Brad Davis
|
78d55011a4
|
Limit sparse textures to 1 GB for now
|
2016-10-25 17:47:41 -07:00 |
|
samcake
|
507d3e5a39
|
IMprove the counting and namoing of the new couters the gl swapchain
|
2016-10-25 12:28:07 -07:00 |
|
samcake
|
58b81e3b0c
|
Adding counter for the amount of memory used in texture for Framebuffers
|
2016-10-24 18:34:16 -07:00 |
|
Brad Davis
|
7900fd3e18
|
New texture memory scheme
|
2016-10-24 13:10:41 -07:00 |
|
Brad Davis
|
7879bf37f2
|
Fix typo in comment
|
2016-10-22 18:12:40 -07:00 |
|
Brad Davis
|
b572fb2a91
|
Only use sparse texture memory for the memory pressure calculation (since that's all we can modify)
|
2016-10-22 14:49:10 -07:00 |
|
Brad Davis
|
62de2af944
|
Add more GPU stats, make stats easier to read
|
2016-10-22 14:38:46 -07:00 |
|
Brad Davis
|
0be1f82bbc
|
Fix AMD crash caused by missing glFlush
|
2016-10-15 15:28:28 -07:00 |
|
Brad Davis
|
8f42e564b4
|
Disable 'min free GPU memory', bump max texture memory 65%
|
2016-10-11 16:34:54 -07:00 |
|
Brad Davis
|
1e7dd7db64
|
Fix GPU texture counter, better logging for memory pressure
|
2016-10-11 16:28:16 -07:00 |
|
samcake
|
0951ca6bbe
|
Add check for bad texture resource slot
|
2016-10-10 18:43:24 -07:00 |
|
Brad Hefta-Gaub
|
6f86ce8d3b
|
Merge pull request #8683 from jherico/oglplus_b_gone2
Remove all usage of oglplus
|
2016-10-05 09:59:42 -07:00 |
|
Brad Davis
|
8c5028158f
|
Fix crash on destroying web entities and overlays
|
2016-10-03 18:02:21 -07:00 |
|
Brad Davis
|
ca3572f991
|
Support external GL textures with proper fencing
|
2016-10-03 17:09:10 -07:00 |
|
Brad Davis
|
d83d3fe98e
|
Make shader compilation from non-GPU code easier
|
2016-10-02 11:44:32 -07:00 |
|
Brad Davis
|
42e28fa010
|
Fix crash in initializing texture transfer thread
|
2016-09-30 15:48:10 -07:00 |
|
Brad Davis
|
5a91116c06
|
Fix debug build, fix typo in available texture memory calculation
|
2016-09-23 12:05:13 -07:00 |
|
Brad Davis
|
ab8a67e84d
|
Code review comments
|
2016-09-23 12:05:11 -07:00 |
|
Brad Davis
|
74a3d7fcb9
|
Flush executed commands on the transfer thread
|
2016-09-23 12:05:10 -07:00 |
|
Brad Davis
|
44a549317e
|
Reduce number of texture transfers per clientWait, process smaller textures first
|
2016-09-23 12:05:09 -07:00 |
|
Brad Davis
|
cfa5376eff
|
Straight up bug
|
2016-09-23 12:05:05 -07:00 |
|
Brad Davis
|
255e9e6435
|
Add support for executing arbitrary commands on the texture transfer thread
|
2016-09-23 12:05:01 -07:00 |
|
Brad Davis
|
ee476a6048
|
GLTextures store the source for easier debugging
|
2016-09-23 12:05:01 -07:00 |
|
Brad Davis
|
5734332150
|
Fix sparse texture deallocation
|
2016-09-23 12:04:53 -07:00 |
|
Brad Davis
|
74481b3c1f
|
Re-enable threaded texture transfer
|
2016-09-23 12:04:51 -07:00 |
|
Brad Davis
|
50233f6ffb
|
Don't re-report texture memory usage until the returned value changes
|
2016-09-23 12:04:50 -07:00 |
|
Brad Davis
|
12de36a534
|
Check the total GPU memory usage from the card as well as our computed memory usage
|
2016-09-23 12:04:49 -07:00 |
|
Brad Davis
|
f9857c7ac4
|
Disable threaded texture transfers
|
2016-09-23 12:04:47 -07:00 |
|
Brad Davis
|
151df32519
|
Check sparse texture support before enabling
|
2016-09-23 12:04:44 -07:00 |
|
Brad Davis
|
93b0364f73
|
Working on sparse stability
|
2016-09-23 12:04:43 -07:00 |
|
Brad Davis
|
a7f0ba24ed
|
Dynamic texture memory management
|
2016-09-23 12:04:42 -07:00 |
|
Seth Alves
|
4470338663
|
catagorize some qDebugs
|
2016-09-14 21:39:45 -07:00 |
|
Brad Davis
|
27ddd39a22
|
PR comments
|
2016-09-09 09:30:38 -07:00 |
|
Brad Davis
|
e03b0b5825
|
Cleanup dead code
|
2016-09-08 22:19:16 -07:00 |
|
Brad Davis
|
f18b8f80fe
|
Sparse texture transfers
Conflicts:
libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
|
2016-09-08 22:19:15 -07:00 |
|
Brad Davis
|
2c8b795c5f
|
Fix incorrect fence delete
|
2016-09-02 11:26:21 -07:00 |
|
samcake
|
faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
|
Brad Davis
|
617633b85c
|
Moving to custom context creation
|
2016-08-29 11:21:54 -07:00 |
|
Brad Davis
|
587d015c57
|
Give names to offscreen contexts for easier debugging
|
2016-08-26 19:09:26 -07:00 |
|
Brad Davis
|
95b5a23c7a
|
Properly destroy GL programs
|
2016-08-26 19:04:46 -07:00 |
|
Brad Davis
|
7ffa212006
|
Don't use textures that are in the transfer pipeline
|
2016-08-26 19:04:24 -07:00 |
|
Seth Alves
|
6b46b3082c
|
try, try again
|
2016-08-18 11:45:03 -07:00 |
|
Seth Alves
|
87dbfa7e47
|
add -Wsuggest-override to compile flags and deal with fallout
|
2016-08-18 09:51:41 -07:00 |
|
Brad Davis
|
438205b875
|
Fixing last buffer flush
|
2016-08-12 22:29:05 -07:00 |
|
Brad Davis
|
574737fbb5
|
More GPU api fixes, protect Buffer::flush
|
2016-08-12 22:29:04 -07:00 |
|
Brad Davis
|
58c7df115f
|
Reduce API surface area, make render batches const correct
|
2016-08-12 22:29:01 -07:00 |
|
Brad Davis
|
4795ddd014
|
Perf test improvments (skybox support)
|
2016-08-12 22:28:49 -07:00 |
|
Brad Davis
|
c66ed3e009
|
Use weak pointers instead of references for deallocation safety
|
2016-08-12 22:28:44 -07:00 |
|
Brad Davis
|
f8690867d3
|
Allow plugins to query if a texture is ready to render
|
2016-08-12 22:28:41 -07:00 |
|
Brad Davis
|
0396694715
|
Fix initial state of view correction, plus overkill
|
2016-08-12 22:28:33 -07:00 |
|