Howard Stearns
a9b8045697
Merge pull request #9720 from howard-stearns/filter-pal-by-view-distance
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Filter pal by view distance
2017-02-24 11:10:13 -08:00
Andrew Meadows
4bbbcb61be
expand avatar update time budget
2017-02-23 17:36:45 -08:00
Andrew Meadows
e54812430e
avoid unnecessary copy of priority_queue
2017-02-23 17:36:45 -08:00
Howard Stearns
cddba43837
Merge branch 'master' into filter-pal-by-view-distance
2017-02-23 08:25:16 -08:00
Brad Hefta-Gaub
06f0087459
wire up radius properly
2017-02-22 22:36:37 -08:00
Andrew Meadows
6ac33dbf61
count avatar joint updates and non-updates
2017-02-22 17:23:36 -08:00
Brad Hefta-Gaub
05995163cf
add support for tuning sorting
2017-02-22 09:49:47 -08:00
Brad Hefta-Gaub
01fd0860bf
Merge branch 'master' of https://github.com/highfidelity/hifi into avatarBandwidthBudgetImprovements
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Conflicts:
interface/src/avatar/AvatarManager.cpp
2017-02-22 08:47:03 -08:00
Andrew Meadows
dd447689e0
expose avatar sort coefficients for fine tuning
2017-02-21 15:09:44 -08:00
Brad Hefta-Gaub
2017ea4491
hacking on using sorted avatars for bandwidth budget
2017-02-21 14:18:00 -08:00
Andrew Meadows
27dd82b517
fix sorting algorithm for avatar render updates
2017-02-21 13:34:07 -08:00
howard-stearns
15d8041683
snapshot working, before button change
2017-02-21 13:14:45 -08:00
Brad Hefta-Gaub
57e0dadd65
CR
2017-02-09 11:35:00 -08:00
Brad Hefta-Gaub
dd2ddcc291
cleanup
2017-02-09 09:57:32 -08:00
Brad Hefta-Gaub
ae071aec0d
add a bunch more stats for avatar processing
2017-02-09 09:52:09 -08:00
Brad Hefta-Gaub
6c41a25032
more stats
2017-02-08 16:51:00 -08:00
Brad Hefta-Gaub
357cc052e1
first cut at simulation stats
2017-02-08 15:32:48 -08:00
ZappoMan
4c80422a73
Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
2017-01-26 14:34:58 -08:00
Andrew Meadows
5783db910b
remove some unhelpful trace profiling data
2017-01-26 08:35:26 -08:00
Andrew Meadows
82f52b9658
fix bug: Avatar instance not getting deleted
2017-01-26 08:35:26 -08:00
Andrew Meadows
2264c29604
less magic
2017-01-26 08:35:26 -08:00
Andrew Meadows
0f09e60acd
remove unhelpful comment
2017-01-26 08:35:26 -08:00
Andrew Meadows
01e14eec47
remove commented out cruft
2017-01-26 08:35:26 -08:00
Andrew Meadows
ac180758ad
sort, optimize, and timebox process avatar updates
2017-01-26 08:35:26 -08:00
Andrew Meadows
69a7b1ef76
move some stuff out of Avatar::simulate()
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call it explicity in AvatarManager::updateOtherAvatars()
2017-01-26 08:35:26 -08:00
Andrew Meadows
e363423992
compute priority of avatar and sort before update
2017-01-26 08:35:26 -08:00
Andrew Meadows
88bf126168
remove old avatar culling and LOD logic
2017-01-26 08:35:25 -08:00
ZappoMan
29fff2e556
Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
2017-01-23 13:09:59 -08:00
David Kelly
9b1aaf3bfe
CR feedback
2017-01-17 12:09:47 -08:00
David Kelly
2460e89a57
CR feedback
2017-01-17 09:53:04 -08:00
David Kelly
6c701bb0f0
remove ignored avatars from PAL when they disconnect
2017-01-16 18:22:53 -08:00
ZappoMan
13198fd949
add datarate
2017-01-09 13:57:59 -08:00
Zach Fox
dec41f67cc
Fix bugs and generally fix behavior
2017-01-06 13:58:23 -08:00
Zach Fox
495925a017
This behavior was harder to change than expected...
2017-01-05 16:58:32 -08:00
Zach Fox
14def61eb8
More CR comments; 1 bug remaining re: sig slot
2017-01-03 17:32:47 -08:00
howard-stearns
7faa689d1d
avatar body goes away when ignored, and comes back when unignored
2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a
Make avatar go away when ignored, even when pal is up. (But currently, it
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comes back!)
2016-12-27 10:17:39 -08:00
Andrew Meadows
fc4763be03
use PROFILE_COUNTER not SAMPLE_PROFILE_COUNTER
2016-12-22 15:55:17 -08:00
Andrew Meadows
e43efa74de
use sampled counter
2016-12-20 16:16:31 -08:00
Andrew Meadows
fa18d548f7
use proper category for NumAvatarsPerSec trace
2016-12-20 15:28:25 -08:00
Andrew Meadows
4d711d869c
cleanup
2016-12-20 14:45:11 -08:00
Andrew Meadows
991a61b722
fix data collection for AvatarsPerSec
2016-12-20 14:01:03 -08:00
Andrew Meadows
03114fa610
add AvatarsPerSec trace stats
2016-12-20 11:45:21 -08:00
Brad Hefta-Gaub
e3bc49c302
drop avatar data rate to 45hz
2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6
Space bubble improvements ( #9142 )
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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Stephen Birarda
609900f246
move ignore set handling to NodeList
2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9
immediately fade out ignored avatars
2016-07-13 15:06:31 -07:00
Seth Alves
11542aeca2
pick against avatar's capsule and then against the T-pose mesh
2016-07-07 16:36:25 -07:00
Seth Alves
5f9c7b6ea5
trying to take joint information into account when raypicking against models
2016-06-29 17:02:49 -07:00
Seth Alves
c3dbe5d9c4
ray pick against avatar meshes rather than capsules
2016-06-29 09:45:09 -07:00
Seth Alves
0f9f4749e7
fix invokeMethod in AvatarManager::findRayIntersection
2016-06-28 11:18:46 -07:00
Seth Alves
8a0d58a0c2
fix invokeMethod in AvatarManager::findRayIntersection
2016-06-28 11:15:01 -07:00
Seth Alves
4e70e8ed42
js call to ray-pick against avatars
2016-06-28 09:55:49 -07:00
Atlante45
e2fa734024
Set collision threashold to walking speed
2016-06-02 19:15:55 -07:00
Atlante45
4e8b61dea0
Limit collision injectors count to 3
2016-06-02 19:12:37 -07:00
Atlante45
854bf82631
Raise and stretch collision sounds threshold
2016-06-02 17:37:36 -07:00
Stephen Birarda
2cf943b2b1
remove billboard code from AvatarData
2016-05-12 16:41:44 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Atlante45
bc6544a3c5
Fix MyAvatar's velocity change
2016-05-05 14:55:28 -07:00
Atlante45
96ee33e80e
Fix avatars collision sounds
2016-05-05 14:55:28 -07:00
Zach Pomerantz
4dacb04ee1
Rm myAvatar motion states on shutdown
2016-04-19 16:01:55 -07:00
Zach Pomerantz
146ea066db
Update AvatarManager.cpp
2016-04-18 14:53:04 -07:00
Zach Pomerantz
c9dc642d76
Fix type in AvatarManager::clearAllAvatars
2016-04-18 14:48:24 -07:00
Zach Pomerantz
790e325248
Clear entities and avatars on exit
2016-04-18 14:31:16 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
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This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Anthony Thibault
1e94d9bdf5
interface/src/avatar: cppcheck fixes
2016-03-13 18:56:15 -07:00
Seth Alves
01d3977bf1
make avatars shrink faster
2016-02-19 10:04:58 -08:00
samcake
640bf81339
Forcing an update from teh avatar manager to the avatar renderItems when beeing updated
2016-02-16 17:19:31 -08:00
Stephen Birarda
058bba7b55
move avatar invokables from AvatarManager to AvatarHashMap
2016-02-03 17:13:35 -08:00
Andrew Meadows
36e19b43c9
add some comments; specify const and overrides
2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8
fix misusage of smart-pointers
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
9ab5ef358a
remove dangling whitespace
2016-01-05 16:44:36 -08:00
Howard Stearns
9c8a04ce1e
Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits
2016-01-04 09:26:14 -08:00
Ryan Huffman
00b47cacea
Fix crash when getting MyAvatar.sessionUUID from AvatarManager
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The previous code inadvertently added a default constructed shared pointer
to the avatar hash, causing it to crash when dereferencing it in
the update loop.
2015-12-22 09:59:57 -08:00
Howard Stearns
da27cacdec
Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits
2015-12-16 20:56:33 -08:00
Howard Stearns
5ac5ecfc22
drop obsolete include
2015-12-16 20:35:56 -08:00
howard-stearns
23ffcdca3e
big sweep
2015-12-16 17:01:14 -08:00
howard-stearns
09d4a06ad4
LODManager-centric stats and preferences.
2015-12-16 15:30:48 -08:00
Andrew Meadows
9b0c199ed7
updateAvatarPhysicsShape-->addAvatarToSimulation
2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1
properly delete departing avatars
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
howard-stearns
1d65cbce88
Remove unneeded getTargetFramePeriod and isVSynchronized.
2015-12-08 18:08:57 -08:00
howard-stearns
9ae22800fe
Merge branch 'fix-sync-period-calc' into correct-target-frame-rate
2015-12-08 17:32:53 -08:00
howard-stearns
32e4967ee0
cleanup
2015-12-08 16:38:05 -08:00
howard-stearns
5b41d4da1c
Snapshot of "working" version.
2015-12-08 15:30:23 -08:00
Howard Stearns
faec4639b1
cap
2015-12-08 09:14:40 -08:00
howard-stearns
9512c3f73d
Debugging.
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Please enter the commit message for your changes. Lines starting
2015-12-07 16:58:59 -08:00
howard-stearns
55cfd1c8b4
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-sync-period-calc
2015-12-07 15:49:47 -08:00
howard-stearns
2974241796
typo
2015-12-07 15:49:29 -08:00
Howard Stearns
17ecf9b6b7
debugging
2015-12-07 11:26:56 -08:00
Howard Stearns
fa0ad1fe4d
Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate
2015-12-04 16:12:22 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Brad Hefta-Gaub
d9a1563396
Merge pull request #6152 from sethalves/parents
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Parents
2015-12-04 10:26:57 -08:00
Howard Stearns
d51785a259
Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate
2015-12-03 17:28:32 -08:00
Howard Stearns
4a8649c202
Change get/setRenderDistanceLow/HighLimit and avatarRenderDistanceHighLimit to get/setRenderDistanceInverseLow/HighLimit and avatarRenderDistanceInverseHighLimit.
2015-12-03 14:23:16 -08:00