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cleanup formatting
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parent
b4263cd2eb
commit
9ea13fac37
1 changed files with 8 additions and 12 deletions
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@ -53,7 +53,7 @@ m_me = me;
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace)
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{
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if(rayResult.m_collisionObject == m_me)
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if (rayResult.m_collisionObject == m_me)
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return 1.0;
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return ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
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@ -221,7 +221,6 @@ bool CharacterController::recoverFromPenetration(btCollisionWorld* collisionWorl
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if (dist < maxPen) {
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maxPen = dist;
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m_touchingNormal = pt.m_normalWorldOnB * directionSign;//??
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}
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m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2);
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penetration = true;
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@ -282,7 +281,7 @@ void CharacterController::stepUp( btCollisionWorld* world) {
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void CharacterController::updateTargetPositionBasedOnCollision(const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) {
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btVector3 movementDirection = m_targetPosition - m_currentPosition;
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btScalar movementLength = movementDirection.length();
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if (movementLength>SIMD_EPSILON) {
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if (movementLength > SIMD_EPSILON) {
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movementDirection.normalize();
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btVector3 reflectDir = computeReflectionDirection(movementDirection, hitNormal);
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@ -296,12 +295,12 @@ void CharacterController::updateTargetPositionBasedOnCollision(const btVector3&
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m_targetPosition = m_currentPosition;
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//if (tangentMag != 0.0) {
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if (0) {
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btVector3 parComponent = parallelDir * btScalar(tangentMag*movementLength);
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btVector3 parComponent = parallelDir * btScalar(tangentMag * movementLength);
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m_targetPosition += parComponent;
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}
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if (normalMag != 0.0) {
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btVector3 perpComponent = perpindicularDir * btScalar(normalMag*movementLength);
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btVector3 perpComponent = perpindicularDir * btScalar(normalMag * movementLength);
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m_targetPosition += perpComponent;
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}
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}
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@ -337,11 +336,9 @@ void CharacterController::stepForwardAndStrafe( btCollisionWorld* collisionWorld
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callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
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btScalar margin = m_convexShape->getMargin();
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m_convexShape->setMargin(margin + m_addedMargin);
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if (m_useGhostObjectSweepTest) {
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m_ghostObject->convexSweepTest(m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
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} else {
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@ -350,7 +347,6 @@ void CharacterController::stepForwardAndStrafe( btCollisionWorld* collisionWorld
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m_convexShape->setMargin(margin);
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fraction -= callback.m_closestHitFraction;
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if (callback.hasHit()) {
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@ -443,13 +439,13 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
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btScalar downDistance = (m_verticalVelocity < 0.0f ? -m_verticalVelocity : 0.0f) * dt;
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bool has_hit = false;
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if(bounce_fix == true) {
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if (bounce_fix == true) {
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has_hit = callback.hasHit() || callback2.hasHit();
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} else {
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has_hit = callback2.hasHit();
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}
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if(downDistance > 0.0 && downDistance < m_stepHeight && has_hit == true && runOnce == false
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if (downDistance > 0.0 && downDistance < m_stepHeight && has_hit == true && runOnce == false
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&& (m_wasOnGround || !m_wasJumping)) {
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//redo the velocity calculation when falling a small amount, for fast stairs motion
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//for larger falls, use the smoother/slower interpolated movement by not touching the target position
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@ -475,9 +471,9 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
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//due to errors in the closestHitFraction variable when used with large polygons, calculate the hit fraction manually
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m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, fraction);
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}
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}
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else
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} else {
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m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
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}
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full_drop = false;
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