Merge pull request #6049 from sethalves/less-picky

grab script picks less
This commit is contained in:
Brad Hefta-Gaub 2015-10-10 09:41:49 -07:00
commit b7b2c30eaa

View file

@ -67,6 +67,8 @@ var MSEC_PER_SEC = 1000.0;
var startTime = Date.now();
var LIFETIME = 10;
var ACTION_LIFETIME = 10; // seconds
var PICKS_PER_SECOND_PER_HAND = 5;
var MSECS_PER_SEC = 1000.0;
// states for the state machine
var STATE_OFF = 0;
@ -239,6 +241,7 @@ function MyController(hand, triggerAction) {
this.off = function() {
if (this.triggerSmoothedSqueezed()) {
this.lastPickTime = 0;
this.setState(STATE_SEARCHING);
return;
}
@ -259,6 +262,13 @@ function MyController(hand, triggerAction) {
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
// don't pick 60x per second. do this check after updating the line so it's not jumpy.
var now = Date.now();
if (now - this.lastPickTime < MSECS_PER_SEC / PICKS_PER_SECOND_PER_HAND) {
return;
}
this.lastPickTime = now;
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects && intersection.properties.locked === 0) {
// the ray is intersecting something we can move.