Sam Gateau
ff44a460d6
Add NSIGHT Profiliing capability
2014-10-27 11:40:52 -07:00
Sam Gateau
d92c03364a
Improve comment regarding the replacement of the QGLProgram->bind()
2014-10-23 14:53:43 -07:00
Sam Gateau
d13283192f
Fix the bug happening on mac due to order in which parmaeters are evaluated for all of the gl calls, now fixed with an order independant code
2014-10-22 14:07:15 -07:00
Sam Gateau
821284edfd
Introduce the gpu::Batch for the full Model::render call
2014-10-21 17:46:41 -07:00
Sam Gateau
00dbe486d9
FIrst working version of the GLBatching system introduced in the MOdelrendering path
2014-10-21 10:50:53 -07:00
Sam Gateau
0def490db7
startign to record all the gl commands in the Batch
2014-10-17 18:17:44 -07:00
ZappoMan
47f5d499f6
small optimization
2014-10-16 15:26:01 -07:00
ZappoMan
148b880bb1
handle case of meshes with multiple parts with different materials better, don't mix them in with single material meshes
2014-10-16 14:32:07 -07:00
ZappoMan
d1f263ecc5
group materials together when rendering models
2014-10-16 14:05:35 -07:00
ZappoMan
ffb7bcf9d3
wire up different culling options to debug menus
2014-10-16 09:32:24 -07:00
ZappoMan
bf77adc4bc
add support for LOD occulsion for too small meshes in Model::render()
2014-10-16 00:30:24 -07:00
ZappoMan
4c7ecba579
spelling change
2014-10-15 20:23:04 -07:00
ZappoMan
921a3fb8c0
switch QList<> to QVector<> and add some guards against out of range indices
2014-10-15 20:18:04 -07:00
ZappoMan
56b4d58f18
implement mesh groups and pull out shader programs in renderMeshes() to outside the loop based on group
2014-10-15 17:08:47 -07:00
ZappoMan
8a83511942
first cut at separating opaque from transparent meshes
2014-10-15 14:40:42 -07:00
ZappoMan
46cb780aa5
view cull mesh parts
2014-10-15 10:08:21 -07:00
Andrzej Kapolka
4c617c6d55
Stop using the emissive color for glow.
2014-09-29 14:51:45 -07:00
AndrewMeadows
7f7861671e
Merge pull request #3471 from ctrlaltdavid/20055
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Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263
Position Rift camera at avatar model's mid-eye location
2014-09-25 22:49:12 -07:00
Andrzej Kapolka
6c907a9d83
Read the emissive color property and use it to effect glow.
2014-09-19 16:49:51 -07:00
Andrzej Kapolka
9515145b9b
Removed commented lines.
2014-09-19 15:48:56 -07:00
Andrzej Kapolka
646c0dc48f
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
Andrzej Kapolka
c6aad42f21
Move LocalLight to AvatarManager, apply it at the avatar level.
2014-09-18 17:09:53 -07:00
Andrzej Kapolka
b9ae005e53
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
Andrzej Kapolka
5c22fe7bd1
Translucency tweak.
2014-09-18 13:27:15 -07:00
Andrzej Kapolka
fb7e633cac
Post-merge fixes.
2014-09-18 13:17:23 -07:00
Andrzej Kapolka
c54e1c937c
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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Conflicts:
interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrzej Kapolka
e0a56b4a95
Rejiggered the blender handling: allow up to N blenders active at once so
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that with small numbers of avatars, the blenders can stack for lower latency.
2014-09-17 17:57:08 -07:00
Atlante45
3751e05ce3
Fixes crash in Model::scaleToFit()
2014-09-17 13:37:16 -07:00
Andrzej Kapolka
fbd1efad81
Allow specifying material opacity.
2014-09-16 17:52:39 -07:00
Andrzej Kapolka
bfaac9eae1
Deferred lighting tweaks.
2014-09-15 18:38:10 -07:00
Andrzej Kapolka
580d591dc4
Working on getting glow to work with deferred lighting.
2014-09-15 17:11:36 -07:00
Andrzej Kapolka
9caa4d3a08
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-15 12:19:30 -07:00
Andrzej Kapolka
919112fe7c
Starting to work on handling translucent meshes with deferred lighting.
2014-09-15 12:18:59 -07:00
ZappoMan
c32d5db75c
fix bug with attachments being stretched
2014-09-13 15:32:21 -07:00
Andrzej Kapolka
72f38900bb
Fix for blending on models.
2014-09-12 17:31:03 -07:00
Andrzej Kapolka
982ab75b61
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-12 17:09:25 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Andrzej Kapolka
97813a2f72
Make sure we note that the blender finished even if the geometry changed.
2014-09-12 15:34:49 -07:00
Andrzej Kapolka
72a6254fa1
Only allow one "blender" to run at a time for each model.
2014-09-12 15:24:38 -07:00
ZappoMan
f00947ada7
handle registration point in rendering of box, sphere, and model entities
2014-09-11 08:33:41 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
ZappoMan
2bcad6ab2b
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
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Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
2014-08-28 21:19:56 -07:00
Andrzej Kapolka
e29a4e7683
Merge pull request #3312 from AndrewMeadows/ragdoll
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use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
6cdee21a50
fix for clearJointData() in JS scripts
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let the JointState class verify animation priority
2014-08-25 10:40:28 -07:00
Andrew Meadows
bc1276944c
merge upstream/master into andrew/ragdoll
2014-08-21 08:21:36 -07:00
Andrew Meadows
080c191727
namechange updateConstraint() -> buildConstraint()
2014-08-21 08:20:31 -07:00
Andrew Meadows
7e4c72445e
JS scripts set joint animation priorities
2014-08-20 17:14:59 -07:00
ZappoMan
ef86d86234
split out entity rendering into subclasses, improved rendering of models
2014-08-20 15:49:50 -07:00
Atlante45
b13604f968
JS API for recording
2014-08-19 16:43:26 -07:00
Atlante45
52640c8482
Various tweaks and code cleanup
2014-08-18 14:23:29 -07:00
Andrzej Kapolka
668f6d3cfd
Support for shadows on heightmaps.
2014-08-15 16:13:47 -07:00
Andrew Meadows
5de762361a
remove cleanup of Model::_jointStates tree
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the cleanup causes crashes and broken models
2014-08-08 08:20:42 -07:00
Andrew Meadows
9a55252587
remove extraneous roots from Model::_jointStates
2014-08-07 17:02:28 -07:00
Andrew Meadows
87350ad2d0
ragdoll simulation now in model-relative frame
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(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Atlante45
fb670275c2
Don't recompute unchaged transform
2014-07-28 16:42:16 -07:00
Andrew Meadows
2aaa628a67
send visible joint state when colliding as ragdoll
2014-07-24 08:42:34 -07:00
Andrzej Kapolka
02bf76240a
Multiply local light colors by material diffuse reflectance.
2014-07-22 18:30:28 -07:00
Andrzej Kapolka
4f87524821
Switched back to using uniforms for light parameters, as using the fixed
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function state killed my frame rate. Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01
Fixes for local lights.
2014-07-22 14:13:51 -07:00
Andrew Meadows
b8fb5e0298
namechange FromBindFrame ==> InBindFrame
2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975
add JointState::_positionInParentFrame
2014-07-14 15:18:34 -07:00
Andrew Meadows
b012c0a008
update visible transforms right before render
2014-07-10 16:19:27 -07:00
Andrew Meadows
8fa7bf4fa0
rename: ParentFrame --> ConstrainedFrame
2014-07-09 16:43:46 -07:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
TonyPeng
94e81da557
Added local lights to avatar. Added haze to voxel.
2014-07-08 09:44:28 -07:00
ZappoMan
8755e2d42e
CR feedback
2014-07-03 13:38:52 -07:00
Andrew Meadows
55dd2a4835
re-enable gravity effect on arm IK
2014-07-03 09:10:23 -07:00
Andrew Meadows
356a29c2fb
add AngularConstraint::softClamp() for hands
2014-07-03 08:40:34 -07:00
Andrew Meadows
9f5f79b2e3
merge andrew/ragdoll into andrew/bispinor
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improved IK merged into AngularConstraint work
Conflicts:
interface/src/renderer/JointState.cpp
interface/src/renderer/JointState.h
2014-07-02 11:37:17 -07:00
Andrew Meadows
b018c1c4a5
Add copy ctor for JointState
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create AngularConstraint for joints that need them (but not used yet)
2014-07-02 11:22:07 -07:00
Andrew Meadows
49d54dd6f0
Add Model::inverseKinematics() for stable hand IK
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(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
c12c869cdf
add "visible" transforms to JointState
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also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe
JointState::_rotationInParentFrame is now private
2014-06-25 09:56:18 -07:00
Andrew Meadows
9a2197a23c
draw skeleton shapes at at correct positions
2014-06-23 10:55:34 -07:00
Andrew Meadows
fbafcb6fd8
Fix distance constraint lengths
2014-06-19 11:46:09 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00
Andrew Meadows
d4b5550cda
Skeleton now creates VerletShape
2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
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PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
118717d96a
Shapes moved from Model into PhysicalEntity
2014-06-16 14:51:58 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
7530f8ec1e
add way to enable Model for collisions
2014-06-15 17:57:42 -07:00
Andrew Meadows
718b98f70a
Only build shapes for models that need them
2014-06-12 18:15:44 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
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Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
e0ebc61b25
merge upstream/master into andrew/ragdoll
2014-06-10 15:26:16 -07:00
Andrew Meadows
3c51ce76fc
Add simulationID to Model Shape and CollisionInfo
2014-06-10 15:24:17 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Andrew Meadows
8e536ebd9a
Use NULL Shape* for non-colliding joints in Models
2014-06-09 09:35:27 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
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remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
Andrew Meadows
7807388b08
merge upstream/master into andrew/inertia
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Conflicts:
interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f
add a comment
2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88
add JointState::setRotation(rotModelFrame)
2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802
setRotation -> setJointRotationFromBindFrame
2014-06-04 14:10:28 -07:00
Andrew Meadows
ccfd620c84
setJointPositionInModelFrame -> setJointPosition
2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333
getJointPositionInModelFrame -> getJointPosition
2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2
setRotationInModelFrame -> setRotation
2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156
applyRotationDeltaInModelFrame -> applyRotationDelta
2014-06-04 13:43:15 -07:00