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Committing checkpoint changes, then testing
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1 changed files with 22 additions and 17 deletions
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@ -1092,24 +1092,29 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
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// trigger scripted collision sounds and events for locally owned objects
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EntityItemPointer entityA = entityTree->findEntityByEntityItemID(idA);
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EntityItemPointer entityB = entityTree->findEntityByEntityItemID(idB);
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QUuid entityASimulatorID = entityA->getSimulatorID();
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QUuid entityBSimulatorID = entityB->getSimulatorID();
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if ((bool)entityA && (myNodeID == entityASimulatorID || ((bool)entityB && myNodeID == entityBSimulatorID && entityASimulatorID.isNull()))) {
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playEntityCollisionSound(entityA, collision);
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emit collisionWithEntity(idA, idB, collision);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
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}
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}
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if ((bool)entityA && (bool)entityB) {
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QUuid entityASimulatorID = entityA->getSimulatorID();
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QUuid entityBSimulatorID = entityB->getSimulatorID();
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bool entityAIsStatic = !entityA->getDynamic() && !entityA->isMoving();
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bool entityBIsStatic = !entityB->getDynamic() && !entityB->isMoving();
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if ((bool)entityB && (myNodeID == entityBSimulatorID || ((bool)entityA && myNodeID == entityASimulatorID && entityBSimulatorID.isNull()))) {
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playEntityCollisionSound(entityB, collision);
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// since we're swapping A and B we need to send the inverted collision
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Collision invertedCollision(collision);
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invertedCollision.invert();
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emit collisionWithEntity(idB, idA, invertedCollision);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, invertedCollision);
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if (myNodeID == entityASimulatorID || (myNodeID == entityBSimulatorID && entityAIsStatic)) {
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playEntityCollisionSound(entityA, collision);
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emit collisionWithEntity(idA, idB, collision);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
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}
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}
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if (myNodeID == entityBSimulatorID || (myNodeID == entityASimulatorID && entityBIsStatic)) {
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playEntityCollisionSound(entityB, collision);
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// since we're swapping A and B we need to send the inverted collision
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Collision invertedCollision(collision);
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invertedCollision.invert();
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emit collisionWithEntity(idB, idA, invertedCollision);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, invertedCollision);
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}
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}
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}
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}
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