Commit graph

408 commits

Author SHA1 Message Date
Sam Gateau
7daff18101 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Sam Gateau
4f878682a9 fix syntax 2014-11-14 12:38:50 -08:00
Sam Gateau
d9ae3eb5b6 clean version of the simple stereo ack, not available for Occulus yet 2014-11-14 12:07:59 -08:00
Sam Gateau
f09b58c255 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-11-14 10:05:01 -08:00
Sam Gateau
642f436fba first draft of factorizing the rendering traversal for both sides in stereo 2014-11-14 09:56:36 -08:00
ZappoMan
6a4f1c857f fix a couple bugs 2014-11-13 18:35:04 -08:00
ZappoMan
49ef6f8be0 some cleanup 2014-11-13 14:53:37 -08:00
ZappoMan
3ff89be3fd actually only pick programs once 2014-11-13 14:51:47 -08:00
ZappoMan
d7d7db4494 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering 2014-11-13 14:47:15 -08:00
ZappoMan
7ba3c74bc0 more work on render model scenes 2014-11-13 14:47:02 -08:00
Sam Gateau
7e2c4c0561 SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprint 2014-11-13 10:57:32 -08:00
ZappoMan
63a8608ac6 handle per model transforms, default scene mode off 2014-11-12 20:20:36 -08:00
ZappoMan
13f08e65d1 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
	interface/src/renderer/Model.h
2014-11-12 19:31:27 -08:00
Sam Gateau
8fb04af59d defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design 2014-11-12 16:40:45 -08:00
ZappoMan
ba760c4108 remove warning 2014-11-12 13:38:10 -08:00
ZappoMan
b2f64b9362 cleanup 2014-11-12 12:17:46 -08:00
ZappoMan
9f3f815f55 shuffle to hopefully cleanup diff 2014-11-12 12:10:57 -08:00
ZappoMan
4b22dadf09 first cut at implementing model scene rendering 2014-11-12 11:53:22 -08:00
Sam Gateau
6096a61ecc avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes 2014-11-12 00:52:40 -08:00
Sam Gateau
b716a512c6 Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level 2014-11-12 00:26:44 -08:00
Sam Gateau
668c5e298d clean up the Transform class and the rendering path in Model.cpp 2014-11-11 16:39:00 -08:00
Sam Gateau
ad51416c28 move the transform class files to the Shared library, still problem with negative scale composition 2014-11-11 09:54:35 -08:00
Andrzej Kapolka
0c1ea784b9 Set face. 2014-11-10 11:49:02 -08:00
Sam Gateau
631ed9da78 let's start reusing the Batch per model from frame to frame 2014-11-10 10:04:19 -08:00
Andrzej Kapolka
6445b3aa5d Linux warnings fixes. 2014-11-07 15:59:16 -08:00
Sam Gateau
9d146e7ea3 improving the evalFromRawMatrix decomposition 2014-11-07 14:27:22 -08:00
Sam Gateau
e1a9830d9a mirror doesn't work with the new transform stack 2014-11-07 09:58:32 -08:00
Sam Gateau
555360e470 Merge branch 'temp0' of https://github.com/samcake/hifi into temp1 2014-11-06 14:04:03 -08:00
Sam Gateau
bed524716d Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions 2014-11-06 14:01:43 -08:00
Sam Gateau
67535a386c first take at the Transform encapsulating a transform matrix 2014-11-06 09:55:34 -08:00
Sam Gateau
441d09a460 debugiing the mysterious glError coming from glFrustum 2014-11-04 16:42:58 -08:00
Sam Gateau
c842060dc5 fix names for stream and Batch interface 2014-11-04 14:51:57 -08:00
Sam Gateau
f413f93c62 fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api 2014-11-03 23:26:39 -08:00
Sam Gateau
48769928c5 Trying to fix the skinning issue 2014-11-03 13:20:12 -08:00
Sam Gateau
fba1526389 Migrating the model rendering code to use the new gpu api for input buffers and stream format 2014-11-03 09:56:14 -08:00
Sam Gateau
2390559969 INtroducing the stream format and the Stream and making it work for the model mesh 2014-10-31 10:02:26 -07:00
Stephen Birarda
5b3897f1cf Merge pull request #3690 from ZappoMan/rayPickSubMeshes
Ray pick sub meshes
2014-10-29 12:10:29 -07:00
ZappoMan
ac3a963eca fix build buster 2014-10-29 12:01:43 -07:00
ZappoMan
c3d1d13fa9 Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes 2014-10-29 11:56:27 -07:00
ZappoMan
17a20ceb16 pass the submesh name as extraInfo in the ray pick result 2014-10-29 10:49:24 -07:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Sam Gateau
22e0e4643c Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-10-29 10:17:42 -07:00
Sam Gateau
dbdd5293fa Merged with master 2014-10-28 18:31:02 -07:00
Sam Gateau
7aaac69d35 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2014-10-28 18:22:42 -07:00
Sam Gateau
da70ec4c89 Fix the rendering bug on yosemite: due to the attribute channel number assigned by the compiler which colllides with the fixed pipeline vertex attrib channels, forced the attribute bind location after 3 2014-10-28 18:22:06 -07:00
Stephen Birarda
6ba0845767 fix warnings that were bugging Xcode 2014-10-28 15:39:28 -07:00
Sam Gateau
88eaeaee7d Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api 2014-10-28 14:42:22 -07:00
Sam Gateau
89f9e5b01b try to get more coherent names 2014-10-27 11:49:51 -07:00