Brad Hefta-Gaub
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a149a2dd60
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fix some warnings
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2015-10-30 00:19:14 -07:00 |
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Andrew Meadows
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afec2a9771
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fix whitespace
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2015-10-28 09:42:55 -07:00 |
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Andrew Meadows
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a1f1e50431
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split CharacterController btw phys and interface
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2015-10-27 13:15:38 -07:00 |
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Andrew Meadows
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2ccc25e380
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remove old kinematic CharacterController
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2015-04-07 16:29:52 -07:00 |
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Andrew Meadows
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27d6d9f720
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add Bullet profiling hooks for physics simulation
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2015-04-02 15:20:16 -07:00 |
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Andrew Meadows
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f4f219ca36
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tweak jump velocity and hover transition
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2015-04-02 09:03:33 -07:00 |
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Andrew Meadows
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f804b2311d
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remove hover-friendly behavior
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2015-04-02 08:40:47 -07:00 |
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Andrew Meadows
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b37384d759
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exit hover now not quite automatic when over floor
remove MyAvatar::jump() method for more general API
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2015-04-01 15:13:27 -07:00 |
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Andrew Meadows
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0249b8c9c5
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fix backwards comparison logic
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2015-04-01 13:56:05 -07:00 |
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Philip Rosedale
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8114fdd1e2
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move button locations, names some constants in avatar controller
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2015-03-31 21:51:50 -07:00 |
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Philip Rosedale
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9635c6d248
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Merge branch 'master' of https://github.com/worklist/hifi
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2015-03-31 16:29:55 -07:00 |
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Philip Rosedale
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b7f0be761c
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gun buildings fall on creation, dice stops correctly
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2015-03-31 16:27:09 -07:00 |
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Andrew Meadows
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9739d68370
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fix typo that broke avatar motion
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2015-03-31 13:20:06 -07:00 |
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andrew
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fdfb8bd1b4
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fix intermittent crash on windows during login
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2015-03-31 09:26:33 -07:00 |
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Andrew Meadows
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9b13f186e3
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remove character from PhysicsEngine on shutdown
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2015-03-30 15:51:58 -07:00 |
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Andrew Meadows
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2404fb126f
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Merge pull request #4527 from sethalves/valgrind
Valgrind told me to do it
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2015-03-30 11:56:17 -07:00 |
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Andrew Meadows
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da9ceac9ae
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fix crash for bad avatar body on login
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2015-03-30 11:06:02 -07:00 |
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Seth Alves
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1e166eef0f
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valgrind says _ghostObject is used before it's initialized
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2015-03-28 17:12:55 -07:00 |
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Andrew Meadows
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bee8c0e237
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"hover" if the "jump" key is held down long enough
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2015-03-27 13:56:03 -07:00 |
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Andrew Meadows
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be5fdbf217
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enable avatar collisions by default
also remove old gravity features
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2015-03-27 13:36:20 -07:00 |
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Andrew Meadows
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821ac605f5
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smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
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2015-03-26 19:48:52 -07:00 |
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Andrew Meadows
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8a951e0dd3
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minor cleanup
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2015-03-26 15:16:57 -07:00 |
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Andrew Meadows
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0ef4022e94
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tweak gravity and step heights of controller
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2015-03-26 15:14:46 -07:00 |
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Andrew Meadows
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429a258df0
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enable hover when far above floor
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2015-03-25 14:38:27 -07:00 |
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Andrew Meadows
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2440c47648
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remove extra whitespace
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2015-03-25 11:06:19 -07:00 |
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Andrew Meadows
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2128f21308
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only set ADD bit with UPDATE_SHAPE when enabled
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2015-03-25 11:02:48 -07:00 |
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Andrew Meadows
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674b2c97a2
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added comments to zlib license
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2015-03-25 08:53:33 -07:00 |
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Andrew Meadows
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430158c109
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updateShapeIfNecessary() is a more correct name
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2015-03-24 23:35:09 -07:00 |
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Andrew Meadows
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d497620976
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avatar can jump with E key when walking
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2015-03-24 23:05:46 -07:00 |
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Andrew Meadows
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44eca08fa4
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PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
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2015-03-24 17:38:35 -07:00 |
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Andrew Meadows
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49f5de2b94
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make character's "up" axis depend on orientation
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2015-03-20 16:39:38 -07:00 |
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Andrew Meadows
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0164de80fe
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apply coding standard to CharacterController
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2015-03-20 13:19:24 -07:00 |
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Andrew Meadows
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6454149536
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formatting and comments
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2015-03-20 12:45:29 -07:00 |
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Andrew Meadows
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ab9d8eb345
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reorder arguments to StepDownConvexResultCallback ctor
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2015-03-20 08:42:35 -07:00 |
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Andrew Meadows
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3cd2ce82d4
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tuning character so it can walk up ledges
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2015-03-19 15:31:34 -07:00 |
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Andrew Meadows
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8eec83c144
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comments and formatting
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2015-03-17 22:28:38 -07:00 |
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Andrew Meadows
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9ea13fac37
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cleanup formatting
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2015-03-17 09:01:36 -07:00 |
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Andrew Meadows
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b4263cd2eb
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allow objs to collide agains char controller
but char controller only responds to penetration when enabled
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2015-03-16 17:10:49 -07:00 |
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Andrew Meadows
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78b614f855
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move avatar details into CharacterController
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2015-03-16 16:24:32 -07:00 |
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Andrew Meadows
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a1a12465da
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able to update avatar controller in PhysicsEngine
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2015-03-12 16:36:41 -07:00 |
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