Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Andrew Meadows
e394f64540
Merge pull request #6991 from seefo/master
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Added camera sensitivity dialog preferences
2016-02-02 08:22:45 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
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Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
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- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
Seefo
07043d537f
Fixed Ubuntu warnings
2016-01-29 21:11:44 -05:00
Seefo
77050b13dc
Adjusted default pitch/yaw speed
2016-01-29 19:41:34 -05:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
David Rowe
e07baf916b
Fixed a typo noticed in passing
2016-01-30 12:30:21 +13:00
David Rowe
d2cdbebc94
Store avatar location after a teleport
2016-01-30 12:26:50 +13:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
howard-stearns
1225e50581
One round of billboard shredding. Server/wire/AvatarData have not been
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touched.
2016-01-27 16:15:43 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
James B. Pollack
86b2a67f72
Merge pull request #6891 from sethalves/avatar-updates-query-cube
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Avatar updates query cube
2016-01-27 13:04:03 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
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This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Seth Alves
1fefe0fa0e
when an avatar moves a child entity around, it has to invoke MovingEntitiesOperator to keep the local octree up-to-date
2016-01-26 13:30:55 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
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This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Brad Hefta-Gaub
0c64d45c18
Merge pull request #6909 from hyperlogic/tony/fly
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MyAvatar: fly animation
2016-01-22 17:04:53 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-22 11:46:17 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
2e1727610e
MyAvatar updates the entity-server about queryAACubes of children entities
2016-01-21 15:52:59 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Anthony J. Thibault
031f59b7b5
Support for adding soft attachments from script.
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Also, bug fixes for setting MyAvatar.attachmentData property.
2016-01-07 16:12:36 -08:00
Andrew Meadows
b8b113844f
reduced avatar max fly speed from 300 to 30
2016-01-06 11:22:58 -08:00
Anthony J. Thibault
9ea6079c64
Merge branch 'master' into tony/get-palm-thread-safe
2016-01-05 10:16:52 -08:00
Anthony J. Thibault
e7f3f549a5
Avatar getPalm* methods are thread-safe and non-blocking
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Uses newly added ThreadSafeValue template class.
2015-12-29 15:10:38 -08:00
Anthony J. Thibault
c2dd00375d
Merge branch 'master' into tony/soft-attachments
2015-12-29 13:21:37 -08:00
Anthony J. Thibault
1618e0a92f
Network, Preferences and UI support for soft attachments
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Added an isSoft field to the AttachmentData which is edited
by the Attachment Dialog Menu, sent over the network via
AvatarData identity packets and saved in the Interface.ini preferences.
AvatarData and AvatarBulkData version number has been bumped.
Changed Avatar attachment collections to use smart pointers to models
instead of raw ones. Removed _unusedAttachmentModels.
I don't think the caching was worth the added code complexity.
2015-12-18 13:32:09 -08:00
Andrew Meadows
d6541e9ee7
angular velocity is a vector, not a quaternion
2015-12-18 11:06:58 -08:00
Andrew Meadows
0e1e5db7eb
only need one animateScaleChanges() implementation
2015-12-15 18:18:08 -08:00
Andrew Meadows
cd1e3810ca
set the scale of avatar on login, don't animate
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Brad Hefta-Gaub
7d43504c0c
Merge pull request #6615 from hyperlogic/tony/js-avatar-default-pose
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Expose Avatar default pose to JavaScript
2015-12-15 14:27:53 -08:00
samcake
571ccb3c20
cleaning up the code
2015-12-14 17:14:45 -08:00
samcake
ed2d45d0b6
HMD Mirror looks correct
2015-12-14 16:18:44 -08:00
Anthony J. Thibault
3f0cdb3c02
Merge branch 'master' into tony/js-avatar-default-pose
2015-12-14 11:19:24 -08:00
samcake
2aad26154e
THis should fix the mirror and the skybox issue
2015-12-14 10:24:51 -08:00
samcake
1ddbc15df4
Exploring how to solve the mirror fullscreen bug
2015-12-11 17:47:33 -08:00
Brad Hefta-Gaub
a1a3c4470c
reload own avatar on Content Reload
2015-12-11 11:02:16 -08:00
Anthony J. Thibault
652ce5501f
Expose Avatar default pose to JavaScript
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New JavaScript API to get the avatar's default pose.
MyAvatar.getDefaultJointRotation(index);
MyAvatar.getDefaultJointTranslation(index);
See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
Seth Alves
8ca6c7acc3
Merge pull request #6611 from Atlante45/attachments
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Fix Attachments jitter
2015-12-10 11:46:19 -08:00
Atlante45
739e184b52
Fix attachments jitter
2015-12-10 11:19:11 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Leonardo Murillo
25494ec867
Merge pull request #6562 from Atlante45/baseball
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Baseball
2015-12-07 14:11:21 -08:00
Anthony J. Thibault
fd4ed29405
MyAvatar.clearJointData bug fix
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MyAvatar.setJointRotation() now works properly after MyAvatar.clearJointData()
2015-12-07 09:03:40 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Brad Hefta-Gaub
f71d2d00d2
Merge pull request #6548 from jherico/threaded_present
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Threaded present
2015-12-04 13:42:09 -08:00
Howard Stearns
a0a4f7d177
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-anim-graph-preference-change
2015-12-04 11:08:44 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Howard Stearns
187c213f41
reset skeleton
2015-12-03 16:42:57 -08:00
howard-stearns
1b42c5a172
Make MyAvatar.get/setAnimGraphUrl take a url(!), and make setting it
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actually do something.
2015-12-03 16:16:01 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Anthony J. Thibault
0b05a341a8
MyAvatar::reset() improvements
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Body should not orient under the HMD body without changing the HMD view point.
It's more predictable and less likely to make you sick.
It also should reset the height of the character to cancel out squatting, if the HMD position is low.
2015-12-02 10:18:02 -08:00
Anthony J. Thibault
99065f10fa
Avatar Warning fixes on linux
2015-12-01 18:12:01 -08:00
Atlante45
083205916f
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-30 18:25:53 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Stephen Birarda
4573e5c59e
resolve conflicts on merge with upstream/master
2015-11-30 13:32:38 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Anthony J. Thibault
549a8f7130
Fix for avatars with no eyes
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For example:
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/howard/howard.fst
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/tony/tony.fst
2015-11-25 17:24:55 -08:00
Anthony J. Thibault
868cf83b48
Fix for attachments and MyAvatar::getDefaultEyePosition()
2015-11-25 10:07:29 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Brad Davis
5c2b980a45
Fixing avatar facial blendshapes and attachments in recordings
2015-11-23 22:36:07 -08:00
Anthony J. Thibault
14189ac909
Move Y_180 flip rotation out of Rig
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This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).
We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.
Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
Seth Alves
ba30e01664
include global position in avatar-mixer protocol so server knows where avatars are in world-space
2015-11-23 14:12:49 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Anthony J. Thibault
fe683edb66
Avatar Debug Draw Default Pose now works
2015-11-21 10:53:24 -08:00
Anthony J. Thibault
6cfd831a5a
Menu: Added Developer > Avatar > Debug Draw Position
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Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
54408a9c87
AnimVars are now in avatar/rig space
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This makes it much simpler for code out side of the rig to manipulate AnimVars
* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
30087ef0bd
Removed dead code
2015-11-20 14:37:53 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
Clément Brisset
f4b0492b33
Merge pull request #6436 from birarda/ghost-avatar
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fix for ghosted avatars thanks to check/add race
2015-11-20 11:41:20 -08:00
Anthony J. Thibault
a4116e633a
Removed last consumer of JointState class
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Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Anthony J. Thibault
ad4b8e0001
Avatar transmission fixes, moved JointData into shared
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* Moved JointData into shared library
* added methods to the rig to copy into and out of JointData
* JointData translations must be in meters this is so the
fixed point compression wont overflow, also, it's a
consistent wire format.
2015-11-20 10:24:24 -08:00
Stephen Birarda
22f5d4df6d
change signature of copy return
2015-11-19 16:25:33 -08:00
Stephen Birarda
6398a922c6
leverage COW for AvatarHash
2015-11-19 15:43:29 -08:00
Anthony J. Thibault
982e2c06a9
Rig: Switched over to use AnimPoses instead of JointStates
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* fixed debug rendering
* improved jointState/animPose diff detection code.
2015-11-19 12:14:04 -08:00
U-GAPOS\andrew
b7f501c0b3
use glm::quat_cast instead of extractRotation()
2015-11-19 10:42:53 -08:00
Anthony J. Thibault
721da29432
WIP checkpoint
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* No longer normalizing scale in AnimSkeleton and AnimClip
This means graph is animating in 'geometry' coordinates
before unit scale is even applied. This is necessary to
properly work with both Avatar based models and ModelEntity
based models
Many things are broken.
* debug rendering (translations are x100)
* IK hand targets
* follow cam
* I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Brad Davis
5b8047ded4
Make recording and playback work in interface, playback in agent
2015-11-18 14:04:45 -08:00
Anthony J. Thibault
b481d7c73d
Merge branch 'master' into tony/remove-joint-states
2015-11-18 09:38:21 -08:00
Anthony J. Thibault
e93b5c5838
Bug fixes for avatars with no eyes
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Changed default eye position to 1.9 meters because
the hifi_team avatars are 2.0 meters tall.
Also, prevent array access with negative indices when eye bones are missing.
ಠ_ಠ
2015-11-17 14:02:27 -08:00
Brad Davis
cb26fc67fc
Move recording interface back to float/seconds
2015-11-16 14:44:22 -08:00
Howard Stearns
35f7a1cf10
Merge pull request #6391 from AndrewMeadows/sisyphus7
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simplify MyAvatar::deriveBodyFromHMDSensor() take 2
2015-11-16 13:55:22 -08:00
U-GAPOS\andrew
df05a9c8aa
fix bug: bodySensorMatrix constantly reset when walking
2015-11-16 12:02:16 -08:00
Seth Alves
36af315e5d
Merge pull request #6383 from birarda/goodbye-packet
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send a hopeful disconnect packet from ACs and Interface
2015-11-16 11:28:48 -08:00
Anthony J. Thibault
55adedcec8
Merge branch 'master' into tony/remove-joint-states
2015-11-16 11:22:44 -08:00
U-GAPOS\andrew
049fe4abee
minor cleanup
2015-11-13 17:42:12 -08:00
samcake
8c21ac144e
Fixing review comments
2015-11-13 16:45:19 -08:00
U-GAPOS\andrew
6733767d8b
use animation state to compute bodyInSensorFrame
2015-11-13 16:39:40 -08:00
Stephen Birarda
e263453acb
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-13 14:48:26 -08:00
U-GAPOS\andrew
91bc7ca062
cleanup start/stop logic for HMD follow
2015-11-13 14:04:36 -08:00
Stephen Birarda
d932ba74fd
remove the avatar kill packet from Interface
2015-11-12 17:58:12 -08:00
samcake
1fd37b51a2
trying to get somewhere....
2015-11-12 17:54:35 -08:00
Brad Davis
ee1545f649
Cleaning up clip and transform
2015-11-12 11:48:47 -08:00
Stephen Birarda
ef778c554c
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-12 10:40:51 -08:00
Brad Davis
f521be10fe
Avatar recording work in progress
2015-11-12 00:33:38 -08:00
Anthony J. Thibault
e698d3c1e8
Isolate JointStates within the Rig class
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Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig. Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.
This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Anthony J. Thibault
11440f92f4
Removed rig animations
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* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Anthony J. Thibault
533773d1cd
Removed animationHandles section from Avatar prefs
2015-11-11 13:21:37 -08:00
Anthony J. Thibault
56e96ed24c
Merge branch 'master' into tony/script-start-stop-anim
2015-11-11 11:33:24 -08:00
Anthony J. Thibault
936c55a94e
New MyAvatar animation JS interface
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JavaScript changes:
* removed MyAvatar.playAnimation
* removed MyAvatar.stopAnimation
* removed MyAVatar.getGetAnimationDetails
* removed MyAvatar.startAnimationByRole
* removed MyAvatar.stopAnimationByRole
* removed MyAVatar.getGetAnimationDetailsByRole
* removed MyAVatar.clearJointPriorities
* added MyAvatar.overrideAnimation(url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreAnimation()
* added MyAvatar.getAnimationRoles()
* added MyAvatar.overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame)
* added MyAvatar.restoreRoleAnimation(role)
* added MyAvatar.prefetchAnimation(url)
* update kneel.js with new api.
* added theBird.js to test role override api.
C++ changes:
* Added getParent() and replaceChild() to AnimNode
* Added findByName() and traverse() to AnimNode
* Changed AnimStateMachine to hold nodes by childIndex instead of smart pointer.
This allows script to replace nodes dynamically via overrideRoleAnimation
2015-11-10 16:34:38 -08:00
Atlante45
ddf82c35e1
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-10 14:18:49 -08:00
samcake
d3d5d3a19e
Removing useless code
2015-11-10 12:02:20 -08:00
Anthony J. Thibault
eacc2cae0c
WIP checkpoint
2015-11-09 18:36:23 -08:00
Anthony J. Thibault
af2b3bb9d5
MyAvatar: removed priority, hold and maskedJoints from playAnimation js call
2015-11-09 16:56:49 -08:00
Stephen Birarda
b42dea4555
Merge branch 'master' of https://github.com/Atlante45/hifi into baseball
2015-11-09 14:38:24 -08:00
Atlante45
767a7a7f1e
Fix warnings on OS X
2015-11-09 14:26:23 -08:00
Atlante45
55c6706f76
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-06 13:31:39 -08:00
Atlante45
ffafd3194e
Recording audio fixes
2015-11-05 16:46:59 -08:00
Seth Alves
4ab727c47c
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-04 13:57:59 -08:00
Atlante45
d9cd986db2
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-04 11:26:16 -08:00
Anthony Thibault
275b248547
Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
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fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
9de5721a48
set _hmdFollowVelocity to zero when done following
2015-11-04 10:23:55 -08:00
Atlante45
55894f2eee
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-03 16:53:00 -08:00
U-GAPOS\andrew
d544b7a645
fix bug: avatar can't walking when HMD at rest
2015-11-03 13:59:15 -08:00
Seth Alves
dba9eb7046
merge from upstream
2015-11-03 13:35:17 -08:00
Andrew Meadows
e160e2a7ae
the minimal fix
2015-11-03 11:37:30 -08:00
Andrew Meadows
12ff9734e0
init _bodySensorMatrix in ctor
2015-11-03 11:26:49 -08:00
Stephen Birarda
bbf5991f9a
resolve conflicts on merge with huffman/baseball
2015-11-02 14:14:36 -08:00
Stephen Birarda
017cee6961
make shouldRenderLocally do the right thing
2015-11-02 11:59:09 -08:00
U-GAPOS\andrew
a77f888f15
more correct HMD offset correction velocity
2015-11-02 11:29:17 -08:00
U-GAPOS\andrew
a545d770d8
fix bug preventing avatar motion in 2D mode
2015-11-02 11:07:43 -08:00
Andrew Meadows
9799693135
remove extra whitespace
2015-11-02 11:07:41 -08:00
Andrew Meadows
fd557c4e52
route HMD-following through the physics simulation
2015-11-02 11:07:40 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Brad Davis
ccbae81dad
Merge branch 'master' into HEAD
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Seth Alves
ac1055c3e0
Merge pull request #6214 from howard-stearns/goToPosition
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Don't go to wrong position on startup/teleport.
2015-10-29 10:15:26 -07:00
Seth Alves
10717dc364
Merge pull request #6154 from howard-stearns/safe-avatar-list-access
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Safe avatar list access
2015-10-29 10:12:34 -07:00
howard-stearns
62e56d3f13
Don't go to wrong position on startup/teleport.
...
This fixes one cause of being in the wrong place.
https://app.asana.com/0/32622044445063/61787931469907
2015-10-28 16:44:53 -07:00
Brad Davis
3c1a0930da
Merge remote-tracking branch 'upstream/master' into HEAD
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Conflicts:
interface/src/avatar/MyAvatar.h
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
Howard Stearns
367175b8a6
Reduce lock time.
2015-10-28 10:49:19 -07:00
Brad Hefta-Gaub
19743c1f39
gak, build busters and more CR feedback
2015-10-27 16:16:03 -07:00
Brad Hefta-Gaub
eb19364129
CR feedback
2015-10-27 15:56:27 -07:00
Andrew Meadows
e35596428c
cleanup comment
2015-10-27 14:43:18 -07:00
Brad Hefta-Gaub
5a42991e0c
first pass at cleaning up MyAvatars use of PalmData
2015-10-27 13:51:42 -07:00
Andrew Meadows
8b285fd228
recover follow HMD behavior
2015-10-27 13:51:40 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Howard Stearns
7b0b77f4d1
getAvatarHash => withAvatarHash
2015-10-23 16:57:27 -07:00
Brad Hefta-Gaub
f90844449d
fix angular velocity
2015-10-23 13:16:05 -07:00
Brad Hefta-Gaub
4a58eeb810
expose deltaRotation as part of MyAvatar.xxxHandPose
2015-10-23 12:14:33 -07:00
Brad Hefta-Gaub
71dfff7c35
first cut at adding MyAvatar.xxxHandPose
2015-10-23 12:00:40 -07:00
Brad Davis
afcec347ff
Wiring yaw action to avatar
2015-10-21 21:35:19 -07:00
Brad Davis
044a28212d
Wiring step yaw to the avatar
2015-10-21 20:44:38 -07:00
Brad Hefta-Gaub
68a2985b7a
add tip position as well
2015-10-21 17:14:48 -07:00
Brad Hefta-Gaub
a3900a954b
expose MyAvatar.leftHandePosition and MyAvatar.rightHandPosition to JS
2015-10-21 17:03:54 -07:00
Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
c96f7562f2
Merge branch 'master' of github.com:highfidelity/hifi into groundwork-for-hold-action-changes
2015-10-15 09:28:57 -07:00
Thijs Wenker
8111432088
Merge branch 'master' of https://github.com/worklist/hifi into JS_Rotation_FIX
2015-10-15 14:50:20 +02:00
Seth Alves
698a4001a8
Merge branch 'master' of github.com:highfidelity/hifi into hold-action-changes
2015-10-14 06:18:02 -07:00
Anthony J. Thibault
1c1221597d
Merge branch 'master' into tony/turn-hips-while-moving
2015-10-13 18:38:27 -07:00
Anthony J. Thibault
e484a904a2
Rotate the avatar to align with the HMD while moving
...
MyAvatar: refactored updateFromHMDSensorMatrix() a bit by splitting it into several methods, because
it was getting quite large and becoming hard to follow.
* beginStraighteningLean() - can be called when we would like to trigger a re-centering action.
* shouldBeginStraighteningLean() - contains some of the logic to decide if we should begin a re-centering action.
for now it encapulates the capsule check.
* processStraighteningLean() - performs the actual re-centering calculation.
New code was added to MyAvatar::updateFromHMDSensorMatrix() to trigger re-centering when the avatar speed rises
over a threshold.
Secondly the Rig::computeMotionAnimationState() state machine for animGraph added a state change hysteresis
of 100ms. This hysteresis should help smooth over two issues.
1) When the delta position is 0, because the physics timestep was not evaluated.
2) During re-centering due to desired motion, the avatar velocity can fluctuate causing undesired animation state fluctuation.
2015-10-13 17:36:00 -07:00
Andrew Meadows
073b019458
Merge pull request #6072 from howard-stearns/skip-some-reload-recenter-on-startup
...
Don't reload/recenter some avatar data on startup
2015-10-13 17:08:00 -07:00
Brad Hefta-Gaub
8a2e23cae4
CR feedback
2015-10-13 16:20:52 -07:00
Brad Hefta-Gaub
ad96d76921
implement comfort mode hack
2015-10-13 15:06:11 -07:00
Howard Stearns
93e908a592
Don't reload/recenter some avatar data on startup, when we don't necessarilly have all the required data initialized.
2015-10-13 12:15:13 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Howard Stearns
6cbeb6e7c3
Fix my bug, introduced in PR#6012, in which startup position goto got
...
cancelled out.
2015-10-12 15:40:16 -07:00
Thijs Wenker
7d3b300037
Fix set avatar rotations from scripts (different tread)
2015-10-11 14:51:12 +02:00
Anthony J. Thibault
0c489e3afd
MyAvatar: Rename new instance variable after merge.
2015-10-09 14:46:05 -07:00
Anthony J. Thibault
b5ba621f78
Merge branch 'master' into tony/hmd-rest-detection
2015-10-09 14:36:18 -07:00
Howard Stearns
652376db8a
Kill the stuff we can't do yet.
2015-10-08 21:44:45 -07:00
Howard Stearns
bd0d1eaef6
Merge branch 'master' of https://github.com/highfidelity/hifi into align-body-to-head-on-reset
2015-10-07 18:35:52 -07:00
Thijs Wenker
ad5a6fac62
- applying of new qApp accessing method.
...
- Some magic constant replacements with Helper "glm::vec3(matrix[3])" -> "extractTranslation(matrix)"
2015-10-07 15:10:40 +02:00
Howard Stearns
1fc305ca6b
Update HMD-derived avatar stuff during reset, update position under head, and remove unused vars.
2015-10-06 20:51:53 -07:00
Anthony J. Thibault
2dabe69341
When HMD is at rest, re-center the body under the avatar.
...
This should help the case when a user avatar is stuck in an
uncomfortable pose for a long period of time. If they stop
moving their head, the body should recenter itself and
appear more natural.
Added an AtRestDetector class. That tracks the average and variance
of both position and rotation (quaternion logarithms), then
detects when the variance falls under a threshold.
Also, renamed variables with the straighting prefix to straightening.
2015-10-06 20:37:51 -07:00
Brad Davis
028935f831
Removing deprecated function usage
2015-10-06 20:36:55 -07:00
Brad Davis
19fb4e92a6
Enabling programmatic access to the IPD scale
...
Conflicts:
interface/src/Application.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/scripting/HMDScriptingInterface.cpp
interface/src/scripting/HMDScriptingInterface.h
2015-10-06 19:08:17 -07:00
Howard Stearns
db955d894f
Align avatar body to head on reset.
2015-10-06 14:52:53 -07:00
Atlante45
e9b7125894
Misc cleanup
2015-10-06 13:56:26 -07:00
Atlante45
5e9425d9eb
Fix view frustum preference
2015-10-06 13:56:25 -07:00
Atlante45
35e2f8cd89
Removed _myAvatar from Application
2015-10-06 13:56:25 -07:00
Atlante45
34bba28775
More header cleanup
2015-10-06 13:56:22 -07:00
Atlante45
cf3b33a96b
Replace Application::getInstance() with qApp
2015-10-06 13:56:19 -07:00
Brad Davis
8090bc8e8d
Revert "Enabling programmatic access to the IPD scale"
2015-10-06 10:16:42 -07:00
Brad Davis
725ed26ac2
Enabling programmatic access to the IPD scale
2015-10-04 16:55:49 -07:00
Anthony J. Thibault
fa864d29f9
Merge branch 'master' into transmit-joint-translation
2015-10-01 16:55:24 -07:00
Anthony J. Thibault
d993d39718
Bug fix for deriveBodyFromHMDSensor calculations
...
The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.
Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.
Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
Seth Alves
58d98d3ce4
Merge pull request #5932 from howard-stearns/default-animation-and-quieter
...
Set default animation and quiet state logging
2015-09-29 16:12:28 -07:00
Seth Alves
d554eb8db9
avatar collisions are off during a grab
2015-09-29 15:09:25 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
Howard Stearns
745a59af1c
Default animation is anim graph.
...
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Anthony J. Thibault
c51ce79205
Updated comment on MyAvatar::updateFromHMDSensorMatrix()
2015-09-28 15:30:21 -07:00
Anthony J. Thibault
e32eb38c3b
Fix for Oculus timewarp judder introduced by 20d784ba39
...
Moved myAvatar->updateFromHMDSensorMatrix from Application::update
back into Application::paintGL, so it occurs between
displayPlugin->preRender() and displayPlugin->display().
We should render with the most up-to-date camera position as possible,
and sample it at the same frequency as the display rate.
2015-09-28 14:38:03 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Anthony J. Thibault
fc9b270951
Merge branch 'master' into tony/gangsta-lean
2015-09-25 11:36:58 -07:00
Anthony J. Thibault
474c847ef1
Updated constants and units.
2015-09-24 18:00:59 -07:00
Anthony J. Thibault
20d784ba39
Threshold based walking while in HMD.
...
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.
While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Howard Stearns
266c69fc70
Disable the old-school Rig::inverseKinematics during reset.
2015-09-24 15:33:52 -07:00
Howard Stearns
426ccabba7
Merge branch 'master' of https://github.com/highfidelity/hifi into apostrophe
2015-09-24 14:19:58 -07:00