Olivier Prat
9eed69d7ef
Trying to pin point a zone bug
2017-10-26 15:11:42 +02:00
Sam Gondelman
863a2041a6
Merge branch 'master' into pointerEvents
2017-10-25 17:22:19 -07:00
samcake
5b0bbbb21e
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-10-25 13:14:47 -07:00
Andrew Meadows
2d0b94817c
Merge pull request #11336 from 1P-Cusack/21389_PR2
...
WL21389 PR2: Representation of collision shapes need updating (details below).
2017-10-25 10:41:21 -07:00
Brad Hefta-Gaub
18a74cea91
Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023
...
2017-10-23: Merge RC57 into Master
2017-10-24 21:19:01 -07:00
Sam Gateau
f38fa14a39
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-10-24 21:00:44 -07:00
Andrew Meadows
29efe53f74
repair debug rendering of collision shapes
2017-10-24 13:23:46 -07:00
LaShonda Hopper
a9fea4c7d3
[WL21389] Minor fix to RenderableShapeEntityItem::doRender (details below).
...
Shape isn't guaranteed to be permanent and thus the triangle count isn't
guaranteed to be the same since inception, so grab it each time.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-10-24 14:16:24 -04:00
LaShonda Hopper
5b50b362f1
[WL21389] WL21389 PR2: Representation of collision shapes need updating (details below).
...
This commit adds support for the polyhedrons and polygons sans
Torus and Quad which aren't currently supported within GeometryCache.
* Moves GeometryCache::_shapes from public to private scope
* Nothing aside from the class should be directly altering this, only querying
* Updated instances of direct referencing which looks to have been limited to prior
testing of instancing and shapes.
* Adds an accessor function for ShapeData to GeometryCache
* Consolidates point list generation to helper function
* GeometryCache::computeSimpleHullPointListForShape
* Moves GeometryCache::Shape to entity::Shape mapping to GeometryCache from
RenderableShapeEntityItem
* Adds conversion accessor to GeometryCache, GeometryCache::Shape getShapeForEntityShape
* Sets ShapeEntityItem::ShapeInfoCalculator callback committed earlier.
* This helps circumvent the issue with library inclusion. entity-render knows about
entity; however, entity doesn't know about entity-renderer; however, GeometryCache
data is needed within entity::ShapeEntityItem to compose the ShapeInfo point list data.
* This callback is set up within Application::init of the Interface as it knows about
both halves of the equation, and the callback needs to be setup prior to any entities
collision data getting generated.
* Removes _type reset within ShapeInfo::setPointCollection
* This should avoid any issues due to subversively setting the type or
incorrectly setting the type as a tangential operation.
* Audited instances of ShapeInfo::setPointCollection and all seemed to be
calling the function immediately after having set the type via
ShapeInfo::setParams
* Adds new ShapeType: SHAPE_TYPE_CIRCLE
* This type is reserved for the circle which is now treated as a special
type of Cylinder_Y with regard to collision as opposed to a simple hull.
* Fixes the issue where jumping on a circle, at times, would
result in the avatar sliding off towards an edge as if atop a
squished cone.
* Also updates ShapeInfo::getType() to return ShapeType as opposed to int
* Auditing calls showed that majority of places were comparing against ShapeType
* ShapeType::_type is a ShapeType so returning the type explicitly
is more consistent.
* ShapeInfo file houses ShapeType enum so any file aware of ShapeInfo is aware of
ShapeType enumeration.
* entity::Quad defaults to SHAPE_TYPE_ELLIPSOID
* Like entity::Shape::Torus, entity::Shape::Quad is currently unsupported within
GeometryCache::buildShapes.
* Also it appears that a Quad shape can't be created within world via the creation menu.
* There's no explicit option at present to create one.
* Trying subvert the Cube/Box creation option to generate one results in an enforced
stubby box as opposed to a quad.
* Given the aforementioned points, entity::Shape::Quad will default to
SHAPE_TYPE_ELLIPSOID as opposed to SHAPE_TYPE_BOX.
* Added Todo regarding the shape being unsupported along with a notation to create
a special ShapeType, SHAPE_TYPE_QUAD, for it should it be added in the future.
* Adds some comments and has some minor clean up.
Reviewed-by: Leander Hasty <leander@1stplayable.com>
Changes Committed:
modified: interface/src/Application.cpp
modified: interface/src/Util.cpp
modified: interface/src/Util.h
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/render-utils/src/GeometryCache.cpp
modified: libraries/render-utils/src/GeometryCache.h
modified: libraries/shared/src/ShapeInfo.cpp
modified: libraries/shared/src/ShapeInfo.h
modified: tests/gpu-test/src/TestInstancedShapes.cpp
2017-10-24 14:16:17 -04:00
Olivier Prat
a34db5f26d
Shadows are now cast by the current zone key light (sun)
2017-10-24 11:09:36 +02:00
Zach Fox
1f6d989044
Merge branch 'RC-57' of https://github.com/highfidelity/hifi into mergeRC57IntoMaster_20171023
2017-10-23 17:37:43 -07:00
Bradley Austin Davis
4f5851f420
Reducing needless render updates
2017-10-23 15:31:25 -07:00
SamGondelman
9bbb2eb692
austin's comments, send events directly to selected web entity
2017-10-23 10:17:45 -07:00
Sam Gateau
50a3ccdbca
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-10-21 10:01:07 -07:00
Brad Hefta-Gaub
87294b8e67
Merge pull request #11638 from ZappoMan/fixWireframe
...
fix the rendering of wireframe for model entities with bad model URLs
2017-10-20 14:29:01 -07:00
Brad Hefta-Gaub
d6ad389dab
Merge pull request #11611 from AndrewMeadows/faster-update-renderables
...
Faster renderables update
2017-10-20 13:43:08 -07:00
ZappoMan
ef0ff96a44
fix the rendering of wireframe for model entities with bad model URLs
2017-10-20 11:46:28 -07:00
Andrew Meadows
c79bf3bc04
cleanup WANT_DETAILED_PROFILING
2017-10-19 14:31:50 -07:00
Seth Alves
f2cb5d4aff
clean-up concept of puffed queryAACube
2017-10-19 13:19:13 -07:00
Daniela
832e30ad1c
Edited Packet headers.
2017-10-19 19:53:47 +01:00
samcake
b29f276db3
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-10-18 16:42:30 -07:00
Nissim
a641d6de66
Variable rename.
2017-10-17 09:18:29 -07:00
Sam Gateau
74b02a3e9b
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-10-16 20:58:11 -07:00
Andrew Meadows
339edc67c8
ifdef out more per-frame-per-entity profiling
2017-10-16 17:27:53 -07:00
Andrew Meadows
1f09c10fb1
comment out more profiling stuff
2017-10-16 16:43:16 -07:00
Andrew Meadows
102a1cb36b
ifdef out detailed profiling
2017-10-16 16:02:11 -07:00
Andrew Meadows
fb1c075a12
fix animating entities
2017-10-16 15:55:25 -07:00
SamGondelman
c6b636901a
fewer undesirable couplings
2017-10-16 13:46:23 -07:00
SamGondelman
d274d99411
merge from master
2017-10-16 12:17:37 -07:00
Andrew Meadows
23bb8608b1
minor optimizations in updateModelBounds()
2017-10-16 11:52:30 -07:00
Andrew Meadows
e109101acc
update profiling timers
2017-10-16 11:52:30 -07:00
Nissim
0a5302ce25
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-10-16 11:01:13 -07:00
Sam Gateau
ec934335dc
CLeaning up the pr regarding the scripts with my branch blue
2017-10-15 22:34:58 -07:00
samcake
a852d5040d
FIxing the zone entity not stacked properly when created
2017-10-13 16:04:48 -07:00
samcake
918e13b2fc
fixing the zone entity not rendering when created or when avatar appears in one
2017-10-13 15:03:23 -07:00
Nissim Hadar
afb8b2d8e7
Merge branch 'master' into hazeZone
2017-10-13 13:40:06 -07:00
Nissim Hadar
9c9dfc7211
Replace light blend with glare.
2017-10-13 13:36:46 -07:00
Nissim Hadar
c76229934c
Changed blend-in colour and blend-out colour to colour and glare colour
2017-10-13 12:21:00 -07:00
Nissim Hadar
5bfbaf4860
Renamed HazeMode to ComponentMode.
2017-10-13 11:24:56 -07:00
samcake
8994200d01
Trying to integrate the tool scripts as an app
2017-10-12 17:57:30 -07:00
SamGondelman
cc8ecdc596
put back entity signals for scripts
2017-10-12 17:28:00 -07:00
SamGondelman
0d164363af
cleanup mousePressOffEntity signal
2017-10-12 15:29:29 -07:00
SamGondelman
1a047613bf
fix pointerevents on entities from scripts
2017-10-12 12:31:36 -07:00
SamGondelman
53fde83922
cleaning up pointerevents, wip
2017-10-12 11:21:50 -07:00
Nissim Hadar
30fdf9d08e
Merge branch 'master' into hazeZone
2017-10-11 22:12:52 -07:00
Nissim Hadar
a21995db24
Added checkbox for altitude effect.
2017-10-11 22:10:58 -07:00
Nissim Hadar
96fd3123e8
Changed haze altitude to ceiling.
2017-10-11 20:36:24 -07:00
Nissim Hadar
832f9fb6e3
Renamed HAZE_MODE_RANGE_ONLY to HAZE_MODE_ENABLED.
2017-10-11 19:10:51 -07:00
Nissim Hadar
ea6b9ed28e
Removed ...ALTITUDE_MODE from combo.
2017-10-11 18:58:59 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Atlante45
6dd49f5c32
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2017-10-10 16:53:34 -07:00
Daniela
a46ef56af9
Merge with hifi:master. Packet Headers version were increased.
2017-10-10 17:26:33 +01:00
Nissim Hadar
c9be5ea100
Merge branch 'master' of https://github.com/highfidelity/hifi into hazeZone
2017-10-09 18:01:48 -07:00
Nissim Hadar
71f567f15a
Merge branch 'master' into hazeZone
2017-10-09 17:28:10 -07:00
Nissim Hadar
7d5a887f43
Refactoring.
2017-10-09 17:25:19 -07:00
SamGondelman
ee02fa9a91
model asks for renderUpdate if animating
...
(cherry picked from commit 873ae9b9d6
)
2017-10-09 13:55:48 -07:00
SamGondelman
873ae9b9d6
model asks for renderUpdate if animating
2017-10-09 13:36:38 -07:00
Bradley Austin Davis
c92588685b
Merge pull request #11533 from SamGondelman/modelMaster
...
Fix model loading for real this time
2017-10-08 10:23:13 -07:00
Nissim Hadar
e02876f1ea
Zone position/direction sent to haze uniform.
2017-10-06 17:24:20 -07:00
Nissim Hadar
320c888ce4
Added checkbox to allow separate control of keylight attenuation.
2017-10-05 20:31:45 -07:00
Nissim Hadar
3afab3c1d3
Keylight attenuation implemented.
2017-10-05 18:25:02 -07:00
Nissim Hadar
414cae8df7
Implemented haze colours.
2017-10-05 13:29:32 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
Nissim Hadar
794cb961d5
Merge branch 'master' into hazeZone
2017-10-04 23:03:59 -07:00
Nissim Hadar
ad03301df8
WIP - implementing range+altitude mode.
2017-10-04 23:03:21 -07:00
Nissim Hadar
8b72e3044a
WIP - implementing range+altitude mode.
2017-10-04 22:26:53 -07:00
Nissim Hadar
6dcd8b7b57
Haze Range works.
2017-10-04 21:47:20 -07:00
Sam Gateau
69e68ef5ad
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 18:58:33 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90
try to improve performance
...
(cherry picked from commit a5f5f9fc5d
)
2017-10-04 13:50:35 -07:00
SamGondelman
a5f5f9fc5d
try to improve performance
2017-10-04 12:05:13 -07:00
Nissim Hadar
2ce86ebfae
WIP - working on byte order in server messages.
2017-10-04 11:56:35 -07:00
Nissim Hadar
c1f4735468
Replaced HazeMode with uint8_t in transport protocol.
2017-10-03 19:39:34 -07:00
Nissim Hadar
48e5b9d1bc
Haze enable/disable from UI works.
2017-10-03 17:42:04 -07:00
Andrew Meadows
46e809bbb2
use a better variable name
2017-10-03 12:35:03 -07:00
Andrew Meadows
ef326a3851
expose performance hot spot in stats details
2017-10-03 12:35:02 -07:00
Nissim Hadar
1cf7f5a732
For testing.
2017-10-03 09:54:44 -07:00
Daniela
1d6985a9eb
Fix Animation hue bug.
2017-10-03 15:25:54 +01:00
Nissim Hadar
93a2776cb5
Changes for debug
2017-10-02 18:13:23 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Nissim Hadar
cdbf067a24
Rename (haze)getParametersBuffer to getHazeParametersBuffer.
...
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
29d5e772d4
Removed "..Is.." from various methods.
2017-10-02 12:42:46 -07:00
Nissim Hadar
f26345a3f0
Working on adding zone to haze.
2017-09-29 15:15:49 -07:00
Nissim Hadar
0acf4b9de9
Working on adding zone to haze.
2017-09-28 23:53:53 -07:00
Nissim Hadar
9d0cf16c20
Fixed Ubuntu warnings.
2017-09-27 19:33:04 -07:00
Nissim Hadar
784f928433
After merge.
2017-09-27 18:46:55 -07:00
Nissim Hadar
4d8a1db895
Merge branch 'master' into hazeZone
...
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
2017-09-27 17:43:09 -07:00
Daniela
c22d2add17
Resolve conflict with hifi/master.
2017-09-27 17:06:12 +01:00
Nissim Hadar
4d501d6510
Adding HazeStage
2017-09-27 08:01:19 -07:00
Nissim Hadar
2394d0931c
Adding HazeStage
2017-09-26 19:05:11 -07:00
Nissim Hadar
f92707a00c
WIP
2017-09-26 18:08:41 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
...
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
...
Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Daniela
e264503b9f
Merge remote-tracking branch 'upstream/master'
2017-09-26 17:49:15 +01:00
Daniela
179a426389
Address QA comments.
2017-09-26 17:44:46 +01:00
Andrew Meadows
67481287ff
comment out asserts that fail to compile in Debug
2017-09-26 09:29:43 -07:00
Nissim Hadar
1a9625d272
Merge branch 'master' into hazeZone
2017-09-24 18:27:36 -07:00
Nissim Hadar
543bc5a71b
HazeMode calls Haze::setIsHazeActive.
2017-09-24 18:25:20 -07:00
Nissim Hadar
6cbf087708
First version with combo for Haze Mode.
2017-09-24 15:08:22 -07:00
Nissim Hadar
678b4e35b1
Before replacing "Haze Active" checkbox with "Haze Mode" combo.
2017-09-24 14:06:00 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
Nissim Hadar
c2eea7d40b
Minor cleanup.
2017-09-22 18:37:21 -07:00
Nissim Hadar
736a6aa311
Haze checkbox in UI doesn't disable the UI.
2017-09-22 18:20:35 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
Anthony Thibault
20cb02dabb
Merge pull request #11440 from hyperlogic/bug-fix/text-entity-rendering
...
Fix for TextEntity rendering, the translation was incorrect
2017-09-22 11:19:24 -07:00
SamGondelman
be27376c52
add comment about bottleneck
2017-09-22 10:21:32 -07:00
Anthony J. Thibault
d3c60f3057
Fix for TextEntity rendering, the translation was incorrect
...
This was caused by the removal of _dimensions from the SpatiallyNestable scale component.
2017-09-22 09:44:51 -07:00
Brad Davis
549cb77902
Fix dimensions of rendered web entities
2017-09-21 20:59:01 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
Nissim Hadar
953ddfdcd3
First version of adding haze to the zone.
2017-09-21 14:54:16 -07:00
Daniela
d054c6dc36
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-09-21 18:29:45 +01:00
samcake
9a9d13e519
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-21 09:05:46 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
samcake
3adeb80858
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-20 10:18:49 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Daniela
1426e10024
Fix texture loading issue with upstream master. Tune amount of points.
2017-09-19 17:47:00 +01:00
Anthony J. Thibault
73ad9051a4
Shapes now render at the correct size.
2017-09-18 15:27:58 -07:00
Sam Gateau
84dfe53fee
Merge pull request #11362 from jherico/crash/model-race
...
Ensure thread-safety for model pointer access
2017-09-16 10:45:09 -07:00
Seth Alves
d968bbad6c
Merge pull request #11364 from sethalves/rework-scriptengine-lifetime
...
Rework scriptengine lifetime
2017-09-15 12:17:51 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
Brad Davis
688ee68cf9
Ensure thread-safety for model pointer access
2017-09-14 12:29:23 -07:00
Brad Davis
aef85eb69d
Fix polyline rendering using default texture
2017-09-14 10:48:14 -07:00
Seth Alves
cf2979dc78
Merge branch 'master' of github.com:highfidelity/hifi into rework-scriptengine-lifetime
2017-09-14 10:42:26 -07:00
Seth Alves
d89f2b77da
rework ScriptEngine lifetimes using 'smart' pointers
2017-09-14 10:42:21 -07:00
Brad Davis
501eee8b10
Fix transform of polylines with high update rates
2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b
Fix polyline crash and flicker
2017-09-14 08:45:36 -07:00
Brad Davis
f4d8216501
Fix race condition accessing QString sub-properties in zones
2017-09-13 18:06:21 -07:00
Andrew Meadows
5741699bab
Merge pull request #11301 from Menithal/21484-Fix
...
WL21484 _- Hotfix - Solve Joint array issues with Similar, but not same Skeletons
2017-09-13 08:05:53 -07:00
Artur Gomes
b65520e788
Merge remote-tracking branch 'upstream/master'
2017-09-13 12:32:17 +01:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
samcake
dbeb4e9b27
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-11 15:25:58 -07:00
Menithal
40d339a831
21484: Updated code to go with PR feedback
2017-09-11 20:36:29 +03:00
Bradley Austin Davis
eb8b892571
Various Mac fixes
2017-09-07 14:45:35 -07:00
Bradley Austin Davis
37b184d982
Fix crashes in entity rendering on OSX
2017-09-07 14:32:50 -07:00
Daniela
608e4858fc
Add Fix polyline crash and flicker
2017-09-06 19:06:05 +01:00
Menithal
856452405e
Made Code abit more concise for better compilation
2017-09-05 08:46:37 +03:00
Menithal
119a2703f7
Removed Debug Joints that wasnt used anylonger
2017-09-04 22:20:00 +03:00
Menithal
03e076046b
Added Joint Name check for translations
...
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Sam Gateau
fd2d246f05
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-02 09:28:24 -07:00
Menithal
5506520226
Fixed missing semi colon
2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f
Merge branch 'master' into 21484
2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63
Fixed Inverse logic and Cleanup
2017-09-01 00:35:56 +03:00
Daniela
42be6434af
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-08-31 18:03:39 +01:00
samcake
f031bf5661
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-31 09:22:19 -07:00
samcake
3a18d09bec
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-31 08:49:12 -07:00
Zach Fox
fdcc149c34
Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-30 13:27:18 -07:00
Menithal
ea79748ed3
Some adjustments
2017-08-29 23:59:36 +03:00
Seth Alves
7220a6998a
remove unneeded bind-by-ref thing from lambdas
2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156
give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup
2017-08-28 17:01:01 -07:00
Zach Fox
0cdef28cfd
Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-28 14:55:18 -07:00
samcake
7d8356686c
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-28 09:28:00 -07:00
samcake
46c6d52036
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-25 08:51:06 -07:00
samcake
9335acc887
Merge and a lot of rewriting the color conversion
2017-08-24 18:02:11 -07:00
Sam Gondelman
4e7818180b
Merge branch 'master' into tabletLayer2
2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Zach Fox
69364f2ecd
Initial progress
2017-08-22 17:10:57 -07:00
Zach Fox
edb64b047f
It compiles!
2017-08-22 16:00:44 -07:00
Zach Fox
2a75d97006
First steps
2017-08-22 12:56:16 -07:00
SamGondelman
a904ae1a8a
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
2017-08-22 11:41:20 -07:00
Menithal
dc5e374485
Merge remote-tracking branch 'upstream/master' into 21484
2017-08-17 22:28:43 +03:00
Artur Gomes
482924266c
Fix brush texture stretching at start.
...
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d
Add hue, saturation and brightness dynamic brushes.
...
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492
Do not test!
...
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e
Add drawing in Desktop mode.
...
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be
Add new Interface (more similar to the ui used on other apps)
...
Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736
Change UVMode updateGeometry Function
2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4
Add new Property to polyline to enable different uv modes. 2
2017-08-16 18:25:00 +01:00
Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
...
Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Zach Fox
b8c45b0c30
Don't always do precision picking inside mouseMoveEvent
2017-08-09 14:23:43 -07:00
Menithal
982d4a451f
Updated Protocol to add allowTranslation
...
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371
Preliminary Research Complete
...
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
Howard Stearns
71ce5a6494
Merge pull request #11016 from highfidelity/context-overlays
...
Context Overlays
2017-08-03 16:28:14 -07:00
Andrew Meadows
e465186511
Merge pull request #11048 from 1P-Cusack/21389
...
WL21389 PR1: Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5
add flag to outline render flags, fix pal.js/edit.js interaction
2017-08-03 07:57:21 -07:00
LaShonda Hopper
0b79809f54
[WL21389] PR1 Feedback: Small change missed last commit (details below).
...
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.
Changes committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
Olivier Prat
e85bb6fd08
Fixed compilation warnings on Mac
2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de
Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
...
This reverts commit 8a2fd01e81
.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81
Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b
Removed fade transition on model entities.
2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6
Removed fade transition on poly voxel entities.
2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341
Removed fade transition on polyline entities.
2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e
Removed fade transition on shape entities. Fixed broken custom shaders on shapes
2017-07-31 12:29:11 +02:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
LaShonda Hopper
cc4fbc97cd
[WL21389] PR1 Update based on code review discussion & feedback (details below).
...
* Removed some left overs from prior approach.
* Moved _collisionShapeType & getShapeType override from ShapeEntityItem to
RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903 )
* Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID
** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909
Note(s):
* Retested and the cylinder behaves as expected along with the Box & Sphere shapes
save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048 )
* Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to
ellipsoid behavior given default change.
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-28 15:59:17 -04:00
Zach Fox
62f6c10b2b
Renaming things; bugfixes; improvements
2017-07-26 12:45:10 -07:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf
First pass
2017-07-25 17:54:46 -07:00
LaShonda Hopper
6b5cabf00a
[WL21389] Minor: Mark RenderableShapeEntityItem::computeShapeInfo as an override.
...
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
2017-07-25 18:12:07 -04:00
LaShonda Hopper
ef1e426273
[WL21389] Some code and todo cleanup in prep for PR1.
...
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-25 15:27:02 -04:00
Leander Hasty
d155c02640
[WL21389] wip and modifications based on comments
...
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518
Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.
Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6
[WL21389] Addresses physics library dependency and has some other fixes (details below).
...
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting
NOTE(s):
This compiles and runs. Cylinder is spawned and treated as CYLINDER_Y.
TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0
[WL21389] Collision Shapes need to be updated (details below).
...
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision. The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.
ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.
ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system. This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.
Note(s):
This is similar to the original approach save translation between entity::Shape and ShapeType
isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
directly solves the issue of getting the actual ShapeType used by the time it's needed
to determine the bullet collision object type created when initializing the physic information.
Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
ShapeFactory which handles creating the bullet collision objects when setting up
physics on the ShapeEntityItems.
Known Issue(s):
This doesn't compile. It appears that the Entity Library needs to know about
the Physics Library. The naive attempt at providing that link failed to resolve
all compilation issues.
Current Error:
C1083: Cannot open include file: btBulletDynamicsCommon.h:
No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
C:\projects\cusack\libraries\physics\src\ShapeFactory.h 15 1 entities
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/physics/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
new file: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Zach Fox
40038ce54b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-25 09:33:07 -07:00
Seth Alves
47ea32f4d3
vertex color support in ModelScriptingInterface
2017-07-23 08:06:26 -07:00
Olivier Prat
7bc7b1eabc
Merge branch 'master' of git://github.com/highfidelity/hifi into fade2
2017-07-21 09:27:30 +02:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Olivier Prat
8f9deb3b0d
Modified fade version of voxel shaders to use real world position
2017-07-20 14:44:01 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24
Modified PolyLines to use the new custom pipeline system
2017-07-19 16:40:20 +02:00
Olivier Prat
abc751ef9c
Fade seems to be working on shape items with instanced drawing.
2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb
Refactored Fade.slh to take into account differences between instanced draw and normal draw
2017-07-18 12:49:34 +02:00
Olivier Prat
236270d798
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape
2017-07-18 10:47:21 +02:00
Zach Fox
96f52a9812
First pass at getting overlays to show up on hover
2017-07-17 17:05:16 -07:00
Zach Fox
974dff36b0
Make hover overlays work for hand controller lasers
2017-07-17 13:16:53 -07:00
Zach Fox
147474e19a
Logging category and filter
2017-07-17 11:17:59 -07:00
Olivier Prat
1f14b6ef38
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359
Removed transparency on fading shapes
2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7
Merge branch 'fadevoxel' into fadeshape
2017-07-17 14:33:00 +02:00
Olivier Prat
95059e26c1
Fading working on voxels
2017-07-17 14:32:05 +02:00
Olivier Prat
76dd421ecd
Merge branch 'fade' into fadevoxel
2017-07-17 12:00:10 +02:00
Olivier Prat
146f934019
Cleaned up shader code as fade position is now world position
2017-07-17 11:59:10 +02:00
Olivier Prat
290d106cf4
Shapes are working again. Had to re-specialize all the payload hooks for ShapePayload::Pointer...
2017-07-17 11:37:50 +02:00
Olivier Prat
5e5148ca91
Merge branch 'fade' into fadeshape
2017-07-17 09:53:26 +02:00
Olivier Prat
61de99dfe8
Merge branch 'fade' into fadevoxel
2017-07-17 09:42:14 +02:00
Zach Fox
e602d3610e
Initial commit for HoverOverlayInterface
2017-07-14 17:26:53 -07:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
93218da473
Fixed compilation errors on Mac and Linux
2017-07-13 17:51:16 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
c583de4d96
Fade working on voxel objects
2017-07-13 15:22:10 +02:00
Olivier Prat
0f60cca617
Merged cleaned up fader branch from Sam
2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672
Cleaning up changes, removing comments and dead code etc...
2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Sam Gateau
49779754ff
Remove unecessary shaders and apply the custom shader pipeline to polyvox
2017-07-12 15:50:06 +02:00
Sam Gateau
98cc8c0683
Refining the custom shader pipeline design and registration mechanism
2017-07-12 14:13:58 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
cc4e168369
Working fade again
2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Sam Gateau
0c3755483b
adding assert or checks whenever getting a scene stage
2017-07-10 12:37:26 +02:00
Sam Gateau
c3dd25e499
Drafting the mechanism to add shape pipeline
2017-07-07 18:26:10 +02:00
Olivier Prat
06d69d04c3
TransitionStage + FadeJob compiling but not linked to entity events
2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7
Preparing for merge with stage. DOESN'T COMPILE!
2017-07-07 15:16:20 +02:00
Olivier Prat
5ab093dc38
Preparing to introducte TransitionStage
2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd
Added fade state in render::Item
2017-07-07 09:16:54 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00
Olivier Prat
d9a83539b2
Merged with master
2017-07-03 15:32:30 +02:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Sam Gateau
ca7e782566
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-29 10:54:27 +02:00
Olivier Prat
8a12d0c106
Fade effect working again for basic enter domain but with various Fade jobs
2017-06-29 08:54:23 +02:00
Seth Alves
794495c197
make ResourceManager be owned by DependencyManager
2017-06-28 14:18:14 -07:00
Brad Davis
28d727153b
PR feedback
2017-06-27 19:22:07 -07:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Sam Gateau
904f22985c
CLeaning up comments
2017-06-26 16:43:04 +02:00
Olivier Prat
1bb0d51849
Merged with master
2017-06-26 11:55:46 +02:00
samcake
17e2140826
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-23 13:28:58 -07:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Brad Davis
4439de240a
Trying to fix QtQml/QtScript crashes
2017-06-22 16:39:57 -07:00
Sam Cake
07e18eb3a8
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
2017-06-22 01:12:32 -07:00
Atlante45
49623fefd8
Fix Skyboxes sometimes not showing
2017-06-21 11:40:32 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Olivier Prat
ef60f78d2b
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-06-14 10:16:02 +02:00
Olivier Prat
24d45e0f5b
Updated from upstream master because of change of protocol
2017-06-13 10:43:25 +02:00
howard-stearns
3d4f9be05b
fix teleport vs stuck-in-floor work
2017-06-12 17:01:13 -07:00
Olivier Prat
cba70e6be0
Fade working on voxel objects
2017-06-08 14:57:09 +02:00
Olivier Prat
20d4fcbbc7
Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
2017-06-08 09:24:12 +02:00
howard-stearns
fa74daf875
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
2017-06-07 16:43:25 -07:00
Brad Davis
171d3212fe
Merge pull request #10623 from jherico/qml_engine_singleton
...
Migrate to single QML engine
2017-06-06 15:00:43 -07:00
Bradley Austin Davis
995fe11c05
Migrate to single QML engine
2017-06-05 15:14:44 -07:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
samcake
14f9a9848e
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-06-01 18:05:47 -07:00
samcake
9c1e99fe3f
Removing cruft and organizing the stencil config
2017-06-01 13:06:22 -07:00
Sam Cake
d19956f93c
Fixing warnings
2017-05-31 22:02:47 -07:00
samcake
882df7391b
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-26 16:47:49 -07:00
samcake
cba913c068
Fixing the case when the bound changes without the rest of the properties
2017-05-25 13:01:54 -07:00
Zach Fox
f2fab57187
Update conditional to handle 'other unowned' case
2017-05-25 13:01:40 -07:00
Zach Fox
be39874999
Changes after discussion with Brad
2017-05-25 13:01:40 -07:00
Zach Fox
f6195cdb1e
Committing checkpoint changes, then testing
2017-05-25 13:01:40 -07:00
Zach Fox
4d791211ee
Make the changes - big thanks to Andrew!
2017-05-25 13:01:40 -07:00
Sam Cake
3eb95d2d19
cleaning the commented code
2017-05-25 01:16:45 -07:00
samcake
575d4abdf7
bad include fixed maybe
2017-05-24 17:25:21 -07:00
samcake
c256893575
some clean up:
2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Andrew Meadows
f80e7a3743
less obfuscation
2017-05-19 15:58:54 -07:00
Andrew Meadows
bb4d366c40
use SmartPointer for Zone _model
2017-05-19 15:33:23 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
samcake
2cd2c95940
Adding more debugging tool
2017-05-16 16:12:31 -07:00
samcake
db4387e55d
Trying to mess with the defautl texture for skybox
2017-05-15 17:31:29 -07:00
samcake
8626e1f3d1
Keep fixing the cascading behavior to the zone render item
2017-05-15 17:19:46 -07:00
samcake
bc41be7ec1
Introucing the BackgroundStage to manage the background / skybox in one place
2017-05-09 17:10:05 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
Sam Cake
d3724116d9
Using the items to pick the key light!
2017-05-08 00:20:20 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
Sam Cake
db3d634840
Adding the change notifications
2017-05-05 00:11:22 -07:00
samcake
df2c5b8c23
adding the notification for keyLight changes modifying the KeyLIghtPayoad
2017-05-04 18:28:12 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
ac6d4969d6
Merge pull request #10270 from Atlante45/fix/unload
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Fix entity script unloads
2017-04-26 11:42:14 -07:00
Atlante45
33f58f99d1
CR
2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Atlante45
a450f52427
Start to setup image library
2017-04-25 15:56:22 -07:00
Atlante45
24f4107c92
Unload script when replaced with empty URL
2017-04-24 15:56:37 -07:00
Atlante45
d292451f91
Remove unnecessary const
2017-04-24 15:43:36 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
79bcf95792
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis
2017-04-11 10:00:34 -07:00
Seth Alves
b99959c73d
munge collision-hull at last minute rather than store munged url as a property
2017-04-11 07:00:22 -07:00
Seth Alves
8a3a52cbcf
make getCollisionGeometryResource a separate call from getGeometryResource rather than passing a bool
2017-04-10 13:54:24 -07:00
Seth Alves
6bd841857f
added a comment
2017-04-10 13:50:36 -07:00
Seth Alves
717436e0fd
use QUrl rather than just munging the url with a string-append
2017-04-10 10:54:30 -07:00
Seth Alves
554b23357c
add combineParts flag to getGeometryResource. append ?collsion-hull to urls that are used as compound collision hulls
2017-04-10 10:14:36 -07:00
samcake
16e6f0900d
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis
2017-04-10 10:12:23 -07:00
Sam Cake
b65448bcbe
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
2017-04-09 11:08:35 -07:00
Brad Hefta-Gaub
0d4649ded8
Merge pull request #10079 from jherico/entity_thread_safety
...
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
Seth Alves
03065ee6c8
Merge pull request #9938 from kunalgosar/jsRenderBug
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Stop WebEntities Running Files and Commands
2017-04-07 13:44:03 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Brad Davis
15f7e895aa
More thread safety
2017-04-04 15:09:21 -07:00
kunalgosar
19ab7526d3
apply profile to relevant entities
2017-04-04 11:54:21 -07:00
Brad Davis
d89104f69c
Use getters instead of direct member access
2017-04-04 10:50:55 -07:00
Seth Alves
6080c4782a
fix polyvox shader
2017-03-28 16:44:31 -07:00
Seth Alves
4516ddf855
Merge pull request #9847 from highfidelity/tablet-ui
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Tablet ui
2017-03-28 14:48:02 -07:00
Seth Alves
6df4dda746
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-28 11:42:14 -07:00
Seth Alves
6f6343420c
don't crash if entity dimensions somehow include a zero
2017-03-28 10:56:33 -07:00
Seth Alves
7641677902
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-28 10:14:49 -07:00
Seth Alves
b50a02ea19
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-28 08:16:59 -07:00
Seth Alves
8da91695df
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-27 20:15:54 -07:00
Andrew Meadows
18544581e6
remove warnings about implicit float cast
2017-03-27 14:40:31 -07:00
Brad Hefta-Gaub
3bdcfd8b78
Merge pull request #9796 from ZappoMan/removePropertiesFromRayPick
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remove properties from RayToEntityIntersectionResult
2017-03-27 14:26:51 -07:00
Seth Alves
d0c8994a8c
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-27 09:51:40 -07:00
Seth Alves
5ed0ff729b
cleanups
2017-03-27 07:25:40 -07:00
Seth Alves
2682586c38
some clean-ups and a bug fix in PolyVox to mesh code
2017-03-27 06:50:06 -07:00
Seth Alves
c21b8b4eac
raise max mesh count for static collision entities from 500 to 1000
2017-03-26 08:48:08 -07:00
Seth Alves
f1470e34f9
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-24 15:17:52 -07:00
Seth Alves
59da607d07
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-24 15:08:23 -07:00
Seth Alves
0d2e0eb9c3
Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
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Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
8f7f5efade
new javascript call: Model.newMesh()
2017-03-24 12:51:00 -07:00
Seth Alves
aaa78d108b
if a model has too many meshes, give up.
2017-03-24 11:17:24 -07:00
Clément Brisset
5ff7dbb254
Merge pull request #9991 from Atlante45/fix/entity-bad-url
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Show entity bounding box for bad URLs
2017-03-24 10:56:06 -07:00
ZappoMan
ddd0645453
fix merge issue
2017-03-24 09:59:11 -07:00
ZappoMan
bc331af6a0
Merge branch 'master' of https://github.com/highfidelity/hifi into removePropertiesFromRayPick
2017-03-24 08:46:43 -07:00
Seth Alves
902e3d41d6
merge from upstream
2017-03-24 08:20:35 -07:00
Brad Hefta-Gaub
aa1883ba85
Merge pull request #9979 from jherico/crash_fix
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Fix crash in render-perf-test
2017-03-24 08:10:37 -07:00
Atlante45
4f8d9b190b
Show green box when model entity has bad url
2017-03-23 17:56:33 -07:00
ZappoMan
246f377a07
Merge branch 'master' of https://github.com/highfidelity/hifi into removePropertiesFromRayPick
2017-03-23 10:40:37 -07:00
Seth Alves
ba0c9e405a
cleanup
2017-03-23 10:38:57 -07:00
Seth Alves
f5680def55
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-23 09:55:41 -07:00
Seth Alves
93992bb427
Merge branch 'model-scripting-2' of github.com:sethalves/hifi into model-scripting-2
2017-03-23 09:55:35 -07:00
Seth Alves
ce9bb439b3
change Model api in anticipation of more than just PolyVox being able to give meshes to javascript
2017-03-23 09:55:30 -07:00
Seth Alves
ff3fc244d1
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-23 09:50:53 -07:00
Brad Davis
944255a37b
Fix crash in render-perf-test
2017-03-22 22:44:05 -07:00
Seth Alves
df875ab504
make RenderablePolyVoxEntityItem::setSphere affect any voxel the sphere touches rather than just the ones whose center the sphere touches
2017-03-22 16:21:45 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
...
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Seth Alves
cc4ddd1387
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-21 08:43:35 -08:00
Brad Hefta-Gaub
ac309df3d1
Merge pull request #9946 from sethalves/model-scripting-1
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Model scripting
2017-03-21 09:26:32 -07:00
Brad Davis
e482eac437
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-20 16:22:13 -07:00
Seth Alves
67507f1f05
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-20 09:37:53 -07:00
Seth Alves
98cae8d152
added EntityScriptingInterface::getEntityLocalTransform. try harder to make sure polyvox mesh is ready before giving it to javascript
2017-03-20 09:37:46 -07:00
Chris Collins
308c134119
Merge pull request #9686 from humbletim/21114-part3
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CR 21114 -- Implement modules/require support into hifi
2017-03-20 06:22:35 -07:00
Seth Alves
424af2255b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-19 21:17:30 -08:00
Seth Alves
b876d22e46
fix handling of normals. don't crash when extracting a mesh from a polyvox with no 'on' voxels
2017-03-18 22:36:24 -07:00
Seth Alves
35c38b8130
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-1
2017-03-18 10:18:27 -07:00
samcake
e1a0984fed
Merge pull request #9906 from samcake/red
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Expose rendering in wireframe mode
2017-03-17 17:09:44 -07:00
Seth Alves
b3603ce8b3
Entities.voxelsToMesh, Model.transformMesh, Model.appendMeshes, Model.meshToOBJ appear to work now
2017-03-17 16:52:56 -07:00
Brad Hefta-Gaub
a75acd139b
Merge pull request #9885 from sethalves/model-scripting
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Model scripting
2017-03-17 13:13:17 -07:00
Seth Alves
16c3eb62b1
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-1
2017-03-17 08:54:32 -07:00
Seth Alves
a5d19439f9
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-16 16:32:07 -07:00
Seth Alves
200550aba9
ModelScriptingInterface::appendMeshes
2017-03-16 15:22:34 -07:00
humbletim
87d62ad1eb
Merge branch 'master' into 21114-part3
2017-03-16 16:39:37 -04:00
humbletim
758c07c7d4
Merge branch 'master' into 21114-part3
2017-03-16 14:29:17 -04:00
samcake
0399249a03
Expeand the wireframe to the primitive entities and the polyvox
2017-03-15 16:58:31 -07:00
Stephen Birarda
0c657a1d55
add parameter to unload to remove entityID from map
2017-03-15 10:57:12 -07:00
Seth Alves
816b0b5cfd
unmangle merge
2017-03-15 09:02:32 -08:00
Seth Alves
b5919d89a5
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-15 08:26:10 -08:00
Seth Alves
40b87171a9
quiet warnings
2017-03-14 17:49:39 -07:00
Seth Alves
e8a9ff867d
merge from upstream
2017-03-13 17:57:01 -07:00
Brad Davis
3bef5ad528
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-13 14:30:25 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Seth Alves
509ce3f2d2
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-03-07 18:41:36 -08:00
Brad Hefta-Gaub
8ae6f2727d
add support for double click messages to overlays and entities
2017-03-07 17:52:55 -08:00
Seth Alves
71c2b4215d
Merge pull request #9811 from ZappoMan/triangleSet
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Cleanup how Models do ray-picking and determination of point inside of convex hull
2017-03-07 14:12:56 -08:00
humbletim
40ba8185a0
* Update per 21114-part2 changes.
...
* Add explicit thread safety guards.
* Add Entities.queryPropertyMetdata for unit testing Entity script module support.
* Cleanup / commenting pass.
2017-03-07 16:36:07 -05:00
Ryan Huffman
a744e0d11c
Merge pull request #9685 from humbletim/21114-part2
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CR-2 21114 -- BaseScriptEngine.cpp, order-of-operations fixes, reworked JS Exceptions
2017-03-07 13:25:25 -08:00
ZappoMan
2a663cbcb1
cleanup
2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
Bradley Austin Davis
efad7da508
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-03 08:59:24 -08:00
Seth Alves
cf37845f9e
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
2017-03-02 10:06:38 -08:00
ZappoMan
9e71801ae1
remove properties from RayToEntityIntersectionResult
2017-03-01 18:21:04 -08:00
Stephen Birarda
b586926d09
Merge pull request #9755 from birarda/master
...
increase max renderable web entity FPS to 30 for Youtube.com
2017-03-01 18:09:16 -08:00
Bradley Austin Davis
fa5b315e09
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-01 15:16:18 -08:00
Stephen Birarda
8562a294fa
cleanup some extra spacing
2017-02-28 13:24:41 -08:00
Seth Alves
6b230bad14
oops
2017-02-27 20:56:25 -08:00
Stephen Birarda
80af749b69
change max FPS for youtube on URL change
2017-02-27 11:09:17 -08:00
Stephen Birarda
d18936ea18
only force youtube web entities to 30 FPS
2017-02-27 09:44:34 -08:00
Stephen Birarda
2ceb3d85bd
increase max renderable web entity FPS to 30
2017-02-27 09:33:49 -08:00
Seth Alves
88c850afa2
voxel-paint paints with capsules rather than spheres
2017-02-26 12:56:17 -08:00
Seth Alves
542cb7ab85
optimize RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket
2017-02-26 09:03:34 -08:00
Seth Alves
6227db9fc0
optimize RenderablePolyVoxEntityItem::setSphere
2017-02-26 08:30:29 -08:00
Seth Alves
422b0bb952
don't set _dirtyFlags if polyvox is collisionless
2017-02-25 21:14:13 -08:00
Seth Alves
7a31a99e3c
back out previous experiment
2017-02-25 21:13:20 -08:00
Seth Alves
1e81edbaea
make a copy of volData before computing the visual mesh
2017-02-25 15:32:08 -08:00
Seth Alves
0e4b0332dd
avoid a rare crash
2017-02-25 11:35:27 -08:00
Seth Alves
76c873ce81
don't compute polyvox shapes if they are collisionless
2017-02-25 11:34:48 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
humbletim
b15956278c
separate out supporting changes into 21114-part2 branch
2017-02-16 07:40:19 -05:00
Seth Alves
792c7ff51f
PointerEvent will now relay keyboard modifiers
2017-02-15 10:41:56 -08:00
Ryan Huffman
d0cddd01d7
Fix entity scripts not loading in certain cases
...
This fixes a bug where an entity script would be loaded but immediately
unloaded. This happens when the script property of the entity is changed shortly
after it is added.
Flow of events:
Entity added
=> Entity added event emitted
Entity edited
=> Script changing event emitted
<= Entity added event received
Script loaded
<= Script changing event received
Script stopped
Tries to load script again, but because the script hasn't changed
since it was last loaded, it is not loaded again.
The change here is to modify the behavior when receiving a script
changing event. Instead of always unloading and then conditionally
loading the script, it will either do both (unload + load) or neither.
2017-02-13 14:59:31 -08:00
Seth Alves
24510ee3fe
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting
2017-02-01 18:42:56 -08:00
Seth Alves
bb3155ee61
obj file is now produced in /tmp
2017-01-31 14:29:42 -08:00
Seth Alves
645aad7bb0
Merge pull request #9557 from hyperlogic/tablet-ui
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Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Seth Alves
5131d1edf2
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting
2017-01-31 09:22:16 -08:00
Seth Alves
7c2957cfa7
merge from upstream
2017-01-31 08:57:36 -08:00
Brad Hefta-Gaub
b597f3e098
Merge pull request #9267 from AndrewMeadows/report-all-collision-events
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fix for missed START collision events
2017-01-31 08:54:58 -08:00
Seth Alves
7d80679652
Merge pull request #9566 from sethalves/tablet-ui
...
Tablet ui
2017-01-31 05:03:51 -08:00
Seth Alves
39d195fce2
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-31 05:02:07 -08:00
Seth Alves
17514a5022
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting
2017-01-31 04:57:16 -08:00
Seth Alves
88948fa2b4
Merge branch 'tablet-ui' of github.com:highfidelity/hifi into model-scripting
2017-01-30 19:54:50 -08:00
Atlante45
c65e884151
Don't set joint "set" flags for animation values
2017-01-30 16:04:54 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
Andrew Meadows
6ef4420f37
remove commented out cruft
2017-01-30 13:21:23 -08:00
Andrew Meadows
31861d3192
use inverted collision for B-A event
2017-01-30 13:21:23 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
8cf7aee009
fix bug: second collision event with bad data
2017-01-30 13:21:23 -08:00
Andrew Meadows
b7cd8827f9
collision events for owned objects only
...
also: fewer entityID lookups for scripted collision sounds and events
2017-01-30 13:21:23 -08:00
Andrew Meadows
ed17c4fa16
fix an old typo about when to send collision event
2017-01-30 13:19:38 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
...
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Seth Alves
d158f6afd1
hook up a way to get mesh out of polyvox
2017-01-28 20:42:14 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Atlante45
f540c94113
Merge branch 'master' of https://github.com/highfidelity/hifi into ess-pr
2017-01-25 13:06:49 -08:00
Stephen Birarda
a8118e83ff
cleanup debug for safe web entity URLs
2017-01-23 13:54:43 -08:00
Seth Alves
c958314918
merge from upstream
2017-01-23 13:52:01 -08:00
Stephen Birarda
d7651e9838
move value sanitizing to WebEntityItem
2017-01-23 11:45:21 -08:00
Stephen Birarda
99e0c8c0e7
use fromUserInput in web entity URL set to avoid crashable URLs
2017-01-23 11:37:54 -08:00
Ryan Huffman
9b1cd52fb4
Add the ability to get the context that a script is running in
2017-01-23 08:58:01 -08:00
Atlante45
29b5daba3a
Revert input events script callbacks
2017-01-20 15:30:25 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
Atlante45
ff3f175fb7
Fix typos
2017-01-17 15:39:54 -08:00
Ryan Huffman
340eeb94fa
Add return type to lambdas in EntityTreeRenderer
2017-01-17 15:24:14 -08:00
Atlante45
8d199ded15
Check collision against the right owner
2017-01-17 13:47:45 -08:00
Atlante45
5db37fff95
More entity script server work
2017-01-17 13:47:45 -08:00
samcake
69f9053e61
Merge branch 'master' of https://github.com/highfidelity/hifi into meta
2017-01-17 10:55:10 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Seth Alves
f0248275ec
Merge branch 'load-models-in-keyhole' of github.com:sethalves/hifi into tablet-ui
2017-01-16 06:47:15 -08:00