cleanup unused reset stuff

This commit is contained in:
James B. Pollack 2015-09-16 17:26:18 -07:00
parent e1e567b1b5
commit 9aa2067e3e

View file

@ -20,14 +20,11 @@
Script.include("../../libraries/utils.js");
var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/james/bubblewand/models/bubble/bubble.fbx";
var BUBBLE_SCRIPT = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/scripts/bubble.js?' + randInt(1, 10000);
Script.resolvePath('bubble.js?' + randInt(0, 5000));
var BUBBLE_SCRIPT = Script.resolvePath('bubble.js?' + randInt(0, 5000));
var HAND_SIZE = 0.25;
var TARGET_SIZE = 0.04;
var BUBBLE_GRAVITY = {
x: 0,
y: -0.1,
@ -38,6 +35,7 @@
var SHRINK_LOWER_LIMIT = 0.02;
var SHRINK_FACTOR = 0.001;
var VELOCITY_STRENGTH_LOWER_LIMIT = 0.01;
var MAX_VELOCITY_STRENGTH = 10;
var BUBBLE_DIVISOR = 50;
var BUBBLE_LIFETIME_MIN = 3;
var BUBBLE_LIFETIME_MAX = 8;
@ -67,9 +65,7 @@
this.preload = function(entityID) {
this.entityID = entityID;
this.properties = Entities.getEntityProperties(this.entityID);
BubbleWand.originalProperties = this.properties;
BubbleWand.init();
print('initial position' + JSON.stringify(BubbleWand.originalProperties.position));
}
this.unload = function(entityID) {
@ -88,29 +84,23 @@
var BubbleWand = {
bubbles: [],
timeSinceMoved: 0,
resetAtTime: 2,
currentBubble: null,
atOriginalLocation: true,
update: function(deltaTime) {
BubbleWand.internalUpdate(deltaTime);
},
internalUpdate: function(deltaTime) {
var _t = this;
var GRAB_USER_DATA_KEY = "grabKey";
var defaultGrabData = {
activated: false,
avatarId: null
};
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, wandEntity.entityID, defaultGrabData);
if (grabData.activated && grabData.avatarId == MyAvatar.sessionUUID) {
// remember we're being grabbed so we can detect being released
_t.beingGrabbed = true;
// print out that we're being grabbed
// print("I'm being grabbed...");
_t.handleGrabbedWand();
} else if (_t.beingGrabbed) {
@ -118,7 +108,7 @@
// if we are not being grabbed, and we previously were, then we were just released, remember that
// and print out a message
_t.beingGrabbed = false;
// print("I'm was released...");
return
}
@ -126,14 +116,10 @@
handleGrabbedWand: function() {
var _t = this;
// print('HANDLE GRAB 1')
var properties = Entities.getEntityProperties(wandEntity.entityID);
var wandPosition = properties.position;
var velocity = Vec3.subtract(wandPosition, _t.lastPosition)
// print('VELOCITY:' + JSON.stringify(velocity));
// print('HANDLE GRAB 2')
var velocity = Vec3.subtract(wandPosition, _t.lastPosition)
var velocityStrength = Vec3.length(velocity) * 100;
var upVector = Quat.getUp(properties.rotation);
@ -146,35 +132,11 @@
velocityStrength = 0
}
var isMoving;
if (velocityStrength === 0) {
isMoving = false;
} else {
isMoving = true;
}
// print('MOVING?' + isMoving)
if (isMoving === true) {
_t.timeSinceMoved = 0;
_t.atOriginalLocation = false;
} else {
_t.timeSinceMoved = _t.timeSinceMoved + deltaTime;
}
if (isMoving === false && _t.atOriginalLocation === false) {
if (_t.timeSinceMoved > _t.resetAtTime) {
_t.timeSinceMoved = 0;
_t.returnToOriginalLocation();
}
}
// default is 'wave mode', where waving the object around grows the bubbles
//store the last position of the wand for velocity calculations
_t.lastPosition = wandPosition;
if (velocityStrength > 10) {
velocityStrength = 10
if (velocityStrength > MAX_VELOCITY_STRENGTH) {
velocityStrength = MAX_VELOCITY_STRENGTH
}
//actually grow the bubble
@ -202,11 +164,10 @@
return
} else {
dimensions.x += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
dimensions.y += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
dimensions.z += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
dimensions.x += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
dimensions.y += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
dimensions.z += WAVE_MODE_GROWTH_FACTOR * velocityStrength;
}
} else {
@ -226,9 +187,9 @@
},
spawnBubble: function() {
var _t = this;
//create a new bubble at the tip of the wand
//the tip of the wand is going to be in a different place than the center, so we move in space relative to the model to find that position
var properties = Entities.getEntityProperties(wandEntity.entityID);
var wandPosition = properties.position;
var upVector = Quat.getUp(properties.rotation);
@ -237,7 +198,7 @@
var wandTipPosition = Vec3.sum(wandPosition, upOffset);
_t.wandTipPosition = wandTipPosition;
//store the position of the tip on spawn for use in velocity calculations
//store the position of the tip for use in velocity calculations
_t.lastPosition = wandPosition;
//create a bubble at the wand tip
@ -259,22 +220,11 @@
//add this bubble to an array of bubbles so we can keep track of them
_t.bubbles.push(_t.currentBubble)
},
returnToOriginalLocation: function() {
var _t = this;
_t.atOriginalLocation = true;
Script.update.disconnect(BubbleWand.update)
Entities.deleteEntity(_t.currentBubble);
Entities.editEntity(wandEntity.entityID, _t.originalProperties)
_t.spawnBubble();
Script.update.connect(BubbleWand.update);
},
init: function() {
var _t = this;
this.spawnBubble();
Script.update.connect(BubbleWand.update);
}
}