Commit graph

13923 commits

Author SHA1 Message Date
Howard Stearns
7d30cd0159 checkpoint: it works! 2015-11-19 09:18:40 -08:00
Anthony J. Thibault
721da29432 WIP checkpoint
* No longer normalizing scale in AnimSkeleton and AnimClip
  This means graph is animating in 'geometry' coordinates
  before unit scale is even applied.  This is necessary to
  properly work with both Avatar based models and ModelEntity
  based models

Many things are broken.
  * debug rendering (translations are x100)
  * IK hand targets
  * follow cam
  * I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
samcake
90ee205a66 Merge pull request #6429 from ZappoMan/samConditionalLove
make preferences dialog resizable
2015-11-18 18:07:07 -08:00
Brad Hefta-Gaub
dc093159a1 make preferences dialog resizable 2015-11-18 17:54:51 -08:00
samcake
74beeefe06 Merge pull request #6420 from jherico/dargo
Make recording and playback work in interface, playback in agent
2015-11-18 17:52:09 -08:00
Stephen Birarda
cb708859fb resolve conflicts on merge with upstream master 2015-11-18 15:34:56 -08:00
howard-stearns
42a1ee353e checkpoint 2015-11-18 14:09:33 -08:00
Brad Davis
5b8047ded4 Make recording and playback work in interface, playback in agent 2015-11-18 14:04:45 -08:00
Anthony Thibault
d3d3ddfaf1 Merge pull request #6417 from AndrewMeadows/avatar-capsule
fix bounding capusule calculations for new avatars
2015-11-18 13:02:48 -08:00
Brad Hefta-Gaub
35677d3a48 Merge pull request #6418 from birarda/test-ds-settings-fail
move keepalive pings transparently to NL
2015-11-18 11:12:16 -08:00
Stephen Birarda
c54dffac12 fix entity-server avg ping, remove debug 2015-11-18 10:32:35 -08:00
Andrew Meadows
ae88057ad9 remove dangling whitespace 2015-11-18 10:24:10 -08:00
Stephen Birarda
0e3d3451d7 make keep alive pings the responsibility of NL 2015-11-18 10:24:10 -08:00
Brad Davis
2636e43fab Merge pull request #6413 from samcake/controllers
Recording: Moving the Recording js interface to the Script engine
2015-11-18 10:22:55 -08:00
Anthony J. Thibault
b481d7c73d Merge branch 'master' into tony/remove-joint-states 2015-11-18 09:38:21 -08:00
Andrew Meadows
ee751ed1b9 use kDop volume of avatar mesh parts for capsule 2015-11-18 09:22:40 -08:00
Howard Stearns
fee13d4375 Rebuild on a new branch after original stopped building. 2015-11-17 20:06:25 -08:00
Brad Hefta-Gaub
a1e10a9f04 Merge pull request #6309 from thoys/20724
CR for Job #20724 - Camera entity mode
2015-11-17 20:05:22 -08:00
Philip Rosedale
450608bf5b Merge pull request #6390 from sethalves/average-near-holds
Average near holds
2015-11-17 20:01:46 -08:00
samcake
368f19b4e2 Merging with todays upstream and checking 2015-11-17 18:58:10 -08:00
samcake
d2f3b48637 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-17 17:36:38 -08:00
Stephen Birarda
5dc48dc9dc resolve conflicts on merge with upstream/master 2015-11-17 17:04:12 -08:00
Stephen Birarda
935c0cc137 handle AudioInjectorManager cleanup in Application 2015-11-17 16:39:23 -08:00
Brad Davis
48b0465e56 Fixing race condition on seek, correcting some issues with frame timing 2015-11-17 15:18:32 -08:00
Brad Davis
900f425f35 Recording fixes 2015-11-17 15:18:31 -08:00
Andrew Meadows
2b07daa976 Merge pull request #6404 from hyperlogic/tony/bugfixes-for-avatars-with-no-eyes
Bug fixes for avatars with no eyes
2015-11-17 14:29:20 -08:00
Brad Davis
6664d8d919 Merge pull request #6398 from ZappoMan/messaging
messages-mixer
2015-11-17 14:03:03 -08:00
Anthony J. Thibault
e93b5c5838 Bug fixes for avatars with no eyes
Changed default eye position to 1.9 meters because
the hifi_team avatars are 2.0 meters tall.

Also, prevent array access with negative indices when eye bones are missing.

ಠ_ಠ
2015-11-17 14:02:27 -08:00
Brad Hefta-Gaub
32bf81ef0d move MessagesClient to agent 2015-11-17 12:59:12 -08:00
Brad Hefta-Gaub
e7a8df306c fix warnings 2015-11-17 11:18:36 -08:00
Sam Gateau
5b92929833 Moving the REcordingScriptingInterface into the script-engine and wiiring up in the assignment-client 2015-11-17 09:32:22 -08:00
samcake
8553033d59 Refactoring the mess for the Agent 2015-11-16 19:27:28 -08:00
Brad Hefta-Gaub
1e0b66a68f more work 2015-11-16 19:23:39 -08:00
Anthony J. Thibault
80eb247b9c WIP checkin
* AnimManipulator: added absolute and relative position and translation support
* Rig: added _overrideFlags and _overridePoses for script overrides.
2015-11-16 18:49:47 -08:00
samcake
71cc36fdd8 removing ms to seconds conversion in MyAvatar 2015-11-16 18:31:24 -08:00
Brad Hefta-Gaub
12f206e2f0 more work on messages 2015-11-16 17:00:03 -08:00
Brad Davis
8a27a2fba5 Fixing recording interface times 2015-11-16 16:29:10 -08:00
Stephen Birarda
aa77c4894c add an AudioInjectorManager for more efficient threading 2015-11-16 16:04:10 -08:00
Brad Davis
d099f61170 Updating audio record/playback mechanism to more closely match actual audio input 2015-11-16 14:57:24 -08:00
Brad Davis
cb26fc67fc Move recording interface back to float/seconds 2015-11-16 14:44:22 -08:00
Howard Stearns
35f7a1cf10 Merge pull request #6391 from AndrewMeadows/sisyphus7
simplify MyAvatar::deriveBodyFromHMDSensor() take 2
2015-11-16 13:55:22 -08:00
U-GAPOS\andrew
df05a9c8aa fix bug: bodySensorMatrix constantly reset when walking 2015-11-16 12:02:16 -08:00
Seth Alves
36af315e5d Merge pull request #6383 from birarda/goodbye-packet
send a hopeful disconnect packet from ACs and Interface
2015-11-16 11:28:48 -08:00
Anthony J. Thibault
55adedcec8 Merge branch 'master' into tony/remove-joint-states 2015-11-16 11:22:44 -08:00
Seth Alves
b567a4846d Merge branch 'master' of github.com:highfidelity/hifi into average-near-holds 2015-11-16 10:08:01 -08:00
Seth Alves
89ed3751ae Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-14 14:00:20 -08:00
U-GAPOS\andrew
049fe4abee minor cleanup 2015-11-13 17:42:12 -08:00
samcake
8c21ac144e Fixing review comments 2015-11-13 16:45:19 -08:00
U-GAPOS\andrew
6733767d8b use animation state to compute bodyInSensorFrame 2015-11-13 16:39:40 -08:00
Seth Alves
b0d24be58f add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
Seth Alves
ac635336b7 split AvatarActionHold's finding of its location target into a new function 2015-11-13 14:58:17 -08:00
U-GAPOS\andrew
91bc7ca062 cleanup start/stop logic for HMD follow 2015-11-13 14:04:36 -08:00
Stephen Birarda
ea38c4cc49 don't allow domain check-ins while shutting down 2015-11-12 18:04:15 -08:00
Stephen Birarda
d932ba74fd remove the avatar kill packet from Interface 2015-11-12 17:58:12 -08:00
samcake
1fd37b51a2 trying to get somewhere.... 2015-11-12 17:54:35 -08:00
Stephen Birarda
6b2987eef8 handle domain server node removal in NodeList 2015-11-12 17:47:51 -08:00
Seth Alves
d7be1699a7 adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
Seth Alves
a78b1619be Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-12 14:20:23 -08:00
Seth Alves
a8cd891e48 adjust how the decision to send action changes over the wire is made 2015-11-12 14:19:23 -08:00
Brad Davis
ee1545f649 Cleaning up clip and transform 2015-11-12 11:48:47 -08:00
Seth Alves
3519dd248b Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-12 09:53:11 -08:00
Brad Davis
f521be10fe Avatar recording work in progress 2015-11-12 00:33:38 -08:00
Anthony J. Thibault
e698d3c1e8 Isolate JointStates within the Rig class
Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig.  Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.

This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Thijs Wenker
4c2c37acce Merge branch 'master' of https://github.com/worklist/hifi into 20724 2015-11-12 02:19:35 +01:00
Anthony J. Thibault
11440f92f4 Removed rig animations
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
  But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Anthony J. Thibault
533773d1cd Removed animationHandles section from Avatar prefs 2015-11-11 13:21:37 -08:00
Anthony J. Thibault
cce967df94 Removed AnimationsDialog 2015-11-11 12:14:56 -08:00
Anthony J. Thibault
56e96ed24c Merge branch 'master' into tony/script-start-stop-anim 2015-11-11 11:33:24 -08:00
Anthony J. Thibault
936c55a94e New MyAvatar animation JS interface
JavaScript changes:

* removed MyAvatar.playAnimation
* removed MyAvatar.stopAnimation
* removed MyAVatar.getGetAnimationDetails
* removed MyAvatar.startAnimationByRole
* removed MyAvatar.stopAnimationByRole
* removed MyAVatar.getGetAnimationDetailsByRole
* removed MyAVatar.clearJointPriorities

* added MyAvatar.overrideAnimation(url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreAnimation()
* added MyAvatar.getAnimationRoles()
* added MyAvatar.overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreRoleAnimation(role)
* added MyAvatar.prefetchAnimation(url)

* update kneel.js with new api.
* added theBird.js to test role override api.

C++ changes:

* Added getParent() and replaceChild() to AnimNode
* Added findByName() and traverse() to AnimNode
* Changed AnimStateMachine to hold nodes by childIndex instead of smart pointer.
  This allows script to replace nodes dynamically via overrideRoleAnimation
2015-11-10 16:34:38 -08:00
Seth Alves
4df65e4c11 Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-10 15:02:07 -08:00
samcake
d3d5d3a19e Removing useless code 2015-11-10 12:02:20 -08:00
Thijs Wenker
27495b99f2 Merge branch 'master' of https://github.com/worklist/hifi into 20724 2015-11-10 19:17:33 +01:00
Seth Alves
b9ca509f07 Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup 2015-11-10 09:50:12 -08:00
samcake
d1df6854ac Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-10 09:16:28 -08:00
Anthony J. Thibault
eacc2cae0c WIP checkpoint 2015-11-09 18:36:23 -08:00
Anthony J. Thibault
af2b3bb9d5 MyAvatar: removed priority, hold and maskedJoints from playAnimation js call 2015-11-09 16:56:49 -08:00
Atlante45
767a7a7f1e Fix warnings on OS X 2015-11-09 14:26:23 -08:00
Thijs Wenker
a58bd4ff05 Merge branch 'master' of https://github.com/worklist/hifi into 20724 2015-11-09 22:37:44 +01:00
samcake
2078c753ae Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-09 09:23:59 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
Clément Brisset
2c27d18922 Merge pull request #6282 from jherico/externals
Runtime plugins fixes
2015-11-06 19:30:40 -08:00
Brad Davis
6122fa145d More PR feedback 2015-11-06 17:17:26 -08:00
Brad Davis
37a9538f10 PR feedback, ensure destruction of shared objects 2015-11-06 16:57:31 -08:00
Brad Davis
11733c039f Allow shared libraries to access core global objects 2015-11-06 16:57:31 -08:00
Atlante45
0a65bb145b Some more code cleanup 2015-11-06 16:44:28 -08:00
samcake
5fb2c3ccd1 resolve merge conflict 2015-11-06 16:27:47 -08:00
Brad Davis
7c433f47c0 Breaking up input devices and input plugins classes. 2015-11-06 15:20:00 -08:00
James B. Pollack
8eea7ff67c Merge pull request #6329 from sethalves/fix-grab-release
send to server upon grab release
2015-11-06 14:33:08 -08:00
AlessandroSigna
fdd4a55057 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-06 12:47:04 -08:00
AlessandroSigna
6d3a79af83 changed the behaviour of Standard.LY input 2015-11-06 12:46:08 -08:00
samcake
703a6bdb95 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-06 12:38:07 -08:00
Clément Brisset
5d80dc0c90 Merge pull request #6324 from sethalves/smooth-hold-action-velocity
smooth hold action velocity over 2 frames
2015-11-06 12:25:52 -08:00
Seth Alves
46b7b92b2f prefix private member variables with _ 2015-11-06 11:54:51 -08:00
samcake
a82c2d66ed Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-06 11:53:49 -08:00
Brad Davis
1dc392bb36 Merge pull request #6330 from Atlante45/master
// FIXME incredibly evil....
2015-11-06 11:43:33 -08:00
Atlante45
c53c0ec53f Fix double delete on shutdown 2015-11-06 11:13:10 -08:00
samcake
2f9c33dbfb Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-11-06 09:35:48 -08:00
samcake
46d9a14951 Work in progress, fixing the animation playback 2015-11-06 09:35:20 -08:00
Seth Alves
4ed8a1e5d1 changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
Thijs Wenker
de98a17ada - rename CameraEntityItem to AnchorEntityItem 2015-11-06 01:58:08 +01:00
Atlante45
ffafd3194e Recording audio fixes 2015-11-05 16:46:59 -08:00
Seth Alves
28d4d29bb6 smooth hold action velocity over 2 frames 2015-11-05 15:07:00 -08:00
Anthony J. Thibault
50370479e4 Application.h: coding standard fixes 2015-11-05 11:03:32 -08:00
Anthony J. Thibault
d9f4b0218e Merge branch 'master' into tony/mac-fixes 2015-11-05 08:26:44 -08:00
samcake
00797b4dea Merge pull request #6314 from jherico/homer
Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 23:33:45 -08:00
Brad Davis
86b852231e Merge pull request #6286 from EdgarPironti/master
Spacemouse migration
2015-11-04 19:15:35 -08:00
Brad Davis
20d1035821 Fixing step yaw to move by consistent amounts, be 'tappable' 2015-11-04 15:54:50 -08:00
Anthony J. Thibault
d46d521d81 Added #else branch to #if 0 2015-11-04 15:10:23 -08:00
Thijs Wenker
42cbccc725 fix stretchy HMD view on entity camera 2015-11-04 21:39:22 +01:00
Thijs Wenker
ee218faf5e Merge branch '20724' of github.com:thoys/hifi into 20724 2015-11-04 21:21:57 +01:00
Anthony J. Thibault
69f1cfbcb9 Fixes for Mac build and crash on startup
For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.

In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized.  To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
2015-11-04 12:04:34 -08:00
Anthony Thibault
275b248547 Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
samcake
ce5e89ce66 removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file 2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
9de5721a48 set _hmdFollowVelocity to zero when done following 2015-11-04 10:23:55 -08:00
Seth Alves
270b4b97fc remove a left-over kludge that was causing the appearence of frame-lag in held objects 2015-11-04 02:26:02 -08:00
EdgarPironti
7adf38f781 Spacemouse migration 2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 18:22:29 -08:00
Thijs Wenker
d7279e4c88 Support for Camera Entities.
- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
Brad Hefta-Gaub
71e4092276 Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Anthony J. Thibault
31f361d49c Moved fps timing to beginning of paintGL
This should improve accuracy.

However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
U-GAPOS\andrew
d544b7a645 fix bug: avatar can't walking when HMD at rest 2015-11-03 13:59:15 -08:00
Andrew Meadows
4215ce5d25 Merge pull request #6212 from howard-stearns/dont-use-other-avatar-sounds
Don't play other avatar's collision sounds.
2015-11-03 13:40:27 -08:00
Andrew Meadows
498cec3abd Merge pull request #6294 from AndrewMeadows/fix-hydra-sans-hmd
fix hydra sensor matrix when no HMD is attached
2015-11-03 13:37:03 -08:00
EdgarPironti
d99838de9c Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 12:25:19 -08:00
Andrew Meadows
e160e2a7ae the minimal fix 2015-11-03 11:37:30 -08:00
Brad Davis
4c076d8b12 Disabling billboard rendering, source of the evil black rectangles 2015-11-03 11:34:05 -08:00
Andrew Meadows
12ff9734e0 init _bodySensorMatrix in ctor 2015-11-03 11:26:49 -08:00
Anthony J. Thibault
c139b62217 fps calculation now based on moving average
fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
EdgarPironti
603405ad61 Do not merge - Spacemouse 2015-11-02 23:29:15 -08:00
Brad Davis
764ecba2a8 Adding diagnostics to track down the 'black rectangles of death' 2015-11-02 21:55:35 -08:00
Anthony J. Thibault
0c12bb5a4e Remove idleTimer and call idle directly from paintGL. 2015-11-02 18:47:18 -08:00
Seth Alves
310a5c9bfb don't initialize SMI sdk unless we need it 2015-11-02 13:42:12 -08:00
U-GAPOS\andrew
a77f888f15 more correct HMD offset correction velocity 2015-11-02 11:29:17 -08:00
U-GAPOS\andrew
a545d770d8 fix bug preventing avatar motion in 2D mode 2015-11-02 11:07:43 -08:00
Andrew Meadows
9799693135 remove extra whitespace 2015-11-02 11:07:41 -08:00
Andrew Meadows
fd557c4e52 route HMD-following through the physics simulation 2015-11-02 11:07:40 -08:00
Howard Stearns
fc63fa6f7b Update comments, and don't continue through collisions after finding one for our avatar. 2015-11-01 18:55:43 -08:00
Howard Stearns
ea2971a24f Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-11-01 17:02:59 -08:00
Brad Hefta-Gaub
9c23f2551d Merge pull request #6207 from jherico/pluginSupport
Support for runtime plugins (DLLs)
2015-11-01 14:57:13 -08:00
Brad Davis
cfb2fd1523 Support for runtime plugins (DLLs) 2015-11-01 11:12:12 -08:00
Brad Hefta-Gaub
e899229cde tweaks to how VrMenu is shown 2015-11-01 09:55:30 -08:00
Brad Hefta-Gaub
05dea847be add Actions.CycleCamera and wire up secondary thumb buttons to Actions.CycleCamera and Actions.ContextMenu 2015-10-31 15:47:40 -07:00
Howard Stearns
79f05c63e5 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-31 11:23:18 -07:00
Seth Alves
896ed3927c merge from upstream 2015-10-30 19:17:43 -07:00
Anthony J. Thibault
085282db4f Crash fix for AvatarManager when iterating over _avatarHash
The main problem is that a null shared pointer was inserted into the _avatarHash
via the AvatarManager::getAvatarBySessionID().  When the sessionID is not present
in the _avatarHash, [QHash](http://doc.qt.io/qt-5/qhash.html#operator-5b-5d) will *insert*
an empty smart_ptr into the hash.
2015-10-30 16:13:04 -07:00
Andrew Meadows
f652e983a9 flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
Howard Stearns
28246c1951 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-30 13:21:56 -07:00
Brad Hefta-Gaub
8839458d54 Merge pull request #6242 from highfidelity/controllers
New Controller interfaces/api
2015-10-30 12:47:51 -07:00
Seth Alves
93503d0a21 make kinematic grab set entities kinematic in bullet and update entity position 2015-10-30 11:03:13 -07:00
Howard Stearns
792fed0090 We weren't setting type for avatar motion states. 2015-10-29 22:15:26 -07:00