Anthony J. Thibault
635f58629a
MeshPartPayload: remove dead code
2016-03-31 14:58:25 -07:00
samcake
1b54a29491
small improvments adn exploring the jittering bug for reflections
2016-03-31 11:34:27 -07:00
Zach Pomerantz
e4cba14333
Avoid recreating model items when adding to scene
2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f
Fixup model on tex load
2016-03-31 10:46:51 -07:00
samcake
a07ae70ea0
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-31 10:04:51 -07:00
samcake
10ddecd536
Debuggingh the reflection jittering
2016-03-31 01:51:26 -07:00
Brad Hefta-Gaub
a7f93aa75c
Merge pull request #7519 from zzmp/fix/avatar-crash
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Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
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Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
Seth Alves
d9909fb7da
Merge pull request #7518 from hyperlogic/tony/model-hand-grab-fix
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Model: Fix for equipped models not updating their matrices
2016-03-30 16:10:21 -07:00
samcake
c13e24438c
Merge pull request #7512 from zzmp/fix/light-buf-fmt
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Correctly represent lighting framebuffer
2016-03-30 16:10:10 -07:00
samcake
6033ad81db
Adding time counter
2016-03-30 16:09:33 -07:00
Zach Pomerantz
6e0d6ee45b
Guard updateClusterMatrices from unloaded geo
2016-03-30 16:04:00 -07:00
Zach Pomerantz
00db095306
Guard against reset model geo on scene update
2016-03-30 15:49:45 -07:00
Anthony J. Thibault
f6344c34e7
Model: Fix for equipped models not updating their matrices
2016-03-30 15:19:35 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
...
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
Zach Pomerantz
1234514e8f
Correctly represent light fbo fmt
2016-03-30 11:22:44 -07:00
samcake
0ee1f039e9
Telling like it is...
2016-03-30 11:15:10 -07:00
samcake
11b6952eff
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-30 09:49:17 -07:00
samcake
b492c4b52c
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
2016-03-30 09:32:40 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
samcake
be27eaff24
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
2016-03-29 17:51:24 -07:00
Zach Pomerantz
29dedd5524
Update model URL on render thread
2016-03-29 10:42:40 -07:00
Anthony J. Thibault
24ca5b3d60
Update after merge changes to NetworkGeometry.
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Also cleaned up API for ModelMeshPartPayload::updateTransformForSkinnedMesh() to pass a QVector const ref, instead of a raw pointer and a size.
2016-03-28 20:29:02 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
...
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Anthony J. Thibault
f5a86666a1
Model: fix for collision mesh rendering
2016-03-28 09:56:15 -07:00
Zach Pomerantz
d6640ac520
Update Model::_hasTransparentTextures
2016-03-27 16:38:45 -07:00
Anthony J. Thibault
49a4d104a6
Minimize diff with master
2016-03-26 13:27:05 -07:00
Anthony J. Thibault
bf433487fa
Dynamic bound update for skinned mesh
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* Use all cluster matrices to compute bound for skinned mesh.
This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Zach Pomerantz
3402635f99
Lock geometry on blender
2016-03-24 18:50:43 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
samcake
1e46b0803c
fixing repported issues during review
2016-03-23 15:59:57 -07:00
samcake
7d99183474
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-23 15:47:00 -07:00
Brad Hefta-Gaub
9f0084dbb1
make Blender keep a shared pointer to the model it's blending
2016-03-22 16:01:31 -07:00
samcake
67abdab8b2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-22 10:13:50 -07:00
Brad Hefta-Gaub
513138ca98
one more crack at fixing the blender
2016-03-21 18:28:26 -07:00
samcake
695e558851
Trying to clena up the problem?
2016-03-21 16:36:47 -07:00
Chris Collins
6324d0e3be
Merge pull request #7393 from ZappoMan/protectMeshBoxes
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Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
Brad Hefta-Gaub
d28db7bec6
fix typo
2016-03-21 14:47:53 -07:00
samcake
ec7165983d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-21 13:30:28 -07:00
samcake
d189dc4af2
Problem not fixed yet, need to merge with upstream
2016-03-21 13:30:08 -07:00
Brad Hefta-Gaub
2389295217
actually properly remove pending blendshapes
2016-03-21 13:04:37 -07:00
samcake
227ddb12a6
Trying to clen up the way the opacity final value comes to the fragment shader
2016-03-21 12:14:59 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
cd802a6549
Merge pull request #7406 from hyperlogic/tony/transparent-texture-fix
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Model: fix for avatars with late loaded transparent textures.
2016-03-21 09:19:33 -07:00
Anthony Thibault
b06f027f2e
Model: fix for avatars with late loaded transparent textures.
2016-03-20 18:20:03 -07:00
samcake
225b330d41
Trying to better load aand detect the case for transparent textures oor opacity mask
2016-03-18 12:47:33 -07:00
Brad Hefta-Gaub
925d5d36ac
clean up the recalculateMeshBoxes() calls in findRayIntersectionAgainstSubMeshes()
2016-03-18 12:20:45 -07:00
Brad Hefta-Gaub
eb8a6527c6
change ModelBlender to use a set<WeakPointers> to safely handle model lifetime
2016-03-17 19:44:42 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Andrew Meadows
7acc56bf00
Merge pull request #7359 from zzmp/feat/bg-gpu-timer
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Add a DrawBackgroundDeferred gpu timer
2016-03-16 07:58:53 -07:00
samcake
d58ac269ee
Fixing a bug when albedo map transaprent but not quite loaded yet
2016-03-15 17:01:26 -07:00
samcake
f30e8e9e0c
Merge pull request #7281 from zzmp/fix/png-opacity
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Fix materials to honor png texture opacity
2016-03-15 16:08:36 -07:00
samcake
f3daa9e1c5
Fixing the lighting issue in stereo
2016-03-15 14:35:43 -07:00
Zach Pomerantz
5ab21588f2
Add gpu timer to background
2016-03-14 17:53:39 -07:00
David Rowe
f7c6725f63
Improve text3d rendering
2016-03-12 23:24:52 +13:00
Zach Pomerantz
a89a76dc4b
Require model fixup if tex is transparent
2016-03-11 14:33:19 -08:00
Zach Pomerantz
ee1fb698a4
Add texture transparency to material key
2016-03-11 14:27:35 -08:00
Anthony J. Thibault
0ce004c8a7
Removed passive-aggressive comment, (it was a late night)
2016-03-11 13:36:48 -08:00
Anthony J. Thibault
ab19d3e5a2
Moved animation after physics, hand poses are in world frame.
...
There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Brad Davis
aad2aaa764
Fix link problem with shaders that use transparency and normal maps
2016-03-09 20:01:18 -08:00
Zach Pomerantz
d1324b2e7a
Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
2016-03-08 10:22:25 -08:00
samcake
193b98f24f
Gamma correct the text color
2016-03-05 10:59:03 -08:00
samcake
d3b84311c5
FIxing the color
2016-03-05 10:36:45 -08:00
samcake
2d3f0b12f5
Simple fix to the text bug
2016-03-05 10:18:50 -08:00
samcake
e3d11560eb
With a shader compiling
2016-03-04 19:08:48 -08:00
samcake
3278b76eef
Starting investigating the text rendering bug
2016-03-04 18:24:36 -08:00
samcake
aed2ad72d1
Using another formula for the specularDistribution giving much better results
2016-03-01 17:09:57 -08:00
samcake
16ac69315f
Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26
Use keyLight in DLE instead of _skyboxTexture
2016-03-01 14:44:34 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
samcake
89920370db
A bunch of typo fixes after review
2016-03-01 10:53:08 -08:00
samcake
630c61e61d
Reflection is working correctly with the PBR property, ship t
2016-02-29 18:54:43 -08:00
samcake
cfcde5032c
Post merge with Zach work for environment map
2016-02-26 16:32:29 -08:00
Zach Pomerantz
32807012e8
Rm redundant texture reset in overlay draw
2016-02-26 16:26:16 -08:00
samcake
99ba011996
Post merge with Zach work for environment map
2016-02-26 16:04:50 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
6c3dd027a7
Use spatial tree for shadow fetch
2016-02-26 14:46:41 -08:00
Zach Pomerantz
1fbcaea4b4
Fix evalSkyboxGlobalColor
2016-02-26 14:20:21 -08:00
Zach Pomerantz
fdffd8b6e0
Track skybox mipmap levels in DeferredTransform
2016-02-26 13:51:55 -08:00
Zach Pomerantz
712cf911b1
Differentiate global sun and skyStage sun
2016-02-26 11:06:02 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Brad Hefta-Gaub
202a456e1a
Merge pull request #7126 from AndrewMeadows/cleanup
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cleanup ViewFrustum method names
2016-02-25 16:12:25 -08:00
Brad Hefta-Gaub
82cbf19bca
Merge pull request #7078 from zzmp/fix/light-intensity
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Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Zach Pomerantz
32ce7c6eab
Rename light surfaceRadius->falloffRadius
2016-02-25 10:02:33 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
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fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
91f6b7e80d
Merge pull request #7186 from zzmp/feat/scene-ambient-tex
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Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
samcake
287bfeddda
Fixing the way the Obscurance is used with the ssao map
2016-02-24 18:31:08 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
Zach Pomerantz
c2ed5e5474
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-24 16:24:09 -08:00
Zach Pomerantz
20bfdba14b
Avoid light prop copies when setting globalLight
2016-02-24 16:20:59 -08:00
Zach Pomerantz
1817b8ef2f
Use only skyboxTexture in DeferredLightingEffect
2016-02-24 16:07:28 -08:00
Zach Pomerantz
95d98e3ed7
Wire up zone ambientURL
2016-02-24 16:07:04 -08:00
Zach Pomerantz
124c84c8b9
Fix fxaa shader to use texture
2016-02-24 13:36:08 -08:00
Brad Hefta-Gaub
3df5d0abad
Merge pull request #7161 from zzmp/fix/overlay-model-scale
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Use proper getter for model overlay scaling
2016-02-24 09:31:47 -08:00
Chris Collins
7f679af186
Merge pull request #7176 from zzmp/menu/graphics
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Update graphics menus
2016-02-24 08:18:58 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
Zach Pomerantz
ea8edb3744
Remove antialiasing from menus, default to on
2016-02-23 16:24:44 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
Zach Pomerantz
7c9022fb3e
Fix model overlay scaling
2016-02-23 10:40:47 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
samcake
9cb8bd0808
Adding one more feature for NULL_VAR in scribe function parameters and unifying the MAterialTexture shader code
2016-02-23 02:41:26 -08:00
samcake
00782b0e76
GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
2016-02-22 18:19:36 -08:00
Zach Pomerantz
77ad4039bc
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-22 15:11:12 -08:00
Zach Pomerantz
8ac84b3fc2
Render point/spot lights with surface radii
2016-02-22 15:07:08 -08:00
Ryan Huffman
e6ccf501fa
Merge pull request #7135 from zzmp/fix/grid
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Update renderGrid to use a shader, and fix grid edit tools
2016-02-22 12:58:23 -08:00
samcake
377ee5a486
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-22 09:23:14 -08:00
samcake
c7f43386e5
Compressing the g-buffer better
2016-02-22 09:23:16 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Zach Pomerantz
fd6aa9a78b
Add layering to renderGrid, draw edit grid not layered
2016-02-19 13:57:32 -08:00
Zach Pomerantz
791d295578
Move paint shader functions to Paint.slh
2016-02-19 11:48:44 -08:00
Zach Pomerantz
9daefbdb94
Fix grid antialiasing
2016-02-19 11:39:11 -08:00
Seth Alves
fea60499d4
rename poorly named variable
2016-02-19 11:32:59 -08:00
Zach Pomerantz
07a5c7bd16
Update grid shader for major/minor lines
2016-02-19 11:22:01 -08:00
Seth Alves
ee5a82f9b8
call simulate from setScaleInternal rather than just initJointTransforms so the scale change is visible
2016-02-19 10:05:22 -08:00
samcake
e103fd364e
USing metallic and not gloss map
2016-02-19 09:24:22 -08:00
samcake
903824809c
trying to have better support for the materials
2016-02-18 18:33:32 -08:00
Zach Pomerantz
2d1c676a8b
Add qHash for Vec2FloatPair
2016-02-18 16:17:24 -08:00
Zach Pomerantz
2bfbf1b5fd
Reimplement renderGrid to use frag shader
2016-02-18 11:30:03 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Zach Pomerantz
7ccb7e1c79
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-17 13:57:42 -08:00
Zach Pomerantz
bab29a0d3e
Compare fragLightVec square to LightCutoffSquareRadius
2016-02-17 12:49:41 -08:00
Brad Hefta-Gaub
d5c349abec
Merge pull request #7114 from samcake/hdr
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Adding Ambient lighting to transparent surfaces
2016-02-17 09:08:38 -08:00
samcake
b03f639e2c
Renaming and rearranging the material fields to support PBR fbx materials
2016-02-16 17:20:23 -08:00
samcake
71863a1550
Fixing the material names
2016-02-16 09:33:24 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
samcake
29bacd23df
Fixing the rendering of the avatar skeleton
2016-02-15 18:56:46 -08:00
samcake
a740f4a6de
Removing unecessary code
2016-02-15 17:41:20 -08:00
samcake
b9d14b74ee
Adding the GLobalKeyLighting to transparents, the ambient lighting
2016-02-15 17:27:28 -08:00
samcake
0639b2ace0
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-02-15 13:27:55 -08:00
samcake
545f276fdf
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-15 09:29:00 -08:00
samcake
e6d15c3d56
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-02-12 18:22:30 -08:00
samcake
4559e75f90
Trying to solve the ambient issue
2016-02-12 18:22:01 -08:00
Brad Hefta-Gaub
e003fe5f4b
Merge pull request #7081 from zzmp/fix/mini-mirror-ao
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Disable AO in mini mirror
2016-02-12 17:37:45 -08:00
samcake
9bfeb4a1d5
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-12 11:31:47 -08:00
samcake
c248732bc7
Getting the array initialization right ?
2016-02-12 10:27:08 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
40455af7fc
LEss warning
2016-02-12 10:16:20 -08:00
Zach Pomerantz
d516e9da78
Only run AO in DEFAULT_RENDER_MODE
2016-02-12 09:01:54 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
Zach Pomerantz
d0f3ad75b8
Nest Persistent in Config to compile on nix
2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
samcake
355b8ee40d
THursday morning the frustum culling seems broken in one particular angle
2016-02-11 10:05:39 -08:00
Zach Pomerantz
3bace3cdbb
Rework the qml for brevity
2016-02-11 08:48:01 -08:00
Zach Pomerantz
86412c1890
Fix default debug buffer size
2016-02-11 08:47:59 -08:00
Zach Pomerantz
399861087d
Reimplement lighting model
2016-02-10 20:02:44 -08:00
samcake
b1b08bf2f7
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-09 09:24:55 -08:00
Zach Pomerantz
a7bafed61b
Change ShapeKey::CULL to NO_CULL_FACE
2016-02-08 13:44:42 -08:00
Zach Pomerantz
9e5df79279
Add tone-mapping to overlay emissive shader
2016-02-08 13:31:12 -08:00
Zach Pomerantz
1d2acbe47e
Bring GeometryCache render*Instance up to standard
2016-02-08 13:28:14 -08:00
samcake
76d8135fdc
Trying to introduce the Filtering step after the full scene culling
2016-02-05 18:21:21 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
Zach Pomerantz
d9132f3973
Clean up geometry instanced calls
2016-02-05 11:22:45 -08:00
Zach Pomerantz
b0a9c299ed
Add tone mapping to overlay shaders
2016-02-05 11:18:42 -08:00
Zach Pomerantz
a1ed29e6f8
Rename setupTransparent->setupBatch
2016-02-05 10:53:01 -08:00
Zach Pomerantz
aa50d1e98e
Add factor and shading to overlay/translucent light shaders
2016-02-05 10:27:07 -08:00
Zach Pomerantz
a4cea0a307
Conform model/overlay shaders
2016-02-04 16:21:56 -08:00
Zach Pomerantz
44d297e7e2
Differentiate named calls by pipeline
2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
Zach Pomerantz
cb06d4a9e4
Fix -Wunused-variable for geometry solid stream formats
2016-02-04 10:13:35 -08:00
Zach Pomerantz
9e7e6be549
Fix -Wunused-variable for MeshPart ShapeKeys
2016-02-04 10:06:07 -08:00
Zach Pomerantz
0c31c072a3
Fix -Wreorder for DrawOverlay3D ctor
2016-02-04 10:03:35 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Zach Pomerantz
65ddb944d2
Add defaults/light/shaders to plumber
2016-02-03 19:18:56 -08:00
Zach Pomerantz
666213b7a8
Add CULL, DEPTH_BIAS to ShapeKey
2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a
Split DrawOverlay3D to Transparent/Opaque
2016-02-03 19:18:56 -08:00
Zach Pomerantz
399fe95dc9
Update overlay/emissive shaders
2016-02-03 19:18:56 -08:00
Zach Pomerantz
9af7dc9c3e
Add layering to text renderer
2016-02-03 19:18:56 -08:00
Zach Pomerantz
a790b09892
Supply normals to GeometryCache draw calls
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
samcake
cb59cccc0c
Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
2016-02-02 18:10:56 -08:00
samcake
940ef40b69
Merge pull request #6999 from zzmp/refactor/render-init-file
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Migrate stencil and overlay jobs to use plumbers
2016-02-02 17:45:17 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
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This reverts commit 671f27e5bc
.
2016-02-02 17:10:21 -08:00
samcake
7cb0108457
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 15:17:58 -08:00
samcake
1b52d700a0
Merge pull request #6871 from Atlante45/feat/draw-call-info
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Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
samcake
9c5670fc0f
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 15:31:56 -08:00
samcake
5863e340af
Cleaner...
2016-01-28 12:46:18 -08:00
samcake
ef451d40df
Cleaner...
2016-01-28 12:39:52 -08:00
samcake
62d5a45829
Cleaner init
2016-01-28 12:20:09 -08:00
samcake
bf3a09cd00
Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
2016-01-28 12:14:20 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
samcake
54b9c1ac0d
Merge pull request #6962 from zzmp/feat/task-io
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Reduce code duplication for render::Job::Model
2016-01-28 09:31:26 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
samcake
f4e0352f61
Merge pull request #6930 from zzmp/feat/bubble-render-settings
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Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
howard-stearns
fa40e347ee
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-27 13:35:02 -08:00
samcake
6d2d7c565a
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-27 10:03:34 -08:00
Zach Pomerantz
49c1285837
Add suffix Mode to DebugMode enum to avoid collision
2016-01-26 19:11:59 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Zach Pomerantz
4354eae129
Fix type, gaussion->gaussian
2016-01-26 18:09:18 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Zach Pomerantz
2d0d542765
Fix friend class typedef confusion in gcc
2016-01-26 12:44:56 -08:00
Zach Pomerantz
2da2bc60db
Tie shadow frustum to boom offset
2016-01-26 12:26:16 -08:00
howard-stearns
2e7f1cbb3f
Align avatar animation with LOD visibility.
2016-01-26 11:59:18 -08:00
samcake
b96bbab22f
Drafting the Octree and a debugging job
2016-01-25 18:14:05 -08:00
Zach Pomerantz
59ac93485e
Propogate configuration changes through tasks
2016-01-25 15:18:13 -08:00
Zach Pomerantz
e73902899b
Explicitly emit dirty for AO/Debug
2016-01-25 15:18:12 -08:00
Zach Pomerantz
46c937325e
Make Job MEMBER enabled explicit
2016-01-25 15:18:11 -08:00
Zach Pomerantz
14d907206e
Clean out job enable logic from Job
2016-01-25 15:17:44 -08:00
Zach Pomerantz
56cc4dc223
Add Job::Config to RenderShadowTask
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298
Gut RenderContext
2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535
Add Job::Config to HitEffect
2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91
Add Job::Config to AmbientOcclusion
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ba61c1f865
Fix draw calls to use members
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ccbec54f2d
Add Job::Config to DebugDeferredBuffer
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7
Add Job::Config to Draw
2016-01-25 12:14:58 -08:00
Zach Pomerantz
9064438bf0
Replace RenderScriptingInterface with dynamic Task::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
adc9d2ea07
Add Job::Config to FetchItems
2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435
It works
2016-01-25 12:13:55 -08:00
Zach Pomerantz
75cddec647
Add alwaysEnabled render::Job::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
b70108bb9a
Working demo
2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad
Refine Configuration for render::Job
...
wip
wip
wip
wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83
Use QObject-derived Configuration for render::Job
2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c
Make Engine a Task
2016-01-25 12:13:55 -08:00
samcake
483d20d7a3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-22 18:31:30 -08:00
samcake
9f87089c05
Fixing the Anitialising breaking the transparent rendering
2016-01-22 18:25:26 -08:00
Zach Pomerantz
b62fc50557
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:32:54 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
24d1f113f8
Fixing the warning maybe
2016-01-22 09:44:32 -08:00
samcake
6bcd7f10ad
Try the constant gaussian values which are more stable on mac...
2016-01-21 23:54:51 -08:00
samcake
b7f14789af
Refining the ao effect on the blur side
2016-01-21 19:02:32 -08:00
Brad Hefta-Gaub
e1c369dc10
Merge pull request #6766 from samcake/hdr
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Ambient Occlusion
2016-01-21 18:10:52 -08:00
samcake
b5aa5fcb46
more clean up
2016-01-21 17:36:53 -08:00
samcake
8eddd52731
Fixing coding guidelines
2016-01-21 16:54:37 -08:00
samcake
402809fe2f
FIxing coding standards
2016-01-21 16:44:35 -08:00
samcake
9c344c6498
FIxing the bordering enble default value
2016-01-21 16:38:21 -08:00
samcake
16573357d8
FIxing the AO results at the border of the frame by guarding the fetch out of the frame
2016-01-21 15:50:38 -08:00
Brad Davis
f9f9ddd8bd
Yet more atmosphere removal
2016-01-21 15:15:17 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
samcake
8d1ab01018
exposing one more parameter
2016-01-20 18:32:44 -08:00
samcake
4e5869b247
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-20 16:30:24 -08:00
Zach Pomerantz
0c798c06a9
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-20 14:51:42 -08:00
samcake
07c630bcda
And cleaning again hopping to have the pr build
2016-01-20 11:44:01 -08:00
samcake
35ea04ae7c
fixing the bug that kept AO when ao is off...
2016-01-20 11:13:50 -08:00
samcake
379c882834
Debugging the darkness and pointing out bugs
2016-01-20 02:03:09 -08:00
samcake
c5c51f2af2
Make sure the resolution level for ao is correct
2016-01-19 18:57:03 -08:00
Zach Pomerantz
3445b7fd2c
Fix orientation aligned with Y
2016-01-19 18:39:34 -08:00
samcake
584d50b594
Experimenting with AO on the lightmaped surface
2016-01-19 17:56:07 -08:00
Zach Pomerantz
c794ae8da2
Avoid shadow attenuation outside of mapped area
2016-01-19 15:48:20 -08:00
Zach Pomerantz
27967f6064
Use 4-sample PCF for shadowMap sampling
2016-01-19 15:48:20 -08:00
samcake
6f93fb3114
Can now process the AO at lower resolution in orer to gsave performances
2016-01-19 12:12:51 -08:00
Zach Pomerantz
387a14b6b1
Fix shadowMap vertical keylight edge case
2016-01-19 12:01:40 -08:00
Zach Pomerantz
398f83be3f
Change shadow debug buffer to reuse shadowMap tex
2016-01-19 12:01:18 -08:00
Zach Pomerantz
568ae2e7bc
Move ShoudRenderFunctor to render::CullFunctor
2016-01-19 11:24:11 -08:00
Zach Pomerantz
7a5562abce
Do not cauterize bones in SHADOW_RENDER_MODE
2016-01-18 20:51:28 -08:00
Zach Pomerantz
3c80002dfe
Fix keylight frustum culling by calc internal state before use
2016-01-18 20:10:52 -08:00
Zach Pomerantz
1b36d56b7a
Add shadowmap as a debug feature
2016-01-18 17:12:42 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
samcake
29945bba92
Merge pull request #6837 from zzmp/feat/render-shadow
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Add RenderShadowTask
2016-01-18 15:45:51 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
Brad Hefta-Gaub
d10e1cc39d
CR feedback, dead code cleanup
2016-01-18 12:09:21 -08:00
Zach Pomerantz
6434d98365
Separate directional shaders with(out) shadowmaps
2016-01-18 11:11:28 -08:00
samcake
bc579f2605
Clening up the gpu::Timer behavior, now need a way to show it
2016-01-18 09:53:41 -08:00
samcake
39f1649cdf
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
2016-01-16 22:16:07 -08:00
samcake
483c28dc2d
Adding gpu timer feature to actually the GPU cost of rendering
2016-01-15 19:00:18 -08:00
Zach Pomerantz
7f3e102b5e
Rename renderLights to renderItems
2016-01-15 17:55:07 -08:00
Zach Pomerantz
7fd20bb036
Set shadow pipelines manually to avoid duplication
2016-01-15 17:55:07 -08:00
Zach Pomerantz
625eee2b9c
Clean RenderShadowTask ctor
2016-01-15 17:55:07 -08:00
Zach Pomerantz
f3a5be9ec0
Decrease shadowMap res to 1024
2016-01-15 17:55:07 -08:00
Zach Pomerantz
562c909ad8
Update shadow shaders
2016-01-15 17:55:07 -08:00
Zach Pomerantz
b2c9cf7452
Fit shadowmap to viewFrustum better
2016-01-15 17:55:07 -08:00
Zach Pomerantz
2b27e48bf9
Update shadow shaders
2016-01-15 17:55:07 -08:00
Zach Pomerantz
bc379e920b
Update shadow programs
2016-01-15 17:55:07 -08:00
Zach Pomerantz
fad38c0bfb
Add uniform buffer to LightStage
2016-01-15 17:55:07 -08:00
Zach Pomerantz
5c1c1e3a3b
Change LightStage setFrustum signature to near/farDepth
2016-01-15 12:57:31 -08:00
Zach Pomerantz
d6e5e2de81
Fix orientation of shadow frustum
2016-01-15 12:43:45 -08:00
samcake
2494623bc7
Cleaning the code for review
2016-01-15 10:55:43 -08:00
Zach Pomerantz
986af50b71
Remove unneccessary const
2016-01-15 10:50:42 -08:00
Zach Pomerantz
b423bc38ba
Remove magic numbers
2016-01-15 10:46:01 -08:00
Zach Pomerantz
e914f02445
Use near/far in LightStage setFrustum
2016-01-15 10:28:52 -08:00
Zach Pomerantz
710fb5df53
Fix shadowed orientation in LightStage
2016-01-15 10:18:29 -08:00
samcake
ae18bb8ef7
FIxed the stereo rendering
2016-01-14 19:23:29 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Zach Pomerantz
ec496f1907
Return copy of Light from LightStage
2016-01-14 14:06:32 -08:00
Zach Pomerantz
c704a8d8c5
Add RenderShadowTask
2016-01-14 13:53:11 -08:00
Zach Pomerantz
7744b89ba5
Prepare shadowMap pipeline to debug in color
2016-01-14 12:56:28 -08:00
Zach Pomerantz
b9b407fea0
Remove static shadowMap
2016-01-14 12:49:43 -08:00
Zach Pomerantz
0776ae7e72
Add LightStage for rendering lights
2016-01-14 12:49:42 -08:00
Zach Pomerantz
82f7ea515d
Clean up task construction
2016-01-14 12:49:42 -08:00
samcake
0285d48de3
Exposing many more controls of the AO in order to adjust the effect
2016-01-13 18:57:47 -08:00
Zach Pomerantz
1436b4f6b1
Guard against unspecified deferredDebugMode
2016-01-13 18:17:40 -08:00
Zach Pomerantz
5c9c34377e
Move GL context sync to render Engine (from Task)
2016-01-13 17:53:15 -08:00