James B. Pollack
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9a3a87eedf
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improve velocity calculations for wand
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2015-09-18 10:03:21 -07:00 |
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James B. Pollack
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8a7798fcd7
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disable bubble particle burst until i know the right for an entity to watch and see if it is deleted.
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2015-09-17 22:00:44 -07:00 |
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James B. Pollack
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5ac084ad4f
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Randomize bubble gravity, code cleanup
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2015-09-17 20:57:07 -07:00 |
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James B. Pollack
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df0b9e7dbb
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refactor bubble wand to prevent duplicate bubbles
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2015-09-17 15:59:19 -07:00 |
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James B. Pollack
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75df4e96e8
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cleanup
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2015-09-16 18:48:06 -07:00 |
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James B. Pollack
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a8fe3b3edd
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keep the bubble with the wand, make the wand smaller
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2015-09-16 18:08:56 -07:00 |
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James B. Pollack
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9aa2067e3e
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cleanup unused reset stuff
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2015-09-16 17:26:18 -07:00 |
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James B. Pollack
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e1e567b1b5
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remove mouth mode
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2015-09-16 17:09:54 -07:00 |
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James B. Pollack
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3e7cc7d6eb
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remove sounds from bubble
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2015-09-16 17:02:52 -07:00 |
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James B. Pollack
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5ab8f19257
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fix merge leftovers
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2015-09-16 16:42:23 -07:00 |
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James B. Pollack
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c2d5483da6
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Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2
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2015-09-16 16:32:23 -07:00 |
|
James B. Pollack
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455ed27c2b
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pre-test with eric
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2015-09-16 16:26:09 -07:00 |
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James Pollack
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37f45b57ff
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wand updates
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2015-09-15 18:40:54 -07:00 |
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Seth Alves
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f7193dbb97
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if the intersection distance is small, use grab-mode rather than distant-grab-mode
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2015-09-15 16:55:51 -07:00 |
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Seth Alves
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e650e40388
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try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection
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2015-09-15 11:32:56 -07:00 |
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Seth Alves
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7b5d6c20e9
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double change in hand rotation before applying it to the object
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2015-09-15 11:21:13 -07:00 |
|
Seth Alves
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99b0046fc7
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various adjustments
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2015-09-15 10:43:17 -07:00 |
|
Seth Alves
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d874c9b382
|
snip out tractor beam
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2015-09-14 14:20:49 -07:00 |
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Seth Alves
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f4aad05621
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reduce radius of hand-intersects-object test. fix lifetime of laser line
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2015-09-14 14:07:16 -07:00 |
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Brad Davis
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9b81842850
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Merge branch 'master' into homer
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
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2015-09-11 16:31:18 -07:00 |
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Seth Alves
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f51f17b267
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Merge pull request #5775 from ericrius1/paintCan
Paint can
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2015-09-11 12:34:44 -07:00 |
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ericrius1
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0a46db60ac
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spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
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2015-09-11 12:01:01 -07:00 |
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ericrius1
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eabdd1f4d9
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quick fix for particles hanging around
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2015-09-11 11:33:21 -07:00 |
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ericrius1
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6e46e3d3b6
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cleanup for paintcan
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2015-09-11 11:24:53 -07:00 |
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ericrius1
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1991ba0eba
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absolute path for now- just for testing purposes before merge
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2015-09-11 09:37:03 -07:00 |
|
Brad Davis
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92eeb564fe
|
PR comments
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2015-09-10 20:57:43 -07:00 |
|
Brad Davis
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aa989c3687
|
Fixing some entity race condition crashes
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2015-09-10 20:53:17 -07:00 |
|
Brad Davis
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3bc9e8c98d
|
Fixing some entity race condition crashes
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2015-09-10 20:43:41 -07:00 |
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James Pollack
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c3ed2d9064
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fix file paths
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2015-09-10 17:10:55 -07:00 |
|
ericrius1
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7969fb64ce
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tweaking distance threshold
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2015-09-10 17:08:52 -07:00 |
|
James Pollack
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1cec61ebba
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fire particles before burst sound
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2015-09-10 17:05:24 -07:00 |
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Seth Alves
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94dc86833f
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Revert "edit.js adjustment"
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2015-09-10 17:01:11 -07:00 |
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James Pollack
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387e7b74a9
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Return wand to its original position if it hasnt moved for 5 seconds, better particles, wand scaled to human size
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2015-09-10 16:58:39 -07:00 |
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ericrius1
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a1fd867c09
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timer fix for reset
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2015-09-10 16:46:25 -07:00 |
|
ericrius1
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510e253575
|
switching to hosted script for testing
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2015-09-10 16:26:57 -07:00 |
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ericrius1
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66e4acf651
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trying to move to instant reset
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2015-09-10 16:21:57 -07:00 |
|
Sam Gateau
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ae03d32a84
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2015-09-10 15:55:42 -07:00 |
|
Sam Gateau
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3bf0f388eb
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Make the flashlight grab frame work correctly
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2015-09-10 15:39:54 -07:00 |
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Philip Rosedale
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5955228652
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Merge pull request #5769 from sethalves/edit-js-adjustment
edit.js adjustment
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2015-09-10 15:36:35 -07:00 |
|
Philip Rosedale
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93261976c0
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Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
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2015-09-10 15:34:52 -07:00 |
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Sam Gateau
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d0592d562c
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Make the flashlight grab frame work correctly
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2015-09-10 15:30:50 -07:00 |
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Seth Alves
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698ccc6fb0
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don't change camera when edit.js is activated. don't highlight entites I mouse-hover over.
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2015-09-10 13:48:36 -07:00 |
|
James Pollack
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ee7e25a137
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remove localhost refs
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2015-09-10 11:49:12 -07:00 |
|
James Pollack
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5df483b35f
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ignore 0,0,0 positions so we have accurate unload for bubbles
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2015-09-10 11:32:21 -07:00 |
|
James Pollack
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dfa43e84bf
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bubble update hook
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2015-09-10 10:31:17 -07:00 |
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James Pollack
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8f77c0b61c
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Update wand to use relative paths, remove some unused position tracking methods, remove cache busting from model file paths
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2015-09-10 09:58:31 -07:00 |
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Sam Gateau
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38fcb80135
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FIx bad relative path
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2015-09-10 09:52:52 -07:00 |
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Howard Stearns
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d7c1c7593a
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Merge pull request #5761 from ZappoMan/preventIncludeRecusion
prevent Script.include() from including the same file multiple times
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2015-09-10 09:22:55 -07:00 |
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Brad Hefta-Gaub
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1aa3c746a6
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Merge pull request #5762 from samcake/punk
Adding the flashlight toy script
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2015-09-10 09:15:22 -07:00 |
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Brad Hefta-Gaub
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edf889a4c8
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Merge pull request #5756 from ericrius1/grabChanges
added lifetime to pointer, default grab behavior now honors objects i…
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2015-09-10 09:14:11 -07:00 |
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