wire up different culling options to debug menus

This commit is contained in:
ZappoMan 2014-10-16 09:32:24 -07:00
parent d238d06df5
commit ffb7bcf9d3
3 changed files with 12 additions and 7 deletions

View file

@ -424,10 +424,12 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
QMenu* modelDebugMenu = developerMenu->addMenu("Models");
addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DontCullMeshParts, 0, false);
addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelBounds, 0, false);
addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelElementProxy, 0, false);
addCheckableActionToQMenuAndActionHash(modelDebugMenu, MenuOption::DisplayModelElementChildProxies, 0, false);
QMenu* modelCullingMenu = modelDebugMenu->addMenu("Culling");
addCheckableActionToQMenuAndActionHash(modelCullingMenu, MenuOption::DontCullOutOfViewMeshParts, 0, false);
addCheckableActionToQMenuAndActionHash(modelCullingMenu, MenuOption::DontCullTooSmallMeshParts, 0, false);
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxels");
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);

View file

@ -372,7 +372,8 @@ namespace MenuOption {
const QString Collisions = "Collisions";
const QString Console = "Console...";
const QString ControlWithSpeech = "Control With Speech";
const QString DontCullMeshParts = "Don't Cull Mesh Parts";
const QString DontCullOutOfViewMeshParts = "Don't Cull Out Of View Mesh Parts";
const QString DontCullTooSmallMeshParts = "Don't Cull Too Small Mesh Parts";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
const QString DecreaseVoxelSize = "Decrease Voxel Size";
const QString DisableActivityLogger = "Disable Activity Logger";

View file

@ -1390,8 +1390,6 @@ int Model::renderMeshes(RenderMode mode, bool translucent, float alphaThreshold,
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const QVector<NetworkMesh>& networkMeshes = _geometry->getMeshes();
bool cullMeshParts = args && !Menu::getInstance()->isOptionChecked(MenuOption::DontCullMeshParts);
// depending on which parameters we were called with, pick the correct mesh group to render
QVector<int>* whichList = NULL;
if (translucent && !hasTangents && !hasSpecular && !isSkinned) {
@ -1509,12 +1507,16 @@ int Model::renderMeshes(RenderMode mode, bool translucent, float alphaThreshold,
// if we got here, then check to see if this mesh is in view
if (args) {
bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
bool shouldRender = true;
args->_meshesConsidered++;
if (cullMeshParts && args->_viewFrustum) {
shouldRender = args->_viewFrustum->boxInFrustum(_calculatedMeshBoxes.at(i)) != ViewFrustum::OUTSIDE;
if (shouldRender) {
if (args->_viewFrustum) {
shouldRender = dontCullOutOfViewMeshParts ||
args->_viewFrustum->boxInFrustum(_calculatedMeshBoxes.at(i)) != ViewFrustum::OUTSIDE;
if (shouldRender && cullTooSmallMeshParts) {
float distance = args->_viewFrustum->distanceToCamera(_calculatedMeshBoxes.at(i).calcCenter());
shouldRender = Menu::getInstance()->shouldRenderMesh(_calculatedMeshBoxes.at(i).getLargestDimension(),
distance);