.. |
GLBackend.cpp
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Fixing last buffer flush
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2016-08-12 22:29:05 -07:00 |
GLBackend.h
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add -Wsuggest-override to compile flags and deal with fallout
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2016-08-18 09:51:41 -07:00 |
GLBackendInput.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendOutput.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendPipeline.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendQuery.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendState.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendTexture.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBackendTransform.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
GLBuffer.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLBuffer.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLFramebuffer.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLFramebuffer.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLPipeline.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLPipeline.h
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLQuery.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLShader.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLShader.h
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLShared.cpp
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Fix GPU bug that could leave two uniform buffers with the same binding location
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2016-08-12 22:28:32 -07:00 |
GLShared.h
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLState.cpp
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try, try again
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2016-08-18 11:45:03 -07:00 |
GLState.h
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
GLTexelFormat.cpp
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
GLTexelFormat.h
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
GLTexture.cpp
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
GLTexture.h
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Perf test improvments (skybox support)
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2016-08-12 22:28:49 -07:00 |
GLTextureTransfer.cpp
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PR feedback
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2016-05-18 23:11:36 -07:00 |
GLTextureTransfer.h
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PR feedback
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2016-05-18 23:11:36 -07:00 |