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https://github.com/HifiExperiments/overte.git
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Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2
This commit is contained in:
commit
c2d5483da6
2 changed files with 33 additions and 14 deletions
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@ -12,7 +12,7 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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(function() { << << << < HEAD
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Script.include("../../utilities.js");
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Script.include("../../libraries/utils.js");
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@ -41,20 +41,34 @@
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if (tmpProperties.position.x !== 0 && tmpProperties.position.y !== 0 && tmpProperties.position.z !== 0) {
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properties = tmpProperties;
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}
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};
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this.unload = function(entityID) {
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Script.update.disconnect(this.internalUpdate);
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var position = properties.position;
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_this.endOfBubble(position);
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_t.endOfBubble(position);
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// print('UNLOAD PROPS' + JSON.stringify(position));
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};
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this.endOfBubble = function(position) {
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this.createBurstParticles(position);
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};
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this.burstBubbleSound(position);
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}
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this.burstBubbleSound = function(position) {
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var audioOptions = {
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volume: 0.5,
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position: position
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}
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Audio.playSound(POP_SOUNDS[randInt(0, 4)], audioOptions);
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}
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this.createBurstParticles = function(position) {
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var _t = this;
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//get the current position of the bubble
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var position = properties.position;
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//var orientation = properties.orientation;
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@ -14,27 +14,32 @@
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Script.include("../../utilities.js");
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Script.include("../../libraries/utils.js");
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var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/wand.fbx';
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var WAND_COLLISION_SHAPE = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/collisionHull.obj';
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var WAND_SCRIPT_URL = Script.resolvePath("wand.js?"+randInt(0,4000));
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//create the wand in front of the avatar
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
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var wand = Entities.addEntity({
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type: "Model",
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modelURL: WAND_MODEL,
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position: center,
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dimensions: {
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x: 0.05,
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y: 0.5,
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z: 0.05
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},
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//must be enabled to be grabbable in the physics engine
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collisionsWillMove: true,
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compoundShapeURL: WAND_COLLISION_SHAPE,
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script: WAND_SCRIPT_URL
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});
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var wand = Entities.addEntity({
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type: "Model",
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modelURL: wandModel,
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position: center,
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dimensions: {
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x: 0.05,
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y: 0.5,
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z: 0.05
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},
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//must be enabled to be grabbable in the physics engine
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collisionsWillMove: true,
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compoundShapeURL: WAND_COLLISION_SHAPE,
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script: WAND_SCRIPT_URL
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});
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function cleanup() {
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Entities.deleteEntity(wand);
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}
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