Commit graph

3099 commits

Author SHA1 Message Date
James B. Pollack
9a3a87eedf improve velocity calculations for wand 2015-09-18 10:03:21 -07:00
James B. Pollack
8a7798fcd7 disable bubble particle burst until i know the right for an entity to watch and see if it is deleted. 2015-09-17 22:00:44 -07:00
James B. Pollack
5ac084ad4f Randomize bubble gravity, code cleanup 2015-09-17 20:57:07 -07:00
James B. Pollack
df0b9e7dbb refactor bubble wand to prevent duplicate bubbles 2015-09-17 15:59:19 -07:00
James B. Pollack
75df4e96e8 cleanup 2015-09-16 18:48:06 -07:00
James B. Pollack
a8fe3b3edd keep the bubble with the wand, make the wand smaller 2015-09-16 18:08:56 -07:00
James B. Pollack
9aa2067e3e cleanup unused reset stuff 2015-09-16 17:26:18 -07:00
James B. Pollack
e1e567b1b5 remove mouth mode 2015-09-16 17:09:54 -07:00
James B. Pollack
3e7cc7d6eb remove sounds from bubble 2015-09-16 17:02:52 -07:00
James B. Pollack
5ab8f19257 fix merge leftovers 2015-09-16 16:42:23 -07:00
James B. Pollack
c2d5483da6 Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2 2015-09-16 16:32:23 -07:00
James B. Pollack
455ed27c2b pre-test with eric 2015-09-16 16:26:09 -07:00
James Pollack
37f45b57ff wand updates 2015-09-15 18:40:54 -07:00
Seth Alves
f7193dbb97 if the intersection distance is small, use grab-mode rather than distant-grab-mode 2015-09-15 16:55:51 -07:00
Seth Alves
e650e40388 try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection 2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9 double change in hand rotation before applying it to the object 2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7 various adjustments 2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382 snip out tractor beam 2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621 reduce radius of hand-intersects-object test. fix lifetime of laser line 2015-09-14 14:07:16 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
f51f17b267 Merge pull request #5775 from ericrius1/paintCan
Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles 2015-09-11 12:01:01 -07:00
ericrius1
eabdd1f4d9 quick fix for particles hanging around 2015-09-11 11:33:21 -07:00
ericrius1
6e46e3d3b6 cleanup for paintcan 2015-09-11 11:24:53 -07:00
ericrius1
1991ba0eba absolute path for now- just for testing purposes before merge 2015-09-11 09:37:03 -07:00
Brad Davis
92eeb564fe PR comments 2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d Fixing some entity race condition crashes 2015-09-10 20:43:41 -07:00
James Pollack
c3ed2d9064 fix file paths 2015-09-10 17:10:55 -07:00
ericrius1
7969fb64ce tweaking distance threshold 2015-09-10 17:08:52 -07:00
James Pollack
1cec61ebba fire particles before burst sound 2015-09-10 17:05:24 -07:00
Seth Alves
94dc86833f Revert "edit.js adjustment" 2015-09-10 17:01:11 -07:00
James Pollack
387e7b74a9 Return wand to its original position if it hasnt moved for 5 seconds, better particles, wand scaled to human size 2015-09-10 16:58:39 -07:00
ericrius1
a1fd867c09 timer fix for reset 2015-09-10 16:46:25 -07:00
ericrius1
510e253575 switching to hosted script for testing 2015-09-10 16:26:57 -07:00
ericrius1
66e4acf651 trying to move to instant reset 2015-09-10 16:21:57 -07:00
Sam Gateau
ae03d32a84 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-09-10 15:55:42 -07:00
Sam Gateau
3bf0f388eb Make the flashlight grab frame work correctly 2015-09-10 15:39:54 -07:00
Philip Rosedale
5955228652 Merge pull request #5769 from sethalves/edit-js-adjustment
edit.js adjustment
2015-09-10 15:36:35 -07:00
Philip Rosedale
93261976c0 Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
Sam Gateau
d0592d562c Make the flashlight grab frame work correctly 2015-09-10 15:30:50 -07:00
Seth Alves
698ccc6fb0 don't change camera when edit.js is activated. don't highlight entites I mouse-hover over. 2015-09-10 13:48:36 -07:00
James Pollack
ee7e25a137 remove localhost refs 2015-09-10 11:49:12 -07:00
James Pollack
5df483b35f ignore 0,0,0 positions so we have accurate unload for bubbles 2015-09-10 11:32:21 -07:00
James Pollack
dfa43e84bf bubble update hook 2015-09-10 10:31:17 -07:00
James Pollack
8f77c0b61c Update wand to use relative paths, remove some unused position tracking methods, remove cache busting from model file paths 2015-09-10 09:58:31 -07:00
Sam Gateau
38fcb80135 FIx bad relative path 2015-09-10 09:52:52 -07:00
Howard Stearns
d7c1c7593a Merge pull request #5761 from ZappoMan/preventIncludeRecusion
prevent Script.include() from including the same file multiple times
2015-09-10 09:22:55 -07:00
Brad Hefta-Gaub
1aa3c746a6 Merge pull request #5762 from samcake/punk
Adding the flashlight toy script
2015-09-10 09:15:22 -07:00
Brad Hefta-Gaub
edf889a4c8 Merge pull request #5756 from ericrius1/grabChanges
added lifetime to pointer, default grab behavior now honors objects i…
2015-09-10 09:14:11 -07:00