ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Andrew Meadows
8d2153d2f3
cleanup debug stats, use more correct names
2017-10-02 13:08:17 -07:00
Anthony J. Thibault
3f6c88e77f
Avatar Attachments now render correctly
...
* moved Avatar::fixupModelsInScene off the newly created render thread back
to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
changes in avatar attachment scale, commit 712aff7ad
.
* updated initialization of anim graph to use Model::isLoaded() instead of
Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
SamGondelman
a641fb7a7f
rename qvector findRayIntersection to avoid script conflicts
2017-08-15 18:03:52 -07:00
SamGondelman
4c55849290
merge from master
2017-08-10 15:43:23 -07:00
SamGondelman
3645bf04b6
possibly fix most annoying crash
2017-08-08 18:10:53 -07:00
Olivier Prat
9130c51319
Fixed incorrect removal of ALL avatar fade events. Fade out should now work again when avatar leaves domain
2017-07-18 14:46:49 +02:00
Olivier Prat
2bba6aa816
Revert "Removed all bubble fade event code on avatar side"
...
This reverts commit 4b8545e8b5
.
2017-07-18 14:07:07 +02:00
Olivier Prat
4b8545e8b5
Removed all bubble fade event code on avatar side
2017-07-18 10:04:08 +02:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 22:36:52 +02:00
Olivier Prat
edcfecd5d4
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Seth Alves
59ad3d50ec
Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers
2017-07-12 12:45:58 -07:00
Stephen Birarda
f6d9a79fb5
Revert "Revert "fix for invisible avatars after radius ignore""
2017-07-12 10:36:53 -07:00
Seth Alves
c52e7e180a
use const AudioInjectorPointer& in some places
2017-07-11 19:42:03 -07:00
Seth Alves
3670a04d8e
switch bare pointers to AudioInjector objects to be QSharedPointers
2017-07-11 14:24:58 -07:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Stephen Birarda
420e9233b6
Revert "fix for invisible avatars after radius ignore"
2017-07-07 16:50:28 -07:00
Stephen Birarda
f07ce6d294
Merge pull request #10835 from birarda/bug/invisible-avatars
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fix for invisible avatars after radius ignore
2017-07-07 16:06:44 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Stephen Birarda
9e822de196
remove local collection of radius ignored nodes
2017-06-27 17:41:07 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Andrew Meadows
994eed7b83
safer delete of AvatarMotionStates
2017-04-28 10:18:19 -07:00
Andrew Meadows
00b05ed137
connect menu options to avatar render features
2017-04-27 13:16:50 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Andrew Meadows
010d1dfa22
remove Menu dependency from Avatar class
2017-04-27 13:11:57 -07:00
Andrew Meadows
65682a914d
remove cufty AvatarManager LocalLights feature
2017-04-27 13:11:57 -07:00
Andrew Meadows
fd874429c1
remove unused cruft
2017-04-26 12:51:16 -07:00
Andrew Meadows
ac751029c0
remove identity cache code
2017-04-26 12:51:16 -07:00
Andrew Meadows
4511156d7b
cache avatar identity info forever
2017-04-26 12:50:48 -07:00
ZappoMan
c9aad6b762
new approach to the tpose fix, as well as other improvements
2017-04-24 17:36:05 -07:00
Andrew Meadows
da55c96c4c
protect against crash on invalid scene on shutdown
2017-04-18 11:52:22 -07:00
Andrew Meadows
71c5644c23
more shared_ptr by const reference
2017-04-18 11:52:22 -07:00
Andrew Meadows
1137bd1436
pull qApp spaghetti out of Avatar class
...
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-18 11:52:21 -07:00
Andrew Meadows
92495d9622
delete in proper order on shutdown
2017-04-07 11:10:48 -07:00
Andrew Meadows
8773497f7e
remvoe commented out cruft
2017-04-07 11:08:06 -07:00
Andrew Meadows
6d627aa9bc
don't remove other avatars on sign-out
2017-04-07 11:08:06 -07:00
Andrew Meadows
2f18e51f6b
lock mutex around fading avatar list
2017-04-07 11:08:06 -07:00
Andrew Meadows
662c34c266
fix avatar scale animation and avatar render debug
2017-04-07 11:06:16 -07:00
Andrew Meadows
2775b17a65
unravel one loop of spaghetti
2017-04-07 09:56:26 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Zach Fox
c9c07c4269
Basically rebase and squash
2017-03-06 10:03:41 -08:00
Andrew Meadows
c6730f7c58
Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
...
Faster avatar updates
2017-02-28 10:55:21 -08:00