Commit graph

673 commits

Author SHA1 Message Date
Seth Alves
c68efc2ed0 treat locked like other properties that affect simulation 2017-05-21 08:29:35 -07:00
Seth Alves
2512b39848 don't dirty motion-type if lock value isn't actually changing 2017-05-20 14:14:33 -07:00
Seth Alves
8f38ea8c6a force locked entities to be static in bullet 2017-05-20 11:54:42 -07:00
Seth Alves
a442181859 remove some redundancy 2017-05-20 08:51:44 -07:00
Seth Alves
5c93dbd20d be more careful about fixing up entities which arrived before their parents 2017-05-19 13:48:29 -07:00
Seth Alves
735e4b7d05 trying to get child collision hulls to be in the right place after import 2017-05-19 10:59:59 -07:00
Seth Alves
77ce8a19cf call entityChanged after settings flags 2017-05-19 10:11:02 -07:00
Seth Alves
0c12baa258 call entityChanged after settings flags 2017-05-19 09:57:42 -07:00
Seth Alves
1b0eeb9c2c try harder to put things in place when their parent entities are discovered 2017-05-18 14:35:39 -07:00
Seth Alves
ef556fae9b when an entity's parent wasn't known and then becomes known, patch up the rigid-body and the render-item bounds 2017-05-18 14:13:33 -07:00
Seth Alves
ec02887ae6 attempt to get imported entities into the correct octree-element 2017-05-18 13:20:44 -07:00
Seth Alves
b05cb4af3b fix nan 2017-05-17 20:51:34 -07:00
Andrew Meadows
97ed719506 cap scripted linear and angular velocity inputs 2017-05-17 10:40:45 -07:00
Seth Alves
b1dc5be316 make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar 2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Brad Davis
54200c03a7 Fixing deadlock 2017-04-04 13:53:49 -07:00
Brad Davis
03c6275268 more thread safety 2017-04-04 10:50:54 -07:00
Brad Davis
172fab6789 Thread safety for property getter/setters on entities 2017-04-04 10:50:53 -07:00
Andrew Meadows
a16760278e remove debug code 2017-03-09 17:58:53 -08:00
Andrew Meadows
8ddcae2a15 restore transform of deactivated entities 2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8 comments, namechange, and temporary debug code 2017-03-09 17:26:53 -08:00
Seth Alves
bc5f563f57 make _parentID and _parentJointIndex private to avoid accidental direct access 2017-02-12 11:37:29 -08:00
Seth Alves
aaefc550f0 avoid bootstrapping self with something that has someone else as simulation owner 2017-02-06 14:16:47 -08:00
Seth Alves
2ea07390c8 when the parentID is changed by a network update, set physics flags 2017-02-06 12:10:26 -08:00
Seth Alves
81bf5ee655 another AVATAR_SELF_ID adjustment 2017-02-03 16:47:03 -08:00
Anthony J. Thibault
6bef9e888b Merge branch 'master' into bug-fix/tablet-ui-no-domain 2017-02-02 17:21:20 -08:00
howard-stearns
6f4441028d Merge branch 'master' of https://github.com/highfidelity/hifi into accept-forced-physics-values 2017-02-01 09:41:08 -08:00
Thijs Wenker
174a7ad5bd Optimizations and style fixes from code review 2017-01-31 22:54:58 +01:00
Anthony J. Thibault
e2e19884bb Tablet should work even when not connected to any domain.
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.

I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.

There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
howard-stearns
18f8c2b866 comment 2017-01-31 13:31:33 -08:00
howard-stearns
8d8b338c66 dry up custom setters, per code review 2017-01-31 12:07:48 -08:00
Thijs Wenker
3608998877 use dedicated bool rather than unreliable dirtyFlags to determine if the entityItem had ever bid for simulation ownership 2017-01-31 21:01:03 +01:00
Thijs Wenker
e445af74aa Merge branch 'master' of https://github.com/highfidelity/hifi 2017-01-31 20:39:39 +01:00
howard-stearns
1ddc804e10 Merge branch 'master' of https://github.com/highfidelity/hifi into accept-forced-physics-values 2017-01-31 10:58:49 -08:00
Thijs Wenker
c3f9663ab0 - Fix for simulation owned entities moving to 0,0,0 after cache reload
- Fix for simulation priority, use SCRIPT_GRAB_SIMULATION_PRIORITY in EntityItem::grabSimulationOwnership()
2017-01-31 01:25:59 +01:00
howard-stearns
fe8fe816f4 accept forced physics results from entity server (e.g., when filtered) 2017-01-30 16:14:40 -08:00
Seth Alves
fa61bbe2a6 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 18:21:39 -08:00
Howard Stearns
a1afbe7d5e Merge branch 'master' of https://github.com/highfidelity/hifi into edit-entity-filter 2017-01-25 19:16:29 -08:00
Seth Alves
c317ba8054 merge from upstream 2017-01-25 15:57:53 -08:00
Stephen Birarda
304618f51d cleanup comment and scoping for server script URL changes 2017-01-25 12:39:41 -08:00
Stephen Birarda
f1b4f79ad9 a simple hack to accept newer server scripts 2017-01-25 12:39:41 -08:00
howard-stearns
7b986dcac6 works, but removes an optimization we'd like to keep 2017-01-20 17:03:52 -08:00
Stephen Birarda
33cde412b1 make getJSONParameters thread-safe 2017-01-18 17:49:54 -08:00
Stephen Birarda
a1ad496772 handle match on non-default serverScripts property during entity send 2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034 leverage JSON filter changes to OctreeQuery in EntityServer 2017-01-18 14:58:36 -08:00
Ryan Huffman
b0c2a9d614 Add serverScripts entity property 2017-01-17 14:47:06 -08:00
Seth Alves
a47aaea37a don't bootstrap self with an avatar hold action 2017-01-12 10:12:45 -08:00
Seth Alves
4a29cce584 adjust when USER_COLLISION_GROUP_MY_AVATAR is auto-disabled 2017-01-10 06:17:40 -08:00
Seth Alves
35577f49d0 change the test for when MY_AVATAR collisions are short-circuited 2017-01-09 17:00:39 -08:00
Seth Alves
ad45bbf5ba set DIRTY_COLLISION_GROUP flag when parentID changes 2017-01-09 16:45:54 -08:00
Seth Alves
45a26d599f if something is a child of the local avatar, never let it collide with MY_AVATAR 2017-01-09 16:40:28 -08:00
Seth Alves
01ff3f14b6 re-evaluate an entities in-bullet status when parentID changes 2017-01-09 15:28:05 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Faye Li Si Fi
0556661d13 getting rid of uneccessary flag, fix formatting, and getting it to work yay 2016-12-07 15:40:21 -08:00
samcake
a05e42138c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-11-14 09:58:12 -08:00
Seth Alves
850361f222 lastEditedBy property for entities 2016-11-10 15:26:28 -08:00
samcake
b563e280e4 Commuting the LIghtEntityItem changes correctly to the LightRenderItem 2016-08-31 13:55:41 -07:00
Andrew Meadows
19cd4648ad scale collision render mesh correctly 2016-08-24 22:26:56 -07:00
SamGondelman
ccca6d935f don't fade after physics kick in 2016-08-12 14:35:22 -07:00
SamGondelman
36d9f92101 performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
Seth Alves
5f6e608207 don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't. 2016-07-19 11:23:21 -07:00
Andrew Meadows
8009d23f70 more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
Andrew Meadows
702e83ba6a prevent incompatible entity properties combos 2016-06-21 14:03:21 -07:00
Brad Hefta-Gaub
7ed35399e9 make the application of redundant physics update idempotent to improve action glitches 2016-06-02 18:01:23 -07:00
Seth Alves
419c744bd4 Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-19 09:49:18 -07:00
Atlante45
38f74c1843 Remove the last of the glow level 2016-05-14 14:49:31 -07:00
Seth Alves
ac506dc4b7 where needed, copy clientOnly into properties before calling queueEditEntityMessage 2016-05-11 12:46:16 -07:00
Seth Alves
b761ecf44f merge from upstream 2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467 Merge pull request #7658 from sethalves/grab-fixes
Grab fixes
2016-05-09 15:30:37 -07:00
Seth Alves
a0771f8ee5 use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
Atlante45
07adef9465 Fix entities collision sounds 2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90 set _actionDataDirty when adding an action. 2016-05-05 14:16:13 -07:00
Seth Alves
0c794cac5d Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes 2016-05-05 10:13:07 -07:00
Seth Alves
d76b8f2335 action->locallyAddedButNotYetReceived is unneeded with isMine available 2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0 fix grab motion glitch on long-ping connections 2016-05-04 16:50:42 -07:00
Seth Alves
91af732516 if we receive an update from the entity-server that doesn't include one of our actions, resend the action data 2016-05-04 16:30:38 -07:00
Seth Alves
9db839bc13 don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0 2016-05-04 15:01:00 -07:00
Seth Alves
9e53055d43 parentID and parentJointIndex are now protected by simulation ownership 2016-05-03 15:48:50 -07:00
Andrew Meadows
ba226b9cb4 promote priority immediately when already owned 2016-05-03 13:43:08 -07:00
Seth Alves
1da041de9b don't consume the physics related property changes from the packet that informs us that we are the simulationOwner of an entity 2016-05-02 15:09:08 -07:00
Seth Alves
ae8f502808 keep track of actions we are editing and ignore updates from server for these actions 2016-05-02 14:23:36 -07:00
Andrew Meadows
c686418be0 optimize use of EntityItem::getDimensions() 2016-04-27 10:34:29 -07:00
Brad Hefta-Gaub
8c7ef31636 Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
reduce warnings about truncated kinematic timesteps
2016-04-23 09:34:45 -07:00
Brad Hefta-Gaub
04dab65b59 Merge pull request #7727 from ZappoMan/supportLargeClockSkew
support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
d984ce4792 properly update _lastSimulated for kinematic objs 2016-04-22 17:19:00 -07:00
Andrew Meadows
34d622e498 add warning about truncated kinematic timestep 2016-04-22 13:10:23 -07:00
Andrew Meadows
872622c6f7 fix acceleration of for server-side kinematics 2016-04-22 09:38:43 -07:00
Andrew Meadows
14abb15216 set kinematic accel before stepping 2016-04-22 09:38:43 -07:00
Andrew Meadows
8efb07cfd8 correctg measured acceleration for kinematics 2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd don't stop slow kinematic objs when sending updates 2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439 remove second-order term from kinematic motion 2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e optimize kinematic motion math 2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
31f9d592e0 support for larger than 35 minute clock skew 2016-04-20 18:42:00 -07:00
Andrew Meadows
a263091c94 fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
Seth Alves
3288bff963 don't flood log with messages about expired actions. also, try to remove such actions 2016-04-13 09:47:07 -07:00
Brad Hefta-Gaub
cc418c615f Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
2aa3e5d418 re-enabled EntityItem::simulateKinematicMotion for things with parents 2016-04-09 09:06:18 -07:00
Seth Alves
5375fdd0f0 don't do simple kinematic simulation on things that have parents 2016-04-06 16:42:14 -07:00