samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
Brad Davis
4169e9be9d
Don't deadlock objreader on shutdown
2016-02-22 14:24:31 -08:00
samcake
903824809c
trying to have better support for the materials
2016-02-18 18:33:32 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
d7edc8c2ba
Adding more fields ready for the PBR stingray materials
2016-02-17 16:06:30 -08:00
samcake
2ed7f997e3
A few changes in the material call back
2016-02-17 10:44:15 -08:00
samcake
b03f639e2c
Renaming and rearranging the material fields to support PBR fbx materials
2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
samcake
f98f8d5bbb
Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque"
2016-01-22 11:51:02 -08:00
ericrius1
0ffcf437e9
Fix for transparent textures not being rendered with opacity
2016-01-20 16:22:49 -08:00
ericrius1
eb5a950f85
texture opacity potential fix
2016-01-20 15:08:39 -08:00
Zach Pomerantz
3280894e29
Load texture by convention with .obj
2015-12-15 19:30:15 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Anthony J. Thibault
8f46b8a765
Added USE_PRE_ROT_FROM_ANIM option to AnimClip
...
This will allow us in the future to pull preRotations from
animations instead of the model skeleton. It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Andrew Meadows
5c6df734c5
initialize vector of vec3's
2015-11-18 10:47:53 -08:00
Andrew Meadows
ae88057ad9
remove dangling whitespace
2015-11-18 10:24:10 -08:00
Andrew Meadows
ee751ed1b9
use kDop volume of avatar mesh parts for capsule
2015-11-18 09:22:40 -08:00
Anthony J. Thibault
7367f2a28c
FBXReader: remove debugging logs
2015-10-28 17:55:06 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
...
This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Anthony J. Thibault
62c89eaf7d
Joint rotation fix for FBX files exported from Blender.
...
This isn't a great fix. But it will at least allow people to export avatars from Blender.
2015-10-19 13:49:13 -07:00
Seth Alves
3db148f3dc
fix obj model meshes
2015-10-08 11:13:52 -07:00
samcake
dd2aa36a11
FIx the shiny objects by actually using the specular map as it should be...
2015-10-06 23:10:03 -07:00
samcake
1788b7b019
Fix the bug created by the previous fix
2015-10-06 10:53:38 -07:00
samcake
429d82e650
Fixing review comments
2015-10-06 09:54:37 -07:00
samcake
1799322c67
Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp
2015-10-04 18:46:35 -07:00
samcake
55f5ab3732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-04 18:31:56 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84
Merge branch 'master' into transmit-joint-translation
2015-10-02 11:40:33 -07:00
samcake
b8ea83099a
Debuggging
2015-10-01 21:13:22 -07:00
samcake
4478ca79ca
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-01 19:55:14 -07:00
Seth Alves
44e4f4dc63
merge from upstraem
2015-10-01 14:55:56 -07:00
Anthony J. Thibault
8bfd38ce7c
FBXReader: When the animation has no animation curve use the joint's default position.
2015-10-01 14:15:02 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
samcake
840f92bd06
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-09-29 10:54:09 -07:00
samcake
a9f6c93a2c
merging
2015-09-29 10:53:56 -07:00
samcake
103e1c76b3
Member initialization respecting the standard
2015-09-29 09:26:29 -07:00
samcake
1e9c19d535
Clean the Material FBX code and how we use the factor components for diffuse and specular
2015-09-28 17:46:48 -07:00
samcake
2a487a79a3
Getting something done today
2015-09-28 17:24:31 -07:00
Seth Alves
a8b135b5ca
fix material colors for OBJ models
2015-09-28 17:02:00 -07:00
Seth Alves
8f02ffb76a
git rid of if branch with same code in either branch
2015-09-28 15:32:53 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Seth Alves
27688fa55b
get obj models to be visible again. textures don't work
2015-09-23 14:46:57 -07:00
samcake
d7d332acd4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
...
t :wq
2015-09-23 09:51:31 -07:00
samcake
518f5fe17c
Starting to clean the mesh part of the RenderItem....
2015-09-22 18:21:36 -07:00
Brad Hefta-Gaub
e99ad75a28
more warnings fixes
2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
...
Instancing work, second pass
2015-09-21 16:51:08 -07:00
samcake
dfe17e5708
Fix issues from review
2015-09-21 16:12:17 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
a41c20a1b7
Fixing buggy hash map look up and cleaning of name
2015-09-20 14:17:55 -07:00
Sam Gateau
3f2609e52a
merging
2015-09-14 09:59:04 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Howard Stearns
74c92af8e0
Merge pull request #5741 from AndrewMeadows/brokenCapsules
...
fix for bad bounding capsules for avatars
2015-09-09 09:33:57 -07:00
Andrew Meadows
281e4f21fc
fix avatar bounding capsule calculations
2015-09-08 15:03:12 -07:00
Stephen Birarda
b8bf9a1104
fix OBJReader loading with URL
2015-09-08 14:51:51 -07:00
Anthony J. Thibault
5882ec02d0
Merge branch 'master' into ajt/new-anim-system
2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f
fix collision shape of avatars
2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5
Merge branch 'master' into ajt/new-anim-system
2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c
Renamed bindTransformIsValid to bindTransformFoundInCluster
2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65
avoid bad joints when computing bounding capsule
2015-09-01 14:12:14 -07:00
Sam Gateau
4e944645fe
more cleaning for showing a cleaner pr
2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9
Cleanup
2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713
Splitting the FBXREader.cpp file into sub files
2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Anthony J. Thibault
a04f356857
Merge branch 'master' into ajt/new-anim-system
2015-08-27 09:32:53 -07:00
Seth Alves
f53704051f
ifdef out debug prints in OBJ reader
2015-08-26 15:09:58 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Sam Gateau
1e9fce2a61
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8
AnimSkeleton more accurate bind pose generation.
2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
1c8030472a
back out the more controversial changes
2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2
quiet compiler
2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8
cleaning th ecode
2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc
Added scaleOffset to FBXJoint::postTransform as it was missing.
...
Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
...
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b
implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents
2015-08-01 13:07:56 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
...
Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123
Added the & references to the const variables
2015-07-30 15:08:02 +02:00
Howard Stearns
ebd0e38d49
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:54:40 -07:00
Seth Alves
b7ecffa0be
treat a "g" in an obj file the same as a "o"
2015-07-29 17:55:56 -07:00
Andrew Meadows
2c66af67e9
Merge howard/rig into andrew/caesium
2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09
remove legacy shapes
2015-07-29 09:02:24 -07:00
Howard Stearns
e7516aab02
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-28 11:17:35 -07:00
Seth Alves
f4a23065b4
if obj data isn't from a url, don't dereference null url pointer
2015-07-27 19:06:14 -07:00
Andrew Meadows
c7f367bfd7
removing unnecessary #include <Shape.h>
2015-07-27 15:30:37 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Marcel Verhagen
d25e09af74
removed the last 2 filename lines, they should not be there.
2015-07-26 00:48:31 +02:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
...
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.
So it now does not break existing content.
Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Howard Stearns
3cd1e318b2
Fix https://app.asana.com/0/32622044445063/39927009585710
2015-07-14 13:15:24 -07:00
Marcel Verhagen
fac497dadc
Removed the file where the directory is stripped off the RelativeFilename, and replace \ with /.
...
However this introduces a new problem with the current fbx files who do not have their textures in the original dir but moved it to the dir where the fbx file lives.
Suppose there should be some logic when the texture is not found to look if the texture lives in the dir above the RelativeFilename.
In any case it is not obvious when there is a texture missing on a model, it simply renders black.
2015-07-14 15:31:56 +02:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Sam Gateau
b0f5990bd7
fix syntax
2015-06-19 17:13:29 +02:00
Sam Gateau
b09991d75b
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-06-19 09:35:40 +02:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Sam Gateau
9be87758fd
Improving the design of the Jobs and varying
2015-06-16 15:00:47 +02:00
ZappoMan
aa05d9f67c
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments
2015-06-10 08:53:33 -07:00
ZappoMan
ba0cecb356
remove attachments from Model - only supported at avatar layer
2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
Seth Alves
1e2e4001b1
don't allow buildModelMesh to spam logs when it encounters flawed models
2015-05-14 10:24:02 -07:00
Seth Alves
0db5ddc5b7
port code from samcake's model branch
2015-05-13 15:43:16 -07:00
Howard Stearns
c0a71da9e3
Handle empty face groups, such as in the rama cyclinder that crashed the Friday meeting ( http://headache.hungry.com/~seth/hifi/stickCollisionModel.obj ).
2015-05-09 13:16:34 -07:00
Howard Stearns
8db8e56af0
Merge branch 'master' of https://github.com/highfidelity/hifi into objReader-tweak
2015-05-07 16:41:52 -07:00
Howard Stearns
aad4c06244
Merge branch 'master' of https://github.com/highfidelity/hifi into objReader-tweak
2015-05-07 12:03:56 -07:00
Howard Stearns
9acdb3fb28
Proper defaults for material properties and a fail-safe for missing uv coordinates.
2015-05-07 10:47:50 -07:00
Brad Hefta-Gaub
5551997cdc
Merge pull request #4780 from samcake/blue
...
Add support for Skybox and rendering path of background according to Zones
2015-05-06 14:41:06 -07:00
Howard Stearns
35337ef2c2
Spell out order-of-evaluation for the compiler.
2015-05-06 12:28:45 -07:00
Howard Stearns
d2dbb2c116
Missing the code!
2015-05-06 11:57:34 -07:00
Howard Stearns
4090f892b2
Merge remote-tracking branch 'upstream/master' into objReader
2015-05-05 14:58:18 -07:00
Sam Gateau
73177cd81d
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-04 14:07:59 -07:00
Sam Gateau
ade404a74d
getting rid of QSHaredPointer in favor of std::shared_ptr
2015-05-04 13:43:30 -07:00
Stephen Birarda
6cff75f7c1
resolve conflicts on merge with upstream/master
2015-05-04 10:05:44 -07:00
Howard Stearns
eb05099261
(Try to) Address header file-location-discrepency between xcode and the jenkinds build environment.
2015-05-01 21:39:19 -07:00
Howard Stearns
e1d47413cc
Material library handling.
...
This is now functionally complete, but it needs testing, and the some tidying up.
2015-05-01 20:54:25 -07:00
Stephen Birarda
edade7baba
resolve conflicts on merge with upstream master
2015-05-01 16:24:16 -07:00
Sam Gateau
1b558e7390
investigating the semi transparent textured bug
2015-05-01 13:37:04 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
Howard Stearns
ee93e1d300
Merge branch 'master' of https://github.com/highfidelity/hifi into objReader
2015-05-01 09:51:15 -07:00
Seth Alves
f75b599288
don't save default values in json file
2015-04-30 11:28:27 -07:00
Howard Stearns
bf45f865a4
Codding standards, and fix an unintentionally duplicated declaration.
2015-04-30 10:07:46 -07:00
Howard Stearns
2687a7b038
Take 2 on making MSVC happy.
2015-04-30 08:25:32 -07:00
Howard Stearns
fd63cb7ed1
Attempt to clean up cross-platform isdigit reference.
2015-04-30 07:28:13 -07:00
Howard Stearns
7245ca4ff3
According to the jenkins build report, Windows/MSVC has a different definition of std C++ than ISO does.
...
Fine. Make our own cross-platform isdigit.
2015-04-29 22:57:41 -07:00
Howard Stearns
242001a589
Restore some very odd modularity used by VHACDUtil.
2015-04-29 22:17:44 -07:00
Howard Stearns
810242e182
coding standard: comparison for pointer types (replaced with object isEmpty)
2015-04-29 16:12:22 -07:00
Howard Stearns
fb825f6d10
Noisy constant for number of vertices in a triangle.
2015-04-29 15:45:38 -07:00
Howard Stearns
3c88146d17
Fix indentation.
2015-04-29 15:39:30 -07:00
Howard Stearns
1e81caab6c
Get rid of superflous this->.
...
Add comments about side-effect of getFloat().
2015-04-29 15:37:39 -07:00
Howard Stearns
1255d46140
coding standard: type formatting and variable names
2015-04-29 15:19:40 -07:00
Howard Stearns
5d729b98d6
coding standard: brace placement
2015-04-29 14:05:30 -07:00
Howard Stearns
bd5272d677
Textures for .obj reader:
...
Refactor so that uv coordinates can be associated with vertices that might otherwise be on different materials.
Defer the assignment vertex/normal/uv assignment until later so that it could potentially be moved directly to model geometry instead of fbx geometry.
Handle the actual uv coordinates.
This version does not handle explicit .mtl files, but it does handle those .obj files that follow the convention that there is a .jpg with the same name as the .obj file.
2015-04-29 13:35:21 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Atlante45
bda72025af
Check mesh extend before going through triangles
2015-04-23 16:40:40 +02:00
Atlante45
99b3ef0d75
Move contain function to FBXGeometry
2015-04-22 21:17:12 +02:00
Sam Gateau
f06556ba12
migrate the various list to sort the rendering from explicit names to a more generic key based map
2015-04-16 14:37:39 -07:00
ZappoMan
ae16bab7c2
Merge branch 'master' of https://github.com/highfidelity/hifi into avatarUI
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
2015-04-14 13:13:15 -07:00
Seth Alves
efa5c473d2
add fatten-faces mode to convex-hull tool for use on meshes which were derived from height-fields
2015-04-09 14:29:17 -07:00
Sam Gateau
f0efade06d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-07 12:56:21 -07:00
Seth Alves
9014397167
try again without macro
2015-04-07 09:59:04 -07:00
Sam Gateau
dee651069c
adding support for color attribute in FBX, and displaying it correctly
2015-04-06 23:33:13 -07:00
Seth Alves
8bd77fbcc7
separate out logging for fbx and gpu libraries
2015-04-06 16:52:31 -07:00
Seth Alves
7af32bd67a
put audio and script-engine logging into their own QLoggingCategory
2015-04-06 15:57:18 -07:00
Seth Alves
2fbfa34c5c
removed uneeded logging
2015-04-06 09:14:53 -07:00
ZappoMan
7f4c577e80
end of file
2015-04-03 17:25:39 -07:00
ZappoMan
1a463a0256
more work on improved avatar UI adding model names and backward compatible support
2015-04-03 17:03:22 -07:00
Seth Alves
00449ef7c0
new member variable to remember the order in which meshes appeared in the model file
2015-04-01 17:50:35 -07:00
Seth Alves
36cd69c38a
new member variable to remember the order in which meshes appeared in the model file
2015-04-01 17:50:20 -07:00
Seth Alves
420424a5ee
make it possible to sort meshes into the same order they appear in the model file
2015-04-01 17:49:49 -07:00
Seth Alves
bacd6445f2
pull comments that get used as scaling hints into a hash table
2015-03-31 16:59:13 -07:00
Seth Alves
48144a46b1
don't keep empty mesh-parts. take units hint from a common first-line comment, if it's there.
2015-03-31 14:34:35 -07:00
Philip Rosedale
5325478940
Merge pull request #4528 from ZappoMan/avatarUI
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Support for Auto-detecting FST type, and adding type hint to FST files when packaged
2015-03-30 21:31:22 -07:00
ZappoMan
0366ce9bf5
removed dead code
2015-03-30 17:33:25 -07:00
ZappoMan
002fba8018
first cut at predicting FST type for set avatar
2015-03-27 16:56:03 -07:00
ZappoMan
baa2f947e5
classifying FSTReader and moving ModelType into that class
2015-03-27 16:30:00 -07:00
Seth Alves
fd69a54f10
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
2015-03-27 15:55:20 -07:00
Seth Alves
cfa30594cc
make obj reader handle faces with more than 4 vertices
2015-03-27 14:24:36 -07:00
ZappoMan
6189926105
add type hint to FST in model packager
2015-03-27 13:23:29 -07:00
Atlante45
e16c8852fb
extra ;
2015-03-27 14:43:09 +01:00
Atlante45
daaba330d5
Turn lambda into helper function
2015-03-27 14:41:32 +01:00
Atlante45
c26b499671
Add forgotten include
2015-03-26 15:58:18 +01:00
Atlante45
716e9bfe4f
Hint order for FST files
2015-03-26 15:40:48 +01:00
Seth Alves
a2bc34ced9
fix attempt to avoid normalizing a zero length vector, other adjustments to respond to code review
2015-03-16 10:03:55 -07:00
Seth Alves
b15fd2ef94
compatibility and other fixes for obj reader
2015-03-15 08:08:39 -07:00
Seth Alves
ab8784f1b4
add comment about character capsule being hard-coded
2015-03-09 13:51:08 -07:00
Seth Alves
0833fc588b
coding standard
2015-03-09 06:56:35 -07:00
Seth Alves
3604fd639a
formatting
2015-03-08 20:03:10 -07:00
Seth Alves
804d4a0963
coding standard
2015-03-07 20:31:37 -08:00
Seth Alves
05e0fe3536
object display correctly now?
2015-03-07 11:28:30 -08:00
Seth Alves
f807384dfe
build a joint and caclulate extents. obj models now show up, though not correctly.
2015-03-07 07:55:04 -08:00
Seth Alves
591edc0527
_mesh instance variable doesn't appear to be in use.
2015-03-07 07:51:47 -08:00
Seth Alves
6e79fc8b68
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
2015-03-06 18:46:13 -08:00
ZappoMan
ffab6ffe48
tweaks to hacks for detecting mixamo files
2015-03-06 15:11:02 -08:00
Seth Alves
858d15d0ba
obj reader sort-of works
2015-03-06 13:15:53 -08:00
Brad Hefta-Gaub
1827d9f3cd
Merge pull request #4256 from samcake/temp1
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Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Andrew Meadows
123d73783b
remove warning about unused variable
2015-02-11 08:42:36 -08:00
Andrew Meadows
e6a6946027
merge upstream/master into andrew/thermonuclear
2015-02-09 12:44:52 -08:00
Sam Gateau
ace6dc4faf
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191
Merge pull request #4248 from samcake/temp0
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Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2015-02-06 16:30:47 -08:00
Sam Gateau
d4566bb1d7
Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
2015-02-06 15:51:57 -08:00
Stephen Birarda
11f3161029
resolve conflicts on merge with upstream/master
2015-02-04 10:38:05 -08:00
Sam Gateau
6ad484e13f
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-03 17:26:27 -08:00
Sam Gateau
5719e277dd
FIx the lightmap not displaying when using the texcoord0
2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f
FInd a solution for lightmap without 2nd uvset
2015-02-03 14:34:11 -08:00
Andrew Meadows
28a3c3f469
separate new shape types from legacy
2015-02-03 08:34:06 -08:00
Atlante45
d68b59d4c7
Merge branch 'master' of https://github.com/highfidelity/hifi into android
2015-01-28 13:13:58 -08:00
Sam Gateau
dc01611f26
Initiailize the jont indices to -1 in FBXGemoetry to avoid problems until the skeleton data is actually loaded
2015-01-28 10:22:37 -08:00
Atlante45
bbf6ae7b01
Move Faceshift constants to their own file in shared
2015-01-23 12:11:08 -08:00
Brad Hefta-Gaub
b3b43b4c14
Merge pull request #4093 from samcake/temp0
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Factorize the shader code for deferred lighting
2015-01-13 17:11:17 -08:00
Sam Gateau
e639c5a549
playing with the ambient lighting
2015-01-11 11:33:21 -08:00
chris
8bb69d0a90
Update std::string instances to QString
2015-01-09 16:22:52 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Sam Gateau
967c6dbc4b
Add the Model library
2014-12-19 16:19:06 -08:00
Andrzej Kapolka
d402f767c1
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-12-10 15:23:27 -08:00
Andrzej Kapolka
c57fd15bc9
Rather than loading the entire FBX file into a byte array, read it straight
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from the QNetworkReply.
2014-12-10 15:22:48 -08:00
Sam Gateau
8617c319d4
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-09 17:30:26 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
Sam Gateau
5bca90163f
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-05 10:12:21 -08:00
Sam Gateau
563cd6f7e3
watch your language...
2014-12-05 10:10:21 -08:00
Philip Rosedale
0ad361fd60
Merge pull request #3902 from samcake/tot
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Adding detection of a "hifi" global light in a FBX file used to pass information
2014-12-05 10:07:52 -08:00
Andrzej Kapolka
466d99bcbb
Removed unused members.
2014-12-04 17:12:06 -08:00
Sam Gateau
4168993ebe
Replace c++11 usage of auto by explicit declaration
2014-12-04 14:23:47 -08:00
Sam Gateau
3215957398
better interpretation of the hifi light intensity and fixes for compilation on mac
2014-12-04 12:31:40 -08:00
Sam Gateau
30d87ee026
Trying to capture light information in order to get the one GLobal Light object containg the intensity value
2014-12-04 00:24:08 -08:00
Sam Gateau
913007939b
Trying to read the light attribute
2014-12-03 14:12:50 -08:00
Sam Gateau
1aec214138
gabbing the AnbientCOlor value, we will use it as the lighmap global level
2014-12-02 16:23:09 -08:00
Sam Gateau
845e687fc5
Adding a Hack for the apaartment model to boost the lightmaps
2014-12-01 11:45:07 -08:00
Sam Gateau
321d651d77
Hack for avoiding lightmaps loading in starchamber
2014-11-30 12:54:43 -08:00
Sam Gateau
77077f4e9c
hack a separate emissive information in the g-buffer
2014-11-25 18:17:28 -08:00
dev
ce103acdf6
More debugging of the FBXReader in order to understand how to interpret the material fields
2014-11-24 18:32:36 -08:00
Sam Gateau
6a63099a0f
Fixed syntax issues and review critics, put all the debugging code in a #define block
2014-11-24 15:24:20 -08:00
Sam Gateau
87471df7a1
First version of the lighmap working
2014-11-21 18:08:34 -08:00
Sam Gateau
7daff18101
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471
adding the light map support from FBX
2014-11-20 09:54:41 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
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Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
7f4e0c206c
cache indeces to toe joints
2014-11-19 09:13:03 -08:00
Andrzej Kapolka
14eb87aefd
Eliminate wacky scales in favor of newfangled "meters."
2014-11-14 12:23:47 -08:00
ZappoMan
c3d1d13fa9
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes
2014-10-29 11:56:27 -07:00
ZappoMan
17a20ceb16
pass the submesh name as extraInfo in the ray pick result
2014-10-29 10:49:24 -07:00
ZappoMan
6b1dc67883
some cleanup
2014-10-29 08:17:30 -07:00
ZappoMan
a73cad91bc
first cut at reading and mapping submeshes to named models
2014-10-29 08:09:10 -07:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00
Stephen Birarda
047ee0a513
pipe texture names through to NetworkTexture
2014-10-21 12:20:12 -07:00
AndrewMeadows
2569f70ac3
Merge pull request #3623 from ey6es/master
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For FBX files with marked "skeleton" joints, only show those marked nodes in the upload dialog. Also added some more default node names to look for on upload.
2014-10-20 09:00:06 -07:00
Andrzej Kapolka
c979ace924
Read the unit scale factor and include it in the offset scale.
2014-10-17 17:34:27 -07:00
Andrzej Kapolka
1b9b0f9fc9
Look for and store the "Skeleton" type flag so that we can offer only skeleton
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joints in the dropdown.
2014-10-17 16:51:55 -07:00
ZappoMan
e29188bacd
fix SVOs to render again
2014-10-17 11:01:25 -07:00
ZappoMan
d1f263ecc5
group materials together when rendering models
2014-10-16 14:05:35 -07:00
Andrzej Kapolka
6c907a9d83
Read the emissive color property and use it to effect glow.
2014-09-19 16:49:51 -07:00
Andrzej Kapolka
37eb40122c
Tiny tweak to weight loading: only replace lowest weight if the new weight is
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greater.
2014-09-18 13:05:57 -07:00
Andrzej Kapolka
801630e19c
Normalize vertex weights if they don't add up to one; replace lowest weight
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if we can't find an empty slot.
2014-09-17 13:26:57 -07:00
Andrzej Kapolka
213b4e6ee6
Removed testing code.
2014-09-16 17:53:40 -07:00
Andrzej Kapolka
fbd1efad81
Allow specifying material opacity.
2014-09-16 17:52:39 -07:00
ZappoMan
7db2930d91
remove calls to calculateRotatedExtents() use Extents.rotate() instead
2014-09-11 12:33:38 -07:00
ZappoMan
f88970f8fe
moved Extents to shared
2014-09-11 12:32:47 -07:00
ZappoMan
e6fc9d68ff
add getUnscaledMeshExtents to FBXGeometry
2014-09-09 17:51:35 -07:00
ZappoMan
1e6b49899a
allow FBXReader to parse new format SVO files
2014-09-05 15:12:41 -07:00
Andrew Meadows
3ebd8c1969
use dispatchTable for shape-vs-shape collisions
2014-08-21 16:40:25 -07:00
Stephen Birarda
31488e72fe
repairs for interface build to succeed
2014-08-08 13:17:53 -07:00
barnold1953
aba031a125
Proper blendshape JS api.
2014-07-23 16:25:45 -07:00
Andrew Meadows
b21bac25a1
bug fix for broken seams in models
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don't hijack the "weight" variable because it's used elsewhere
2014-07-21 13:41:41 -07:00
Andrew Meadows
58e31abf60
improved collision shapes for fingers
2014-07-17 14:31:16 -07:00
Andrew Meadows
53ee5f2340
minor cleanup around measurements of joint radius
2014-07-17 12:42:18 -07:00
Atlante45
c660986480
Merge branch 'master' of https://github.com/highfidelity/hifi into sit_on_a_model
2014-06-25 10:49:51 -07:00
Atlante45
9a6f144da9
Added sitting points metadata for fst
2014-06-24 18:21:57 -07:00
Andrew Meadows
d892a9c00f
fixed warning about possible uninitialized variable.
2014-06-23 14:07:31 -07:00
Andrzej Kapolka
a1e208ae3d
Simplification. If the normal is zero, then the cross product will also be
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zero, so we can just have the one check and postpone normalization until
afterwards.
2014-06-09 11:03:50 -07:00
Andrzej Kapolka
6eac0ee2ae
Avoid crash on zero-length normals.
2014-06-09 10:58:56 -07:00
ZappoMan
8ec14568fe
support ray picking against the AABB for the rotated model extents
2014-05-27 13:39:32 -07:00
ZappoMan
9188b9ac59
add meshExtents to sub meshes
2014-05-23 09:56:09 -07:00
Andrzej Kapolka
906e082215
If there are no animation frames in the model, treat its default position as
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a single frame.
2014-05-21 13:56:20 -07:00
Brad Hefta-Gaub
b4759e02f4
Merge pull request #2888 from Barnold1953/master
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Windows audio and mesh crash
2014-05-21 11:01:48 -07:00
barnold1953
661de7c62b
Fixed poor coding standard
2014-05-20 17:46:52 -07:00
barnold1953
eccf99c175
Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
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divisible by three. There is probably an issue in extractMesh()
2014-05-20 16:20:29 -07:00
ZappoMan
1278470a91
properly handle FSTs that have translations and rotations
2014-05-20 13:31:08 -07:00
Andrzej Kapolka
e415006526
Fixed index of out bounds error, issue with head not being tracked in
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PrioVR.
2014-05-15 18:22:57 -07:00
Philip Rosedale
186f7766fc
Merge pull request #2856 from ZappoMan/modelserver
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Animation Support in Models
2014-05-14 15:03:49 -07:00
Andrzej Kapolka
bca5636f9b
Looks like "reflection" can be used as a synonym for "specular."
2014-05-13 15:05:00 -07:00
Andrzej Kapolka
0321821b55
More work on PrioVR integration.
2014-05-13 11:38:24 -07:00
ZappoMan
106c8bffd8
first cut at animations in models
2014-05-09 16:08:06 -07:00
Andrzej Kapolka
03faff359f
Fix for certain models with textures not parented to materials.
2014-05-07 14:48:25 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
353b9879b8
Fix for exports from Sketchup.
2014-05-06 15:15:42 -07:00
Andrzej Kapolka
9e6b29951d
Whoops!
2014-05-02 19:14:40 -07:00
Andrzej Kapolka
9959d8d73f
OK, this time for sure.
2014-05-02 19:06:44 -07:00
Andrzej Kapolka
8ec03979da
OK, one more try.
2014-05-02 18:14:17 -07:00
Andrzej Kapolka
3e8b5c8714
Let's try that again.
2014-05-02 18:03:54 -07:00
Andrzej Kapolka
0c8b3eaf1a
Yet another check.
2014-05-02 17:56:23 -07:00
Andrzej Kapolka
a1eeef3feb
Out-of-bounds check.
2014-05-02 17:52:52 -07:00
Andrzej Kapolka
c08dfc90c3
Add a hack to fix normals on Makehuman exports.
2014-05-02 17:46:11 -07:00
Andrzej Kapolka
4c49d00683
Scale adjustment for Makehuman models.
2014-05-02 17:01:07 -07:00
Andrzej Kapolka
0b2f272abe
Fix (well, partial fix) for ASCII FBX files exported from Makehuman.
2014-05-02 16:26:44 -07:00
Andrzej Kapolka
71231268a5
Better head heights for headless skeletons.
2014-05-02 14:28:12 -07:00
Andrzej Kapolka
44ae29d06e
Temporary hack for models from Mixamo Fuse until I can figure out the exact
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problem.
2014-05-01 20:54:09 -07:00
Andrzej Kapolka
6caa928e64
More work on avatar customization.
2014-05-01 16:12:20 -07:00
Andrzej Kapolka
66e0cbf6ad
Working on FBX uploads (i.e., without FST).
2014-04-30 18:34:43 -07:00
Andrew Meadows
54153a70a3
merge upstream/master into andrew/inertia
2014-04-18 11:30:26 -07:00
Andrzej Kapolka
197127fbde
Added ability to read FBX textures embedded in FBX files.
2014-04-17 15:42:23 -07:00
Andrzej Kapolka
6251b6b819
Merge fix.
2014-04-17 13:55:16 -07:00
Andrzej Kapolka
0f69bbe23f
More work on animation loading.
2014-04-16 20:39:55 -07:00
Andrzej Kapolka
8cbad1bf54
More work on animation loading.
2014-04-15 19:37:28 -07:00
Andrzej Kapolka
a2dc58f7f9
Moved FBX code to its own library so that we can use it for bots.
2014-04-14 17:15:58 -07:00