 20:35:56 -08:00
howard-stearns
23ffcdca3e big sweep 2015-12-16 17:01:14 -08:00
howard-stearns
09d4a06ad4 LODManager-centric stats and preferences. 2015-12-16 15:30:48 -08:00
Andrew Meadows
9b0c199ed7 updateAvatarPhysicsShape-->addAvatarToSimulation 2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1 properly delete departing avatars 2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211 properly scale avatar collision shape 2015-12-15 18:18:08 -08:00
howard-stearns
1d65cbce88 Remove unneeded getTargetFramePeriod and isVSynchronized. 2015-12-08 18:08:57 -08:00
howard-stearns
9ae22800fe Merge branch 'fix-sync-period-calc' into correct-target-frame-rate 2015-12-08 17:32:53 -08:00
howard-stearns
32e4967ee0 cleanup 2015-12-08 16:38:05 -08:00
howard-stearns
5b41d4da1c Snapshot of "working" version. 2015-12-08 15:30:23 -08:00
Howard Stearns
faec4639b1 cap 2015-12-08 09:14:40 -08:00
howard-stearns
9512c3f73d Debugging.
Please enter the commit message for your changes. Lines starting
2015-12-07 16:58:59 -08:00
howard-stearns
55cfd1c8b4 Merge branch 'master' of https://github.com/highfidelity/hifi into fix-sync-period-calc 2015-12-07 15:49:47 -08:00
howard-stearns
2974241796 typo 2015-12-07 15:49:29 -08:00
Howard Stearns
17ecf9b6b7 debugging 2015-12-07 11:26:56 -08:00
Howard Stearns
fa0ad1fe4d Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate 2015-12-04 16:12:22 -08:00
Atlante45
1d498af76e Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-12-04 15:18:25 -08:00
Brad Hefta-Gaub
d9a1563396 Merge pull request #6152 from sethalves/parents
Parents
2015-12-04 10:26:57 -08:00
Howard Stearns
d51785a259 Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate 2015-12-03 17:28:32 -08:00
Howard Stearns
4a8649c202 Change get/setRenderDistanceLow/HighLimit and avatarRenderDistanceHighLimit to get/setRenderDistanceInverseLow/HighLimit and avatarRenderDistanceInverseHighLimit. 2015-12-03 14:23:16 -08:00
Howard Stearns
375211e13b Use isVSynchronized in controller. 2015-12-03 11:29:13 -08:00
Howard Stearns
861393910a Add an avatar LOD preference called "Minimum Avatar Display Distance" 2015-12-02 12:12:57 -08:00
Atlante45
8d9eeb3897 Have separate left/right hold action offset 2015-11-30 18:04:34 -08:00
Seth Alves
b7ebe5b92b merge from upstream 2015-11-30 16:59:52 -08:00
Anthony J. Thibault
f922f61c3d AvatarUpdate: fix for very large dt
This was affecting threaded avatar update when enabled.
2015-11-30 15:21:04 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Anthony J. Thibault
23def8d173 Merge branch 'master' into tony/remove-joint-states 2015-11-25 13:55:23 -08:00
Andrew Meadows
bc20b72645 Merge pull request #6453 from howard-stearns/avatar-render-controller2
Survive Flash Mobs Without Making Everyone Sick
2015-11-25 09:52:28 -08:00
Anthony J. Thibault
f120e10ff4 Merge branch 'master' into tony/remove-joint-states 2015-11-24 15:00:05 -08:00
Stephen Birarda
905e11faa3 use MIN_AVATAR_SCALE to ensure avatar fades complete 2015-11-23 16:54:17 -06:00
Howard Stearns
5912808077 getShouldSkipRendering() => !getShouldRender(). 2015-11-23 10:27:49 -08:00
Howard Stearns
f1e0742aeb Add getTargetFrameRate(). 2015-11-23 10:20:59 -08:00
Anthony J. Thibault
821264a031 Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states 2015-11-22 16:15:03 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Anthony J. Thibault
cb89f09635 Removed EntityRig and AvatarRig. One Rig to rule them all. 2015-11-20 14:27:01 -08:00
howard-stearns
1ddcc62db9 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-render-controller2 2015-11-20 14:05:40 -08:00
howard-stearns
6c784256cb final(?) cleanup 2015-11-20 13:51:12 -08:00
howard-stearns
a366598598 snapshot. It works. 2015-11-20 11:48:44 -08:00
Stephen Birarda
9b5bfd45bc change lock back to locker to remove change 2015-11-20 11:04:46 -08:00
Stephen Birarda
19d3d80ff9 fixes for some incorrect assumptions 2015-11-20 11:03:52 -08:00
Howard Stearns
b5e5adc41e Update for changed target frame period. 2015-11-20 09:51:57 -08:00
Howard Stearns
0f6a37f0f7 remainder->fmod! 2015-11-20 09:49:14 -08:00
Howard Stearns
431a8c9584 cleanup 2015-11-19 17:12:50 -08:00
Stephen Birarda
430cb7876d remove a couple of read lockers for AvatarHashMap 2015-11-19 16:22:56 -08:00
Stephen Birarda
40397add43 fix for extra adds in AvatarManager 2015-11-19 16:15:21 -08:00
Stephen Birarda
6398a922c6 leverage COW for AvatarHash 2015-11-19 15:43:29 -08:00
Stephen Birarda
5140a480a1 fix for recursive write then read lock 2015-11-19 15:35:41 -08:00
Stephen Birarda
2a05ec650b fix locking in AvatarHashMap/AvatarManager 2015-11-19 14:17:48 -08:00
Howard Stearns
f6286201f4 cleanup 2015-11-19 11:55:22 -08:00
Howard Stearns
7d30cd0159 checkpoint: it works! 2015-11-19 09:18:40 -08:00
howard-stearns
42a1ee353e checkpoint 2015-11-18 14:09:33 -08:00
Howard Stearns
fee13d4375 Rebuild on a new branch after original stopped building. 2015-11-17 20:06:25 -08:00
Seth Alves
ffb0317a50 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-11-03 16:53:00 -08:00
Seth Alves
60824a1fb0 back out some off-brand changes. add parentChanged call 2015-11-03 16:07:28 -08:00
Howard Stearns
fc63fa6f7b Update comments, and don't continue through collisions after finding one for our avatar. 2015-11-01 18:55:43 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Anthony J. Thibault
085282db4f Crash fix for AvatarManager when iterating over _avatarHash
The main problem is that a null shared pointer was inserted into the _avatarHash
via the AvatarManager::getAvatarBySessionID().  When the sessionID is not present
in the _avatarHash, [QHash](http://doc.qt.io/qt-5/qhash.html#operator-5b-5d) will *insert*
an empty smart_ptr into the hash.
2015-10-30 16:13:04 -07:00
Howard Stearns
3c6d4f9c22 Thread safety per #6154. 2015-10-29 11:02:24 -07:00
Howard Stearns
367175b8a6 Reduce lock time. 2015-10-28 10:49:19 -07:00
Howard Stearns
7b0b77f4d1 getAvatarHash => withAvatarHash 2015-10-23 16:57:27 -07:00
Seth Alves
f6fe503c51 pass avatar parent information through avatar-mixer 2015-10-22 13:44:04 -07:00
Howard Stearns
0d514ad645 Thread-safe avatar list access 2015-10-22 13:02:08 -07:00
Seth Alves
bc99ef778c change how render engine is told about model position changes 2015-10-20 12:04:29 -07:00
Seth Alves
a78f2a9577 have avatar make use of SpatiallyNestable 2015-10-18 09:48:46 -07:00
Seth Alves
b18bb1e076 Merge pull request #6084 from AndrewMeadows/physics-cleanup
move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70 move DIRTY_FLAGS out of EntityItem namespace 2015-10-15 09:34:09 -07:00
Seth Alves
7c52849740 change how hold action works 2015-10-13 11:36:58 -07:00
Atlante45
cf3b33a96b Replace Application::getInstance() with qApp 2015-10-06 13:56:19 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Howard Stearns
0065c64b31 Snapshot of no-judder, before cleanup. 2015-09-07 09:57:05 -07:00
Howard Stearns
2429134b37 Lock both myavatar activities, not one. 2015-08-27 13:44:19 -07:00
Howard Stearns
475331a97d Sprinkle locks everywhere. 2015-08-26 16:08:07 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Seth Alves
8ac06c4059 remove friend class from Avatar 2015-07-27 08:48:16 -07:00
Anthony J. Thibault
87a0e48d30 Updates to overlay fade
* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Stephen Birarda
ce6585ccc8 fix AC monitor and AM double register 2015-07-16 17:44:43 -07:00
ZappoMan
819fa852b8 first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
Niraj Venkat
1f1a5f8e75 Coding standard and fixing pointers 2015-07-13 22:57:11 -07:00
Niraj Venkat
10e0a93ac0 Fix for avatar rendering not working on domain exit/entry 2015-07-13 15:22:00 -07:00
Niraj Venkat
dacc6f66c0 Avatars rendered correctly based on Scene.shouldRenderAvatars 2015-07-10 17:26:56 -07:00
Howard Stearns
1c2972bd7c Expose avatar collisions to scripts, and include velocityChange in exposed collision data. 2015-07-07 11:49:55 -07:00
Howard Stearns
1f3a1f6ac8 Add comments re upcoming physics changes. 2015-07-02 10:07:14 -05:00
Howard Stearns
dc7360cdc2 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds 2015-06-27 08:37:30 -07:00
Howard Stearns
98f165f2ae Avatar collision sounds.
collisionsSoundURL can be set in preferences:
  Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav.
  Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
Stephen Birarda
c6df573933 fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
Andrew Meadows
ce9dfc098b unhook motionstate before removing avatar 2015-06-22 15:40:26 -07:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
Atlante45
8570fe0c19 Shared ptr tweaks 2015-06-10 15:02:26 +02:00
Atlante45
3af8bec3d7 Fix ghost avatars/displaynames 2015-06-10 14:59:27 +02:00
ZappoMan
adcb62eb18 more hacking and cleanup 2015-06-02 21:03:34 -07:00
ZappoMan
4ce27f1483 first cut at rendering avatars as individual model items 2015-06-02 16:54:47 -07:00
ZappoMan
2fba5a0928 more work on simple renderable 2015-05-28 12:19:43 -07:00
Ryan Huffman
f972e84d6c Move avatar renedering to Scene 2015-05-27 12:40:26 -07:00
Ryan Huffman
389d5556f5 Update Avatar*Pointers to use std::*_ptr instead of Q*Pointer 2015-05-27 12:36:55 -07:00
ZappoMan
20ceb72d92 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-26 15:01:26 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Andrew Meadows
01cc629224 fix crashes during init and shutdown 2015-05-22 09:20:08 -07:00
Andrew Meadows
67f5d0773d some list management of AvatarMotionStates 2015-05-21 14:40:47 -07:00
Andrew Meadows
2f4162f447 cleanup of AvatarManger API 2015-05-19 16:53:30 -07:00
Andrew Meadows
f86c419988 stubbery for collidable avatars 2015-05-19 14:15:26 -07:00
Atlante45
809c7919aa Fix ghost avatars 2015-04-13 15:57:36 +02:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Stephen Birarda
b27a86fb25 always render yourself, handle change of render values elsewhere 2015-04-01 17:36:43 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Stephen Birarda
5e864278a3 fix packet processing, PerfWarn label 2015-02-06 12:21:05 -08:00
Atlante45
2d973e5288 Move updateMyAvatar to AvatarManager 2015-01-29 16:55:32 -08:00
Atlante45
6b7a391885 move a couple avatar initialisations outside avatar maanger 2015-01-29 16:00:57 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
Andrzej Kapolka
ace415b138 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
	interface/src/MetavoxelSystem.cpp
2014-12-04 16:46:32 -08:00
ZappoMan
526664ac57 delete old dead code 2014-12-01 22:11:34 -08:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c6aad42f21 Move LocalLight to AvatarManager, apply it at the avatar level. 2014-09-18 17:09:53 -07:00
Andrew Meadows
1a8a2d9156 Add Avatar submenu to main menu for non-debug stuff 2014-08-19 17:26:01 -07:00
Atlante45
de8c7fb204 Fix avatar not fading out 2014-08-06 12:14:36 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
TonyPeng
7aae85833b Take out getter for avatar's hash key. 2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
TonyPeng
28854363d4 Coding standard 2014-07-15 09:20:33 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Andrew Meadows
fdd9acb477 bug fix: bad logic for early exit 2014-07-10 10:55:41 -07:00
Andrew Meadows
d26585728b Improved stat accumulation and context names 2014-07-09 11:53:53 -07:00
Stephen Birarda
77202af20d add debug for erase from AvatarHashMap, repair check for display name 2014-04-17 18:05:22 -07:00
Stephen Birarda
f8106e5063 add an AvatarHashMap to the Agent 2014-04-17 17:49:55 -07:00
Stephen Birarda
e75d14139f fix avatar kill behaviour 2014-04-17 17:21:38 -07:00
Stephen Birarda
69d3360675 add a convenience method to AvatarHashMap to check for avatar removal 2014-04-17 16:48:24 -07:00
Stephen Birarda
e303ce1a12 move some Avatar management to AvatarHashMap 2014-04-17 16:37:40 -07:00
Stephen Birarda
c208af2246 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-09 15:10:48 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427 prepare header files for regex run against cpp 2014-04-09 09:35:05 -07:00
Andrew Meadows
2f97dd2574 sessionID --> sessionUUID for consistency 2014-04-09 08:22:35 -07:00
Andrew Meadows
79670563d4 AvatarData stores its sessionID 2014-04-07 14:42:49 -07:00
Stephen Birarda
8a796be785 only fade avatars if they have ever been initialized 2014-03-25 11:10:28 -07:00
Stephen Birarda
f763859fd0 don't attempt to render avatars until they are initialized 2014-03-25 10:44:52 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
75ab970c0d fix bug: bad offset into avatar data during decode 2014-03-17 18:23:09 -07:00
Andrew Meadows
ed3cf36045 cleanup: AvatarData doesn't derive from NodeData
Cleaner Interface since the AvatarData is already not the NodeList.
Reduces overhead/confusing code when parsing packets from AvatarMixer.
2014-03-17 14:10:42 -07:00
Andrew Meadows
68ba2201df cleanup of Avatar:: and MyAvatar::render()
MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrzej Kapolka
35d0fa7189 Don't render avatars until they've been simulated, init before first simulate.
Closes #2262.
2014-03-11 13:46:58 -07:00
Andrzej Kapolka
3930b3e824 Display names are great, but not in the shadow map. Closes #2208. 2014-03-05 17:44:08 -08:00
Andrzej Kapolka
038f1acf01 Don't render the hover text in mirror/billboard mode. Closes #2098. 2014-02-25 15:34:16 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Andrzej Kapolka
ac02609bc2 The basic billboard behavior, closes #1864. 2014-02-21 15:38:49 -08:00
Stephen Birarda
ee9f8937e3 fix a silly typo 2014-02-19 18:03:34 -08:00
Jose Carlos
44d5b9b2f8 cosmetic change 2014-02-20 00:22:29 +01:00
Jose Carlos
ee7b5844b8 Minor cosmetic change 2014-02-19 23:24:26 +01:00
Jose Carlos
19cb20f0cd Added rect around the display name with proper size, paying attention to
QFontMetrics data
Fully wired up the message sending and receiving from server
2014-02-15 01:05:21 +01:00
Jose Carlos
04c59b825e merged from master 2014-02-14 20:52:22 +01:00
Jose Carlos
319d1f6795 Wired up the send of the display data to the servers
Added the renderDisplayName in Avatar
2014-02-12 00:54:50 +01:00
Jose Carlos
665971c2ab Merge remote-tracking branch 'upstream/master' into 19489 2014-02-10 23:56:10 +01:00
Jose Carlos
b42c2a9dbe Centered text 2014-02-10 23:55:43 +01:00
Andrew Meadows
be1aaee359 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 09:05:08 -08:00
Jose Carlos
4aa053befe Constant size in 3D world billboard text 2014-02-09 23:59:51 +01:00
Jose Carlos
d05fb392e0 Always facing camera billboard
TODO: having constant fix size
2014-02-09 23:39:53 +01:00
Andrew Meadows
082b7cf1a9 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Andrew Meadows
802967512a Splitting rendering of avatars and their collision proxies.
Also disabling old hand-avatar interactions and trying to use new stuff.
2014-02-06 14:14:48 -08:00
Stephen Birarda
f92f9ec0c2 Merge branch 'master' of https://github.com/highfidelity/hifi into authentication 2014-02-06 09:28:03 -08:00