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remove friend class from Avatar
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73be57f54a
commit
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2 changed files with 11 additions and 10 deletions
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@ -186,9 +186,10 @@ public:
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virtual void computeShapeInfo(ShapeInfo& shapeInfo);
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friend class AvatarManager;
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void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; }
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AvatarMotionState* getMotionState() { return _motionState; }
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signals:
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signals:
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void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
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protected:
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@ -218,7 +219,7 @@ protected:
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glm::vec3 _worldUpDirection;
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float _stringLength;
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bool _moving; ///< set when position is changing
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// protected methods...
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glm::vec3 getBodyRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
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glm::vec3 getBodyUpDirection() const { return getOrientation() * IDENTITY_UP; }
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@ -243,7 +244,7 @@ protected:
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virtual void updateJointMappings();
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render::ItemID _renderItemID;
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private:
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bool _initialized;
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NetworkTexturePointer _billboardTexture;
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@ -251,9 +252,9 @@ private:
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bool _isLookAtTarget;
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void renderBillboard(RenderArgs* renderArgs);
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float getBillboardSize() const;
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static int _jointConesID;
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int _voiceSphereID;
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@ -179,11 +179,11 @@ AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWe
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// protected
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void AvatarManager::removeAvatarMotionState(AvatarSharedPointer avatar) {
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auto rawPointer = std::static_pointer_cast<Avatar>(avatar);
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AvatarMotionState* motionState= rawPointer->_motionState;
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AvatarMotionState* motionState = rawPointer->getMotionState();
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if (motionState) {
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// clean up physics stuff
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motionState->clearObjectBackPointer();
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rawPointer->_motionState = nullptr;
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rawPointer->setMotionState(nullptr);
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_avatarMotionStates.remove(motionState);
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_motionStatesToAdd.remove(motionState);
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_motionStatesToDelete.push_back(motionState);
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@ -307,7 +307,7 @@ void AvatarManager::updateAvatarPhysicsShape(const QUuid& id) {
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AvatarHash::iterator avatarItr = _avatarHash.find(id);
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if (avatarItr != _avatarHash.end()) {
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auto avatar = std::static_pointer_cast<Avatar>(avatarItr.value());
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AvatarMotionState* motionState = avatar->_motionState;
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AvatarMotionState* motionState = avatar->getMotionState();
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if (motionState) {
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motionState->addDirtyFlags(EntityItem::DIRTY_SHAPE);
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} else {
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@ -316,7 +316,7 @@ void AvatarManager::updateAvatarPhysicsShape(const QUuid& id) {
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btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
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if (shape) {
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AvatarMotionState* motionState = new AvatarMotionState(avatar.get(), shape);
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avatar->_motionState = motionState;
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avatar->setMotionState(motionState);
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_motionStatesToAdd.insert(motionState);
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_avatarMotionStates.insert(motionState);
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}
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