James B. Pollack
84f0c404ad
fix bug related to camera lock for entity orbit and pan
2015-10-12 14:55:52 -07:00
ericrius1
d01dda9c81
Adding in functionality to include only specified Ids in ray picking
2015-10-12 14:40:11 -07:00
ericrius1
8dddf0e17a
Added findRayIntersection, and confirmed judder grew a lot worse
2015-10-12 11:15:04 -07:00
ericrius1
96fd634138
Pre- ray cast
2015-10-12 11:02:47 -07:00
ericrius1
56a2aa101c
baseline judder test for whiteboard painting- pre entity ray test
2015-10-12 10:44:18 -07:00
ericrius1
fb4aad1f32
adding whiteboard
2015-10-12 10:11:46 -07:00
Thijs Wenker
a6da91ee35
Fix walk.js script
2015-10-12 19:03:34 +02:00
Brad Davis
8024d9f017
Merge pull request #6055 from ZappoMan/newControllerInterface
...
implement StandardController and expose it to JS as Controller.Standard.*
2015-10-11 16:10:42 -07:00
Brad Hefta-Gaub
0986f86c34
implement StandardController and expose it to JS as Controller.Standard.*
2015-10-11 14:55:07 -07:00
Brad Hefta-Gaub
e09fe30f05
damn you visual studio
2015-10-11 14:02:33 -07:00
Brad Hefta-Gaub
b5b4c2153a
temp fix to get editing working again
2015-10-11 14:00:35 -07:00
Brad Hefta-Gaub
83bf8c8742
Merge branch 'master' of https://github.com/highfidelity/hifi into newControllerInterface
2015-10-10 09:43:07 -07:00
Brad Hefta-Gaub
b7b2c30eaa
Merge pull request #6049 from sethalves/less-picky
...
grab script picks less
2015-10-10 09:41:49 -07:00
Seth Alves
5c95306e8e
merge from upstream
2015-10-10 09:34:13 -07:00
Brad Hefta-Gaub
ded677e90f
Merge branch 'master' of https://github.com/highfidelity/hifi into newControllerInterface
2015-10-10 09:33:55 -07:00
Brad Hefta-Gaub
25481e0a25
Merge pull request #6038 from Atlante45/asset-drop
...
Asset file drop
2015-10-10 09:32:58 -07:00
Brad Hefta-Gaub
63f3156a61
add Controler.Actions
2015-10-09 21:23:19 -07:00
Brad Hefta-Gaub
d3ee9b0f39
more work on exposing device inputs as JavaScript named constants
2015-10-09 20:58:23 -07:00
Seth Alves
7824d03e11
grab script picks 5x per second rather than 60x
2015-10-09 17:56:32 -07:00
Seth Alves
c6c44e8b81
add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held.
2015-10-09 15:42:30 -07:00
Atlante45
75f0a6442f
ModelEntities spawned with no dimension autoresize
2015-10-09 12:23:19 -07:00
James B. Pollack
3e2b32530a
Update pingPongGun.js
...
Gun force shouldn't be so low.
2015-10-09 10:47:20 -07:00
James B. Pollack
1332b8bef6
remove logging
2015-10-08 17:58:58 -07:00
James B. Pollack
772ea16c71
cleanup
2015-10-08 17:52:33 -07:00
James B. Pollack
ad6fdc813f
alignment, targets, sounds, master script
2015-10-08 17:50:41 -07:00
James B. Pollack
62728aa507
alignments
2015-10-08 16:16:11 -07:00
James B. Pollack
d77abc2aba
Merge branch 'wall_targets' of https://github.com/imgntn/hifi into wall_targets
2015-10-08 14:08:09 -07:00
James B. Pollack
b1db1db6da
Merge remote-tracking branch 'upstream/master' into wall_targets
2015-10-08 14:06:23 -07:00
Ryan Huffman
26c40adecb
Merge pull request #6023 from ZappoMan/animationGroupSettings
...
Fixes to isEmitting for ParticleEffects
2015-10-08 12:24:36 -07:00
Brad Hefta-Gaub
f141026990
CR feedback
2015-10-08 11:48:48 -07:00
Brad Hefta-Gaub
a8d1622481
CR feedback
2015-10-08 11:47:54 -07:00
ericrius1
6921e0f022
Aligned targets on wall in toybox
2015-10-08 11:38:02 -07:00
Brad Hefta-Gaub
9f0721c08b
Merge pull request #6020 from ericrius1/grabFarNonColliding
...
Added grab far events for non physical objects
2015-10-08 09:56:22 -07:00
ericrius1
aac372cc8a
Fixed styling errors
2015-10-08 09:53:06 -07:00
Brad Hefta-Gaub
39f2241eac
fix coding standard issue
2015-10-08 09:46:43 -07:00
Brad Hefta-Gaub
bb10d8a7d5
more work on rationalizing particle properties
2015-10-07 20:08:30 -07:00
Brad Hefta-Gaub
b479dd0a12
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-07 19:55:01 -07:00
Brad Hefta-Gaub
02a24712ca
fix isEmitting property for particle effects, cleaned up some particle property editing in edit.js
2015-10-07 19:52:29 -07:00
James B. Pollack
7a7b16f0a2
wall targets
2015-10-07 18:16:58 -07:00
ericrius1
efc2dfb68f
Added grab far events for non physical objects
2015-10-07 18:06:37 -07:00
David Rowe
131b4ed004
Merge branch 'master' into 20699
...
Conflicts:
libraries/entities/src/EntityItemProperties.cpp
libraries/entities/src/ParticleEffectEntityItem.cpp
2015-10-07 15:08:07 -07:00
Brad Hefta-Gaub
7a85e5b7a7
rename frameIndex to currentFrame
2015-10-07 13:02:58 -07:00
Brad Hefta-Gaub
ef054ffc6d
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
...
Conflicts:
libraries/networking/src/udt/PacketHeaders.cpp
libraries/networking/src/udt/PacketHeaders.h
2015-10-07 11:27:50 -07:00
Brad Hefta-Gaub
6eeb64b032
CR feedback
2015-10-07 11:23:24 -07:00
Eric Levin
f01d4dde42
Merge pull request #6003 from imgntn/basketball_rack
...
[Scripts] Basketball rack
2015-10-07 10:59:20 -07:00
David Rowe
4624649b1b
Sanitize particle properties, fix crashes
2015-10-07 08:57:55 -07:00
Brad Hefta-Gaub
05fd62ac51
Merge pull request #6009 from jherico/homer
...
Enabling programmatic access to the IPD scale
2015-10-07 01:43:10 -07:00
Brad Davis
eff5a4c395
Picking fixes in the HMD
2015-10-06 22:56:48 -07:00
Brad Davis
19fb4e92a6
Enabling programmatic access to the IPD scale
...
Conflicts:
interface/src/Application.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/scripting/HMDScriptingInterface.cpp
interface/src/scripting/HMDScriptingInterface.h
2015-10-06 19:08:17 -07:00
James B. Pollack
7aab34975f
code quality
2015-10-06 17:08:51 -07:00
Brad Hefta-Gaub
34fa5b43fc
Merge pull request #5991 from imgntn/knockover_blocks
...
[Scripts] Test Block Spawner for Blockers Game
2015-10-06 17:03:29 -07:00
Brad Hefta-Gaub
0e5f4bc4c9
Merge pull request #5983 from ericrius1/lightFixes
...
Light fixes in toybox
2015-10-06 17:02:17 -07:00
James B. Pollack
4788480186
reset balls if they move too far
2015-10-06 16:48:34 -07:00
Brad Hefta-Gaub
016bf4011d
cleanup
2015-10-06 16:07:36 -07:00
Atlante45
76e0006732
Remove forgotten cursorVisible
2015-10-06 15:58:35 -07:00
Brad Hefta-Gaub
be79101a93
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-06 15:20:37 -07:00
James B. Pollack
cda1b418ae
cleanup
2015-10-06 11:29:41 -07:00
James B. Pollack
5f2112b8a5
finish rack and add to master script, reorganize all bball related scripts
2015-10-06 11:28:36 -07:00
Andrew Meadows
2c276bb13e
Merge pull request #5986 from sethalves/kinematic-grab
...
Kinematic grab
2015-10-06 10:30:06 -07:00
Brad Davis
8090bc8e8d
Revert "Enabling programmatic access to the IPD scale"
2015-10-06 10:16:42 -07:00
Eric Levin
0afaf84e2a
Merge pull request #5979 from imgntn/ping_pong_gun
...
[Script] Updates to Ping Pong Gun
2015-10-06 09:47:53 -07:00
James B. Pollack
152fdb8112
physical rack
2015-10-06 09:44:00 -07:00
Seth Alves
febdb52b26
Merge branch 'master' of github.com:highfidelity/hifi into kinematic-grab
2015-10-06 09:20:13 -07:00
James B. Pollack
6cc3077d67
end of day
2015-10-05 18:29:35 -07:00
James B. Pollack
1b241ea05e
Update createTestBlocks.js
2015-10-05 18:13:51 -07:00
James B. Pollack
41b2f82be5
midway
2015-10-05 17:43:44 -07:00
Brad Hefta-Gaub
a554f3afb7
Merge pull request #5996 from cozza13/20701
...
CR for Job #20701 - Create a menu for HMD stereo and mono eye switching/
2015-10-05 17:22:36 -07:00
Brad Hefta-Gaub
d95fe3ddb7
Merge pull request #5989 from jherico/homer
...
Enabling programmatic access to the IPD scale
2015-10-05 17:22:19 -07:00
Chris Collins
c0a881ec52
added the correct call
...
added the correct call
2015-10-05 15:37:04 -07:00
Chris Collins
1e01d6bd8f
Add the ability to switch between mono and stereo in HMD
...
Add the ability to switch between mono and stereo in HMD
2015-10-05 15:30:53 -07:00
Brad Hefta-Gaub
8c8e83dc8e
more debugging on animation.running
2015-10-05 14:17:12 -07:00
Seth Alves
7f8411d947
reference count grabs on an entity
2015-10-05 14:15:38 -07:00
James B. Pollack
daf97b0b9d
header fixes
2015-10-05 14:12:18 -07:00
James B. Pollack
839301bf05
remove cleanup to make blocks persistent
2015-10-05 13:41:20 -07:00
Seth Alves
635c83dad1
reset gravity and ignore-for-collisions after grabs have released
2015-10-05 13:39:01 -07:00
James B. Pollack
e528125af2
add test blocks for blockers game
2015-10-05 13:38:48 -07:00
James B. Pollack
43f69a0be9
initial knockover blocks
2015-10-05 13:23:19 -07:00
James B. Pollack
1ba31a840a
Merge branch 'master' into knockover_blocks
2015-10-05 13:09:15 -07:00
Seth Alves
7f84e882c5
attempt to keep ignoreForCollisions the same before and after grab
2015-10-05 13:06:39 -07:00
Seth Alves
8f924f0be4
merge from upstream
2015-10-05 13:05:37 -07:00
Andrew Meadows
1ead20683c
Merge pull request #5976 from sethalves/fix-action-deletes
...
Fix action deletion/addition when more than one interface are involved
2015-10-05 12:31:01 -07:00
James B. Pollack
65ae811c9c
make ping pong balls bigger and slower, change out gun model and adjust tip calculations, increase volume, add to master reset script
2015-10-05 11:16:55 -07:00
James B. Pollack
588a256304
Merge branch 'master' into ping_pong_gun
2015-10-05 10:54:21 -07:00
Seth Alves
8c25f2e16c
Merge branch 'master' of github.com:highfidelity/hifi into kinematic-grab
2015-10-05 09:09:01 -07:00
Brad Davis
725ed26ac2
Enabling programmatic access to the IPD scale
2015-10-04 16:55:49 -07:00
ZappoMan
6f86b0f550
particle fixes
2015-10-04 15:23:17 -07:00
Brad Hefta-Gaub
accdd8c86a
add animation properties to edit properties
2015-10-02 19:15:24 -07:00
Seth Alves
a42bb5f533
Merge pull request #5981 from ericrius1/sprayCanFix
...
No longer removing non-existent entities from spray paint can; color …
2015-10-02 17:56:51 -07:00
Seth Alves
26310d8ce4
kill gravity in near-held objects
2015-10-02 17:54:09 -07:00
Brad Hefta-Gaub
abdd9a6da4
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 17:28:06 -07:00
Seth Alves
89c848d8c8
fix up kinematic hold
2015-10-02 17:14:53 -07:00
ericrius1
38a66bc915
syntax fixes
2015-10-02 16:53:13 -07:00
Howard Stearns
a5a7c16466
Merge pull request #5789 from highfidelity/revert-5777-revert-5769-edit-js-adjustment
...
edit.js adjustment
2015-10-02 16:28:54 -07:00
ericrius1
1ac1fcaf69
Light switches work properly now; no extra lights
2015-10-02 16:17:54 -07:00
ericrius1
e6e60e5e7a
Lights should now only be created once at start of running reset master script, no matter how many people there are in the room
2015-10-02 15:58:32 -07:00
James Pollack
1ff5f11e29
merge
2015-10-02 15:56:39 -07:00
James Pollack
9427ba1a5a
ping pong gun
2015-10-02 15:56:26 -07:00
Brad Hefta-Gaub
02536a5ab9
remove animationSettings from particles, add isEmitting
2015-10-02 14:17:01 -07:00
Seth Alves
a737b4024d
Merge branch 'master' of github.com:highfidelity/hifi into fix-action-deletes
2015-10-02 13:57:24 -07:00
Brad Hefta-Gaub
e6fb587a8c
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 13:04:14 -07:00
Brad Hefta-Gaub
328467e019
Merge pull request #5909 from imgntn/particle_explorer
...
[Scripts] Particle Explorer
2015-10-02 12:40:36 -07:00
ericrius1
0497de47ea
No longer removing non-existent entities from spray paint can; color tweaks to paint stream
2015-10-02 12:40:14 -07:00
James Pollack
1c6e833028
cleanup weird function formatting, remove unused code, improve spacing for logical units
2015-10-02 12:31:55 -07:00
Seth Alves
c0e8b02a2f
fix what happens when a distance grab is blocked because someone else already has it
2015-10-02 12:25:34 -07:00
Brad Hefta-Gaub
9bb2ada0a7
Merge pull request #5964 from ericrius1/sprayPaint
...
Added closePaint script and removed no longer used spray paint scripts
2015-10-02 12:21:00 -07:00
ericrius1
4b62048fb1
more light changes
2015-10-02 12:12:36 -07:00
Seth Alves
880d92ee64
try to fix double-distance-grabbing lockout
2015-10-02 11:46:48 -07:00
Seth Alves
5b970e6b1a
try to fix double-distance-grabbing lockout
2015-10-02 11:43:19 -07:00
ericrius1
0d599458e6
Merged from toybox
2015-10-02 11:34:07 -07:00
James Pollack
55178cdc91
Merge remote-tracking branch 'upstream/master' into particle_explorer
2015-10-02 11:31:14 -07:00
James Pollack
2533bfd2ad
initial
2015-10-02 11:30:56 -07:00
Brad Hefta-Gaub
5a0ff4b1a2
Merge pull request #5841 from ericrius1/toybox
...
Toybox master reset script
2015-10-02 11:27:43 -07:00
Brad Hefta-Gaub
c6c430ca76
Merge pull request #5977 from jherico/marge
...
Fixing 2D overlay mouse interaction
2015-10-02 11:11:04 -07:00
ericrius1
4dd2cf9cf5
Moved master reset script into new directory called unpublished scripts and changed relative pathing
2015-10-02 11:09:43 -07:00
ericrius1
51887a76e1
refactoring lights to fix problem with piling up
2015-10-02 11:02:19 -07:00
James Pollack
c6fa132dc2
cleanup
2015-10-02 10:44:26 -07:00
James Pollack
82828fdd14
reduce gravity and gun force so ball goes through less objects
2015-10-02 10:41:49 -07:00
James Pollack
d1cbcf5554
roll back to full width window and set a min for emitRate so interface doesnt crash
2015-10-02 10:32:08 -07:00
ericrius1
f6c888599e
Fixed a bug where particles weren't moving with can.
2015-10-02 10:22:48 -07:00
James Pollack
ea20fc9786
hack for it to work as a tool window
2015-10-02 10:08:10 -07:00
ericrius1
9f5a3066b8
changed masterResetEntity back to masterReset
2015-10-02 10:07:43 -07:00
ericrius1
71fe9b216c
Removed extraneous masterReset script, and extra call to lightSwitches in correct script
2015-10-02 10:02:28 -07:00
ericrius1
a6df6c53f1
fixed more syntax errors
2015-10-02 09:55:41 -07:00
ericrius1
36f7bba87e
Fixed some syntax errors, tweaked cat script so doesn't meow while it's already meowing
2015-10-02 09:53:30 -07:00
Brad Davis
aa8979570c
Working on 2D overlay mouse interaction
2015-10-02 00:35:37 -07:00
James B. Pollack
7c9d7ffefd
single sysytem particle explorer with one way bindings is feature complete
2015-10-01 23:49:33 -07:00
James B. Pollack
d1432c51d5
Merge branch 'master' into particle_explorer
2015-10-01 21:21:52 -07:00
James Pollack
4b1b53e189
end of dat
2015-10-01 19:01:10 -07:00
James B. Pollack
a3c91b12b9
Update cat.js
2015-10-01 18:56:38 -07:00
James B. Pollack
0ce6a305bd
Update cat.js
2015-10-01 18:52:08 -07:00
James Pollack
6131875f67
set whichhand to null on release
2015-10-01 18:49:07 -07:00
James B. Pollack
d0e079ee9d
Update cat.js
...
add globals, lint the code
2015-10-01 18:46:32 -07:00
James B. Pollack
55d20e9d4c
Update cat.js
2015-10-01 18:41:24 -07:00
James B. Pollack
59c1c7ee6a
Update masterReset.js
...
remove file versioning
2015-10-01 18:40:12 -07:00
James B. Pollack
f200fcdfa2
Update cat.js
2015-10-01 18:35:34 -07:00
James B. Pollack
6cc2df9052
Update cat.js
...
hook into isPlaying for sounds
2015-10-01 18:34:22 -07:00
James B. Pollack
3565d96ffb
Update sprayPaintCan.js
...
add a header, cleanup
2015-10-01 18:21:15 -07:00
James B. Pollack
54a51e6b8b
Update and rename masterResetEntity.js to masterReset.js
...
remove reference to 'entities' in the file name since this script does more than that. also update the header file.
2015-10-01 18:19:36 -07:00
James B. Pollack
6523a057a8
Update lightSwitchHall.js
...
fix header file
2015-10-01 18:18:27 -07:00
James B. Pollack
cfb9728fdb
Update doll.js
...
remove some unused code
2015-10-01 18:17:35 -07:00
James B. Pollack
9098585e2f
Update cat.js
...
remove a lot of unused code and add flag for whether cat is already meowing so that it doesn't start another one until its done. unfortunately i dont know how to read the audio isplaying state so we have to use a lame timeout
2015-10-01 18:14:08 -07:00
James B. Pollack
b352ab4736
Update lightSwitchGarage.js
...
fix header and spacing issues
2015-10-01 18:04:37 -07:00
James Pollack
7f841b3828
prevent most other-hand accidental firing
2015-10-01 17:55:47 -07:00
ericrius1
d0be47bae9
fix merge
2015-10-01 17:22:12 -07:00
ericrius1
bf9a948ca9
Merge branch 'master' into toybox
2015-10-01 17:17:12 -07:00
ericrius1
407b6b8158
Fixed bug in spray paint where sometimes would not spray
2015-10-01 16:10:29 -07:00
ericrius1
0fb51a6777
got rid of unneeded light test code
2015-10-01 15:56:16 -07:00
ericrius1
cdb249c6ff
original master script
2015-10-01 15:53:28 -07:00
James Pollack
32d9dc72d2
Merge branch 'master' into particle_explorer
2015-10-01 15:52:49 -07:00
ericrius1
25e25726d5
only lights
2015-10-01 15:43:25 -07:00
James Pollack
dfab1fc685
Fix merge conflicts and lint the conflict code
2015-10-01 15:32:22 -07:00
James Pollack
8e2c1a6b17
Add ping pong ball gun, add basketball hoop, reduce gate gravity, lint code
2015-10-01 15:22:45 -07:00
ericrius1
e1b720d338
Moved some functions to utils, fixed formatting
2015-10-01 15:18:44 -07:00
Seth Alves
716ebf487f
Merge pull request #5952 from imgntn/ping_pong_gun
...
[Scripts] Ping Pong Gun
2015-10-01 15:06:48 -07:00
James B. Pollack
4a7e3c66bd
Update createPingPongGun.js
...
use relative paths
2015-10-01 15:05:25 -07:00
James Pollack
7bcb4e4ae3
Merge branch 'master' into ericrius1-toybox
2015-10-01 14:59:54 -07:00
ericrius1
55c6b9d9c4
Added collision sound to blocks
2015-10-01 14:57:03 -07:00
Brad Hefta-Gaub
5e8e15091a
Merge pull request #5970 from sethalves/allow-double-near-grab
...
allow more than one near-grab on an object
2015-10-01 14:47:03 -07:00
ericrius1
5aef7475d6
Sound position updates every frame based on new position of can
2015-10-01 14:42:51 -07:00
Brad Hefta-Gaub
a2463cbf68
Merge pull request #5972 from Atlante45/fix_currentAPI
...
Fix currentAPI.js
2015-10-01 14:41:56 -07:00
Brad Hefta-Gaub
17402c697a
Merge pull request #5935 from imgntn/basketball_hoop
...
[Scripts] Basketball hoop
2015-10-01 14:40:55 -07:00
ericrius1
7ee26c5d4a
tweaked settings
2015-10-01 14:26:22 -07:00
James Pollack
861aa91572
shoot out of the right end of the gun
2015-10-01 12:27:45 -07:00
James Pollack
d2f4b6e9f0
add / remove controller listener methods
2015-10-01 12:21:56 -07:00
ericrius1
290659b9f6
increased lifetime
2015-10-01 11:46:37 -07:00
James Pollack
a4105eb321
add color pickers
2015-10-01 11:34:02 -07:00
Atlante45
d0bec38603
Fix currentAPI.js
2015-10-01 11:30:50 -07:00
Brad Hefta-Gaub
aca25bd76e
connect up AnimationPropertyGroup to AnimationLoop
2015-10-01 11:05:16 -07:00
ericrius1
ef5ad9eeb3
Laser stays visible when further away from surfaces
2015-10-01 11:02:22 -07:00
Seth Alves
2700529b33
lower action lifetime
2015-10-01 10:41:43 -07:00
Seth Alves
d4f954a0e2
allow more than one near-grab on an object
2015-10-01 10:25:30 -07:00
ericrius1
191a4740a3
laser color matches paint color
2015-10-01 09:50:58 -07:00
ericrius1
2899962d43
can now cycle colors with 4 and 2 buttons on hydra
2015-09-30 17:14:17 -07:00
ericrius1
3592b78b2b
less points per line
2015-09-30 16:35:43 -07:00
ericrius1
e516281da8
Added closePaint script and removed no longer used spray paint scripts
2015-09-30 16:15:52 -07:00
James Pollack
c55d627e9b
Different model, different sounds, release interval
2015-09-30 16:12:27 -07:00
Seth Alves
91965db5ab
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:07:22 -07:00
Seth Alves
cd2a1542e0
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:05:16 -07:00
Seth Alves
4e057e5ada
increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
2015-09-30 16:03:54 -07:00
James Pollack
3cdb4e7186
importing
2015-09-30 14:23:11 -07:00
Seth Alves
dd0a16df04
don't leave search state if we intersect something that someone else is already grabbing
2015-09-30 14:19:59 -07:00
Seth Alves
b417abc3de
try again on string startswith
2015-09-30 14:16:07 -07:00
Seth Alves
c27766facb
move string startswith to utils.js
2015-09-30 14:07:23 -07:00
Seth Alves
f746a970de
don't grab something if someone else is already grabbing it
2015-09-30 14:03:10 -07:00
Seth Alves
b34ea6ded4
store action lifetime as an expires integer
2015-09-30 13:46:23 -07:00
Seth Alves
7c6846c260
add lifetime and tag arguments to actions
2015-09-30 13:09:41 -07:00
James Pollack
8fc696c5f8
add ability to explort particle settings in nice format for interface
2015-09-30 12:41:08 -07:00
James Pollack
57d5418231
export just particle settings in interface compatible format
2015-09-30 12:27:51 -07:00
James Pollack
0865f94106
magic numbers
2015-09-30 11:31:33 -07:00
James Pollack
8bdf428f41
First version of ping pong gun
2015-09-30 11:21:51 -07:00
ericrius1
c03a9ddd58
Added fire to master script
2015-09-30 11:14:18 -07:00
James Pollack
ecad7f34f6
moar
2015-09-30 10:58:21 -07:00
Seth Alves
898e3917e3
improve actionInspector.js
2015-09-30 10:57:52 -07:00
James Pollack
99fbed6143
mostly working
2015-09-30 10:49:47 -07:00
Seth Alves
96d0df49e4
script to display entity-action details in an overlay
2015-09-30 10:41:39 -07:00
James Pollack
c3dfea4712
initial files
2015-09-30 10:26:24 -07:00
ericrius1
2b84c90f9d
merged master hand controller
2015-09-30 10:18:13 -07:00
James B. Pollack
402fd44cff
header file cleanup
2015-09-29 21:27:55 -07:00
James B. Pollack
80a457eb14
cleanup the main.js file for distribution
2015-09-29 19:47:00 -07:00
James B. Pollack
47b410df93
version 0.1 of particle explorer for distribution
2015-09-29 19:44:15 -07:00