reset balls if they move too far

This commit is contained in:
James B. Pollack 2015-10-06 16:48:34 -07:00
parent a37da41253
commit 4788480186
2 changed files with 116 additions and 18 deletions

View file

@ -8,7 +8,7 @@
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
Script.include("../../libraries/utils.js");
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
@ -17,9 +17,10 @@ var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
var collisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
var rackURL = HIFI_PUBLIC_BUCKET + "models/basketball_hoop/basketball_rack.fbx";
var rackCollisionHullURL = HIFI_PUBLIC_BUCKET + "models/basketball_hoop/rack_collision_hull.obj";
var NUMBER_OF_BALLS = 4;
var DIAMETER = 0.30;
var RESET_DISTANCE = 1;
var GRABBABLE_DATA_KEY = "grabbableKey";
@ -51,29 +52,34 @@ var rack = Entities.addEntity({
collisionsWillMove: true,
ignoreForCollisions: false,
collisionSoundURL: collisionSoundURL,
compoundShapeURL: rackCollisionHullURL
compoundShapeURL: rackCollisionHullURL,
// scriptURL: rackScriptURL
});
setEntityCustomData(GRABBABLE_DATA_KEY, rack, {
grabbable: false
});
var nonCollidingBalls = [];
var collidingBalls = [];
var originalBallPositions = [];
function createCollidingBalls() {
var position = rackStartPosition;
var i;
for (i = 0; i < NUMBER_OF_BALLS; i++) {
var ballPosition = {
x: position.x,
y: position.y + DIAMETER * 2,
z: position.z + (DIAMETER) - (DIAMETER * i)
}
var collidingBall = Entities.addEntity({
type: "Model",
name: 'Colliding Basketball',
shapeType: 'Sphere',
position: {
x: position.x,
y: position.y + DIAMETER * 2,
z: position.z + (DIAMETER) - (DIAMETER * i)
},
position: ballPosition,
dimensions: {
x: DIAMETER,
y: DIAMETER,
@ -91,6 +97,56 @@ function createCollidingBalls() {
modelURL: basketballURL,
});
collidingBalls.push(collidingBall);
originalBallPositions.push(position);
}
}
function testBallDistanceFromStart() {
var resetCount = 0;
collidingBalls.forEach(function(ball, index) {
var currentPosition = Entities.getEntityProperties(ball, "position").position;
var originalPosition = originalBallPositions[index];
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
Script.setTimeout(function() {
var newPosition = Entities.getEntityProperties(ball, "position").position;
var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
if (moving < 0.05) {
resetCount++;
if (resetCount === NUMBER_OF_BALLS) {
deleteCollidingBalls();
createCollidingBalls();
}
}
}, 200)
}
});
}
function deleteEntity(entityID) {
if (entityID === rack) {
deleteCollidingBalls();
Script.clearInterval(distanceCheckInterval);
Entities.deletingEntity.disconnect(deleteEntity);
}
}
createCollidingBalls();
function deleteCollidingBalls() {
while (collidingBalls.length > 0) {
Entities.deleteEntity(collidingBalls.pop());
}
}
createCollidingBalls();
Entities.deletingEntity.connect(deleteEntity);
var distanceCheckInterval = Script.setInterval(testBallDistanceFromStart, 1000);
function atEnd() {
Script.clearInterval(distanceCheckInterval);
}
Script.scriptEnding.connect(atEnd);

View file

@ -526,6 +526,7 @@ function createBasketballHoop() {
function createBasketballRack() {
var NUMBER_OF_BALLS = 4;
var DIAMETER = 0.30;
var RESET_DISTANCE = 1;
var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
var basketballCollisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
@ -571,21 +572,25 @@ function createBasketballRack() {
});
var collidingBalls = [];
var originalBallPositions = [];
function createCollidingBalls() {
var position = rackStartPosition;
var i;
for (i = 0; i < NUMBER_OF_BALLS; i++) {
var ballPosition = {
x: position.x,
y: position.y + DIAMETER * 2,
z: position.z + (DIAMETER) - (DIAMETER * i)
}
var collidingBall = Entities.addEntity({
type: "Model",
name: 'Colliding Basketball',
shapeType: 'Sphere',
position: {
x: position.x + (DIAMETER*2) - (DIAMETER * i),
x: position.x + (DIAMETER * 2) - (DIAMETER * i),
y: position.y + DIAMETER * 2,
z: position.z
z: position.z
},
dimensions: {
x: DIAMETER,
@ -601,20 +606,57 @@ function createBasketballRack() {
},
collisionsWillMove: true,
ignoreForCollisions: false,
collisionSoundURL: basketballCollisionSoundURL,
modelURL: basketballURL,
});
collidingBalls.push(collidingBall);
originalBallPositions.push(position);
}
setEntityCustomData(resetKey, collidingBall, {
resetMe: true
});
}
function testBallDistanceFromStart() {
var resetCount = 0;
collidingBalls.forEach(function(ball, index) {
var currentPosition = Entities.getEntityProperties(ball, "position").position;
var originalPosition = originalBallPositions[index];
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
Script.setTimeout(function() {
var newPosition = Entities.getEntityProperties(ball, "position").position;
var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
if (moving < 0.05) {
resetCount++;
if (resetCount === NUMBER_OF_BALLS) {
deleteCollidingBalls();
createCollidingBalls();
}
}
}, 200)
}
});
}
function deleteEntity(entityID) {
if (entityID === rack) {
deleteCollidingBalls();
Script.clearInterval(distanceCheckInterval);
Entities.deletingEntity.disconnect(deleteEntity);
}
}
function deleteCollidingBalls() {
while (collidingBalls.length > 0) {
Entities.deleteEntity(collidingBalls.pop());
}
}
createCollidingBalls();
Entities.deletingEntity.connect(deleteEntity);
var distanceCheckInterval = Script.setInterval(testBallDistanceFromStart, 1000);
}