Brad Davis
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cbe1f6dbf5
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Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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94fe2a8824
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Fix GPU bug that could leave two uniform buffers with the same binding location
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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c2509e9492
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Working on draw crash bug, adding render thread trash handling
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2016-08-12 22:28:27 -07:00 |
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Brad Davis
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09ddad0fe0
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HMD compositing and buffer debugging
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2016-08-12 22:28:26 -07:00 |
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Brad Davis
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2340afc48e
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Updating object transform code
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2016-08-12 22:28:25 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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Brad Davis
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7e93747acf
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Working on reprojection
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2016-08-12 22:28:22 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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SamGondelman
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676f4bdfcf
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
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Bradley Austin Davis
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ac743b6acb
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PR feedback
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2016-07-26 11:55:25 -07:00 |
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Bradley Austin Davis
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3962487ee3
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Fix depth state caching / resetting
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2016-07-26 11:55:25 -07:00 |
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samcake
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3638a3b9c3
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-18 23:15:21 -07:00 |
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Brad Davis
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0f240d39b6
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Actually delete textures we're not using
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2016-07-18 11:21:09 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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22ac95d463
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
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samcake
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89ec547161
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Trying to get the gpu timer to work correctly
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2016-07-14 18:20:20 -07:00 |
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samcake
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3ab56062d4
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Address some warnings and syntax issues
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2016-07-14 12:06:02 -07:00 |
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samcake
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f6671b34fa
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
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samcake
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0e99a4ac97
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-11 10:49:28 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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Brad Davis
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790f74da1d
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Support geometry shaders
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2016-07-07 13:36:47 -07:00 |
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samcake
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b37df393e2
|
Merging with the new GL45Backend
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2016-06-29 10:40:28 -07:00 |
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Brad Davis
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f93a91a97f
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Abandon seperate vertex formats for now
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2016-06-28 19:18:16 -07:00 |
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Brad Davis
|
ab7fed1af8
|
Switch back to disable GL 4.5 by default, add support for logging when enabled
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2016-06-28 18:56:25 -07:00 |
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Brad Davis
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a41de3a60d
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Making GL 4.5 enabled by default, adding logging
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2016-06-28 18:55:26 -07:00 |
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Brad Davis
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b16812aa4d
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Adding GL 4.5 backend
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2016-06-28 18:55:24 -07:00 |
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samcake
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3ec14fd746
|
MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
|
SamGondelman
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c30c2b64b2
|
first pass at preventing repeated compileShader error prints
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2016-06-17 17:49:27 -07:00 |
|
SamGondelman
|
24e5000aeb
|
exposed orientation and eye position to procedural entity shaders
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2016-06-08 18:26:54 -07:00 |
|
Seth Alves
|
40e862cf9e
|
quiet gcc 5 warnings
|
2016-05-21 16:53:01 -07:00 |
|
Brad Davis
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7efcad38d2
|
PR feedback
|
2016-05-18 23:11:36 -07:00 |
|
Brad Davis
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3cc08cdcfc
|
Breaking up GL agnostic code from 4.1 specific code
|
2016-05-18 14:35:53 -07:00 |
|
Brad Davis
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0d6b0eef59
|
PR feedback
|
2016-05-16 15:27:14 -07:00 |
|
Brad Davis
|
5ba8372c21
|
Moving GL backend out of GPU
|
2016-05-16 12:54:17 -07:00 |
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