Commit graph

85 commits

Author SHA1 Message Date
Brad Davis
78d55011a4 Limit sparse textures to 1 GB for now 2016-10-25 17:47:41 -07:00
samcake
507d3e5a39 IMprove the counting and namoing of the new couters the gl swapchain 2016-10-25 12:28:07 -07:00
samcake
58b81e3b0c Adding counter for the amount of memory used in texture for Framebuffers 2016-10-24 18:34:16 -07:00
Brad Davis
7900fd3e18 New texture memory scheme 2016-10-24 13:10:41 -07:00
Brad Davis
7879bf37f2 Fix typo in comment 2016-10-22 18:12:40 -07:00
Brad Davis
b572fb2a91 Only use sparse texture memory for the memory pressure calculation (since that's all we can modify) 2016-10-22 14:49:10 -07:00
Brad Davis
62de2af944 Add more GPU stats, make stats easier to read 2016-10-22 14:38:46 -07:00
Brad Davis
0be1f82bbc Fix AMD crash caused by missing glFlush 2016-10-15 15:28:28 -07:00
Brad Davis
8f42e564b4 Disable 'min free GPU memory', bump max texture memory 65% 2016-10-11 16:34:54 -07:00
Brad Davis
1e7dd7db64 Fix GPU texture counter, better logging for memory pressure 2016-10-11 16:28:16 -07:00
samcake
0951ca6bbe Add check for bad texture resource slot 2016-10-10 18:43:24 -07:00
Brad Hefta-Gaub
6f86ce8d3b Merge pull request #8683 from jherico/oglplus_b_gone2
Remove all usage of oglplus
2016-10-05 09:59:42 -07:00
Brad Davis
8c5028158f Fix crash on destroying web entities and overlays 2016-10-03 18:02:21 -07:00
Brad Davis
ca3572f991 Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
Brad Davis
d83d3fe98e Make shader compilation from non-GPU code easier 2016-10-02 11:44:32 -07:00
Brad Davis
42e28fa010 Fix crash in initializing texture transfer thread 2016-09-30 15:48:10 -07:00
Brad Davis
5a91116c06 Fix debug build, fix typo in available texture memory calculation 2016-09-23 12:05:13 -07:00
Brad Davis
ab8a67e84d Code review comments 2016-09-23 12:05:11 -07:00
Brad Davis
74a3d7fcb9 Flush executed commands on the transfer thread 2016-09-23 12:05:10 -07:00
Brad Davis
44a549317e Reduce number of texture transfers per clientWait, process smaller textures first 2016-09-23 12:05:09 -07:00
Brad Davis
cfa5376eff Straight up bug 2016-09-23 12:05:05 -07:00
Brad Davis
255e9e6435 Add support for executing arbitrary commands on the texture transfer thread 2016-09-23 12:05:01 -07:00
Brad Davis
ee476a6048 GLTextures store the source for easier debugging 2016-09-23 12:05:01 -07:00
Brad Davis
5734332150 Fix sparse texture deallocation 2016-09-23 12:04:53 -07:00
Brad Davis
74481b3c1f Re-enable threaded texture transfer 2016-09-23 12:04:51 -07:00
Brad Davis
50233f6ffb Don't re-report texture memory usage until the returned value changes 2016-09-23 12:04:50 -07:00
Brad Davis
12de36a534 Check the total GPU memory usage from the card as well as our computed memory usage 2016-09-23 12:04:49 -07:00
Brad Davis
f9857c7ac4 Disable threaded texture transfers 2016-09-23 12:04:47 -07:00
Brad Davis
151df32519 Check sparse texture support before enabling 2016-09-23 12:04:44 -07:00
Brad Davis
93b0364f73 Working on sparse stability 2016-09-23 12:04:43 -07:00
Brad Davis
a7f0ba24ed Dynamic texture memory management 2016-09-23 12:04:42 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
Brad Davis
27ddd39a22 PR comments 2016-09-09 09:30:38 -07:00
Brad Davis
e03b0b5825 Cleanup dead code 2016-09-08 22:19:16 -07:00
Brad Davis
f18b8f80fe Sparse texture transfers
Conflicts:
	libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
2016-09-08 22:19:15 -07:00
Brad Davis
2c8b795c5f Fix incorrect fence delete 2016-09-02 11:26:21 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Brad Davis
587d015c57 Give names to offscreen contexts for easier debugging 2016-08-26 19:09:26 -07:00
Brad Davis
95b5a23c7a Properly destroy GL programs 2016-08-26 19:04:46 -07:00
Brad Davis
7ffa212006 Don't use textures that are in the transfer pipeline 2016-08-26 19:04:24 -07:00
Seth Alves
6b46b3082c try, try again 2016-08-18 11:45:03 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Brad Davis
438205b875 Fixing last buffer flush 2016-08-12 22:29:05 -07:00
Brad Davis
574737fbb5 More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Brad Davis
58c7df115f Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Brad Davis
4795ddd014 Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
Brad Davis
c66ed3e009 Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
Brad Davis
f8690867d3 Allow plugins to query if a texture is ready to render 2016-08-12 22:28:41 -07:00
Brad Davis
0396694715 Fix initial state of view correction, plus overkill 2016-08-12 22:28:33 -07:00