overte-HifiExperiments/libraries/render-utils/src
Zach Pomerantz 5698be5435 It works
2016-01-25 12:13:55 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Ignite the atmosphere 2016-01-21 15:15:15 -08:00
AmbientOcclusionEffect.cpp more clean up 2016-01-21 17:36:53 -08:00
AmbientOcclusionEffect.h Refine Configuration for render::Job 2016-01-25 12:13:55 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Fixing the Anitialising breaking the transparent rendering 2016-01-22 18:25:26 -08:00
AntialiasingEffect.h Refine Configuration for render::Job 2016-01-25 12:13:55 -08:00
debug_deferred_buffer.slf Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
DebugDeferredBuffer.h Working demo 2016-01-25 12:13:55 -08:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
DeferredLightingEffect.h Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
directional_ambient_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_ambient_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_skybox_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_skybox_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
drawOpaqueStencil.slf
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp more clean up 2016-01-21 17:36:53 -08:00
FramebufferCache.h Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
GeometryCache.h Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv
HitEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
HitEffect.h It works 2016-01-25 12:13:55 -08:00
LightStage.cpp Fix orientation aligned with Y 2016-01-19 18:39:34 -08:00
LightStage.h Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
MeshPartPayload.cpp Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
MeshPartPayload.h Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
Model.cpp Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Model.h Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
model.slf
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf
model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
model_shadow.slv
model_specular_map.slf
model_translucent.slf
overlay3D.slf
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
RenderDeferredTask.cpp It works 2016-01-25 12:13:55 -08:00
RenderDeferredTask.h Add alwaysEnabled render::Job::Config 2016-01-25 12:13:55 -08:00
RenderScriptingInterface.cpp Exposing the gpu RangeTimer counter for the AO effect 2016-01-18 14:10:59 -08:00
RenderScriptingInterface.h exposing one more parameter 2016-01-20 18:32:44 -08:00
RenderShadowTask.cpp Refine Configuration for render::Job 2016-01-25 12:13:55 -08:00
RenderShadowTask.h It works 2016-01-25 12:13:55 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Avoid shadow attenuation outside of mapped area 2016-01-19 15:48:20 -08:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
skin_model_shadow.slv
Skinning.slh
spot_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
ssao.slh Fixing the warning maybe 2016-01-22 09:44:32 -08:00
ssao_makeHorizontalBlur.slf Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
ssao_makeOcclusion.slf more clean up 2016-01-21 17:36:53 -08:00
ssao_makePyramid.slf FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
ssao_makeVerticalBlur.slf Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
standardDrawTexture.slf
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf
TextRenderer3D.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
TextRenderer3D.h
TextureCache.h
ToneMappingEffect.cpp Merging upstream master 2016-01-14 15:10:54 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00