Seth Alves
ad45bbf5ba
set DIRTY_COLLISION_GROUP flag when parentID changes
2017-01-09 16:45:54 -08:00
Seth Alves
45a26d599f
if something is a child of the local avatar, never let it collide with MY_AVATAR
2017-01-09 16:40:28 -08:00
Seth Alves
01ff3f14b6
re-evaluate an entities in-bullet status when parentID changes
2017-01-09 15:28:05 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
Faye Li Si Fi
0556661d13
getting rid of uneccessary flag, fix formatting, and getting it to work yay
2016-12-07 15:40:21 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
Seth Alves
850361f222
lastEditedBy property for entities
2016-11-10 15:26:28 -08:00
samcake
b563e280e4
Commuting the LIghtEntityItem changes correctly to the LightRenderItem
2016-08-31 13:55:41 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
Seth Alves
5f6e608207
don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't.
2016-07-19 11:23:21 -07:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Andrew Meadows
702e83ba6a
prevent incompatible entity properties combos
2016-06-21 14:03:21 -07:00
Brad Hefta-Gaub
7ed35399e9
make the application of redundant physics update idempotent to improve action glitches
2016-06-02 18:01:23 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
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Grab fixes
2016-05-09 15:30:37 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90
set _actionDataDirty when adding an action.
2016-05-05 14:16:13 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00
Seth Alves
d76b8f2335
action->locallyAddedButNotYetReceived is unneeded with isMine available
2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Seth Alves
91af732516
if we receive an update from the entity-server that doesn't include one of our actions, resend the action data
2016-05-04 16:30:38 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
9e53055d43
parentID and parentJointIndex are now protected by simulation ownership
2016-05-03 15:48:50 -07:00
Andrew Meadows
ba226b9cb4
promote priority immediately when already owned
2016-05-03 13:43:08 -07:00
Seth Alves
1da041de9b
don't consume the physics related property changes from the packet that informs us that we are the simulationOwner of an entity
2016-05-02 15:09:08 -07:00
Seth Alves
ae8f502808
keep track of actions we are editing and ignore updates from server for these actions
2016-05-02 14:23:36 -07:00
Andrew Meadows
c686418be0
optimize use of EntityItem::getDimensions()
2016-04-27 10:34:29 -07:00
Brad Hefta-Gaub
8c7ef31636
Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
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reduce warnings about truncated kinematic timesteps
2016-04-23 09:34:45 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
d984ce4792
properly update _lastSimulated for kinematic objs
2016-04-22 17:19:00 -07:00
Andrew Meadows
34d622e498
add warning about truncated kinematic timestep
2016-04-22 13:10:23 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
14abb15216
set kinematic accel before stepping
2016-04-22 09:38:43 -07:00
Andrew Meadows
8efb07cfd8
correctg measured acceleration for kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Andrew Meadows
a263091c94
fix entity-server crash for out of bounds
2016-04-14 15:23:14 -07:00
Seth Alves
3288bff963
don't flood log with messages about expired actions. also, try to remove such actions
2016-04-13 09:47:07 -07:00
Brad Hefta-Gaub
cc418c615f
Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
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treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
2aa3e5d418
re-enabled EntityItem::simulateKinematicMotion for things with parents
2016-04-09 09:06:18 -07:00
Seth Alves
5375fdd0f0
don't do simple kinematic simulation on things that have parents
2016-04-06 16:42:14 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
a08ab8e127
restore setFlag in simulateKinematicMotion()
2016-04-04 11:48:45 -07:00
Andrew Meadows
a53cb2e532
use _gravity rather than _acceleration
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also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Andrew Meadows
74058ac049
more correct moving test for ballistic kinematics
2016-04-03 19:15:16 -07:00
Andrew Meadows
0830c55bcf
getLocalEverything->getLocalTransformAndVelocities
2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f
faster kinematic motion calculations
2016-04-01 13:14:03 -07:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
howard-stearns
b09b9a4a0a
snapshot after using tree from entity item.
2016-03-28 16:58:20 -07:00
Brad Hefta-Gaub
62a56ecbfa
fix typos
2016-03-23 17:45:22 -07:00
Seth Alves
1e02c8d9d3
minimize diff
2016-03-17 17:28:36 -07:00
Seth Alves
cbfde2032c
fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand
2016-03-17 17:09:32 -07:00
ZappoMan
1a17de6dbb
reduce log spam
2016-03-14 14:02:25 -07:00
Brad Hefta-Gaub
35d6afbe77
Merge branch 'master' of https://github.com/highfidelity/hifi into fixSceneNotStable
2016-03-08 14:53:41 -08:00
Brad Hefta-Gaub
6d211dd4e5
first cut at fixing the scene not stable bug
2016-03-08 14:52:21 -08:00
Seth Alves
9346171695
if entity registration isn't default, adjust physics shapes to match
2016-03-04 16:47:30 -08:00
samcake
f12030c1a4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 18:41:02 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Seth Alves
ffce38769f
properties hold local velocities, not world-frame ones
2016-02-10 19:16:08 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Seth Alves
3e71efcdbb
all code that asks isMoving appears to mean relative to parent
2016-02-10 18:21:44 -08:00
Seth Alves
49f2724608
don't return void
2016-02-10 13:49:03 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
251810edc5
only suppress location edits when they arrive over the network -- script can still update
2016-02-09 15:03:36 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
82fcfc1d64
don't apply clock-skew to a lastEdited of 0
2016-02-08 15:31:32 -08:00
Andrew Meadows
959f924b1d
flag entity as changed when changing simulatorID
2016-02-04 13:26:07 -08:00
Andrew Meadows
e3351c05a2
make some methods const
2016-02-04 13:26:06 -08:00
Brad Hefta-Gaub
49bbf42995
Merge pull request #6960 from sethalves/fix-adjust-edit-packet-for-clock-skew
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don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-28 12:31:27 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
Seth Alves
f2ea73d646
don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-27 14:12:03 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Seth Alves
8ba800fda8
Merge pull request #6851 from AndrewMeadows/collisionless2
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namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Seth Alves
823428290d
Merge branch 'master' of github.com:highfidelity/hifi into various-fixes
2016-01-18 13:26:45 -08:00
Seth Alves
d6e3b85237
fix javascript access via localPosition and localRotation
2016-01-18 11:15:32 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
222398e5cc
no packet version check for collision mask
2016-01-12 15:10:18 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Seth Alves
40a25f859a
cleanups
2016-01-03 08:00:23 -08:00
Seth Alves
81d3571171
fix getMaximumAACube and getMinimumAACube success return values
2015-12-18 12:04:47 -08:00
Seth Alves
473212e5b7
try to be more coherent about queryAABox meaning
2015-12-17 14:29:41 -08:00
Seth Alves
45d19167c9
fix a couple of missing-parent bugs
2015-12-16 10:09:46 -08:00
Seth Alves
2b800d711f
queryAACube to and from scriptvalues
2015-12-15 15:18:43 -08:00
Seth Alves
008065ba38
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd
first steps toward a puffed-out query-box for child entities
2015-12-12 12:33:14 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
6f29d9e7b8
Use strongly typed enum instead of nested alias
2015-12-10 11:10:09 -08:00
Philip Rosedale
c93252b134
Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
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fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
Andrew Meadows
987b8d3334
fix bad simulation ownership when using edit.js
2015-12-08 14:34:25 -08:00
Seth Alves
96e9580473
change some more parameters back to being pass-by-reference, where it's safe
2015-12-07 05:30:19 -08:00
Seth Alves
4e74c98ae7
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-12-03 11:00:13 -08:00
Seth Alves
6f79b381f9
working toward making children of avatar joints work
2015-12-03 11:00:06 -08:00
Brad Hefta-Gaub
1e51a90204
add edit times and entity ids to the viewer stats
2015-12-02 14:43:00 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Brad Hefta-Gaub
08ba535c38
add some basic send tracking
2015-12-02 13:43:05 -08:00
Andrew Meadows
ab6367ff4e
remove debug option for disabling physics updates
2015-12-01 11:13:01 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
6062691c2a
minimize diff vs master
2015-11-26 07:04:27 -08:00
Seth Alves
10cf85bad9
fix some rotation handling in EntityItem, minimize diff vs master
2015-11-26 07:02:53 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Brad Hefta-Gaub
2f3cf82202
don't apply out of order edits to entities that have been deleted
2015-11-18 14:26:18 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
3746920655
allow action updates from others when we are the simulation owner
2015-11-13 13:56:30 -08:00
Seth Alves
6ec5b12081
send to network when an action is deleted, also
2015-11-13 09:52:35 -08:00
Seth Alves
3f7f5a2bbd
send to network when an action is deleted, also
2015-11-13 09:49:31 -08:00
Seth Alves
5acbb74362
send to network when an action is deleted, also
2015-11-13 09:45:06 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Seth Alves
07f3d8eca0
more debugging prints
2015-11-11 16:03:08 -08:00
Seth Alves
31ebe5dba1
terse logging for sim ownership
2015-11-11 08:51:10 -08:00
Seth Alves
5e4f30b2bb
improve terse entity logging. change how action data sending is triggered
2015-11-10 13:58:09 -08:00
Seth Alves
9b3708ea66
use parentChanged to recalculate entity bounding boxes
2015-11-04 09:27:57 -08:00
Seth Alves
60824a1fb0
back out some off-brand changes. add parentChanged call
2015-11-03 16:07:28 -08:00
Seth Alves
f60b1d9bd7
unmangle merge
2015-11-03 13:50:35 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Stephen Birarda
fb55f0becb
guard timeElapsed for simulateKinematicMotion to max 1s
2015-10-29 12:50:34 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Seth Alves
f3c61a823e
try harder to get children flags right when something moves. added worldToLocal methods
2015-10-23 16:58:09 -07:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Seth Alves
22af5b27ab
avoid shared_from_this while constructing
2015-10-23 12:55:48 -07:00
Seth Alves
bf290c35be
when an entity gets a physics flag set, set the same flag in any children
2015-10-23 09:46:57 -07:00
Seth Alves
7b08d047b1
when EntityTree::updateEntityWithElement is called on an entity, call it on all the children of that entity
2015-10-22 16:59:56 -07:00
Seth Alves
d86d69aeba
keep track of children. use local position and orientation on the wire.
2015-10-22 15:36:03 -07:00