overte-HifiExperiments/libraries/gpu-gl/src/gpu/gl
2016-08-18 11:45:03 -07:00
..
GLBackend.cpp Fixing last buffer flush 2016-08-12 22:29:05 -07:00
GLBackend.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
GLBackendInput.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendOutput.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendPipeline.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendQuery.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendState.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendTexture.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBackendTransform.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
GLBuffer.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLBuffer.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLFramebuffer.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLFramebuffer.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLPipeline.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLPipeline.h Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLQuery.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLShader.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLShader.h Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLShared.cpp Fix GPU bug that could leave two uniform buffers with the same binding location 2016-08-12 22:28:32 -07:00
GLShared.h Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLState.cpp try, try again 2016-08-18 11:45:03 -07:00
GLState.h Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
GLTexelFormat.cpp Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
GLTexelFormat.h Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
GLTexture.cpp Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
GLTexture.h Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
GLTextureTransfer.cpp PR feedback 2016-05-18 23:11:36 -07:00
GLTextureTransfer.h PR feedback 2016-05-18 23:11:36 -07:00